stl
{ "Desc": "{c_important}Lance d’os{/c} laisse derrière elle des échos qui explosent et infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} |4point:points; de dégâts physiques, qui augmentent de {c_number}[Affix.\"Static Value 0\"|%x|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 1\"|%|]{/c} de dégâts critiques dont vous disposez.\r\n\r\nBonus actuel : {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}" }
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1234669
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