References to this File
  • Material/vfx_treasurebeast_reac_death_goldSpash_vat.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/CNA_goldenSpectral_dissolve_torso.mat
  • Material/CNA_goldenSpectral_dissolve_Hair.mat
  • Material/npcM_Akarat_Face_mat_Spectral.mat
  • Material/barM_ancient_mat.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Hair_mat_Spectral.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Torso_mat_Spectral.mat
  • Material/Frac_Ice_Plane_B.mat
  • Material/npc_AkaratLion_Eyelashes_goldenGhost_mat.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Face_mat_Spectral.mat
  • Material/HollowDungeonBoss_enrage_bubble.mat
  • Material/npc_AkaratLion_Eyes_goldenGhost_mat.mat
  • Material/CNA_goldenSpectral_dissolve_Legs.mat
  • Material/npcM_Akarat_Legs_mat_Spectral.mat
  • Material/npcM_Akarat_EyeLashes_mat_Spectral.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_end_mat.mat
  • Material/npcM_Akarat_Eyes_mat_Spectral.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/Ice_Plane.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_mat.mat
  • Material/environmentVFX_lava_bubbleSim.mat
  • Material/Frac_Ice_Plane_A.mat
  • Material/vfx_treasureBeast_attk_vomit_groundSplash_sim.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/CNA_goldenSpectral_dissolve_Face.mat
  • Material/npcM_Akarat_Hair_mat_Spectral.mat
  • Material/environmentVFX_lava_bubblePop.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Legs_mat_Spectral.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_mat.mat
  • Material/npcM_Akarat_EyeShadow_mat_Spectral.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/npcM_Akarat_Torso_mat_Spectral.mat
  • Material/base_teethtongue_mat_akarat.mat
  • Material/vfxSchool_mmoseley_bloodBubbleSim.mat
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/scene_def_gsoft_ice_parallax.shd
  • Shader/akarat_goldenGhost.shd
  • 440681
    { "__fileName__": "base/meta/MaterialValue/color3.mtv" }