References to this File
  • Material/Ancients_Rock_Medium_D_Tileable_Base.mat
  • Material/Hell_Rock_Corpse_Cinematic_B_Tileable_Slime_Tendrils.mat
  • Material/Zak_Dark_Stairs_A_01_Obsidian.mat
  • Material/Zak_Palace_Statue_Large_D_01.mat
  • Material/Hell_Towers_B_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Small_C_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Large_Edge_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Corpse_Parts_B_Tileable_Slime_Tendrils.mat
  • Material/Naha_Akarat_Statue_Lion_XL_A_01_Underwater.mat
  • Material/Hell_Rock_Spike_Small_C_Tileable_Slime_Tendrils.mat
  • Material/Zak_Palace_Statue_Small_F_01.mat
  • Material/Cave_Ice_Ice_Sheet_B.mat
  • Material/Hell_Rock_Corpse_Parts_F_Tileable_Slime_Tendrils.mat
  • Material/Gem_Dyn1.mat
  • Material/Naha_Akarat_Statue_Lion_XL_Head_A_01_Underwater.mat
  • Material/Ancients_Base_GiantSet_A_04_Skin_Bloody.mat
  • Material/Raid_Khazra_Throne_Platform_A_05.mat
  • Material/Kurast_Prop_Occultist_Geode_Crystal.mat
  • Material/Ext_Raid_Khazra_PillarSet_A_02.mat
  • Material/IGC_BCF_1200_PetalPile.mat
  • Material/Ancients_Rock_Large_A_Tileable_Emissive.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Low_Emissive.mat
  • Material/Kurast_Prop_Occultist_Geode_Crystal_Blue.mat
  • Material/Zak_Palace_Statue_Large_E_01.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn.mat
  • Material/Hell_Rock_Corpse_Cinematic_A_Tileable_Slime_Tendrils.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Cracked_Dyn.mat
  • Material/Black_Tomb_Obsidian_DoorFrame_A_01_Base_Rebake.mat
  • Material/Zak_Palace_Statue_Small_C_01.mat
  • Material/Frac_Buildings_Icicles_Ice.mat
  • Material/Hell_Rock_Spike_Cinematic_A_Tileable_Slime_Tendrils.mat
  • Material/Item_Gemstone_Ruby_Flippy.mat
  • Material/Hell_Fort_Tumor_A_Emissive.mat
  • Material/Frac_Buildings_Icicles_01.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Low_Emissive.mat
  • Material/ProtoDun_Railing_FloorTrim_Obsidian_A_01.mat
  • Material/temp_shieldbearer_shieldGem_active.mat
  • Material/Cave_Teg_Statue_Small_F_02.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Low_Emissive.mat
  • Material/ProtoDun_BlackTomb_Tiles_A_01.mat
  • Material/Ancients_Rock_Small_B_Tileable_Base.mat
  • Material/Raid_Khazra_Throne_Platform_A_02.mat
  • Material/BloodStoneObeliskHatredShard_ritualState.mat
  • Material/Hell_Buildings_LilithLair_FacadePillar_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Small_A_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Bone_Stairs_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_B_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Necrop_Emissive.mat
  • Material/Raid_Khazra_Throne_Platform_A_03.mat
  • Material/ProtoDun_BlackTomb_Structure_A_03.mat
  • Material/Ancients_RockFlat_B_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Spike_Cinematic_F_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_CorpseWall_A_Tileable_Slime_Tendrils.mat
  • Material/Cave_Ice_Ice_Clear_Spire_A.mat
  • Material/Hell_Buildings_LilithLair_SoulStatuePillar_A_Tileable_Slime_Tendrils.mat
  • Material/Cave_Teg_Statue_Large_F_01.mat
  • Material/Naha_Akarat_Statue_Lion_A_01_Underwater.mat
  • Material/Hell_Gate_Dog_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_Cinematic_B_Tileable_Slime_Tendrils.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Corpse_Parts_G_Tileable_Slime_Tendrils.mat
  • Material/Hell_Buildings_LilithLair_Stairs_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Emissive.mat
  • Material/Hell_Rock_Corpse_Parts_E_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Necrop_Emissive.mat
  • Material/Ancients_Rock_Small_C_Tileable_Base.mat
  • Material/Hell_Rock_Bone_A_Tileable_Slime_Tendrils.mat
  • Material/Generic_PetalPiles_Muddy_A_01.mat
  • Material/Hell_Rock_Corpse_Large_A_Tileable_Slime_Tendrils.mat
  • Material/ProtoDun_BlackTomb_Structure_A_02.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Low_Emissive.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Necrop_Emissive.mat
  • Material/Generic_PetalPiles_Orange_A_01.mat
  • Material/Hell_Rock_Spike_D_Tileable_Slime_Tendrils.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A_Dyn.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn_1.mat
  • Material/Stone_Petrified_People_Base.mat
  • Material/Hell_Fort_SlimeTendril_A_01_VertAnim.mat
