References to this File
  • Material/act3_travincal_court_gutter.mat
  • Material/Pale_Scos_Foliage_Tree_Pine_Small_A_Low.mat
  • Material/gibbet_b.mat
  • Material/act3_travincal_stairs_large_04.mat
  • Material/act2_palace_cell_bar_2.mat
  • Material/act3_travincal_trench_corner_skull_1.mat
  • Material/Raid_Khazra_War_Metal_A.mat
  • Material/Hell_Fort_Cath_Floor_D.mat
  • Material/act3_travincal_stairs_large_03.mat
  • Material/IGC_Hellgate_BodyD_E_02.mat
  • Material/act3_travincal_trench_corner_bottom.mat
  • Material/Raid_Khazra_Stone_Canal_Grimy_A.mat
  • Material/Fading_DungeonTemple_ProminmentBlockerDoorStandard.mat
  • Material/act3_travincal_platforms_flat_3.mat
  • Material/IGC_Hellgate_Door_Brass_A_01.mat
  • Material/IGC_Hellgate_Dog_A_02.mat
  • Material/Hell_Fort_Blister_01.mat
  • Material/act3_temple_props_altar_a_hate.mat
  • Material/act3_travincal_platforms_pit_1.mat
  • Material/act3_travincal_platforms_flat_2_hate_gold.mat
  • Material/weapon_griswolds_edge.mat
  • Material/MageHalls_Debris_UpRes_B_02.mat
  • Material/Zak_Dark_Floor_Trim_A.mat
  • Material/Zak_Base_Wall_Window_A_01_Glass.mat
  • Material/IGC_Hellgate_BodyD_A_02.mat
  • Material/IGC_Hellgate_BodyD_D_02.mat
  • Material/Frac_Avalanche_A_Soft.mat
  • Material/act3_temple_props_altar_a.mat
  • Material/act3_travincal_trench_corner_top.mat
  • Material/Hell_Fort_Template_Floor.mat
  • Material/act3_travincal_stairs_large_01.mat
  • Material/IGC_LilithAshPile_StaticEnv_A_01.mat
  • Material/act3_travincal_trench_seg_2_a.mat
  • Material/NonFading_DungeonTemple_ProminmentBlockerDoorStandard.mat
  • Material/Tristram_props_fountain_blood.mat
  • Material/gibbet_a.mat
  • Material/IGC_Hellgate_Door_Brass_B_02.mat
  • Material/act3_travincal_platforms_pit_2.mat
  • Material/Raid_Khazra_War_Metal_B.mat
  • Material/act3_travincal_trench_corner_skull_2.mat
  • Material/IGC_Hellgate_BodyD_C_02.mat
  • Material/act1_tristram_props_fountain_a.mat
  • Material/act3_travincal_trench_drain_b.mat
  • Material/act3_travincal_trench_drain_f.mat
  • Material/IGC_Hellgate_Door_Brass_B_04.mat
  • Material/act3_travincal_trench_drain_e.mat
  • Material/Zak_Dark_Wall_Window_A_01_Glass.mat
  • Material/Hell_Fort_Cath_Floor_B.mat
  • Material/PaleKnights_Wood_Base.mat
  • Material/IGC_Hellgate_Dog_B_02.mat
  • Material/IGC_Hellgate_BodyD_H_02.mat
  • Material/IGC_Hellgate_Door_Brass_B_03.mat
  • Material/gibbet_c.mat
  • Material/act3_travincal_trench_drain_a.mat
  • Material/act3_travincal_platforms_flat_1.mat
  • Material/act3_travincal_trench_buttress_skull_1.mat
  • Material/IGC_Hellgate_BodyD_F_02.mat
  • Material/act3_travincal_platforms_flat_2.mat
  • Material/act3_travincal_trench_buttress_skull_2.mat
  • Material/IGC_Hellgate_Dog_C_02.mat
  • Material/IGC_Hellgate_BodyD_G_02.mat
  • Material/act3_travincal_platforms_pool.mat
  • Material/Hell_River_Template_LavaFloor_A_01.mat
  • Material/Hell_Fort_Cath_Floor_B_Symbol.mat
  • Material/IGC_Hellgate_Door_Brass_B_01.mat
  • Material/Hell_Fort_Scorched_Skin_Temp.mat
  • Material/IGC_Hellgate_BodyD_I_02.mat
  • Material/Frac_Buildings_Metal_Tileable_01.mat
  • Material/IGC_Hellgate_Door_Brass_A_02.mat
  • Material/IGC_Hellgate_Door_Brass_A_04.mat
  • Material/IGC_Hellgate_Door_Brass_A_03.mat
  • Material/act1_tristram_props_fountain_b.mat
  • Material/act3_travincal_stairs_end.mat
  • Material/act3_travincal_stairs_large_02.mat
  • Material/PaleKnights-Metal-Deco-Decal-A.mat
  • Material/Dead_Fish_Mound_Tiling.mat
  • Material/Hell_Fort_Cath_Floor_E.mat
  • Material/act3_travincal_platforms_pit_3.mat
  • Material/IGC_Hellgate_BodyD_J_02.mat
  • Material/Frac_Buildings_Wall_Tileable_01.mat
  • Material/IGC_Hellgate_BodyD_B_02.mat
  • Material/act3_travincal_grate.mat
  • Material/Frac_Buildings_Metal_Tileable_01_Snow.mat
  • Material/act3_travincal_trench_seg_2_b.mat
  • Material/IGC_Hellgate_Dog_D_02.mat
  • Material/Hell_Fort_Cath_Floor_C.mat
  • Material/act3_travincal_trench_seg_1_a.mat
  • 339899
    { "__fileName__": "base/meta/ShaderMap/scene_def_global_basic_defaultGBuff.shm", "arShaderOverrides": [ { "dwShaderMapOverride": 5, "snoMedDefault": "Shader/scene_def_gbuff_basic", "snoDepth": "Shader/depth_scene_alpha" }, { "dwShaderMapOverride": 6, "snoMedDefault": "Shader/scene_def_gsoft_basic" } ], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "snoDepth": "Shader/depth_scene_alpha", "snoMedDefault": "Shader/scene_def_gbuff_basic" } }