References to this File
  • Material/Hollow_Swarmer_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_A1_VTEX.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Moss_Soft.mat
  • Material/Naha_Building_Crater_Wall_Spike_01_Moss_Soft.mat
  • Material/Tega_Rock_Pillar_C_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_A_RiverRock.mat
  • Material/Tega_Rock_Medium_Canyon_C_Dirt.mat
  • Material/Tega_Rock_Small_B_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_A1_VTEX.mat
  • Material/Naha_Building_Crater_Wall_Large_01_Moss_Soft.mat
  • Material/Tora_Rock_Small_B_Tileable_Moss_Soft.mat
  • Material/Cave_Teg_Rock_Small_ABC.mat
  • Material/Naha_Ground_Ledge_C_VTEX_Skittering.mat
  • Material/Tega_Rock_Medium_Flat_Dirt.mat
  • Material/Tega_Rock_Pillar_B_Dirt.mat
  • Material/Naha_Ground_Ledge_I_VTEX_Skittering.mat
  • Material/Naha_Foliage_Tree_Giant_Root_D1_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_C1_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_A_Dirt.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_AhBulan_Carving_01_Naha_Moss.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Erosion_B_VTEX.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Skittering.mat
  • Material/Cave_Teg_Erosion_Edge_C_Base.mat
  • Material/Naha_Foliage_Tree_Giant_Core_D1_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_B_RiverRock.mat
  • Material/Tega_Rock_Flat_D_RiverRock.mat
  • Material/Naha_Skittering_Mound_Ledge_B_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_B_VTEX.mat
  • Material/Tora_Rock_Medium_A_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Moss.mat
  • Material/Cave_Teg_Rock_Rubble_C_01.mat
  • Material/Tora_Rock_Flat_A_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Base_Rock_Small_E_VTEX.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Small_Fracture_C_Dirt.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX_Skittering.mat
  • Material/Tega_Akarat_Symbol_Layered_VTEX.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Base_A_VTEX.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Moss.mat
  • Material/Cave_Teg_Edge_Small_B_Base.mat
  • Material/Tega_Erosion_Edge_B_VTEX.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Skittering_Mound_Small_E_VTEX.mat
  • Material/Cave_Teg_Rock_Flat_Large_D.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_Moss.mat
  • Material/Tega_Erosion_Edge_Small_C_Dirt.mat
  • Material/Tega_Rock_Pillar_D_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_Moss.mat
  • Material/Naha_Skittering_Mound_D_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_VTEX_Skittering.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Erosion_Edge_Small_A_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Large_Round_A_RiverRock.mat
  • Material/Tega_Erosion_Edge_C_Dirt.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Underwater.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_Moss.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Base_Rock_Small_F_RiverRock.mat
  • Material/Tega_Rock_Small_Fracture_B_Dirt.mat
  • Material/Tega_Rock_Large_A_5_Dirt.mat
  • Material/Tega_Erosion_Edge_B_Dirt.mat
  • Material/Tega_Rock_Large_B_VTEX.mat
  • Material/Tega_Rock_Flat_E_RiverRock.mat
  • Material/Naha_Skittering_Mound_Small_D_VTEX.mat
  • Material/Tega_Rock_Medium_Flat_RiverRock.mat
  • Material/Zigin_Hatred_Skittering_Mound_Small_A.mat
  • Material/Tega_Rock__Flat_C_VTEX.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_A_Tileable_Moss_Soft.mat
  • Material/Tega_Erosion_Edge_C_VTEX.mat
  • Material/Hollow_Brute_mat.mat
  • Material/Tega_Rock_Pillar_F_Dirt.mat
  • Material/Tega_Rock_Pillar_A_VTEX.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_B_VTEX.mat
  • Material/Zigin_Hatred_Skittering_Mound_Web_A.mat
