References to other File
  • MaterialValue/Emissive
  • MaterialValue/Noise01_InBlack
  • MaterialValue/Noise01_OutBlack
  • MaterialValue/Noise01_InWhite
  • MaterialValue/Noise01_OutWhite
  • MaterialValue/Noise02_InBlack
  • MaterialValue/Noise02_InWhite
  • MaterialValue/Noise02_OutBlack
  • MaterialValue/Noise02_OutWhite
  • MaterialValue/BorderThickness
  • MaterialValue/Border UV Polar Distortion
  • MaterialValue/Border Flip V
  • MaterialValue/Border Upper Mask Size
  • MaterialValue/Border Lower Mask Size
  • MaterialValue/Border Lower Blend
  • MaterialValue/Border V Scale
  • MaterialValue/Border Scew
  • MaterialValue/Border UV Distortion Strenght
  • MaterialValue/Border V Offset
  • MaterialValue/Border U Pan Speed
  • MaterialValue/Border Alpha
  • MaterialValue/Rune Mask Bleed Opacity
  • MaterialValue/Border U Tiling
  • MaterialValue/Border Distortion U Speed
  • MaterialValue/Border Distortion V Speed
  • MaterialValue/Border Distortion U Tiling
  • MaterialValue/Border Distortion V Tiling
  • MaterialValue/Border Distortion U Strenght
  • MaterialValue/Border Distortion V Strenght
  • MaterialValue/Fill Alpha
  • MaterialValue/Fill Distortion U Speed
  • MaterialValue/Fill Distortion U Strenght
  • MaterialValue/Fill Distortion U Tiling
  • MaterialValue/Fill Distortion V Speed
  • MaterialValue/Fill Distortion V Strenght
  • MaterialValue/Fill Distortion V Tiling
  • MaterialValue/Fill U Pan Speed
  • MaterialValue/Fill U Tiling
  • MaterialValue/Fill Distortion Strenght
  • MaterialValue/Fill V Offset
  • MaterialValue/Fill V Pan Speed
  • MaterialValue/Fill V Tiling
  • MaterialValue/Fill Distortion Polar
  • MaterialValue/Fill Scew
  • MaterialValue/Fill Thickness
  • MaterialValue/Fill Flip V
  • MaterialValue/Fill Lower Mask Size
  • MaterialValue/Fill Upper Mask Size
  • MaterialValue/Fill Lower Blend
  • MaterialValue/Fill Upper Blend
  • MaterialValue/Rune Mask Bleed Power
  • MaterialValue/Rune Mask Distortion
  • MaterialValue/Fill Color Contribution
  • MaterialValue/Rune Color Contribution
  • MaterialValue/Rune Bleed Color Offset
  • MaterialValue/Rune Core Color Offset
  • MaterialValue/MonsterColor
  • MaterialValue/Use Rune SDF Mask
  • MaterialValue/Use Border
  • Texture/solid_nullDistortion_Color
  • Texture/DemonicDecalRune_SDF
  • Texture/solid_black
  • Texture/vfx_test_debug_axis_Color
  • Texture/fxKit_damaging_persistentCylindrical_demonic_decalRune_Normal
  • Texture/fxKit_colors_monster_primary_ColorGradient
  • 1432429
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