References to this File
  • Material/monsterAffix_fireOrbs_warning_smoke.mat
  • Material/knight_fire_variant_spear_ignite_flameTrail02.mat
  • Material/s01_boss_babyVarshan_escape_heart_mesh_malignance.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlowSuccess.mat
  • Material/spi_jaguarUlt_payload_flames.mat
  • Material/emotes_sor033_stor_mysticEnergy_burst.mat
  • Material/x1_raid_soulSteal_holdArea_vertical.mat
  • Material/treasuregoblin_inwardEnergy_mesh_slow.mat
  • Material/sorc_esusFerocity_activation_thinString.mat
  • Material/portal_glo012_Outro_smoke_ring.mat
  • Material/environmentVFX_waterfall_mistCloud.mat
  • Material/fx_DonanSheild_Impact_Ripples.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodL.mat
  • Material/astaroth_boss_mount_fireBreath_warmUp_flames_v2.mat
  • Material/S04_HelltideBossSpawn_persistentRunes_decal_cultist_01.mat
  • Material/necM_stor153_LEG_mat.mat
  • Material/s05_lesser_membrane_burst_redHaze.mat
  • Material/fxKit_damaging_projectileMega_poison_volume.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velFrost_trail.mat
  • Material/S05_Demon_Council_Hazard_energyTransfer_Lightning_rope_outro.mat
  • Material/Harbinger_Struggle_Ray.mat
  • Material/shrine_fxShell_naha.mat
  • Material/S05_interactiveVFX_destructible_hellBlood_mist_T3.mat
  • Material/fxKit_harmless_persistentRope_cold_coreRope.mat
  • Material/townPortal_nec002_stor_ReturnOnClick_smoke_ring.mat
  • Material/vfx_dreg_melee_hookshot_spinBlur_Mat.mat
  • Material/sorM_stor173_HLM_mat.mat
  • Material/ui_paragon_glyphNode_socketed_burstMist.mat
  • Material/LTE_LNY_shrine_artillery_blast_actor_04.mat
  • Material/fxKit_persistentSigilDecal_cultist_03.mat
  • Material/sorc_familiar_cast_lightning_cloud.mat
  • Material/Akarat_HolySoularCoaster.mat
  • Material/hellgate_loading_heatBlur.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail.mat
  • Material/fxKit_damaging_weaponBuff_monster_cold_ropeGlow.mat
  • Material/necM_stor154_TRS_mat.mat
  • Material/spi_sky_basic_payload_fill_mat.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_FlameCaustic.mat
  • Material/x1_raid_summoned_magic_spawnBurst_shockwave.mat
  • Material/spi_plains_basic_payload_mesh_mat_01.mat
  • Material/legendary_spiritborn_035_vertical_gorilla_chromatic.mat
  • Material/S05_DemonCouncil_damaging_persistentWall_FlameCaustic_fire.mat
  • Material/VFX_Conv_QST_CHC_Jor_blurry_sml.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow2.mat
  • Material/global_healthLow_fullscreen_bloodBorder_Mat.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_FlameCaustic_blood.mat
  • Material/emotes_sor033_stor_mysticEnergy.mat
  • Material/S05_hellgate_horadricSeal_triune_sigilRift_mat.mat
  • Material/sorcerer_incinerate_fire.mat
  • Material/merc_cursedchild_fireform_shockwave_fill.mat
  • Material/necF_stor153_TRS_mat.mat
  • Material/fxkit_corpseMaggots_pile_round_dense.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/x1_raid_soulSteal_holdArea_horizontal.mat
  • Material/fxKit_persistentSigilDecal_succubus_01.mat
  • Material/barF_stor150_HLM_mat.mat
  • Material/X1_Undercity_ghost_caster_miniboss_Death_Ray.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_cold_glow.mat
  • Material/rogue_clarity_resourceOrb_glow.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/fxKit_damaging_weaponBuff_monster_poison_ropeGlow.mat
  • Material/fxKit_damaging_weaponBuff_monster_shadow_ropeGlow.mat
  • Material/fxKit_damaging_burstCone_spirits_wave.mat
  • Material/spi_sky_basic_payload_mesh_02_mat.mat
  • Material/merc_berserkerCrone_massacre_shout_nova_leadingEdge.mat
  • Material/fxKit_harmless_shield_fire_licks.mat
  • Material/spi_theEagle_explosion_fill_mat.mat
