References to this File
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/knightMelee_attk_special_swipeSecond_corrupt.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/necro_golem_bone_attk_01_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/scos_environment_waterfall_medium.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble_v2.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/necro_boneSpikes_upMesh.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo006_stor.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_R_trail_static_mat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/S02_Bloodseeker_vampire_caster_proj_meshEnergy.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro_dark.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/MageHalls_Base_LampGlass_A_Hub_02.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveFoamMesh.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/zombie_brute_enrageSwipe.mat
  • Material/mosnter_stateChanged_trail_mat.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/rog_shade_flurry.mat
  • Material/fallen_champion_attk_overHead_trail.mat
  • Material/barb_deathBlow_contact_groundShape.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/sorcerer_fireball_payload_flameMesh.mat
  • Material/portal_glo009_stor_persistentOpen_actor_energyRing_mat02.mat
  • Material/S02_Bloodseeker_Dungeon_Affix_DeathPulsee_shadeCastSwirls.mat
  • Material/legendary_barb_111_WeaponTrail_LingeringEnergy_Mat.mat
  • Material/vfx_carryableExplosion__bloodPot_ringCore.mat
  • Material/duriel_death_parasite.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/hydra_incinerate_fxMesh.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/monsterAffix_mortar_projectile_mesh_mat.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/s01_boss_hatredManifest_burst_coneMat.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/PVPBloodStoneBrazier_Coals_01.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/werewolfMelee_attk_moving_trail.mat
  • Material/cultist_melee_1H_Stab_Attack_dark.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/druid_shred_attk_swipe01_mat.mat
  • Material/s01_hatredManifest_burst_line_beam_UberCoreMat.mat
  • Material/global_incense_onApply_swirlMesh.mat
  • Material/andariel_rune_Chain01_static_mat.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/druid_landslide_stones_energyMesh.mat
  • Material/vfx_monster_goatman_brute_attkBasic_trail.mat
  • Material/rogue_poisonTrap_glassSphere_Glass.mat
  • Material/S03_construct_scorpion_sting_geo.mat
  • Material/barb_rupture_pushIn_meshGlow.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/druid_shred_slash_L_wideMat.mat
  • Material/S02_Bloodseeker_sorc_ballLightning_lightningArcsMat_ds.mat
  • Material/lilithsLament_wave_fronr_v5.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_L_trail_static_mat.mat
  • Material/HellPortal_energyMesh_mat.mat
  • Material/goatmanMelee_1HAxe_attk_triple_strike_trail03.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/druid_bear_maul_slashL_fierce_ClawMat.mat
  • Material/resurrect_godRay_inner_mat.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning.mat
  • Material/necro_bloodWave_waveCrashesInnerMat.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/sorcerer_firebolt_proj_tip_mat.mat
  • Material/rog_shadowClone_mat.mat
  • Material/druid_cataclysm_cast_stormSweepInnerMat_ds.mat
  • Material/portal_glo001_onPlayer_cast_animatedScroll_endDissolve.mat
  • Material/s02_hibernalBoss_taunt_ring_shockwave.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_04.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_light.mat
  • Material/drowned_brute_weaponTrail_02.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/sorcerer_fireballB_impact_sphere_PerfTest_Shader.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/LTE_LNY_shrine_artillery_blast_actor_04.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/portal_colorVariant_004_persistent_actor_energyRing_mat.mat
  • Material/druid_bear_maul_slashBackhandR_fierce_backClawMat.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/sorc_flameShield_buff_bubble_blue.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/SceneDev_Blizzcon2019_HeroSelectScreen_campfire.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/summonScroll_portal_outer.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/astaroth_melee_swing_right_meshTrail_01.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/ghostCaster_circleOfDeath_inwardEnergy_mesh.mat
  • Material/barb_rupture_pushIn_meshSwirl.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/vfx_ui_bp_s4_embelmWing_smoke.mat
  • Material/global_levelUp_mistSweepMat.mat
  • Material/necro_bloodOrb.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra.mat