  • Material/Naha_Foliage_Tree_Giant_Core_G1_VTEX.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX_Skittering.mat
  • Material/Hollow_Brute_mat_Poison.mat
  • Material/Tora_Rock_Small_A_Tileable_Moss.mat
  • Material/Tora_Rock_Small_B_Tileable_Moss.mat
  • Material/Tega_Rock_Pillar_C_RiverRock.mat
  • Material/Naha_Ground_Ledge_F_VTEX_Skittering.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_VTEX_Skittering.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Moss.mat
  • Material/Tega_Rock_Pillar_F_RiverRock.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Grass.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_Moss.mat
  • Material/Cave_Teg_Rock_Rubble_A.mat
  • Material/Tora_Rock_Small_A_Tileable_Moss_Soft.mat
  • Material/Tega_Rock_Small_B_Dirt.mat
  • Material/Tega_Rock_Medium_A_RiverRock.mat
  • Material/Tega_Erosion_Edge_Small_A_RiverRock.mat
  • Material/Tega_Rock_Large_C_Dirt.mat
  • Material/Tora_Cave_Bug_Puddles_Decal_A.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_E_VTEX.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX_Soft.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX_Soft.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Root_F1_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_A_VTEX.mat
  • Material/HatredMonsterSpawner.mat
  • Material/Tega_Akarat_Symbol_Broken_Layered_VTEX.mat
  • Material/Naha_Ground_Ledge_E_VTEX_Skittering.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Carving_01_Naha_Moss.mat
  • Material/Tega_Base_Rock_Small_C_RiverRock.mat
  • Material/Naha_Building_Crater_Wall_01_Moss_Soft.mat
  • Material/Tega_Rock_Flat_E_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_VTEX_Skittering.mat
  • Material/Tega_Erosion_Edge_A_Dirt.mat
  • Material/Tega_Base_Rock_Small_D_RiverRock.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_B1_VTEX.mat
  • Material/Naha_Skittering_Mound_Larva_D_VTEX.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Shrine_Torch_A.mat
  • Material/Tega_Erosion_Edge_Small_B_RiverRock.mat
  • Material/Tega_Rock_Large_Round_A_Dirt.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX_Skittering.mat
  • Material/Cave_Teg_Edge_Small_A_Base.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Large_A_VTEX.mat
  • Material/Tega_Erosion_Edge_A_VTEX.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Moss_Soft.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_Moss.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Moss_Soft.mat
  • Material/Naha_Ground_Ledge_G_VTEX_Skittering.mat
  • Material/Tega_Rock_Large_D_VTEX.mat
  • Material/Naha_Skittering_Mound_Larva_C_VTEX.mat
  • Material/Hollow_Swarmer_Poison_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_E1_VTEX.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX_Skittering.mat
  • Material/Cave_Teg_GravelPile_A.mat
  • Material/npc_AkaratLion_mat.mat
  • Material/Tega_Rock_Small_Fracture_B_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Base_B1_VTEX.mat
  • Material/Tega_Rock_Scree_Small_Dirt.mat
  • Material/Naha_Building_Crater_Pillar_01_Moss_Soft.mat
  • Material/Tega_Rock_Medium_Canyon_C_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_B_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_A_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_A_VTEX.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/Tega_Rock_Large_Round_A_VTEX.mat
  • Material/Tega_Rock_Flat_C_Dirt.mat
  • Material/Tega_Rock_Small_Fracture_A_RiverRock.mat
  • Material/Hollow_Brute_Attack_mat_Poison.mat
  • Material/Naha_Foliage_Tree_Giant_Core_F1_VTEX.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Moss.mat
  • Material/merc_cursedchild_wither_arms_01_Dyn.mat
  • Material/Naha_Ground_Ledge_B_VTEX_Skittering.mat
  • Material/Tega_Erosion_Edge_B_RiverRock.mat
  • Material/Cave_Teg_Mudpiles_02.mat
  • Material/S02_Boss_Legs.mat