  • Material/npc_merc_berserkerCrone_cleave_weaponTrail.mat
  • Material/spi_payback_cast_mesh.mat
  • Material/treasuregoblin_portal_smallBurst_ringOut.mat
  • Material/S05_bsk_necro_003_aura_backer.mat
  • Material/Good_Door_Lock_Sigil_Top.mat
  • Material/vfx_mote_pickup_centerGlow.mat
  • Material/legendary_sorc_142_centerBeam_blueFlames.mat
  • Material/Akarat_groundswell_skirt.mat
  • Material/barM_stor150_BTS_mat.mat
  • Material/fxKit_burstCylindrical_generic_holy_actor_04.mat
  • Material/npc_merc_berserkerCrone_leap_weaponGlow.mat
  • Material/s01_boss_dash_warning_burst_coneMat.mat
  • Material/necM_stor153_BTS_mat.mat
  • Material/merc_berserkerCrone_shockwave_contact_energy.mat
  • Material/npc_merc_cursedChild_waveOfFlame_proj_heatDistortion.mat
  • Material/portal_dru002_stor_waveSmoke.mat
  • Material/portal_rog002_stor_flameBaseLicks.mat
  • Material/sorc_incinerate_upgrade_aoe_flamesFill.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_introFlame.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath_cloud.mat
  • Material/townPortal_Outro_smoke_ring_glo005_stor.mat
  • Material/spi_jaguarUlt_nova_shockwave.mat
  • Material/Hollow_spitter_spray_core_damage.mat
  • Material/Akarat_Possession_PrismaticHits.mat
  • Material/S05_gizmo_eliminateArea_horizontal.mat
  • Material/portal_rog002_stor_introFireFlameLicks.mat
  • Material/vfxWorld_portal_nightmareStronghold_motionBlur.mat
  • Material/vfx_ancientsSand_risingBridge_dustBurst.mat
  • Material/Good_Door_Lock_Sigil_Base.mat
  • Material/spi_theEagle_warning_fill_moveIn_mat.mat
  • Material/fxKit_harmless_persistentRopeArcing_sorc_lightning_intro.mat
  • Material/vfx_akarat_basicRoar_blur.mat
  • Material/sorc_familiar_explosion_fire_shockwave_cold.mat
  • Material/VFX_Conv_QST_CHC_Env_blur.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_energy.mat
  • Material/sorc_familiar_cast_fire.mat
  • Material/emote_sor018_stor_snakeFlames.mat
  • Material/fxkit_monster_energyTransfer_Lightning_rope_mat.mat
  • Material/spi_theEagle_explosion_fill_04_mat.mat
  • Material/emote_sor018_stor_fireCast3.mat
  • Material/sorF_stor173_HLM_mat.mat
  • Material/environmentVFX_waterfall_mistCloud_ACTOR_DEBUG.mat
  • Material/s01_malignantAffix_red_meleeBurst_smoke.mat
  • Material/s05_lesser_membrane_burst_geyser.mat
  • Material/npc_merc_shieldbearer_provokePlayer_actor_border_B.mat
  • Material/S05_Tornado_environmentVFX_sightlessEye_blur_barrier.mat
  • Material/vfx_harvestAnima_pickup_centerGlow.mat
  • Material/fxKit_damaging_weaponBuff_monster_velFrost_trail.mat
  • Material/fxKit_damaging_persistentWall_introFlame_fire.mat
  • Material/_akaratPossesionvfxBarb_ChallengingShout_Cast_ShockwavePost.mat
  • Material/S03_buddy_recontruct_coreRope.mat
  • Material/portal_rog002_stor_flameLicksTop.mat
  • Material/fxKit_persistentSigilDecal_cultist_01.mat
  • Material/environmentVFX_sightlessEye_blur.mat
  • Material/healthGlobe_healthy_godRays.mat
  • Material/Akarat_Empowr_RoarCamera.mat
  • Material/portal_glo012__Outro_smoke_ring.mat
  • Material/npcMerc_bountyHunter_molotov_aoe_flames.mat
  • Material/S05_DemonCouncil_damaging_persistentWall_introFlame_fire.mat
  • Material/fxKit_Demonic_SingleLine_Decal_mat.mat
  • Material/barb_weaponThrow_2HBludgeon_spinBlur_Mat.mat
  • Material/surface_sand_spray.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/fxKit_gizmo_eliminateArea_vertical.mat
  • Material/S03_buddy_firefly_hit_aoe_shockwave_fill.mat
  • Material/barM_stor150_TRS_fur_mat.mat
  • Material/fxKit_damaging_weaponBuff_monster_template_trail.mat
  • Material/mnt_stor216_trophy_mirror_TPY_mat.mat
