References to other File
  • MaterialValue/edge glow multiplier
  • MaterialValue/Metalness
  • MaterialValue/layered_paintstrokes_distortion
  • MaterialValue/layered_paintstrokes_tiling
  • MaterialValue/layered_directional_bias
  • MaterialValue/layered_directional_power
  • MaterialValue/layered_directional_opacity
  • MaterialValue/layered_roughness_multiplier
  • MaterialValue/Env Soft Alpha Power
  • MaterialValue/layered_tiling_1
  • MaterialValue/layered_edge_color_max
  • MaterialValue/layered_cavity_color_max
  • MaterialValue/layered_cavity_color_min
  • MaterialValue/layered_edge_color_min
  • MaterialValue/layered_edge_rough_min
  • MaterialValue/layered_edge_rough_max
  • MaterialValue/layered_edge_rough_max_1
  • MaterialValue/layered_edge_rough_min_1
  • MaterialValue/layered_edge_rough_multiplier
  • MaterialValue/layered_edge_rough_multiplier_1
  • MaterialValue/layered_cavity_rough_max
  • MaterialValue/layered_cavity_rough_min
  • MaterialValue/layered_cavity_rough_multiplier
  • MaterialValue/layered_tileable_uv_switch
  • MaterialValue/layered_edge_color_opacity
  • MaterialValue/layered_cavity_color_opacity
  • MaterialValue/Env Soft Alpha Distance
  • MaterialValue/Env Use Metalness Texture
  • MaterialValue/Env Normal Blend Overwrite Strength
  • MaterialValue/Env AO from Mask 1 Influence
  • MaterialValue/Layer 1 - U Scale
  • MaterialValue/Layer 1 - V Scale
  • MaterialValue/local offset x
  • MaterialValue/local offset y
  • MaterialValue/local offset z
  • MaterialValue/Env Roughness Lerp
  • MaterialValue/Env Albedo Brightness
  • MaterialValue/Env Emissive Mult Albedo Darkening Influence
  • MaterialValue/Charred Power
  • MaterialValue/layered_directional_vector_x
  • MaterialValue/layered_directional_vector_y
  • MaterialValue/layered_directional_vector_z
  • MaterialValue/Env Static Use Paintstrokes Distortion
  • MaterialValue/layered_edge_metalness_threshold
  • MaterialValue/Env Emissive Mask1B Influence
  • MaterialValue/Env Wetness Override
  • MaterialValue/Env Wetness Modifier
  • MaterialValue/Env Use Directional Color
  • MaterialValue/Env Do Helltide Mods
  • MaterialValue/Low Quality Cavity Override
  • MaterialValue/Low Quality Edge Override
  • MaterialValue/Use Low Quality Cavity Constants
  • MaterialValue/Env Wetness Min Roughness
  • MaterialValue/Puddle Masked AO Intensity
  • MaterialValue/Puddle Masked AO Width Edge
  • MaterialValue/color
  • MaterialValue/layered_directional_color
  • MaterialValue/layered_edge_color
  • MaterialValue/layered_cavity_color
  • MaterialValue/Use Wetness
  • MaterialValue/Low Quality
  • MaterialValue/Env Static Simple AO
  • Texture/gt_paint_stroke_distortion
  • Texture/000_white
  • Texture/Step_Rock_Large_Porosity_Test_A_Mask_A
  • 809991
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