References to this File
  • Material/emote_bar016_stor_tongue_particle.mat
  • Material/Naha_Water_Debris_01.mat
  • Material/axe_stor037_mesh_fireMat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/S05_Oblivion_Central_Pool_membrane_02_test2.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/S05_WellOfHatred_membrane_test2.mat
  • Material/mnt_shadow_BDY_fxShell_maneHot.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/barbarian_leap_largePhysRocks_Copper_02.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/spiritborn_thornArmor_firstPass_smokeStart_mesh_mat.mat
  • Material/vfx_lacuni_hybrid_attk_Swipe_Fast.mat
  • Material/x1_khazra_soulForm_buff_streams.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/spi_soilControl_corruptionArea_middle_mat.mat
  • Material/raid_khazra_witch_fogPanner_noSouls.mat
  • Material/spi_dismount_soar_aoe_damage_border_mat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/portal_glo012_stor_centerDissolve.mat
  • Material/UI_X1_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/mnt_shadow_BDY_fxShell_legs.mat
  • Material/UI_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_portal_parallax_mat.mat
  • Material/khazra_trap_edge.mat
  • Material/global_healthLow_fullscreen_bloodBorder_Mat.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/UI_ParagonBoard_Background_FrameActivate_Mesh_Mat.mat
  • Material/environmentVFX_fogPanner_scosMist_dimmer.mat
  • Material/x1_raid_teleport_charge_portal_parallax_mat.mat
  • Material/portal_glo011_stor_mat_leavesIntro.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru002_stor3.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test.mat
  • Material/undercity_ghostCasterBoss_Shadow.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/emote_bar022_stor_axeDissolve.mat
  • Material/classFxKit_burstLine_rogue_poison_waveMesh_mid.mat
  • Material/fxKit_damaging_persistentCone_blood_geoEdge.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_tunnel_2.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/emote_nec007_skull_01.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_forward.mat
  • Material/Sorc_nova_aoe_lightning_mesh_Mat.mat
  • Material/twoHandCrossbow_stor044_wisps.mat
  • Material/fxKit_harmless_shield_lightning_bubble_medium.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/vfx_ui_bundle_frame_ultimate.mat
  • Material/ui_specialSkillActivation_quad.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/emote_sor030_stor_battlepass_stone.mat
  • Material/townPortal_proxyToPlayer_nec002_stor_actor_parallax_mat.mat
  • Material/dagger_stor062_mesh_fireMat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/First_Khazra_Prop_Carryable_C_Emanation_Dyn.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/ui_specialSkillActivation_frameGlow.mat
  • Material/shrine_icon_channeling_icon.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_tunnel.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/berserkerCrone_RumblingEarth_Crack_Rays_Mat_fury.mat
  • Material/spiritborn_thornArmor_firstPass_smokeLoop_mesh_mat.mat
  • Material/rogue_danceOfKnives_ImbueCold_ambientWindMat_imbue.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_FadeOut_Dyn.mat
  • Material/vfxBarb_portal_chain_metal.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_noSouls.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/spiritborn_thornArmor_firstPass_shieldLoop_mesh_mat.mat
  • Material/portal_glo011_stor_center.mat
  • Material/spiritborn_batSwarm_aoe_BorderMesh_Mat.mat
  • Material/barb_weaponThrow_castLine_mesh_mat.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_mat.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/Naha_Water_Debris_02.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/sword_stor069_mesh_fireMat.mat
  • Material/legendary_sorc_141_dagger_charge_fire.mat
  • Material/khazra_bubble_portalRoom_edge.mat
  • Material/emote_dru018_crystal_blue_new_01.mat
  • Material/barb_weaponThrow_cast_mesh_mat.mat
  • Material/spi_soar_aoe_damage_border_mat.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/fxKit_damaging_persistentCone_spirits_geoEdgeBright.mat
  • Material/mnt_armor204_horse_initialBurst_mesh.mat
  • Material/Fxkit_damaging_projectileStrong_demonic_bowl_mat.mat
  • Material/First_Khazra_Prop_Raid_Door_Glow_01_Dyn.mat
  • Material/portal_glo012_stor_center.mat
  • Material/portal_cosmetic_vampBlood_center.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_base_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/twoHandDruidStaff_stor036_mesh_fireMat.mat
  • Material/mnt_shadow_BDY_fxShell_tailBase.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/spi_armoredHide_shieldSpirit_02_mat.mat
  • Material/First_Khazra_Cage_Trap_Totem_01_Emanation_Dyn.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_parallax_mat.mat
  • Material/hydra_idle_Spectral.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/environmentVFX_lavaFlow_B.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/fxKit_harmless_shield_demonic_bubble.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/spi_rushingClaw_mainClaw.mat
  • Material/vfx_ui_bundle_frame.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/vfx_ui_bundle_frame_md.mat
  • Material/UI_ParagonBoard_Background_Smoke_Mesh_Mat.mat
  • Material/CursedChild_CMC.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/spi_razorWings_projectile_geometryTrail_mat.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
  • Material/mnt_shadow_BDY_fxShell_tailWisps.mat
  • Material/Sorcerer_IceSpike_mat.mat
  • Material/spi_quailVolley_feathers_mat.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat_shadow.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/rogF_stor219_smokeEnergy_TRS_CLOSE.mat