  • Material/interactiveVFX_destructible_coloredDust_purple.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/s01_malignantAffix_red_burstCylindrical_smoke.mat
  • Material/S05_gizmo_eliminateArea_vertical.mat
  • Material/townPortal_Outro_smokeRing_dru002_stor.mat
  • Material/environmentVFX_sightlessEye_blur_barrier.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/townPortal_glo010_stor_Outro_smoke_ring.mat
  • Material/classFxKit_persistentCylindrical_rogue_shadow_insideDecal.mat
  • Material/S05_Demon_Council_Hazard_energyTransfer_Lightning_rope_mat.mat
  • Material/astaroth_boss_mount_bite_burstFlames.mat
  • Material/fxKit_harmless_persistentRope_lightpuzzle_N_AmbRope.mat
  • Material/fxKit_harmless_persistentRope_lightpuzzle_Y_AmbRope.mat
  • Material/interactiveVFX_destructible_coloredDust_green.mat
  • Material/S05_hellgate_horadricSeal_triune_runeWheel_mat.mat
  • Material/npcMerc_bountyHunter_molotov_aoe_flame_decal.mat
  • Material/interactiveVFX_destructible_coloredDust_blue.mat
  • Material/townPortal_Outro_smokeRing_dru001_stor.mat
  • Material/fxKit_damaging_weaponBuff_monster_velPoison_trail.mat
  • Material/barF_stor150_TRS_fur_mat.mat
  • Material/spi_soar_aoe_vulnerable_cloud_decal_mat.mat
  • Material/fxKit_damaging_burstCone_spirits_trail.mat
  • Material/interactiveVFX_destructible_gooGreen_mist.mat
  • Material/campfire_v2_sorc_fireball_smoke.mat
  • Material/necM_stor153_GLV_mat.mat
  • Material/astaroth_boss_mount_tripleAttack_flames.mat
  • Material/s02_Bat_shadow_ambient_trail.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_outro_shockwave.mat
  • Material/sorcerer_fireball_payload_shockwave_fill.mat
  • Material/sorc_familiar_explosion_fire_shockwave_lightning.mat
  • Material/fxkit_monster_energyTransfer_Lightning_ropeIntro.mat
  • Material/BarF_stor211_TRS_mat.mat
  • Material/fxKit_damaging_persistentCone_poison_volume_unlit.mat
  • Material/LTE_LNY_shrine_blast_actor_04.mat
  • Material/hollow_spitter_spray_ring.mat
  • Material/sorc_familiar_explosion_fire_shockwave_01.mat
  • Material/g_FullScreen_inCombat_fullscreenUI.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/x1_helm_unique_barb_101_buff_glow.mat
  • Material/horadric_harmless_barrierDoor_shapes_mat.mat
  • Material/S06_teleportSpiritRing_vertical.mat
  • Material/interactiveVFX_destructible_waterDirtyMist.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/Akarat_Empower_Roar_possess.mat
  • Material/fxKit_damaging_weaponBuff_monster_velShadow_trail.mat
  • Material/merc_shieldBearer_debuff_consecrated_core.mat
  • Material/S04_helltideBoss_Attract_persistentLine_fire_intro_cluttercutt.mat
  • Material/stor_023_twoHandAxe_stor_vfx_flames_volume.mat
  • Material/x1_raid_Teleport_charge_outro_Shockwave.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/emote_sor003_stor_starsBillboard_mat.mat
  • Material/environmentVFX_water_waterfall_kurast_fallingMist.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/fxKit_persistentRunes_decal_cultist_01.mat
  • Material/s01_boss_summoned_ground_vfx_polarShade.mat
  • Material/vfx_resplend_ambient_lightRays_CHS_endglow_Distortion.mat
  • Material/trophy_sor008_stor_mirror_mat.mat
  • Material/vfxTreasurebeast_Treasuregoblin_Rope_Intro.mat
  • Material/S03_buddy_focusfire_hit.mat
  • Material/npcMerc_bountyHunter_explosiveCharge_aoe_ring.mat
  • Material/ahBulan_charge _trail.mat
  • Material/malignant_fodder_aura_core.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/sorcerer_fireball_cast_fire.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/fxKit_harmless_persistentRunes_cultist_01_fill.mat
  • Material/environmentVFX_sightlessEye_blur_burst.mat
  • Material/fxKit_damaging_geyserDamage_sand_main.mat
