stl
{ "Line1.BAE4": "Nothing is sealed yet. That's why you're still talking.", "VoiceDir1.BAE4": "(defiant, needling)", "Line1.BAE4.Bar.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Bar.M": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Dru.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Dru.M": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Nec.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Nec.M": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Rog.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Rog.M": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Sor.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Sor.M": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Spi.F": "Nada hay sellado aún. Por eso puedes seguir hablando.", "Line1.BAE4.Spi.M": "Nada hay sellado aún. Por eso puedes seguir hablando." }
Audio /10
play content
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
Nothing is sealed yet. That's why you're still talking.
1252806
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