References to this File
  • Material/VFX_Conv_QST_CFN_Weapon_Trail.mat
  • Material/VFX_interactive_evnt_harvestGround.mat
  • Material/barb_warcry_cast_shockwaveDark.mat
  • Material/interactivesVFX_obsidian_volume.mat
  • Material/x1_raid_receptacleA_success_flameBurst_smoke.mat
  • Material/npcMerc_bountyHunter_volley_warningStaticDecal.mat
  • Material/gloves_unique_barb_001_swirl_metallic.mat
  • Material/FX_QST_Nafain_dissolve_dash.mat
  • Material/X1_Consumable_Elixer_Tailwind_motes2.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/npcMerc_bountyHunter_volley_targetArea.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Poison_01_Dyn_Emissive.mat
  • Material/interactivesVFX_rubble_brickslight_volume.mat
  • Material/npcMerc_bountyHunter_volley_cast.mat
  • Material/zombie_brute_attackSwipe.mat
  • Material/interactiveVFX_destructible_debris_metal.mat
  • Material/demon_burcher_sickleFX03_mat.mat
  • Material/interactiveVFX_destructible_khazra_Crystal_electricity.mat
  • Material/necF_stor208_smokeAura.mat
  • Material/npc_beserkerCrone_Bash_WeaponTrail2.mat
  • Material/npc_merc_berserkerCrone_cleave_weaponTrail_metal.mat
  • Material/npcMerc_bountyHunter_volley_cast_chargev2.mat
  • Material/npcMerc_bountyHunter_volley_cast_outro_upwardsArrow.mat
  • Material/npcMerc_bountyHunter_volley_cast_outro_flash.mat
  • Material/npc_Eru_weaponSwipe_trail.mat
  • Material/merc_bountyhunter_snipe_dustTrail.mat
  • Material/X1_Consumable_Elixir_Tailwind_speedlines.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/merc_bountyhunter_volley_aoe_impactDust.mat
  • Material/demon_burcher_sickleFX02_mat.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Lightning_01_Dyn_Emissive.mat
  • Material/X1_Consumable_Elixer_Tailwind_volume.mat
  • Material/npcMerc_bountyHunter_volley_cast_gather.mat
  • Material/interactiveVFX_persistent_khazra_Crystal_electricity.mat
  • Material/interactiveVFX_volume_dust.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Shadow_01_Dyn_Emissive.mat
  • Material/X1_Consumable_Elixer_Tailwind_decal.mat
  • Material/lacuni_trapper_attk_moving_weaponSwipe.mat
  • Material/FX_QST_Nafain_dissolve.mat
  • Material/X1_Consumable_QuenchingOilBuff_ring.mat
  • Material/demon_butcher_sickleFX04_mat.mat
  • Material/spi_theEagle_ruler_body_test_mat.mat
  • Material/npcMerc_bountyHunter_snipe_proj_arrow.mat
  • Material/npcMerc_bountyHunter_snipe_proj_projectile_rippleTrail.mat
  • Material/npcMerc_bountyHunter_snipe_proj_arrowTrail_darkBG.mat
  • Material/merc_bountyhunter_snipe_intro_circleRipple.mat
  • Material/X1_Consummable_portableAnvil_EnergyMotes.mat
  • Material/x1_raid_receptacleA_success_flameBurst_start_smoke.mat
  • Material/X1_Consumable_QuenchingOilBuff_backdrop.mat
  • Material/sightlessEye_dreamState_fullScreen_smoke.mat
  • Material/DRLG_Trap_Spikes_emissive.mat
  • Material/bandit_sword_attk_basic.mat
  • Material/BountyHunter_concussiveTrap_armed_decal.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Fire_01_Dyn_Emissive.mat
  • Material/berserkerCrone_whirlwind_second_trail_metalGlint.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Cold_01_Dyn_Emissive.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_01_Dyn_Emissive.mat
  • Material/berserkerCrone_whirlwind_weapontrail_metalGlint.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/npcMerc_bountyHunter_snipe_rope_warning_core.mat
  • Material/interactivesVFX_rockChunks.mat
  • Material/merc_bountyhunter_volley_rain_poison.mat
  • Material/vfxWorld_raid_khazra_soul_brazier_fire_smoke_large.mat
  • Material/S03_construct_getHit_phys_shards.mat
  • Material/merc_bountyhunter_volley_aoe_impactSpark.mat
  • Material/barb_rend_weaponTrail_metal.mat
  • Material/X1_Consumable_Elixir_Tailwind_decalStaticFlow.mat
  • Material/FX_QST_Nafain_dissolve_out_radial.mat
  • Material/npcMerc_bountyHunter_volley_cast_outro_muzzleGlow.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/npcMerc_bountyyHunter_Volley_warning_timer.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle_swirlmesh.mat
  • Material/FX_QST_Nafain_dissolve_out_spin.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/bountyHunter_concussiveTrap_armed_ropeGlow.mat
  • Material/vfxX1_Consumable_QuenchingOil_Rays.mat
  • Material/npcMerc_bountyHunter_snipe_proj_arrow_base.mat
  • Material/VFX_DemonButcherMB_sicklefxGlowcardMat.mat
  • Material/npc_merc_buff_open_ping_glow.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/merc_bountyHunter_snipe_backgroundShockwave.mat
  • Material/npc_merc_buff_open_ping.mat
  • Material/X1_Consumable_Elixir_Tailwind_bodyVolumeVelo.mat
  • Material/npcMerc_bountyHunter_scatterTraps_armed_pillar.mat
  • Material/interactivesVFX_rubble_bricksdark_volume.mat
  • Material/merc_global_reinforcement_intro_buff_trail.mat
  • Material/spi_theEagle_ruler_feathers_test_mat.mat
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_In_2046234.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_Out_2046234.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_In_2046234.shd
  • Shader/hero_opaque_alphatest_veinPulsing.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_Out_2046234.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • 1013220
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