  • Material/cannibalBrute_attack_frenzy_swipe_core.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/s01_malignant_tentacles.mat
  • Material/necro_bloodWave_cast_volumeBlurMat.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/necro_golem_blood_attk_basic_smash_01_mat.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning.mat
  • Material/barbarian_flay_weaponTrail_vertical.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/druid_shred_slash_3rd_leadMat.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/rogue_imbueShadow_gather.mat
  • Material/fallen_shaman_rezMesh_staffSwirls1_cold.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/rogue_clarity_resourceOrb_glow.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveCore.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/monster_stateChanged_trail_head_mat2.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/witch_fireball_impact_explosionShockwave.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/S02_Bloodseeker_rog_shade_flurry.mat
  • Material/necro_boneStrom_cast_castMesh_mat_shadow.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/drowned_special_weaponTrail.mat
  • Material/necro_golem_blood_attk_basic_smash_02_mat.mat
  • Material/donan_melee_smite_shockwave_proj_motionBlur.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/VFX_Conv_QST_CCE_sandstorm_dark.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_lobbed_static_mat.mat
  • Material/PFV_bloodParticleActor.mat
  • Material/barb_dismount_itf_initialLeapImpact.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/druid_shred_slash_L_lingerMat_poison.mat
  • Material/global_levelUp_spirals_dungeon.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/gloves_unique_barb_001_swirl_metallic.mat
  • Material/Dungeon_Affix_Avenger_energyRing.mat
  • Material/necro_boneSpear_tip.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/andariel_attk_doublePincers_trail_mesh.mat
  • Material/demon_succubus_bloodstar_burstRingMat.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/tarBubble.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/druid_earthenMight_buff_energyWindDarkMat.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/legendary_barb_002_Crack_Ring02_Mesh_Mat_fury.mat
  • Material/druid_dismount_bearTrample_leadingMesh2.mat
  • Material/necro_skeletonMage_atk_projectile_bone.mat
  • Material/rog_shadowClone_barrage_poison_inverted.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/rog_shadowClone_barrage.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/druid_shred_slash_3rd_darkMat_poison.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/S02_Bloodseeker_sorc_teleport_motionblurSwirls.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/healthGlobe_injured_gas2.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/necro_dismount_bs_glow.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/vfxSorc_iceArmor_cast_outerShellMat.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/wanderingdeath_transformPull_slam_windMesh.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold3.mat
  • Material/fxKit_projectile_base_ghosts.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/druid_bear_maul_fierce_backClawMat.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/druid_grizzlyRage_thrash_clawBGMat.mat
  • Material/twoHandScythe_tauntF.mat
  • Material/emote_bar022_stor_axeDissolve.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/emote_nec023_stor_soul.mat
  • Material/fxKit_harmless_shield_poison_burstSwirls.mat
  • Material/astaroth_weapon_shellMat.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/Andariel_attack_line_chain_front_trail_mesh.mat
  • Material/barb_ironMaelstrom_attk03_lingeringEnergy.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/s01_hatredManifest_burst_line_beamOuterMat.mat
  • Material/DrySteppesHU_Lantern_Paper_01.mat
  • Material/energySphere_core.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/witch_cc_groundCrack_godRayMesh.mat
  • Material/rogue_stealth_outro_shadowShellMat.mat
  • Material/Fallen_Weapon_Wipe.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/s01_boss_dash_warning_burst_cone.mat
  • Material/emote_nec007_skull_01.mat
  • Material/barM_ancient_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneBase_mat.mat
  • Material/rogue_poisonTrap_glassSphere_Glass_static.mat
  • Material/Dungeon_Affix_Avenger_waveRing.mat
  • Material/lilith_p1_windOfHate_cast_windMesh.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/wanderingdeath_warmup_swirlingWind.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshEnergy.mat
  • Material/demonSuccubus_bloodstar_trailingMeshMat.mat
  • Material/zombie_brute_attackSwipe.mat
  • Material/rogue_stealth_cast_burstSwirlsMat.mat