  • Material/spi_soar_buff_vulnerable_cloud_decal_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/barb_gushingWounds_aoe_shockwave_zhHM.mat
  • Material/fxKit_harmless_burstCylindrical_soulstoneTune_fail_smoke.mat
  • Material/portal_sor001_stor_Outro_wispBurst_core.mat
  • Material/sorcererF_Selection_Screen_Sitdown_smokeWhispy_particle.mat
  • Material/necM_stor160_LEG_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_front.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_hood.mat
  • Material/s01_boss_hatredManifest_warning_cyl_polarShade.mat
  • Material/sorc_meteor_impact_persistent_fire.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/realmWalker_backPortal_backer.mat
  • Material/S05_hellgate_horadricSeal_shapes_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front_shimmer_distortion.mat
  • Material/interactiveVFX_destructible_coloredDust_yellow.mat
  • Material/environmentVFX_horadric_runeSmoke_large.mat
  • Material/necM_stor154_GLV_mat.mat
  • Material/fxKit_gizmo_slowedArea_vertical.mat
  • Material/fxKit_burstCylindrical_sorc_fire_shockwave_01.mat
  • Material/Sorc_incinerate_cast_fireStrands_maxIntensity.mat
  • Material/legendary_sorc_139_flameLicks_02.mat
  • Material/astaroth_boss_mount_fireBreath_outro_flames_v2.mat
  • Material/necF_stor153_HLM_mat.mat
  • Material/fxKit_gizmo_eliminateArea_horizontal.mat
  • Material/S01_boss_Varshan_death_aura_core.mat
  • Material/portal_sor002_stor_hydra_largeFlames.mat
  • Material/Good_Door_Lock_Sigil_symbol.mat
  • Material/fogCard_vistaCloud_cool.mat
  • Material/IGC_BLI_portal_glow_mat.mat
  • Material/portal_rog002_stor_introFlameLicksBase.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_template_trail.mat
  • Material/Lacuni_boss_turnAttack_weapon_left_warmUp_trail_v2.mat
  • Material/s01_malignant_summon_spawn_cyl_paleGlow.mat
  • Material/donan_evnt_generic_OpenDoor_cast.mat
  • Material/legendary_spiritborn_035_vertical_jaguar_chromatic.mat
  • Material/malignant_aura_core.mat
  • Material/Sorc_incinerate_cast_blur.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edgeGlow.mat
  • Material/ElementalTotem_gizmo_eliminateArea_vertical_spirit.mat
  • Material/bar005_twoHandMace_stor_vfx_flames_volume.mat
  • Material/spi_concussiveStomp_payload_fill_physical.mat
  • Material/necF_stor160_BTS_mat.mat
  • Material/ElementalTotem_gizmo_eliminateArea_horizontal_spirit.mat
  • Material/summonScroll_portal_smallBurst_ringOut.mat
  • Material/s01_malignantAffix_black_DoT_coreSmoke.mat
  • Material/s02_vampire_shadow_ambient_trail.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/merc_shieldBearer_debuff_consecrated_rays.mat
  • Material/surface_sand_white_spray.mat
  • Material/BarM_stor211_TRS_mat.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_blur.mat
  • Material/mnt_amor154_horse_stor_BDY_mat.mat
  • Material/legendary_spiritborn_042_vertical_centipede_chromatic.mat
  • Material/IGC_environmentVFX_persistent_smoke_screenSpace_billboard.mat
  • Material/astaroth_boss_mount_fireBreath_burstFlames.mat
  • Material/spi_sky_basic_payload_fill_invoked_mat.mat
  • Material/fxKit_damaging_persistentWall_introFlame_template.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_FlameCaustic_spirits.mat
  • Material/First_Khazra_GiveSymbol_energyCenter.mat
  • Material/astaroth_boss_mount_death_burstFlames.mat
  • Material/Evil_Door_Lock_Sigil_Top.mat
  • Material/portal_sor002_stor_hydra_smallFlames.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_HellPortal_Intro_smoke_ring.mat
  • Material/fxKit_damaging_burstLine_fireWave_emissiveDecal.mat
  • Material/s01_malignantAffix_black_DoT_smoke.mat
  • Material/fxKit_damaging_burstLine_fireWave_shockwave.mat
  • Material/spi_huntersClaws_shockwave_upGlow.mat
