References to other File
  • Power/AnimKey_Neutral
  • Animation/NPC_Mercenary_Crone_DW_nav_idle
  • Power/AnimKey_Run
  • Animation/NPC_Mercenary_Crone_DW_nav_run
  • Power/AnimKey_Sprint
  • Power/AnimKey_Walk
  • Animation/NPC_Mercenary_Crone_DW_nav_walk
  • Power/Player_TownPortal
  • Animation/NPC_Mercenary_Crone_HTH_event_use_scroll
  • Power/AnimKey_RunToIdle
  • Animation/NPC_Mercenary_Crone_DW_nav_runStop
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_add_L
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_add_R
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_add_zeroPose
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/NPC_Mercenary_Crone_DW_nav_run_down
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/NPC_Mercenary_Crone_DW_nav_run_up
  • Power/Knockback
  • Animation/NPC_Mercenary_Crone_DW_reac_knockBack
  • Power/Evade
  • Animation/NPC_Mercenary_Crone_DW_nav_evade
  • Power/AnimKey_Nav_Idle_Turn180_Right
  • Power/AnimKey_Nav_Idle_Turn180_Left
  • Power/Sheath_Weapons
  • Animation/NPC_Mercenary_Crone_DW_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/NPC_Mercenary_Crone_DW_event_unsheathe
  • Power/PvP_OpenWorld_TurnHostileAction
  • Animation/NPC_Mercenary_Crone_pvp_openworld_turnhostile_cast
  • Power/AnimKey_Flinch_Back
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_R
  • Power/CrowdControl_Knockdown
  • Animation/NPC_Mercenary_Crone_DW_reac_knockDown
  • Power/Knockback_Pull
  • Animation/NPC_Mercenary_Crone_DW_reac_pullToward
  • Power/CrowdControl_StunWithIntro
  • Animation/NPC_Mercenary_Crone_DW_reac_stunned
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/NPC_Mercenary_Crone_DW_nav_idle_add_zeroPose
  • Power/AnimKey_WalkToIdle
  • Animation/NPC_Mercenary_Crone_DW_nav_walkStop
  • Power/AnimKey_Run_Left
  • Animation/NPC_Mercenary_Crone_DW_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/NPC_Mercenary_Crone_DW_nav_run_R
  • Power/AnimKey_Walk_Left
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_R
  • Power/AnimKey_Nav_Sprint_DownHill
  • Power/AnimKey_Nav_Sprint_UpHill
  • Power/AnimKey_Neutral_TurnBase
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_Base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/NPC_Mercenary_Crone_DW_nav_turn_R
  • Power/AnimKey_Nav_WalkStop
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_U
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_D
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/Mercenary_BerserkerCrone_Whirlwind
  • Animation/NPC_Mercenary_Crone_DW_attk_whirlwind
  • Power/Merc_Barb_DW_BasicAtk
  • Animation/NPC_Mercenary_Crone_DW_attk_doubleStrike
  • Power/Mercenary_BerserkerCrone_Bloodthirst
  • Animation/NPC_Mercenary_Crone_DW_attk_warcry
  • Power/
  • Animation/NPC_Mercenary_Crone_2HM_attk_shout
  • Power/demon_succubus_evade
  • Animation/NPC_Mercenary_Crone_attk_evade_right
  • Power/Mercenary_BerserkerCrone_Cleave
  • Animation/NPC_Mercenary_Crone_DW_attk_cleave
  • Power/Merc_Barb_Neutral_BasicAtk
  • Power/Mercenary_Death
  • Animation/NPC_Mercenary_Crone_DW_reac_death_phased
  • Power/Mercenary_Resurrect
  • Animation/NPC_Mercenary_Crone_DW_reac_resurrect
  • Power/AnimKey_Backpedal
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_B
  • Power/Mercenary_BerserkerCrone_FakeShout
  • Animation/NPC_Mercenary_Crone_DW_attk_shout
  • Power/AnimKey_Talk
  • Animation/NPC_Mercenary_Crone_DW_event_talk
  • Power/Unstoppable_Monster
  • Animation/NPC_Mercenary_Crone_DW_reac_unstoppable
  • Power/Summoned_Animating_FadeCharge
  • Animation/NPC_Mercenary_Crone_DW_event_summoned_fadeCharge
  • Power/Mercenary_BerserkerCrone_DecreaseTargetting
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_omniCast
  • Power/Summoned_Animating_Ceiling
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_fall
  • Power/Summoned_Animating_Ground
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_ground
  • Power/Summoned_Animating_Magical
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_magic
  • 1408286
    { "__fileName__": "base/meta/AnimSet/MERC_Crone_DW_Combat.ans", "ptWeaponClasses": [ 9 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk" }, { "snoPower": "Power/Player_TownPortal", "snoAnim": "Animation/NPC_Mercenary_Crone_HTH_event_use_scroll" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_runStop" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_L" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_R" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_L" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_R" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_zeroPose" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_down" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_up" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_knockBack" }, { "snoPower": "Power/Evade", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_evade" }, { "snoPower": "Power/AnimKey_Nav_Idle_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_R" }, { "snoPower": "Power/AnimKey_Nav_Idle_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_add_L" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_event_unsheathe" }, { "snoPower": "Power/PvP_OpenWorld_TurnHostileAction", "snoAnim": "Animation/NPC_Mercenary_Crone_pvp_openworld_turnhostile_cast" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_knockDown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_pullToward" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_stunned" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_idle_add_zeroPose" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walkStop" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_R" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_down" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_run_up" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_Base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_R" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_idle" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_U" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_D" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_turn_R" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Whirlwind", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_whirlwind" }, { "snoPower": "Power/Merc_Barb_DW_BasicAtk", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_doubleStrike" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Bloodthirst", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_warcry" }, { "snoPower": "Power/", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_shout" }, { "snoPower": "Power/demon_succubus_evade", "snoAnim": "Animation/NPC_Mercenary_Crone_attk_evade_right" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Cleave", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_cleave" }, { "snoPower": "Power/Merc_Barb_Neutral_BasicAtk", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_doubleStrike" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_death_phased" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_resurrect" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_B" }, { "snoPower": "Power/Mercenary_BerserkerCrone_FakeShout", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_attk_shout" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_event_talk" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_unstoppable" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_event_summoned_fadeCharge" }, { "snoPower": "Power/Mercenary_BerserkerCrone_DecreaseTargetting", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_omniCast" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_magic" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Run", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Sprint", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Walk", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/Player_TownPortal", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_RunToIdle", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_Turn180_Left", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_Turn180_Right", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Walk_Turn180_Left", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Walk_Turn180_Right", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_ADD_BasePose", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_DownHill", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_UpHill", "ptBlendOverrideEntries": [] } ], "ptPowersToMovementOverrideList": [] }