  • Material/knightBrute_3hit_combo_swipeHit03.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/waterfall.mat
  • Material/S04_helltideBossSpawn_EggOuter_mat.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/hydra_lookDev.mat
  • Material/fxKit_projectile_base_necroUndead.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/druid_lacerate_aoe_indicator_windMeshMat.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/rogue_deathTrap_aoe2_fakeTrail2.mat
  • Material/vfxDruid_earthenBulwark_shieldOuterMat.mat
  • Material/cultist_projectile_impact_explosionSphere.mat
  • Material/environmentVFX_andariel_sandStorm_power_phase1.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/ghost_melee_threeHitCombo_swipe_first.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/goatman_Abom_puddle_poison_waveFoam_mesh.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/vfxNecro_BoneStrone_AOE_Spear.mat
  • Material/necro_boneSpear_cast_essenceSwipe.mat
  • Material/Dungeon_Affix_DeathPulsee_shadeCastSwirls.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/rogue_deathTrap_clone.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/spider_webShot_AOE_sphereMesh.mat
  • Material/twoHandScythe_taunt_attach.mat
  • Material/barb_charge_weaponTrail_lingeringEnergy.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/druid_shred_slash_3rd_wideMat_poison.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/portal_dru001_stor_vinesIntro.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/monsterAffix_FireEnchanted_pjt_leadingedgeLeadMat.mat
  • Material/sorc_ballLightning_cast_swipeSecondaryMat.mat
  • Material/s02_dungeon_vampireCurse_innerOrbMat.mat
  • Material/S04_HelltideBoss_charge_FootTell.mat
  • Material/barbarian_flay_weaponTrail_dark.mat
  • Material/druid_cataclysm_cast_stormSweepOuterMat.mat
  • Material/EGB_Duriel_swipe_left_v2.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/druid_grizzlyRage_thrash_clawMat.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/IGC_BLB_HellPortal_dark_backdrop_mat_enh.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/necro_sever_skeleton_dissolve_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/sorc_iceshard_cast.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/portal_colorVariant_004_persistent_windMesh_mat.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/S02_Bloodseeker_vfxDruid_tornado_castSwirlMat.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/lilithlament_attk_swipeFX_leadingEdge_mat.mat
  • Material/druid_bear_maul_backClawMat.mat
  • Material/barb_rend_weaponTrail3.mat
  • Material/rog_shadowClone_barrage_inverted.mat
  • Material/S02_Bloodseeker_rog_shadowClone_base.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsSmall.mat
  • Material/portalCos_inarius_006__persistent_actor_fireyEdge_mat.mat
  • Material/Andariel_attack_chain_sweep_mesh.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1_dark.mat
  • Material/ghostRange_attk_projectile_arrow_head.mat
  • Material/lightningStorm_barrier_bubble_offset_outro.mat
  • Material/barb_dismount_itf_slashMesh.mat
  • Material/twoHandDruidStaff_stor007_godRays.mat
  • Material/andariel_attk_chain_fire_prep_apex_mesh.mat
  • Material/Hell_Prop_Banner_Skin.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/barb_lungingStrike_attk_weaponTrail.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/astaroth_boss_meteorstorm_attkCast_swipe.mat
  • Material/vfx_boss_duriel_burst_ring_smoke.mat
  • Material/pvp_openWorld_ritual_runeMat.mat
  • Material/twoHandScythe_taunt_attach_02.mat
  • Material/emote_sor030_stor_battlepass_stone.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/sorcerer_meteor_impact_fumTube_BUFF_FREE_METEOR.mat
  • Material/waterfall_02.mat
  • Material/shrine_icon_crit_base.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/sorcerer_firebolt_proj_shell_02_mat.mat
  • Material/skeleton_melee_shield_lightningShell_mat.mat
  • Material/sorcerer_hydra_proj_shell_mat.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/itemFlippy_sacred_lightBeamSpiral.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_EPL.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo005_stor.mat
  • Material/drowned_seahag_weaponTrail_turn_right.mat
  • Material/druid_lacerate_aoe_indicator_windMeshDarkMat.mat
  • Material/druid_rabies_cast_meshTrail.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_02.mat
  • Material/S02_Bloodseekers_rog_shadowClone_mat.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/legendary_barb_050_whirlwind_motionBlur_continuous.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/barb_rend_weaponCut_edge.mat
  • Material/S04_HelltideBoss__attractor_FireWings.mat
  • Material/barbarian_flay_weaponTrail.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/necro_boneSplinters_projectileBase.mat
