References to other File
  • Power/AnimKey_Backpedal
  • Animation/npc_eru_STF_attk_backpedal_RT
  • Power/AnimKey_Neutral
  • Animation/NPC_Eru_STF_nav_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npc_eru_STF_evnt_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npc_eru_STF_evnt_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npc_eru_STF_evnt_turn_R_RT
  • Power/AnimKey_Run
  • Animation/NPC_Eru_STF_attk_run_RT
  • Power/AnimKey_Run_Left
  • Animation/npc_eru_STF_attk_run_L_RT
  • Power/AnimKey_Run_Right
  • Animation/npc_eru_STF_attk_run_R_RT
  • Power/AnimKey_Sprint
  • Animation/npc_eru_STF_attk_sprint_RT
  • Power/AnimKey_Sprint_Left
  • Animation/npc_eru_STF_attk_sprint_L_RT
  • Power/AnimKey_Sprint_Right
  • Animation/npc_eru_STF_attk_sprint_R_RT
  • Power/AnimKey_Walk
  • Animation/npc_eru_STF_attk_walk_RT
  • Power/AnimKey_Walk_Left
  • Animation/npc_eru_STF_attk_walk_L_RT
  • Power/AnimKey_Walk_Right
  • Animation/npc_eru_STF_attk_walk_R_RT
  • Power/Death
  • Animation/npc_eru_STF_reac_death_RT
  • Power/AnimKey_RunToIdle
  • Animation/npc_eru_STF_attk_runStop_RT
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_Eru_STF_event_runStop
  • Power/AnimKey_WalkToIdle
  • Animation/npc_eru_STF_nav_walkStop_RT
  • Power/Sheath_Weapons
  • Animation/npc_eru_STF_event_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/npc_eru_STF_event_unsheathe_RT
  • Power/Generic_Taunt
  • Animation/npc_eru_STF_event_taunt_RT
  • Power/GetHit
  • Animation/npc_eru_STF_reac_getHit_F_RT
  • Power/GetHit_Back
  • Animation/npc_eru_STF_reac_getHit_B_RT
  • Power/GetHit_Left
  • Animation/npc_eru_STF_reac_getHit_L_RT
  • Power/GetHit_Right
  • Animation/npc_eru_STF_reac_getHit_R_RT
  • Power/Knockback
  • Animation/npc_eru_STF_reac_knockBack_RT
  • Power/Knockback_Pull
  • Animation/npc_eru_STF_reac_pullToward_RT
  • Power/AnimKey_Flinch_Back
  • Animation/npc_eru_STF_reac_flinch_B_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/npc_eru_STF_reac_flinch_F_RT
  • Power/AnimKey_Flinch_Left
  • Animation/npc_eru_STF_reac_flinch_L_RT
  • Power/AnimKey_Flinch_Right
  • Animation/npc_eru_STF_reac_flinch_R_RT
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/npc_eru_STF_reac_idle_add_base_RT
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npc_eru_STF_attk_omniCast_RT
  • Power/AnimKey_Stunned
  • Animation/npc_eru_STF_reac_stunned_RT
  • Power/CrowdControl_Knockdown
  • Animation/npc_eru_STF_reac_knockDown_RT
  • Power/CrowdControl_StunWithIntro
  • Power/AnimKey_Talk
  • Animation/npc_eru_STF_event_use_talk_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npc_eru_STF_evnt_turn_base_L_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npc_eru_STF_evnt_turn_base_R_RT
  • Power/AnimKey_Neutral_Combat
  • Power/AnimKey_OmniChannel
  • Animation/npc_eru_STF_attk_omniChannel_RT
  • Power/AnimKey_Run_Strafe_Left
  • Animation/npc_eru_STF_nav_run_strafe_L_RT
  • Power/AnimKey_Run_Strafe_Right
  • Animation/npc_eru_STF_nav_run_strafe_R_RT
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/npc_eru_STF_attk_strafe_L_RT
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/npc_eru_STF_attk_strafe_R_RT
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • 1779085
    { "__fileName__": "base/meta/AnimSet/NPC_Eru_nonCombat_STF.ans", "ptWeaponClasses": [ 5 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npc_eru_STF_attk_backpedal_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/NPC_Eru_STF_nav_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npc_eru_STF_evnt_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npc_eru_STF_evnt_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npc_eru_STF_evnt_turn_R_RT" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/NPC_Eru_STF_attk_run_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npc_eru_STF_attk_run_L_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npc_eru_STF_attk_run_R_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npc_eru_STF_attk_sprint_RT" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npc_eru_STF_attk_sprint_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npc_eru_STF_attk_sprint_R_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npc_eru_STF_attk_walk_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npc_eru_STF_attk_walk_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npc_eru_STF_attk_walk_R_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npc_eru_STF_reac_death_RT" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npc_eru_STF_attk_runStop_RT" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_Eru_STF_event_runStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npc_eru_STF_nav_walkStop_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npc_eru_STF_event_sheathe_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npc_eru_STF_event_unsheathe_RT" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npc_eru_STF_event_taunt_RT" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npc_eru_STF_reac_getHit_F_RT" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npc_eru_STF_reac_getHit_B_RT" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npc_eru_STF_reac_getHit_L_RT" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npc_eru_STF_reac_getHit_R_RT" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npc_eru_STF_reac_knockBack_RT" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npc_eru_STF_reac_pullToward_RT" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npc_eru_STF_reac_flinch_B_RT" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npc_eru_STF_reac_flinch_F_RT" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npc_eru_STF_reac_flinch_L_RT" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npc_eru_STF_reac_flinch_R_RT" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npc_eru_STF_reac_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npc_eru_STF_reac_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npc_eru_STF_attk_omniCast_RT" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npc_eru_STF_reac_stunned_RT" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npc_eru_STF_reac_knockDown_RT" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npc_eru_STF_reac_stunned_RT" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npc_eru_STF_event_use_talk_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npc_eru_STF_evnt_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npc_eru_STF_evnt_turn_base_R_RT" }, { "snoPower": "Power/AnimKey_Neutral_Combat", "snoAnim": "Animation/NPC_Eru_STF_nav_idle_RT" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npc_eru_STF_attk_omniChannel_RT" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/npc_eru_STF_nav_run_strafe_L_RT" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/npc_eru_STF_nav_run_strafe_R_RT" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/npc_eru_STF_attk_strafe_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/npc_eru_STF_attk_strafe_R_RT" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/npc_eru_STF_nav_run_strafe_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/npc_eru_STF_nav_run_strafe_R_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }