References to this File
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/LE_harmless_magepayload_soulers_inverseMat.mat
  • Material/Naha_Water_Debris_01.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_leadingEdge_ds.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/S05_WellOfHatred_membrane_test2.mat
  • Material/mnt_shadow_BDY_fxShell_maneHot.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/UnderCity_persistentBubble_spirit_mat.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/fxKit_damaging_persistentCone_demonic_directionalSymbols.mat
  • Material/spi_soilControl_corruptionArea_middle_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_lightning_skirt.mat
  • Material/raid_khazra_witch_fogPanner_noSouls.mat
  • Material/First_Khazra_shieldEnergy_closing_dissolveEdge_ds.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/portal_glo012_stor_centerDissolve.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/ui_loadingScreen_horadricSymbol.mat
  • Material/mnt_shadow_BDY_fxShell_legs.mat
  • Material/airidah_persistent_lightning_ringActor.mat
  • Material/IGC_PFV_godray_warm_large_NBK_4050.mat
  • Material/spiM_sets58_GLV_fxMesh_hornSoulFlame_mat.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/First_Khazra_shieldEnergy_closing_ds.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/S05_council_member_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/twoHandBow_stor028_smoke_sylvanas_mat_CLOSEUP.mat
  • Material/spi_payback_rulerArmor.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/demon_council_member_rupture_cast_fireCone_reverse.mat
  • Material/twoHandCrossbow_stor044_smoke_sylvanas_mat.mat
  • Material/IGC_EPL1130_brazfire_Max_de_jour.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/townPortal_glo010_stor_arriveInWorld_actor_edge.mat
  • Material/environmentVFX_fogPanner_scosMist_dimmer.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/demon_council_member_true_death_cone.mat
  • Material/Raid_Chargeable_Beam_Glow_PowerOff.mat
  • Material/townPortal_persistentOpen_nec002_stor_swoosh.mat
  • Material/tarBubble.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru002_stor3.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/twoHandBow_stor028_fxShell_maneWispsBow_mat.mat
  • Material/S05_DemonicFriend_harmless_BarrierDoor_lightbeams_02.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/mnt_stor043_Wisps_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/environmentVFX_waterOoze_mediumWaterfall_gBuffer.mat
  • Material/First_Khazra_shieldEnergy_PowerDown_dissolveEdge.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/spi_payback_rulerBody.mat
  • Material/druid_stormStrike_weaponTrail_intensity.mat
  • Material/sorc_iceshard_ambient_waterOrbMat_Dissolve.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/Merc_cursedChild_flamesurge_fire_mat.mat
  • Material/S02_bloodwell_statue_C_robe_neutral.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/First_Khazra_shieldEnergy_opening_B_ds.mat
  • Material/twoHandCrossbow_stor044_wisps.mat
  • Material/First_Khazra_shieldEnergy_Open.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/fxKit_harmless_shield_lightning_bubble_medium.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/S03_Zoltun_teleporterMain_flat_S03_Zoltun_mat.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/S05_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/First_Khazra_shieldEnergy_Ambient_PowerDown.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/lightningStorm_barrier_bubble_offset_outro.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/S02_bloodwell_statue_C_robe_opening.mat
  • Material/townPortal_proxyToPlayer_nec002_stor_actor_parallax_mat.mat
  • Material/fxKit_damaging_persistentCone_poison_flies_streaksX.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/hookHighlight_FX_mat.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
  • Material/First_Khazra_Prop_Carryable_C_Emanation_Dyn.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/Undercity_SnakeBoss_introSafeZone_mesh.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/vfxWorld_x1_riverGate_brazier_low_blueFlame.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_inside.mat
  • Material/trophy_glo003_stor_wings_mat.mat
  • Material/fxKit_damaging_burstCone_cold_directional.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/fxKit_harmless_shield_holy_bubble.mat
  • Material/mnt_shadow_BDY_fxShell_maneWisps_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/druid_stormStrike_weaponTrail.mat
  • Material/lakeOfMirrors_barrierWaterFoam.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/rogue_danceOfKnives_ImbueCold_ambientWindMat_imbue.mat
  • Material/yorin_debuff_prismatic.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/S05_Hellgate_damaging_burstCone_demonic_waveMesh.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/fxKit_damaging_burstCylindricalWave_spirit_waveMesh_.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_FadeOut_Dyn.mat
  • Material/S05_council_armKnockback_damaging_burstCone_demonic_waveMesh.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/twoHandBow_stor028_smoke_sylvanas_mat.mat
  • Material/fxKit_damaging_burstWarning_demonic_fxMesh_godray.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_noSouls.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/spi_theGorilla_shield_geoEdge_mat.mat
  • Material/portal_glo011_stor_center.mat
  • Material/IGC_EPL1190_brazfire_Max_de_jour.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/IGC_PFV_godray_warm_large_NBK_5030.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_mat.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/spi_centipedeUlt_pet_lobProjectile_larvaball.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/Naha_Water_Debris_02.mat
  • Material/First_Khazra_shieldEnergy_opening_ds.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/environmentVFX_ichor_mediumichorfall_gBuffer.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/First_Khazra_shieldEnergy_PowerDown.mat