  • Material/portal_glo011_Outro_smoke_ring.mat
  • Material/barM_stor150_TRS_mat.mat
  • Material/genericRemotePortal_Outro_smoke_ring.mat
  • Material/s01_boss_projectile_mesh_malignance.mat
  • Material/portal_nec001_stor_Outro_smoke_ring.mat
  • Material/ahBulan_turnAttack_weapon_left_warmUp_trail_v2.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/X1_Undercity_Score_Pickup_absorbRing.mat
  • Material/astaroth_boss_meteorstorm_pool_smoke.mat
  • Material/townPortal_Outro_smoke_ring_glo004_stor.mat
  • Material/x1_raid_debuff_dispersion_blurry.mat
  • Material/spi_plains_basic_flames.mat
  • Material/ahBulan_corruptedBombs_cast_spear_v2_warmUp_trail_v2.mat
  • Material/fxkit_monster_energyTransfer_Lightning_rope_outro.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_hand.mat
  • Material/VFX_CBH_HellPortal_pawPrint_smoke.mat
  • Material/fxKit_damaging_weaponBuff_playerFire_trail.mat
  • Material/npcMerc_bountyHunter_moltov_aoe_burst_flames.mat
  • Material/astaroth_boss_mount_bite_burstflash_blood.mat
  • Material/first_khazra_receptacle_b_deposit_absorbRing.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velPoison_trail.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/fxKit_damaging_persistentWall_FlameCaustic_template.mat
  • Material/spi_invoke_plains_smoke.mat
  • Material/spi_jaguarCore_impact_trace.mat
  • Material/legendary_sorc_139_flameLicks_dark.mat
  • Material/fxKit_burstCylindrical_sorc_cold_ringShockwave.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_vel.mat
  • Material/fxKit_damaging_burstCylindrical_holy_actor_sprinkle_04.mat
  • Material/necM_stor160_BTS_mat.mat
  • Material/interactiveVFX_destructible_hellBlood_mist_T3.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_runeSmoke.mat
  • Material/classFxKit_persistentLine_sorc_fire_decal_static.mat
  • Material/S04_helltideBoss_Attract_persistentLine_fire_intro_decalWave.mat
  • Material/environmentVFX_blood_directionalDecal_trickle.mat
  • Material/legendary_spiritborn_045_vertical_eagle_chromatic.mat
  • Material/npcMerc_cursedChild_waveOfFlame_flame_trail.mat
  • Material/s01_boss_babyVarshan_death_aura_core.mat
  • Material/fxKit_damaging_persistentWall_introFlame_shadow.mat
  • Material/npcMerc_cursedChild_waveOfFlame_intro_flames.mat
  • Material/portal_inarius_Outro_smoke_ring.mat
  • Material/interactiveVFX_destructible_mudMist.mat
  • Material/fxKit_damaging_geyserDamage_earth_main.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_back.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/necF_stor153_BTS_mat.mat
  • Material/necF_stor153_LEG_mat.mat
  • Material/environmentVFX_fog_dust_cool_low.mat
  • Material/necM_stor153_HLM_mat.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/npc_merc_shieldBearer_shieldBash_arc.mat
  • Material/spi_scourge_soilRulerCentipede_roar_mesh_mat.mat
  • Material/vfx_khazra_SoulGrab_suck_blurry_sml.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_poison_trail.mat
  • Material/demon_council_member_death_transferCast_burst.mat
  • Material/Harbinger_cutscene_roar.mat
  • Material/townPortal_glo013_Outro_smoke_ring.mat
  • Material/legendary_sorc_142_centerBeam_blueFlames_burst_V2.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_glow.mat
  • Material/Akarat_Empowr_Roar.mat
  • Material/s01_malignant_summon_spawn_cyl_polarShade.mat
  • Material/ahBulan_death_burst_burst.mat
  • Material/PortalBarb_Outro_smoke_ring.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/npcMerc_bountyHunter_explosiveCharge_aoe_shockwave_billboards.mat
  • Material/barF_stor150_TRS_mat.mat
  • Material/townPortal_Outro_smoke_ring.mat
  • Material/npc_merc_shieldbearer_provokePlayer_actor_border.mat
