References to this File
  • Material/Global_Male_Facialhair_05_FullGoatee.mat
  • Material/npcM_umba_merchant_02_HAR_mat.mat
  • Material/spiF_base11_HLM_hair_mat.mat
  • Material/Male_Facialhair_09_Barbarian.mat
  • Material/npcM_umba_omni_01_HAR_mat_Corrupted.mat
  • Material/sorF_h19_mat.mat
  • Material/npcM_tega_omni_01_HAR_mat.mat
  • Material/npcM_tega_guard_03_HAR_mat.mat
  • Material/npcF_tega_omni_02_HAR_mat.mat
  • Material/npcF_tega_omni_04_HAR_mat.mat
  • Material/npcC_tega_boy_02_HAR_mat.mat
  • Material/Global_Male_Facialhair_07_FullBeard.mat
  • Material/npcF_umba_omni_02_HAR_mat.mat
  • Material/npcC_umba_boy_02_HAR_mat.mat
  • Material/Global_Male_Facialhair_06_Beard.mat
  • Material/npcF_umba_merchant_01_HAR_mat.mat
  • Material/npcF_tega_merchant_01_HAR_mat.mat
  • Material/Global_Female_Facialhair_00_Clean.mat
  • Material/Global_Male_Facialhair_04_ChinGoatee.mat
  • Material/npcM_umba_omni_01_HAR_mat.mat
  • Material/npcM_umba_priest_01_HAR_mat.mat
  • Material/rogM_B09_mat.mat
  • Material/npcM_umba_omni_02_HAR_mat.mat
  • Material/npcM_umba_omni_03_HAR_mat.mat
  • Material/npcF_umba_omni_01_HAR_mat.mat
  • Material/npcM_tega_omni_03_HAR_mat.mat
  • Material/npcM_tega_guard_01_HAR_mat.mat
  • Material/npcM_tega_guard_02_HAR_mat.mat
  • Material/npcM_umba_guard_02_HAR_mat.mat
  • Material/npcF_tega_guard_01_HAR_mat.mat
  • Material/npcC_tega_girl_01_HAR_mat.mat
  • Material/npcF_umba_omni_03_HAR_mat.mat
  • Material/npcM_umba_merchant_01_HAR_mat.mat
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_Out_1847219.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/hero_hair.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_Out_1847219.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/druid_human_hair_high.shd
  • Shader/hero_hair_high.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_In_1847219.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_In_1847219.shd
  • Shader/druid_advanced_human_shadowCookie.shd
  • Shader/hero_hair_2uv.shd
  • 1633745
    { "__fileName__": "base/meta/MaterialValue/Hair Edge Masking Amount.mtv" }