  • Material/Naha_Akarat_Statue_Lion_A_Destroyed_01_Underwater.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Base.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Necrop_Emissive.mat
  • Material/Hell_Rock_Corpse_Large_D_Tileable_Slime_Tendrils.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Dyn.mat
  • Material/Ancients_Base_EliasQuest_PetalPiles_A_01.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Base.mat
  • Material/Hell_Rock_Flat_E_Tileable_Slime_Tendrils.mat
  • Material/Hell_Fort_SlimeSet_A_01.mat
  • Material/Ancients_Rock_Large_B_Tileable_Necrop_Emissive.mat
  • Material/Hell_Rock_Corpse_Parts_J_Tileable_Slime_Tendrils.mat
  • Material/Naha_Akarat_Statue_Base_XL_A_01.mat
  • Material/Hell_Rock_Corpse_Parts_D_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Low_Emissive.mat
  • Material/Ancients_Rock_Small_C_Tileable_Emissive.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Emissive.mat
  • Material/Item_Gemstone_Diamond_Flippy.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Emissive.mat
  • Material/Raid_Khazra_Throne_Platform_A_01.mat
  • Material/Ancients_Rock_Small_A_Obsidian_Black_Gold.mat
  • Material/Ancients_RockFlat_A_Tileable_Base.mat
  • Material/IGC_BLD1200_groundPetalFX_Ancients_Base_EliasQuest_PetalPiles_A_02.mat
  • Material/Zak_Palace_Statue_Large_A_01.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Necrop_Emissive.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Emissive.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Base.mat
  • Material/Ancients_RockFlat_B_Tileable_Emissive.mat
  • Material/Ancients_Rock_Large_B_Tileable_Base.mat
  • Material/Hell_Rock_Corpse_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Large_B_Tileable_Emissive.mat
  • Material/Zak_Palace_Statue_Akarat_01_Jade.mat
  • Material/Cave_Teg_Statue_Large_D_01.mat
  • Material/Ancients_RockFlat_A_Tileable_Low_Emissive.mat
  • Material/Elias_Chamber_SlimeSet_A_01.mat
  • Material/Ancients_Rock_Small_A_Tileable_Base.mat
  • Material/Ancients_MeltedWax_MultiMat.mat
  • Material/Naha_Akarat_Statue_Lion_XL_Destroyed_A_01_Underwater.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Base.mat
  • Material/Hell_Rock_Corpse_Parts_I_Tileable_Slime_Tendrils.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A.mat
  • Material/Ancients_Rock_Small_A_Tileable_Necrop_Emissive.mat
  • Material/Cave_Teg_Statue_Large_E_01.mat
  • Material/Naha_Akarat_Statue_Lion_XL_A_01.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Base.mat
  • Material/temp_shieldbearer_shieldGem_perkAvailable.mat
  • Material/Item_Gemstone_Skulls_Flippy.mat
  • Material/Cave_Teg_Statue_Fountain_B_01.mat
  • Material/Hell_Rock_Bone_A_End_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Bone_Flat_B_Tileable_Slime_Tendrils.mat
  • Material/Cave_Ice_Ice_stalagmites_A.mat
  • Material/IGC_LilithAshPile_StaticEnv_Petals_A_01.mat
  • Material/Sorcerer_IceSpike_mat.mat
  • Material/Hell_Rock_Spike_Small_B_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Necrop_Emissive.mat
  • Material/Hell_Rock_Corpse_Parts_C_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Flat_B_Tileable_Slime_Tendrils.mat
  • Material/Hell_Fort_SlimeTendril_A_01_noshadow.mat
  • Material/Hell_Rock_Bone_Stairs_B_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Small_B_Tileable_Low_Emissive.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Emissive.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Low_Emissive.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Low_Emissive.mat
  • Material/ProtoDun_BlackTomb_Structure_A_01_Dyn.mat
  • Material/Hell_Fort_SlimeTendril_Emissive_A_01.mat
  • Material/Item_Gemstone_Sapphire_Flippy.mat
  • Material/Ancients_MeltedWax_MultiMat_Emissive.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Emissive.mat
  • Material/Hell_Rock_Corpse_Large_B_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Corpse_Parts_A_Tileable_Slime_Tendrils.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_B.mat
  • Material/Ancients_Rock_Small_A_Tileable_Emissive.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Base.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_OFF_Dyn.mat
  • Material/Hell_Rock_Spike_Cinematic_D_Tileable_Slime_Tendrils.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Low_Emissive.mat
  • Material/Cave_Teg_Statue_Small_C_01.mat
  • Material/Hell_Fort_SlimeTendril_A_01_VAT.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Base.mat