  • Material/emote_sor010_stor_ashesTrail.mat
  • Material/ui_occultist_imbue_itemSlot_poof_energy.mat
  • Material/sorc_firewall_flameDecal.mat
  • Material/merc_cursedchild_firestrom_cast_fire.mat
  • Material/S03_buddy_firefly_hit_aoe_shockwave.mat
  • Material/Sword_stor001_mat.mat
  • Material/emote_bar031_stor_Wings_velShadow_trail.mat
  • Material/townPortal_glo004_sandRing_magicTrail_translucent_stor.mat
  • Material/townPortal_Outro_smoke_ring_glo006_stor.mat
  • Material/horadric_harmless_barrierDoor_runeWheel_mat.mat
  • Material/S04_helltide_ironwolferer_fireball_cast_fire.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow.mat
  • Material/necM_stor153_TRS_mat.mat
  • Material/twoHandAxe_stor001_mat.mat
  • Material/spi_huntersClaws_shockwave_upGlow_L.mat
  • Material/environmentVFX_waterfall_fallingMist.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/merc_berserkerCrone_massacre_shout_innerVolume.mat
  • Material/Sorc_incinerate_flameCloud.mat
  • Material/SorM_stor170_TRS_ashTrail_translucent.mat
  • Material/interactiveVFX_destructible_coloredDust_red.mat
  • Material/astaroth_boss_mount_tripleAttack_flames_local.mat
  • Material/Treasurebeast_treasure_goblin_electricityIntro.mat
  • Material/necF_stor153_GLV_mat.mat
  • Material/demon_council_member_death_absorb.mat
  • Material/fxKit_harmless_persistentRopeArcing_lightning_intro.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/S01_boss_initiate_harmless_burstCylindrical_horadric_shockwave.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velShadow_trail.mat
  • Material/drowned_mini_proj_trail_b.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodR.mat
  • Material/Evil_Door_Lock_Sigil_symbol.mat
  • Material/QST_Hell_Fire_blockade_heatDistortion.mat
  • Material/merc_cursedchild_firestorm_shockwave_fill.mat
  • Material/npc_merc_berserkerCrone_cleave_weaponGlow.mat
  • Material/sorcerer_fireball_payload_shockwave.mat
  • Material/fxKit_persistentSigilDecal_cultist_04.mat
  • Material/necro_raiseSkeleton_confirmation_sigilGlow.mat
  • Material/mnt_stor024_horse_mat.mat
  • Material/spi_concussiveStomp_payload_fill_water.mat
  • Material/fxKit_gizmo_slowedArea_horizontal.mat
  • Material/legendary_sorc_139_flameLicks.mat
  • Material/spi_plains_basic_payload_fill.mat
  • Material/x1_unique_spiritborn_014_buff_flames.mat
  • Material/X1_Consumabale_revivalPotion_Ray.mat
  • Material/HellPortal_motionBlur.mat
  • Material/fxKit_harmless_persistentRope_horadric_runeSmoke.mat
  • Material/x1_legendary_spiritborn_037_payload_fillPhysical.mat
  • Material/fxKit_harmless_burstCylindrical_horadric_shockwave.mat
  • Material/fxKit_damaging_weaponBuff_monster_fire_ropeGlow.mat
  • Material/Cursed Scroll of Chaos_smallBurst_ringOut.mat
  • Material/mercenary_cursedChild_fireStorm_flameParticles.mat
  • Material/spi_plains_basic_payload_mesh_mat_02.mat
  • Material/townPortal_glo004_sandRing_sandTrail_translucent_stor.mat
  • Material/x1_legendary_barb_115_payload_shockwave.mat
  • Material/barF_stor150_BTS_mat.mat
  • Material/X1_goblin_portal_smallBurst_ringOut_poison.mat
  • Material/S06_teleportSpiritRing_horizontal.mat
  • Material/demon_megaDemon_frostT4BossBreath_cast_fireStrands_maxIntensity.mat
  • Material/snake_exploder_selfDestruct_mist.mat
  • Material/spi_rushingClaw_flames.mat
  • Material/portal_bar002_stor_Outro_smoke_ring.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/portal_rog002_stor_flameLicks.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/barM_stor150_GLV_mat.mat
  • Material/interactiveVFX_destructible_hellBlood_mist.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/spi_concussiveStomp_payload_fill_snow_02.mat