  • Material/snake_brute_attk_swipe.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/fallen_champion_attk_close_trail.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/barb_cast_hero_energyRing_portal.mat
  • Material/spider_webShot_AOE_webMesh.mat
  • Material/druid_claw_slashMat.mat
  • Material/shrine_blastwave_energyWindMat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/emote_dru025_stor_Skull_EnergyDarkMesh.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/necro_sever_skeleton_scythe_chargePose_mat.mat
  • Material/druid_shred_slash_3rd_lingerMat.mat
  • Material/Cannibal_ScaffoldSet_Burning.mat
  • Material/legendary_barb_002_Crack_Ring02_Mesh_Mat.mat
  • Material/scos_environment_waterfall_small.mat
  • Material/lilith_p1_melee_meshTrailEdge_01.mat
  • Material/druid_cycloneArmor_ambientWindMat2.mat
  • Material/S03_boss_attkSwipe_swirl.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/S04_HelltideBoss__spawn_Bloodybody.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat_shadow.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/sorcerer_hydra_proj_tip_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/druid_windShear_buff_swirls.mat
  • Material/astaroth_melee_swing_left_meshTrail_01.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
  • Material/twoHandScythe_taunt.mat
  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/twoHandScythe_tauntF_attach.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo005_stor.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/vfxDruid_tornado_castSwirlMat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/global_poison_projectile_tip.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02.mat
  • Material/drowned_special_energyInward_mesh.mat
  • Material/yorin_debuff_prismatic.mat
  • Material/rogue_shadowStep_castMeshesMat.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra_stillFrame.mat
  • Material/goatman_sorcerer_infection_aoeIntro_energyoutside.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/druid_earthenMight_energyWindMat.mat
  • Material/knightMelee_attk_special_swipeSecond_mat.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/healthGlobe_injured_gas1.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning_dark.mat
  • Material/andariel_attk_claws_trail_01.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core.mat
  • Material/necro_summonPersistent.mat
  • Material/vfx_scorpion_sting_swipe.mat
  • Material/druid_shred_slash_L_leadMat.mat
  • Material/portal_glo009_stor_persistentOpen_actor_fireyEdge_mat.mat
  • Material/portal_inariusWing_center.mat
  • Material/druid_shred_slash_L_wideMat_poison.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo006_stor.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_B.mat
  • Material/barb_doubleSwing_weaponTrail_lesser.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/dungeon_affix_driftingShade_warning_coasters.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/S02_bloodseeker_boneSpear_projectile.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo004_stor.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/s02_hibernalBoss_coldSnap_leadEdge.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/druid_vineCreeper_stun_vine.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/necro_skeletonWarrior_scythe_melee.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/mnt_stor002_horse_hoofFire_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/vampire_swarmer_attk_basic_swipe_left_base(cold).mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/barb_deathBlow_cast_trail2.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/vfx_monster_fallen_shaman_resCyl.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2_front.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1.mat
  • Material/vfxSorc_cracklingEnergy_pickup_manaRegenSwipe.mat
  • Material/S02_Bloodseeker_druid_landslide_stones_energyMesh.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/snake_queen_swipe.mat
  • Material/fxKit_burstLine_waveMesh_cold.mat
  • Material/fallen_shaman_fireBall_sphere.mat
  • Material/gloves_unique_barb_001_swirl2.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/wildlife_bloodhawk_basic_trail_v2.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/rogue_deathTrap_clone_aoe_start.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core_lightning.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/rogue_clarity_resourceOrb_smoke.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/S02_Bloodseeker_worldboss_generic_iceChunks.mat
  • Material/LTE_LNY_shrine_blast_actor_04.mat
  • Material/demon_megaDemon_leapAttk03finalMat.mat
  • Material/itemFlippy_ancestral_lightBeamSpiral.mat
