References to this File
  • Material/Generic_Clicky_Mud_Pile_01_Burnt.mat
  • Material/QST_Class_Spirit_SacredHunt_AhBulan_Mural_02.mat
  • Material/Kurast_Prop_Akarat_Symbol_01_Burning_Dyn.mat
  • Material/BurntKnights_Prop_Civilian_Corpse_Pile_01_Burning.mat
  • Material/Dreg_Prop_DemonPod_Vine_02_Glow_Lerp_Base.mat
  • Material/Generic_Bloody_Corpses_Dessicated_A_People_Burning.mat
  • Material/Dreg_Prop_DemonPod_Vine_02_Glow.mat
  • Material/HaweHU_ErimansPyre_Rune_Floater.mat
  • Material/Dregs_Prop_DemonPod_01_Glow.mat
  • Material/Kurast_Prop_Samuk_Shrine_Broken_Dyn.mat
  • Material/FallenStakes_Smolder.mat
  • Material/Dregs_Prop_DemonPod_01_Glow_Lerp_Base.mat
  • Material/FracturedPeaksHU_Lumber_Log_Large_01_Burning.mat
  • Material/FallenStakes_Smolder_Dyn.mat
  • Material/Ubuntu_Blacksmith_Furnace_Coals_Hot.mat
  • Material/Ancient_Necromancer_Receptacle_01_Dyn_Burning_Green.mat
  • Material/QST_Class_Spirit_SacredHunt_AhBulan_Mural_01.mat
  • Material/Cave_Teg_MidBones_A_Emissive.mat
  • Material/HaweHU_ErimansPyreRune_01.mat
  • Material/HaweHU_ErimansPyre_Rune_01_Dyn.mat
  • Material/Dreg_Prop_DemonPod_Vine_01_Glow.mat
  • Material/Scos_Cauldron_Burning.mat
  • Material/Dreg_Prop_DemonPod_Vine_02_Glow_B.mat
  • Material/Cave_Teg_BonePileSet_A_Emissive.mat
  • Material/BurntKnights_Prop_BrazierWood_IGC_01.mat
  • Material/FallenCharredBodies_Extra_Glowy_Burning.mat
  • Material/FallenCharredBodies_Burning.mat
  • Material/Scos_Coals_Burning_Update.mat
  • Material/HaweHU_ErimansPyre_01.mat
  • Material/Lacuni_Prop_Lighting_Coal_Burning.mat
  • Material/Scos_Burnt_Bark.mat
  • Material/Lacuni_Prop_Wood_Branches_01_Burning_Dyn.mat
  • Material/Dreg_Prop_DemonPod_Vine_02_Glow_Lerp_Base_B.mat
  • Shader/prop_def_gbuff_basic_to_emissive_mult_mask.shd
  • Shader/prop_def_gbuff_emissive_mult_mask.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask_alphatest.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_alphaTest_doublesided.shd
  • Shader/scene_def_gbuff_emissive_mult_mask_alphatest.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado_dissolve.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_alphaTest.shd
  • Shader/scene_def_gbuff_emissive_mult_mask.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado.shd
  • 875792
    { "__fileName__": "base/meta/MaterialValue/Env Albedo Darkening Color.mtv" }