References to this File
  • Material/sorM_stor173_HLM_mat.mat
  • Material/barF_stor150_HLM_mat.mat
  • Material/barM_stor150_BTS_mat.mat
  • Material/sorF_stor173_HLM_mat.mat
  • Material/barM_stor150_TRS_fur_mat.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/barF_stor150_TRS_fur_mat.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/necM_stor160_LEG_mat.mat
  • Material/necF_stor153_HLM_mat.mat
  • Material/necF_stor160_BTS_mat.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/mnt_chal005_trophy_mat.mat
  • Material/barM_stor150_TRS_mat.mat
  • Material/necM_stor160_BTS_mat.mat
  • Material/necF_stor176_TRS_mat_bloodFlow.mat
  • Material/necM_stor153_HLM_mat.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/necM_stor176_LEG_mat_bloodFlow.mat
  • Material/barF_stor150_TRS_mat.mat
  • Material/Sword_stor001_mat.mat
  • Material/twoHandAxe_stor001_mat.mat
  • Material/necM_stor176_TRS_mat_bloodFlow.mat
  • Material/mnt_stor024_horse_mat.mat
  • Material/necM_stor176_GLV_mat_bloodFlow.mat
  • Material/barF_stor150_BTS_mat.mat
  • Material/necF_stor160_LEG_mat.mat
  • Material/Dagger_stor024_mat.mat
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_In_2046184.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_2046262.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_In_2046267.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/mount_opaque_alphatest_bloodflow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_In_2046267.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_Out_2046184.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_Out_2046184.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_2046262.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_2046262.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_Out_2046267.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_2046262.shd
  • Shader/hero_opaque_alphatest_cloth_bloodFlow.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_Out_2046267.shd
  • Shader/hero_opaque_alphatest_bloodFlow.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • 1517558
    { "__fileName__": "base/meta/MaterialValue/Blood Roughness Blend.mtv" }