  • Material/MageHalls_Base_LampGlass_A_Red.mat
  • Material/rogue_rainOfArrows_cast_shade.mat
  • Material/necro_sever_cast_essenceTube.mat
  • Material/rogue_darkShroud_shadows_shell.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/demon_megaDemon_leapAttk02finalMat.mat
  • Material/Scos_Druid_root_scale_energy.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/S3BP_ascendedArmor_TRS_energySphere.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/s01_hatredManifest_burst_line_beamCoreMat.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/rog_shadowClone_barrage_poison.mat
  • Material/resurrection_deathRing.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_groundHug_ds.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/vampire_caster_teleport_swirlMesh.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/knightBrute_3hit_combo_swipeHit01.mat
  • Material/fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/Barb_Kick_Ancient_Torus.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_glow.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/S03_boss_elementPhase_ringPillarBase_lightning.mat
  • Material/druid_shred_slash_R_wideMat_poison.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_hooves_mat.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/rogue_stealth_cast_shadowShellMat.mat
  • Material/astaroth_boss_meteorstorm_proj_rock.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/vfx_scorpion_sting_geo.mat
  • Material/VFX_Conv_QST_CHC_Yorin_Whisp.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/vfx_boss_duriel_burst_ring_shockwave.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/mnt_dlux003_horse_sprinting_initialBurstMesh.mat
  • Material/sorcerer_fireball_impact_blueAccent.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/mosnter_stateChanged_trail_mat1.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/wildlife_bloodhawk_frenzy_flap.mat
  • Material/gloves_unique_barb_001_swirl_start.mat
  • Material/vfxDemon_succubus_cast_swirl_rightMat.mat
  • Material/necro_golem_attk_basic_smash_02_mat.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_pieces.mat
  • Material/legendary_barb_019_tornadoMesh_intro_main.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/necro_boneStrom_cast_castMesh_mat.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/MageHalls_Base_LampGlass_A_01.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/demon_megaDemon_leapAttk03finalMat_cold.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamSmall.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/witch_fireball_impact_explosionSphere.mat
  • Material/S03_boss_elementPhase_ringPillarBase_cold.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/cultist_summoner_STF_attack_02_glint.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/rogue_rapidFire_castShadow.mat
  • Material/fallen_shaman_rezMesh_staffSwirls2_lightning.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/deathScreen_combined.mat
  • Material/generic_legendary_barrier_meshOffset_v2.mat
  • Material/druid_shred_slash_3rdMat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03_yellow.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/necro_skeletonWarrior_scythe_melee_overhead_dark.mat
  • Material/sorc_iceBlades_attack_bladeSwipe_lingerMat.mat
  • Material/sorcerer_fireballB_impact_sphere.mat
  • Material/barb_deathBlow_cast_trail.mat
  • Material/sorc_flameShield_cone.mat
  • Material/Trial_shrine_spirals_dungeon.mat
  • Material/vfx_carryableExplosion_sweepMesh.mat
  • Material/fxKit_damaging_projectile_poison_lobbed_static_mat.mat
  • Material/vfxDruid_earthenBulwark_shieldMatSpawn.mat
  • Material/S03_boss_attkThrow_edge.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/S02_bloodseeker_leap_itf_initialLeapImpact.mat
  • Material/demon_brute_attackSwipe.mat
  • Material/dungeon_affix_driftingShade_projectile_shellMesh.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/druid_lightningStorm_cast_windMat.mat
  • Material/portal_nec001_stor_persistentOpen_fireyEdge_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
  • Material/WanderersShrine_Coals_01_NoGlow.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/goatman_infected_smoke_mesh.mat
  • Material/drowned_melee_weaponTrail_02.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/environmentVFX_snow_planeDrift_lrg.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/demon_megaDemon_leapAttk01finalMat.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/werewolfMelee_attk_trail.mat
  • Material/rogue_shadowClone_cast_shadowShellMat.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/S04_HelltideBoss__attractor_FireBody.mat
  • Material/rog_shadowClone_barrage_shadow.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat.mat
