References to this File
  • Material/ashava_breath_cloud_bubble.mat
  • Material/duriel_death_parasite.mat
  • Material/barb_legendary_050_whirlwind_inwardsMesh.mat
  • Material/vfx_lakeOfMirrors_ripplesCaustics_actor.mat
  • Material/sorc_ballLightning_cast_energyMat.mat
  • Material/fxKit_bone_femur_02_mat.mat
  • Material/emote_dru006_stor_bigBranchBark.mat
  • Material/lacuni_caster_transformation_channeling_inwardsMesh.mat
  • Material/bandit_melee_smokeBomb_impact_volumeGasCore.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/Chest_Emissive_Plane_mat_undercity.mat
  • Material/ahBulan_HatredPools_Webbing.mat
  • Material/Transparent_Green.mat
  • Material/lacuni_hybrid_ranged_projectile_coronaMesh.mat
  • Material/sorc_ballLightning_cast_blacknessMat.mat
  • Material/fxKit_bone_rib_mat.mat
  • Material/vfx_monster_summoner_cast_bloodpool_test_bottom.mat
  • Material/spi_razorWings_feathers_mat.mat
  • Material/sorcerer_frostBolt_proj_iceChunks.mat
  • Material/environmentVFX_waterfall_mistCloud_ACTOR_DEBUG.mat
  • Material/materialbuilder10.mat
  • Material/s01_boss_babyVarshan_escape_heart_head_mat.mat
  • Material/skeleton_melee_shield_lightningShell_mat.mat
  • Material/fxKit_damaging_blood_bone_femur_02_mat.mat
  • Material/Chest_Emissive_Plane_mat.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_radiation.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/fxKit_damaging_blood_bone_rib_mat.mat
  • Material/fxKit_bone_femur_01_mat.mat
  • Material/duriel_maggot_drop_eggShell.mat
  • Material/S02_Bloodseeker_worldboss_generic_iceChunks.mat
  • Material/environmentVFX_potion_Bubbles.mat
  • Material/fxKit_damaging_blood_bone_pelvis_mat.mat
  • Material/fxKit_damaging_blood_bone_femur_01_mat.mat
  • Material/ahBulan_corruptionBombs_cast_soulercoasters_shadow.mat
  • Material/Cursed_Scroll_of_Tranquilty_wispySmoke_outwardMesh_V03.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/mountDismount_sorc_frostDash_dashHardpointMat.mat
  • Material/IGC_BLB_environmentVFX_bossEntrance_NP_volumeSphere.mat
  • Material/wanderingdeath_chestbeam_meshPlane_snowDust.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/vfx_treasurebeast_portal_ringEnergySmoke_looping_mesh.mat
  • Material/vfx_monster_summoner_cast_bloodpool_test_top.mat
  • Material/vfx_treasurebeast_portal_ringEnergySmokeBackSide_looping_mesh.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/NPC_Mercenary_shieldBearer_groundSlam_crackMesh_Mat.mat
  • Material/S02_Bloodseeker_sorcerer_frostOrb_shockwave.mat
  • Material/wanderingDeath_transformPull_windStreaks_snow.mat
  • Material/vfx_wildlife_quillrat_quill.mat
  • Material/Flask_grenade_Inside.mat
  • Material/spi_rockSplitter_teleportRipple.mat
  • Material/worldboss_generic_iceChunks.mat
  • Material/interactivesVFX_obsidianChunks.mat
  • Material/spi_rockSplitter_goldRipple.mat
  • Material/IGC_BLB_generic_shader.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/spi_quailVolley_feathers_mat.mat
  • Material/Harbinger_HatredPools_Webbing.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/DE_CursedChest_Standard_persistent_orb.mat
  • Material/vfx_harvest_helix1.mat
  • Material/resurrection_soulEnergy.mat
  • Material/interactivesVFX_saltChunks.mat
  • Material/legendary_rogue_131_goldRipple.mat
  • Material/s01_boss_absorb_barrierMat.mat
  • Material/druid_rock_update_leadingEdge.mat
  • Material/materialbuilder11.mat
  • Material/VFX_WaterFloodingHawezar_splashFoam.mat
  • Material/merc_bountyhunter_snipe_intro_teleportRipple.mat
  • Material/environmentVFX_waterBoiling_Bubbles.mat
  • Material/ahBulan_shockwave_cast_soulercoasters_shield.mat
  • Material/interactivesVFX_rockChunks_red.mat
  • Material/duriel_projectile_organs.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/demon_summoning_portal_lightShaft.mat
  • Material/interactivesVFX_rockChunks.mat
  • Material/emote_bar022_stor_axeBloodShell.mat
  • Material/VFX_WaterFloodingHawezar_splashChurn.mat
  • Material/test_mm_foo_alphaUber.mat
  • Material/Druid_wolves_cast_cylMesh.mat
  • Material/lilith_p2_subjugate_pullIn_windStreaks_mat.mat
  • Material/vfx_genericChestHeroic_emissive_rectangle.mat
  • Material/wanderingdeath_transformPull_pullIn_windStreaks_mat.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_fast.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_mat.mat
  • Material/lakeOM_barrierWaterFoam_alphaBlend.mat
  • Material/IGC_EG_billowySmoke_A_actor.mat
  • Material/legendary_rogue_131_teleportRipple.mat
  • Material/lakeOM_barrierWater_alphaBlend.mat
  • Material/ahBulan_shockwave_cast_soulercoasters_shadow.mat
  • Material/fxKit_bone_pelvis_mat.mat
  • Material/vfx_maggot_projectile_glob.mat
  • Material/emote_sor006_stor_water_CausticRipple_01.mat
  • Material/environmentVFX_dust_translucentTest.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_bubble_inner.mat
  • Material/s01_boss_alternate_barrierMat.mat
  • Material/sorcerer_frostOrb_shockwave.mat
  • Material/sorc_iceBlades_introBladeMat.mat
  • 177240
    { "__fileName__": "base/meta/ShaderMap/vfx_actor_blend_uber_lit_pbr.shm", "snoMinDefaultBaseShader": "Shader/vfx_actor_blend_uber_lit_pbr", "snoMedDefaultBaseShader": "Shader/vfx_actor_blend_uber_lit_pbr", "snoHighDefaultBaseShader": "Shader/vfx_actor_blend_uber_lit_pbr", "arShaderOverrides": [], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "snoHighDefault": "Shader/vfx_actor_blend_uber_lit_pbr", "snoMinDefault": "Shader/vfx_actor_blend_uber_lit_pbr", "snoCookie": "Shader/vfx_actor_shadowCookie_blend_uber", "snoMedDefault": "Shader/vfx_actor_blend_uber_lit_pbr" } }