  • Material/khazra_casterAnchor_attkSpecial_aoe_decal.mat
  • Material/interactiveVFX_destructible_ichorMist.mat
  • Material/astaroth_boss_mount_bite_burstflash.mat
  • Material/interactiveVFX_glow_hatred.mat
  • Material/astaroth_boss_tripleAttack_weapon_rightToLeft_warmUp_trail_v2.mat
  • Material/global_healthLow_fullscreen_bloodBorder_UI.mat
  • Material/fx_DonanSheild_Impact_Ripples_Large.mat
  • Material/sor_offhandFocus_stor035.mat
  • Material/s01_boss_hatredManifest_warning_coneMat.mat
  • Material/vfx_moteJar_Filled_eyeGlow.mat
  • Material/demon_megaDemon_incinerate_cast_fireStrands_maxIntensity.mat
  • Material/RealmWalker_portal_motionBlur.mat
  • Material/fxKit_damaging_persistentLine_poison_volume_unlit.mat
  • Material/S05_Demon_Council_Hazard_energyTransfer_Lightning_ropeIntro.mat
  • Material/fxKit_harmless_persistentRope_soulstoneTune_fizzle_smoke.mat
  • Material/knight_fire_variant_spear_ignite_flameTrail01.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/fxKit_damaging_persistentWall_FlameCaustic_fire.mat
  • Material/fxKit_damaging_weaponBuff_monster_velCold_trail.mat
  • Material/spi_counterAttack_cast_sideLine_mat.mat
  • Material/fxKit_damaging_persistentWall_licksWide_fire.mat
  • Material/s01_boss_hatredManifest_warning_coneMat_uber.mat
  • Material/VFX_Conv_QST_CHC_Jor_blurry.mat
  • Material/necF_stor160_LEG_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front_shimmer.mat
  • Material/interactiveVFX_destructible_waterDrownedMist.mat
  • Material/MageHalls_ControlPoint_Ray.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/merc_berserkerCrone_bloodthirst_buff_moveSpeed_cyl_billboard.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/First_Khazra_RitualCircle_Dispel_energyCenter.mat
  • Material/First_Khazra_cleanser_debuff_opening_pulse_out.mat
  • Material/x1_player_raid_soulForm_buff_beam.mat
  • Material/fxKit_harmless_burstCylindrical_soulstoneTune_fail_shockwave.mat
  • Material/fxKit_Demonic_SingleLine_Decal_Intro_mat.mat
  • Material/fxKit_harmless_persistentRopeArcing_lightning_outro.mat
  • Material/malignant_aura_smoke.mat
  • Material/fxKit_harmless_persistentCylindrical_horadric_rune.mat
  • Material/townPortal_Outro_smoke_ring_rog001_stor.mat
  • Material/interactiveVFX_torch_flame_DYN_trail.mat
  • Material/S05_bsk_rogue_001_shadow_burstCylindrical_shockwaveFill.mat
  • Material/emote_sor010_stor_ashesTrail_translucent.mat
  • Material/demon_council_member_death_true_burst.mat
  • Material/fxkit_corpseMaggots_pile_round_sparse.mat
  • Material/trophy_bar001_stor_mat.mat
  • Material/interactiveVFX_destructible_waterMist.mat
  • Material/malignant_fodder_aura_coreglow.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlow.mat
  • Material/S05_DemonCouncil_damaging_persistentWall_decalLead_fire.mat
  • Material/fxKit_damaging_weaponBuff_player_template_trail.mat
  • Material/demon_megaDemon_incinerate_fireBreath_cloud.mat
  • Material/interactiveVFX_destructible_bloodMist.mat
  • Material/fxKit_harmless_persistentRopeArcing_sorc_lightning_outro.mat
  • Material/Evil_Door_Lock_Sigil_Base.mat
  • Material/vfx_ancientsSand_risingBridge_dustFall.mat
  • Material/classFxKit_persistentCylindrical_rogue_shadow_edgeWave_decal.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/GLOBAL_Stealth_Friendly.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/ShaderFX_IGC_DroppingBlood.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/ui_itemAncestral.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GLOBAL_ShadowEnchanted_ShadowCookie.shd
  • Shader/func_hollow_swarmer_seed_base_shadowCookie.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • 988910
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