stl
{ "Desc": "{c_important}Chancre{/c} lance également {c_number}[Affix.\"Static Value 1\"]{/c} petits projectiles qui transpercent les adversaires et leur inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} points de dégâts d’ombre en {c_number}[Affix.\"Static Value 0\"]{/c} s." }
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1902471
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