  • Material/Hell_Rock_Spike_C_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Base.mat
  • Material/Cave_Ice_Ice_Clear_Spire_B.mat
  • Material/Ancients_Rock_Large_A_Tileable_Low_Emissive.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Low_Emissive.mat
  • Material/Cave_Teg_Statue_Large_A_01.mat
  • Material/Generic_PetalPiles_Yellow_A_01.mat
  • Material/Hell_Rock_Spike_Cinematic_C_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_CorpsePillar_Base_A_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Emissive.mat
  • Material/Ancients_RockFlat_B_Tileable_Base.mat
  • Material/Hell_Fort_SlimeTendril_A_01.mat
  • Material/ProtoDun_BlackTomb_Structure_A_01.mat
  • Material/Ancients_Rock_Large_A_Tileable_Necrop_Emissive.mat
  • Material/Hell_Rock_Bone_Skull_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Base_SlimeSetWebbing_A_01.mat
  • Material/Hell_Rock_Bone_Ribcage_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Buildings_LilithLair_Statue_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_Small_A_Tileable_Slime_Tendrils.mat
  • Material/Naha_Akarat_Statue_Lion_XL_Head_A_01.mat
  • Material/Hell_Rock_Bone_A_Start_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_CorpsePillar_Body_A_A_Tileable_Slime_Tendrils.mat
  • Material/FracturedPeaksHU_FrozenPeople_Base.mat
  • Material/Cave_Ice_Ice_Clear_Boulder_A.mat
  • Material/Tora_Buildings_Kurast_Trim_A_Jade.mat
  • Material/Hell_Rock_Spike_Cinematic_G_Tileable_Slime_Tendrils.mat
  • Material/Zak_BlackTomb_Statue_Mil_05.mat
  • Material/Hell_Rock_Flat_D_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Bone_B_Tileable_Slime_Tendrils.mat
  • Material/Icons_Gemstone_Amethyst.mat
  • Material/Hell_Rock_Corpse_Parts_H_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Corpse_B_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Corpse_Large_C_Tileable_Slime_Tendrils.mat
  • Material/Hell_Towers_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Large_A_Tileable_Base.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Emissive.mat
  • Material/Hell_Rock_Spike_Cinematic_E_Tileable_Slime_Tendrils.mat
  • Material/Raid_Khazra_Throne_Platform_A_04.mat
  • Material/Ancients_RockFlat_A_Tileable_Emissive.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Emissive.mat
  • Material/Zak_Palace_PetalPiles_A.mat
  • Material/Naha_Akarat_Statue_Base_XL_A_01_Underwater.mat
  • Material/Item_Gemstone_Topaz_Flippy.mat
  • Material/Item_Gemstone_Emerald_Flippy.mat
  • Material/Zak_Palace_Statue_Fountain_B_01.mat
  • Material/Hell_Rock_Flat_C_Tileable_Slime_Tendrils.mat
  • Material/Item_Gemstone_Amethyst_Flippy.mat
  • Material/Ancients_Base_EliasQuest_Placenta_A_01.mat
  • Material/Hell_Rock_Large_Edge_B_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Large_B_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Flat_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Buildings_LilithLair_SoftCliff_A_Tileable_Slime_Tendrils.mat
  • Material/Naha_Akarat_Statue_Lion_XL_Destroyed_A_01.mat
  • Material/Hell_Rock_Corpse_Large_E_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Bone_Flat_A_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Base.mat
  • Material/Ancients_Rock_Small_B_Tileable_Emissive.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Emissive.mat
  • Material/Icons_Gemstone_Cracked_Sapphire.mat
  • Material/BloodStoneObeliskHatredShard_InactiveState.mat
  • Material/Zak_Palace_Statue_Large_F_01.mat
  • Material/Generic_PetalPiles_Green_A_01.mat
  • Material/Hell_Rock_CorpsePillar_Top_A_A_Tileable_Slime_Tendrils.mat
  • Material/temp_shieldbearer_shieldGem_inactive.mat
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/ShaderFX_Invulnerable.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/prop_def_gbuff_gem.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/scene_def_gsoft_ice_parallax_B.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_edgeTranslucency.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/scene_def_gbuff_gem.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/scene_def_gsoft_ice_parallax_low_quality.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/IGC_BLD1200_groundPetalFX_scene_def_gbuff_layered_directional_blend_edgeTranslucency.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_edgeTranslucency.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • 493055
    { "__fileName__": "base/meta/MaterialValue/Env Ice Translucency Base.mtv" }