References to this File
  • Material/surface_liquid_test.mat
  • Material/First_Khazra_Yellow_Liquid_Dyn.mat
  • Material/ProtoDun_Sewer_Bioluminescent_Water_A_01.mat
  • Material/First_Khazra_Brown_Liquid_Dyn.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Large.mat
  • Material/Cave_Teg_Water_01.mat
  • Material/Tega_River_Water_02.mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_EPL.mat
  • Material/First_Khazra_Purple_Liquid_Dyn_Death.mat
  • Material/ProtoDun_Sewer_Interactive_Algae_Water_A_01.mat
  • Material/First_Khazra_MoltenSalts_Liquid_Dyn.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_B.mat
  • Material/First_Khazra_Blue_Liquid_Dyn.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_epl_8030.mat
  • Material/First_Khazra_Orange_Liquid_Dyn.mat
  • Material/X1_raid_carryableB_rune.mat
  • Material/Frac_WaterHeightField_IceChunks.mat
  • Material/Tega_Giants_River_Water_01.mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water_Strong_Flow.mat
  • Material/DefaultHeightFieldOceanMaterial_CHT_shallow_visibility.mat
  • Material/Hawe_Wetlands_Mangrove_Water.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow.mat
  • Material/Tora_River_Water_FiveHills.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank.mat
  • Material/First_Khazra_Pressure_Pad_GlowPad_On.mat
  • Material/Naha_Bone_Cleansing_Water_01.mat
  • Material/Hawe_Wetlands_Water_Drowned.mat
  • Material/Water_LakeOfMirrors_partingWater.mat
  • Material/sanctuary_HeightFieldWater_ocean_proc.mat
  • Material/DefaultHeightFieldOceanMaterial.mat
  • Material/Tora_SkitteringEarth_River_Water_Dregs.mat
  • Material/Hawe_Shallow_Water_Clear_A.mat
  • Material/Tega_Giants_River_Water_02.mat
  • Material/VFX_WaterFloodingHawezar_waterPlane.mat
  • Material/Kurast_Prop_Akarat_Statue_Liquid_Water_Cylinder_01_Client_Dyn.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone.mat
  • Material/bubbles_liquid_test.mat
  • Material/heightfield_ocean_ling.mat
  • Material/heightfield_ocean_kehj.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_slow.mat
  • Material/ProtoDun_South_Interactive_Algae_Water.mat
  • Material/heightfield_ocean_hawe.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_C.mat
  • Material/First_Khazra_Green_Liquid_Dyn.mat
  • Material/heightfield_ocean_fieldOfGiants.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_D.mat
  • Material/Tega_River_Water_01.mat
  • Material/heightfield_ocean_hawe_coast.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Gyro.mat
  • Material/First_Khazra_Purple_Liquid_Dyn.mat
  • Material/Akarat_Tomb_TrialsRoom_Water_A.mat
  • Material/Step_River_Water_A.mat
  • Material/Tora_SkitteringEarth_River_Water_01.mat
  • Shader/height_field_water_1_layer_pbr_stochastic_waterAlbedoControl_lakeOfMirrors_partingWater.shd
  • Shader/height_field_water_1_layer_pbr_stochastic_waterAlbedoControl.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_foam1AndBaseWithEmissive.shd
  • Shader/scene_def_gsoft_parallax_ice_soulstone.shd
  • Shader/scene_def_gwatr_worldUV.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_singleFoamWithEmissive.shd
  • Shader/scene_def_gwatr_rising.shd
  • Shader/prop_water_liquid_dissolve_skinned.shd
  • Shader/height_field_water_ocean_pbr_igc.shd
  • Shader/height_field_water_ocean_pbr.shd
  • 386769
    { "__fileName__": "base/meta/MaterialValue/Env Water Normal Intensity.mtv" }