  • Material/Tega_Rock_Small_Fracture_A_Dirt.mat
  • Material/Tega_Rock_Flat_E_Dirt.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Base_Rock_Small_D_VTEX.mat
  • Material/Tega_Rock_Pillar_A_RiverRock.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Medium_A_Dirt.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Moss.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/Tega_Rock_Small_Fracture_C_RiverRock.mat
  • Material/Tega_Rock_Medium_Canyon_B_VTEX.mat
  • Material/Naha_Skittering_Mound_Small_C_VTEX.mat
  • Material/Tora_Rock_Scree_B_Tileable_Moss_Soft.mat
  • Material/Naha_Ground_Ledge_D_VTEX_Skittering.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Soft.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX_Skittering.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_B_VTEX.mat
  • Material/Tega_Rock_Pillar_D_Dirt.mat
  • Material/Hollow_Brute_Attack_mat.mat
  • Material/Tora_Rock_Medium_B_Tileable_Moss_Soft.mat
  • Material/Naha_Skittering_Mound_Small_B_VTEX.mat
  • Material/Tega_Erosion_Edge_A_RiverRock.mat
  • Material/Tora_Rock_Scree_A_Tileable_Moss.mat
  • Material/Cave_Teg_MidBones_A_Emissive.mat
  • Material/Tega_Rock_Pillar_E_Dirt.mat
  • Material/Naha_Skittering_Mound_Ledge_A_VTEX.mat
  • Material/Naha_Skittering_Mound_Larva_A_VTEX.mat
  • Material/Naha_Skittering_Mound_C_VTEX.mat
  • Material/Tega_Rock_Large_A_RiverRock.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Core_C1_VTEX.mat
  • Material/Tega_Erosion_Edge_C_RiverRock.mat
  • Material/Tega_Base_Rock_Small_B_VTEX.mat
  • Material/Naha_Skittering_Mound_A_VTEX.mat
  • Material/Tega_Rock_Large_Flat_A_Dirt.mat
  • Material/bar_emote_stor_004_bear_ghost2.mat
  • Material/Tega_Rock_Pillar_A_Dirt.mat
  • Material/Tega_Rock_Pillar_D_RiverRock.mat
  • Material/Naha_Foliage_Tree_Giant_Root_J1_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_K1_VTEX.mat
  • Material/Cave_Teg_Rock_Large_B_02.mat
  • Material/Tora_Rock_Flat_A_Tileable_Moss.mat
  • Material/Naha_Foliage_Tree_Giant_Core_E1_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_B_Dirt.mat
  • Material/Tega_Rock_Medium_Canyon_A_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Root_I1_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_C_RiverRock.mat
  • Material/Tega_Rock_Medium_A_VTEX.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX_Soft.mat
  • Material/Naha_Skittering_Mound_Small_A_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_C_VTEX.mat
  • Material/Tega_Base_Rock_Small_E_RiverRock.mat
  • Material/Tega_Erosion_C_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Core_A1_VTEX.mat
  • Material/Raid_Khazra_Witch_Distiller_A_01_Glass.mat
  • Material/Cave_Teg_BonePileSet_A_Emissive.mat
  • Material/Tega_Rock_Scree_Small_3_RiverRock.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Moss_Soft.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_VTEX_Skittering.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Moss.mat
  • Material/Tega_Base_Rock_Small_C_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_D_VTEX.mat
  • Material/Tora_Rock_Medium_B_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Pillar_F_VTEX.mat
  • Material/Tega_Rock_Large_C_RiverRock.mat
  • Material/Naha_Ground_Ledge_A_VTEX_Skittering.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Small_Fracture_B_RiverRock.mat
  • Material/Tega_Erosion_Edge_Small_C_RiverRock.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Small_Fracture_A_VTEX.mat
  • Material/Hollow_Brute_Miniboss_01_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_C_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Core_B1_VTEX.mat
  • Material/Tega_Rock_Large_C_VTEX.mat
  • Material/Cave_Bug_Puddles_Decal_A_01.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_VTEX_Skittering.mat
  • Material/Naha_Foliage_Tree_Giant_Base_C1_VTEX.mat
