References to this File
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/twoHandSorcStaff_stor033_glowmetal_mat.mat
  • Material/nec_stor216_orbCore.mat
  • Material/FracturedPeaksHU_PotionVendor_VendorSet_Glass_GreenPotion_Dyn.mat
  • Material/FracturedPeaksHU_PotionVendor_VendorSet_Glass_RedPotion_Dyn.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/procgen_character_toxified.mat
  • Material/sor_stor219_orbCore.mat
  • Material/mnt_amor209_horse_stor_mat.mat
  • Material/twoHandSorcStaff_stor033_glow_mat.mat
  • Material/Dregs_Prop_Green_Goo_Dyn_HF.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/e01_character_vines.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/cmp_test99_perfBrick_orbCore.mat
  • Material/Dregs_Prop_Green_Goo_Dyn.mat
  • Material/offHandFocus_stor014_mat_bckUp.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Shader/mount_opaque_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046169.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_In_2046219.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046169.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_In_2046219.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046219.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/mount_opaque_alphatest_flowGem.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046219.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046169.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046169.shd
  • 680819
    { "__fileName__": "base/meta/MaterialValue/translucency albedo multiplier.mtv" }