References to this File
  • Material/Ancients_Sand_Terrain_Sandflow.mat
  • Material/DefaultHeightFieldWaterMaterial_Calm.mat
  • Material/Tega_Foliage_Clutter_Geo_River_Grass_Tuft_A (2 tega_Foliage_Clutter_Flower_A_Spirit_Mat).mat
  • Material/Step_HeightFieldWaterMaterial_Calm.mat
  • Material/Tega_Foliage_Plant_Bush_Dry_Cluster_D (1 Tega_Foliage_Plant_Bush_Dry_A_Spirit_Mat)_NBB_dimmer.mat
  • Material/ProtoDun_Sewer_Bioluminescent_Water_A_01.mat
  • Material/DefaultHeightFieldWaterMaterial.mat
  • Material/Tega_Foliage_Clutter_Geo_River_Grass_Tuft_A (1 Tega_Foliage_Clutter_River_Grass_A_Spirit_Mat).mat
  • Material/Hawe_Wetlands_Water_Nasty_A.mat
  • Material/Kehj_River_Water_A.mat
  • Material/Cave_Teg_Water_01.mat
  • Material/Tega_River_Water_02.mat
  • Material/Tega_Foliage_Plant_Bush_Dry_Cluster_D (1 Tega_Foliage_Plant_Bush_Dry_A_Spirit_Mat).mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water.mat
  • Material/ProtoDun_Sewer_Interactive_Algae_Water_A_01.mat
  • Material/Hawe_Wetlands_Water_02.mat
  • Material/Frac_Water_Geothermal_Pool_A.mat
  • Material/Hawe_Wetlands_Water_Red_Algae.mat
  • Material/Kehj_Tar_Pit_Water_A.mat
  • Material/Scos_Blood_Moors_River_A.mat
  • Material/Cave_Flooded_Interactive_Algae_Water.mat
  • Material/Step_Water_SaltFlats_Pools_c.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_epl_8030.mat
  • Material/Frac_WaterHeightField_IceChunks.mat
  • Material/Tega_Giants_River_Water_01.mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water_Strong_Flow.mat
  • Material/DefaultHeightFieldOceanMaterial_CHT_shallow_visibility.mat
  • Material/Hawe_Wetlands_Mangrove_Water.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow.mat
  • Material/Ancients_Sand_RisingBridge_FlowingSandPlane_Dyn.mat
  • Material/water_black_lake_bioluminescent.mat
  • Material/Tega_Foliage_Plant_Sage_Large_A (1 Tega_Foliage_Plant_Sage_A_Spirit_Mat)_SCA1182.mat
  • Material/Hawe_BurnedForest_Water.mat
  • Material/Naha_Bone_Cleansing_Water_01.mat
  • Material/MageHalls_Interactive_Water_Flow_A.mat
  • Material/Hawe_Wetlands_Water_Drowned.mat
  • Material/Water_LakeOfMirrors_partingWater.mat
  • Material/MageHalls_Interactive_Water_Flow_B.mat
  • Material/sanctuary_HeightFieldWater_ocean_proc.mat
  • Material/Step_Water_SaltFlats_Pools_A.mat
  • Material/DefaultHeightFieldOceanMaterial.mat
  • Material/IGC_NBK_4020_Water_Bloody.mat
  • Material/GroundFogMaterial_Crypt.mat
  • Material/Ancients_Blood_HeightFieldWaterMaterial_Proc.mat
  • Material/Tora_SkitteringEarth_River_Water_Dregs.mat
  • Material/Hawe_Shallow_Water_Clear_A.mat
  • Material/Tega_Giants_River_Water_02.mat
  • Material/Ancients_Flooded_Interactive_Algae_Water_01.mat
  • Material/heightfield_ocean_ling.mat
  • Material/heightfield_ocean_kehj.mat
  • Material/water_black_lake_bioluminescent_B.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_slow.mat
  • Material/ProtoDun_South_Interactive_Algae_Water.mat
  • Material/heightfield_ocean_hawe.mat
  • Material/Ancients_Flooded_Interactive_Algae_Water_01_Radial_Wave.mat
  • Material/IGC_NBK_4010_Water_Bloody.mat
  • Material/heightfield_ocean_fieldOfGiants.mat
  • Material/Hawe_Wetlands_Bloodpox_Water.mat
  • Material/Tega_River_Water_01.mat
  • Material/heightfield_ocean_hawe_coast.mat
  • Material/Frac_HeightFieldWaterMaterial.mat
  • Material/Tega_Foliage_Plant_Sage_Large_A (1 Tega_Foliage_Plant_Sage_A_Spirit_Mat).mat
  • Material/Hawe_Wetlands_Water.mat
  • Material/Frac_Icy_HeightFieldWaterMaterial.mat
  • Material/Step_River_Water_A.mat
  • Material/Step_Water_SaltFlats_Pools_D.mat
  • Material/Tega_Foliage_Plant_Sage_Large_A (1 Tega_Foliage_Plant_Sage_A_Spirit_Mat)_NBB_dimmer.mat
  • Material/Tora_SkitteringEarth_River_Water_01.mat
  • Shader/height_field_water_pbr.shd
  • Shader/height_field_water_pbr_noShadow.shd
  • Shader/height_field_water_1_layer_pbr_stochastic_waterAlbedoControl.shd
  • Shader/height_field_water_1_layer_pbr_stochastic_waterAlbedoControl_radialWave.shd
  • Shader/height_field_water_1_layer_pbr_fwd.shd
  • Shader/terrain_ground_fog.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_foam1AndBaseWithEmissive.shd
  • Shader/height_field_water_pbr_bioluminescent.shd
  • Shader/height_field_water_pbr_noShadow_radialWave.shd
  • Shader/terrain_ground_fog_simple.shd
  • Shader/speed_tree_8_alpha_emissive_pbr.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_singleFoamWithEmissive.shd
  • Shader/height_field_water_ocean_pbr_igc.shd
  • Shader/height_field_water_ocean_pbr.shd
  • Shader/height_field_water_pbr_iridescent.shd
  • 418243
    { "__fileName__": "base/meta/MaterialValue/Env Force Sim Multiplier.mtv" }