  • Material/twoHandCrossbow_stor044_smokeCenter_sylvanas_mat.mat
  • Material/fxKit_harmless_shield_demonic_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_meshTall.mat
  • Material/demon_council_member_rupture_cast_fireCone.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/First_Khazra_shieldEnergy_opening_dissolveEdge_B_ds.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_back.mat
  • Material/lakeOfMirrors_barrierWater.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/S02_bloodwell_statue_B_robe_opening.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_barrier_bubble_offset.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/fxKit_harmless_shield_holy_wrap.mat
  • Material/Raid_Chargeable_Beam_Glow_WarmUp.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/First_Khazra_Prop_Raid_Door_Glow_01_Dyn.mat
  • Material/portal_glo012_stor_center.mat
  • Material/First_Khazra_shieldEnergy_closing_dissolveEdge_B_ds.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/x1_legendary_necro_129_BoneSpiritSkull_projectile.mat
  • Material/portal_cosmetic_vampBlood_center.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/generic_legendary_barrier_meshOffset_v2.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/merc_cursedchild_HellRift_persistentLine_demonic_subSh_waveMesh.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_base_mat.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/First_Khazra_shieldEnergy_persistent_dissolve_mat_ds.mat
  • Material/damage_resist_ringMesh_blood.mat
  • Material/mnt_shadow_BDY_fxShell_tailBase.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/S02_bloodwell_statue_A_robe_opening.mat
  • Material/S05_Hellgate_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/spi_armoredHide_shieldSpirit_02_mat.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/merc_cursedchild_shadowdemon_basicattack_tip.mat
  • Material/Wingbuffet_trail_mat.mat
  • Material/npcMerc_bountyHunter_moltov_aoe_burst_actor.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_parallax_mat.mat
  • Material/First_Khazra_shieldEnergy_PowerUp.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_meshOffset_v2.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/vfx_waterWallCenter_backer_inShadow.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/fxKit_harmless_shield_demonic_bubble.mat
  • Material/environmentVFX_oilflame_small_surface_mat.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/spiM_sets58_HLM_fxMesh_hornSoulFlame_B_mat.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/legendary_spiritborn_035_verticalMesh_.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/classlair_spiritborn_liquidSurface.mat
  • Material/environmentVFX_waterSkittering_smallWaterfall_ExtraWide.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/S02_boss_bloodblades_Highlight_FX_mat.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/fxKit_harmless_shield_blood_bubble.mat
  • Material/mnt_shadow_BDY_fxShell_tailWisps.mat
  • Material/S05_council_armKnockback_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/environmentVFX_waterOoze_smallWaterfall_ExtraWide.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/fxKit_damaging_burstLine_wind_directional.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/vfx_harvest_helix1.mat
  • Material/MageHalls_LineSwipe_Orange_VFX_HF.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/demon_council_member_spawn_hydra_fire_cone.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/sorcerer_inferno_serpent_spikes.mat
  • Material/environmentVFX_ichor_mediumWaterfall_gBuffer.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/DB_escape_torusFX_mat.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_Dyn.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh_curled.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/lakeOfMirrors_barrierWaterTop.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/portal_cosmetic_vampBlood_WardrobeCenter.mat
  • Material/First_Khazra_shieldEnergy_B_Ambient.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/procgen_firechain_fire_vfx.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01.mat
  • Material/damage_resist_ringMesh_spirit.mat
  • Material/Merc_cursedChild_waveOfFlame_fire_mat.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/IGC_PFV_godray_warm_large_NBK_4050_v02.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/nec_stor216_portal.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/fxKit_damaging_burstCylindricalWave_wind_waveMesh_.mat
  • Material/First_Khazra_shieldEnergy_A_Ambient.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_lightning_brightEdge.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_torusFX_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/waterWallLong_base_inShadow.mat
  • Material/fxKit_damaging_burstWarning_poison_volume2.mat
  • Material/environmentVFX_water_gbuffer_wideWaterfall.mat
  • Material/waterWall_base.mat
  • Material/igc_ccl_paper_mtl.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/lakeOfMirrors_persistentBarrier_water.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/First_Khazra_shieldEnergy_Ambient.mat
  • Material/S02_boss_SpawnIntro_blooddome_torusFX_mat.mat
  • Material/rogF_stor219_eyeFire.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/fxKit_damaging_burstWarning_wind_waveMesh_.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/fxKit_damaging_persistentCone_demonic_directional_secondary.mat
  • Material/raid_khazra_war_fogPanner_noSouls.mat
  • Material/offHandFocus_stor029_mouthMist.mat
  • Material/IGC_EPL1080_brazfire_Max_de_jour.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/S05_Hellgate_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/fxKit_damaging_burstCylindricalWave_fire_waveMesh_.mat
  • Material/townPortal_socialScreen_actor_parallax_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test_Off.mat