  • Material/Tega_Rock_Pillar_B_RiverRock.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Moss.mat
  • Material/Naha_Skittering_Mound_Ledge_C_VTEX.mat
  • Material/Tega_Rock_Pillar_B_VTEX.mat
  • Material/Cave_Teg_Rock_Rubble_B_01.mat
  • Material/Zombie_Brute_Male_03_mat.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Large_B_Dirt.mat
  • Material/Naha_Skittering_Mound_B_VTEX.mat
  • Material/Naha_Skittering_Mound_Larva_B_VTEX.mat
  • Material/Tega_Rock_Large_D_Dirt.mat
  • Material/Tega_Rock_Small_Fracture_C_VTEX.mat
  • Material/Tora_Rock_Scree_B_Tileable_Moss.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Underwater.mat
  • Material/Hollow_Brute_Miniboss_Helmet_01_mat.mat
  • Material/Cave_Teg__Erosion_Edge_B_Base.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Large_A_Tileable_Moss.mat
  • Material/Tega_Rock_Pillar_E_RiverRock.mat
  • Material/Tega_Erosion_B_Dirt.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_Moss.mat
  • Material/Tega_Rock_Flat_C_RiverRock.mat
  • Material/Tega_Rock_Large_D_RiverRock.mat
  • Material/Tega_Rock_Large_Flat_A_VTEX.mat
  • Material/Cave_Teg_Rock_Walkable_A.mat
  • Material/Tega_Rock_Scree_Small_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_B1_VTEX.mat
  • Material/Tega_Rock_Medium_Flat_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_D_VTEX.mat
  • Material/Tega_Rock_Flat_D_Dirt.mat
  • Material/Naha_Skittering_Slime_B_VTEX.mat
  • Material/Tega_Rock_Pillar_E_VTEX.mat
  • Material/Tega_Rock_Large_B_RiverRock.mat
  • Material/Tega_Erosion_Edge_Small_C_VTEX.mat
  • Material/Tega_Erosion_C_VTEX.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/Naha_Foliage_Tree_Giant_Base_D1_VTEX.mat
  • Material/Tega_Rock_Small_C_D_VTEX.mat
  • Material/Tega_Base_Rock_Small_B_RiverRock.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_VTEX_Skittering.mat
  • Material/Naha_Skittering_Slime_C_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_VTEX_Skittering.mat
  • Material/Tora_Rock_Large_A_Tileable_Moss_Soft.mat
  • Material/Tega_Rock__Flat_D_VTEX.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Moss.mat
  • Material/Tega_Base_Rock_Small_A_VTEX.mat
  • Material/Tora_Rock_Medium_A_Tileable_Moss_Soft.mat
  • Material/Naha_Skittering_Slime_A_VTEX.mat
  • Material/S02_Boss_Wings.mat
  • Material/Cave_Teg_Edge_Small_C_Base.mat
  • Material/Tega_Base_Rock_Small_F_VTEX.mat
  • Material/Naha_Ground_Ledge_H_VTEX_Skittering.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX_Skittering.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Underwater.mat
  • Material/Tega_Rock_Small_C_D_Dirt.mat
  • Material/S02_Boss_Torso.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Pillar_C_Dirt.mat
  • Material/Naha_Spiri_Portal_A_Nahantu_Moss.mat
  • Material/Tega_Base_Rock_Small_A_RiverRock.mat
  • Material/Tega_Rock_Large_Flat_A_RiverRock.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Actor_ObjectiveHighlight_1572499.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/OVERRIDE_scene_def_gbuff_multimat_Default_Medium_VFX_Highlight_156761.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_scene_def_gsoft_parallaxocclusion_Default_Medium_VFX_Highlight_206536.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/ShaderFX_Actor_ObjectiveHighlight.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_Default_Medium_VFX_Highlight_37731.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_Default_Medium_Actor_TrapHighlight.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_3_directional_blend_Default_Medium_VFX_Highlight_343581.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_2046223.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • MarkerSet/Step_WesternFlats (S1_Quest).mrk
  • 1552899
    { "__fileName__": "base/meta/MaterialValue/Highlight Invert UVs.mtv" }