  • Material/UI_X1_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/legendary_barb_002_Crack_Rays_Mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/portal_bar002_stor_splashStart.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_Dyn.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/hydra_idle.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/portal_cosmetic_vampBlood_WardrobeCenter.mat
  • Material/First_Khazra_shieldEnergy_B_Ambient.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/Waterfall_Shader_Base.mat
  • Material/nec_stor216_portal.mat
  • Material/First_Khazra_shieldEnergy_A_Ambient.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/waterWallLong_base_inShadow.mat
  • Material/HollowDungeonBoss_tentacleTest.mat
  • Material/vfx_ui_bundle_frame_deluxe.mat
  • Material/waterWall_base.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/lakeOfMirrors_persistentBarrier_water.mat
  • Material/First_Khazra_shieldEnergy_Ambient.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/legendary_sorc_141_dagger_charge_cold.mat
  • Material/fxKit_damaging_burstWarning_physical_rays.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/rightSwipeLeft_mat.mat
  • Material/raid_khazra_war_fogPanner_noSouls.mat
  • Material/berserkerCrone_RumblingEarth_Crack_Rays_Mat.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_outward.mat
  • Material/townPortal_socialScreen_actor_parallax_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test_Off.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/mnt_stor226_mesh_fireMat.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/ui_s3_construct_background_glow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_tunnel.mat
  • Material/S05__council_member_necro_boneWall_base_mat.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/vfx_teg_spiritPortal_exit_tunnel.mat
  • Material/x1_raid_soulsteal_chargingRing_success_suckIn.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_02_interaction_mat.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/npc_maka_plainsRush_burstLine_weaponSwipe.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_persistentBubble_Suplement.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03.mat
  • Material/UI_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/waterWallLong_base.mat
  • Material/fxKit_damaging_burstCone_blood_streaksX.mat
  • Material/portal_glo011_stor_centerDissolve.mat
  • Material/vfx_ui_X1_FrontEndSplash_Transition_Black.mat
  • Material/fxKit_damaging_projectileStrong_physical_axe.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_souls.mat
  • Material/ahBulan_shockwave_energy_geoEdgeBright.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transition.mat
  • Material/IGC_NBK_mm_sparseEmbers_actor_noSparse.mat
  • Material/rogF_stor219_HLM_fxShell.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/windMeshInward_S03_Zoltun_mat.mat
  • Material/spi_razorWings_projectile_geomertyTrailRight_mat.mat
  • Material/portal_sor002_stor_hydra_loop.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall_R.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02_Flipped.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03_Flipped.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01_Flipped.mat
  • Material/wanderingdeath_phaseTransform_push_soulerCoaster.mat
  • Material/khazra_casterAnchor_attkSpecial_aoe_decal.mat
  • Material/Raid_Completion_Indicator_Glow_Off_AltColor.mat
  • Material/lacuni_caster_heal_attractor_tip.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/npc_merc_shieldBearer_shieldThrow_geometryTrail_Mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/X1_goblin_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/fxKit_harmless_shield_lightning_bubble.mat
  • Material/wand_stor033_mesh_fireMat.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/S05_WellOfHatred_membrane.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/realmWalker_backPOrtal_centerParallax.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/merc_cursedchild_flamesurge_outer_mat.mat
  • Material/NPC_Mercenary_shieldBearer_groundSlam_raysMesh_Mat.mat
  • Material/rogF_stor219_smokeEnergy_TRS.mat
  • Material/global_healthLow_fullscreen_tunnel_Mat.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/Weapon_Monster_Poison.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/distortionSphere_lit.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/ui_actor_basic.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/Weapon_Monster_Cold.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/Weapon_firstKhazra_Shadow.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/actor_blend_flipbookBlend_lit_environment_noShadow.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/Weapon_Monster_Lightning.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/Weapon_Player_Cold.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/Weapon_Player_Shadow.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/Weapon_Player_Poison.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/Weapon_Monster_Fire.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/Weapon_Player_Lightning.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/Weapon_Player_Physical.shd
  • Shader/Weapon_Monster_Physical.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_weaponTrail_prop_colorGradient_scrollingShapeWrap_unlit.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_ToD_godray.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 1198370
    { "__fileName__": "base/meta/MaterialValue/Use Vertex Color.mtv" }