  • Material/spi_forestCore_rulerArmor.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/Undercity_SnakeBoss_SafeZone_mesh.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/fxKit_damaging_persistentWall_lightning_brightEdge.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/Sorcerer_inferno_serpent_mat_02.mat
  • Material/First_Khazra_shieldEnergy_persistent_mat_ds.mat
  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_02_interaction_mat.mat
  • Material/npc_maka_plainsRush_burstLine_weaponSwipe.mat
  • Material/druid_tornado_innerCone_mat.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_barrierCenter_mat_ds.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/X1_SpiritFlame_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMeshLower.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/waterWallLong_base.mat
  • Material/fxKit_damaging_burstCone_blood_streaksX.mat
  • Material/monsterAffix_suppressor_buff_barrier.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/x1_raid_receptacle_carryable_deposit_smoke.mat
  • Material/lakeOM_barrierWaterFoam_alphaBlend.mat
  • Material/spi_theGorilla_area_shieldActor_mat.mat
  • Material/portal_glo011_stor_centerDissolve.mat
  • Material/S03_MageHalls_LineSwipe_Orange_VFX.mat
  • Material/vfx_ui_X1_FrontEndSplash_Transition_Black.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_souls.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transition.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/rogF_stor219_HLM_fxShell.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/X1_SpiritFlame_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_lance.mat
  • Material/IGC_inariusWings_large.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/spi_forestCore_rulerBody.mat
  • Material/environmentVFX_oilflame_area_surface_mat.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/druid_stormStrike_weaponTrail_dark.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/sor_stor219_eyeFire.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02_Flipped.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/fxKit_damaging_persistentCone_demonic_directional.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/townPortal_cast_sor002_stor_actor_edge.mat
  • Material/lakeOM_barrierWater_alphaBlend.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03_Flipped.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/PortalBarb_persistentOpen_windMesh_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/UnderCity_ProtectionBubble_OutroFlames.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01_Flipped.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/khazra_casterAnchor_attkSpecial_aoe_decal.mat
  • Material/Raid_Completion_Indicator_Glow_Off_AltColor.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_barrier_bubble_offset_outro.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/demon_council_member_spawn_transferCast_cone.mat
  • Material/lacuni_caster_heal_attractor_tip.mat
  • Material/First_Khazra_shieldEnergy_opening_dissolveEdge_ds.mat
  • Material/mnt_stor043_WispsFace_mat.mat
  • Material/IGC_godray_ToD_large.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/barb_ironMaelstrom_attk3_windRing_ds.mat
  • Material/S02_bloodwell_statue_A_robe_neutral.mat
  • Material/mnt_shadow_BDY_fxShell_chest.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/spiM_sets58_HLM_fxMesh_hornSoulFlame_A_mat.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/X1_goblin_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/fxKit_harmless_shield_lightning_bubble.mat
  • Material/fxkit_damaging_burstCylindricalWave_crest_innerShadow_mat_ds.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/mnt_horse204_fireMane_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/S05_council_member_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/First_Khazra_shieldEnergy_closing_B_ds.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/monsterAffix_Chaos_Fume_verticalStar.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_mat.mat
  • Material/dreg_melee_hookshotLeap_swipe.mat
  • Material/lightningStorm_barrier_bubble_offset.mat
  • Material/S02_bloodwell_statue_B_robe_neutral.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh_hatred.mat
  • Material/IGC_NBK_godray_warm_large_4050.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_crest_innerShadow_mat_ds.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_physical_waveMesh_.mat
  • Material/damage_resist_cap_blood_monster.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/vfx_waterWallCenter_backer.mat
  • Material/S05_WellOfHatred_membrane.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_outside.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/S05_council_member_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/realmWalker_backPOrtal_centerParallax.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/rogF_stor219_smoke_trail.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/environmentVFX_fire_circular_oilFire_saturated.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_wind.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/npcF_ui_hedaji_card_deal_fxMesh_swipeUp.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/worldBoss_abyssLord_spawnpool_DELETE_starswater.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/actor_materialValues.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/actor_blend_flipbookBlend_lit_environment_noShadow.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/highlight_actor_2uv_wanderingDeath_skirt.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_shadowCookie_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_weaponTrail_prop_colorGradient_scrollingShapeWrap_unlit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_actor_ToD_godray.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 593709
    { "__fileName__": "base/meta/MaterialValue/Invert Soft Alpha.mtv" }