  • Material/druid_shred_slash_3rd_backerMat.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_ds.mat
  • Material/lilith_circleOfDoom_ring_planes_mat.mat
  • Material/headstone_deathScreen_combined.mat
  • Material/andariel_enrage_buff_core_mesh.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/S03_shrine_zoltun_spiral.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/rog_shadowClone_barrage_shadow_inverted.mat
  • Material/barb_doubleSwing_weaponTrail_back.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/DRLG_Trap_Mine_Warning_Poison_ClientEffect_VFX.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/environmentVFX_horadric_runeSmoke_large.mat
  • Material/demon_spitter_projSmallBlobMat.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/VFX_QST_Conv_CFB_lightbeams.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/mnt_stor038_horse_mat.mat
  • Material/necro_golem_bone_attk_backHand_02_mat.mat
  • Material/druid_windShear_projectileLeadMat.mat
  • Material/vfx_boss_duriel_attkSwipes_burrow.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/S04_helltideBossSpawn_Egg_mat.mat
  • Material/shrine_icon_crit_outer_lightning.mat
  • Material/global_web_projectile_tip.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_02.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/vampire_swarmer_attk_basic_swipe_left_child.mat
  • Material/necro_armyOfTheDead_cast_souls_mesh_mat.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_meshOffset_v2.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/global_poison_projectile_outer.mat
  • Material/druid_earthenMight_proc_swirls.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/portal_glo009_stor_persistentOpen_windMesh_mat.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveFoam.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/Trialshrine_emissive_activate_global.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/necro_sever_skeleton_attk_trail_mat.mat
  • Material/vfx_ui_bp_s4_celebration_swirls.mat
  • Material/Flask_grenade_Inside.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/monsterAffix_fireEnchanted_wave_shell.mat
  • Material/necro_reap_attach_scythe.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/druid_shred_slash_3rd_lingerMat_poison.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_cast_shade.mat
  • Material/scos_standingStone_symbol.mat
  • Material/S03_boss_attkThrow_weaponClone.mat
  • Material/fxKit_harmless_persistentBarrier_blood_lit.mat
  • Material/ghost_melee_lightningVar_threeHitCombo_swipe_first.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_lightning.mat
  • Material/necro_sever_skeleton_scythe_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/lilith_p2_tailSwipe_meshTrail_01.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/demon_megaDemon_leapAttk04finalMat.mat
  • Material/druid_boulder_intensity_wind.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo004_stor.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/lilithlament_attk_swipeFX_mat_v2.mat
  • Material/rog_shadowClone_barrage_cold_inverted.mat
  • Material/barb_doubleSwing_weaponTrail.mat
  • Material/fallen_brute_res_swirls.mat
  • Material/worldboss_generic_iceChunks.mat
  • Material/BarLair_Background_Sky_CameraFar.mat
  • Material/S03_construct_scorpion_sting_swipe.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/knight_brute_barrier_border.mat
  • Material/druid_windShear_poisonLegendary_projectileMat.mat
  • Material/shrine_fxMesh_scosglen.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/S03_boss_attkSwipe_swirl_left.mat
  • Material/druid_dismount_bearTrample_slashMeshMat.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/townPortal_persistentOpen_windMesh_mat_rog001_stor_01.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/FrontEnd_CharacterCreate_Campfire_wood.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/monster_champion_resistDamage_death_coaster.mat
  • Material/sorc_meteor_proj_shell_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/Sorc_stor012_glass.mat
  • Material/druid_windShear_poisonLegendary_projectileLeadMat.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/sorcerer_firebolt_proj_shell_mat.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/skeleton_boss_storm_projectile_core.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/environmentVFX_andariel_sandStorm_power.mat
  • Material/necro_sever_skeleton_chargePose_mat.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning.mat
  • Material/EGB_Duriel_swipe_right.mat
  • Material/berb_primalAxe_cast_weapon_fresnelOutline.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat_enh.mat
  • Material/Rogue_Momentum_buff_energyWindDarkMat.mat
  • Material/demon_megaDemon_leapAttk04finalMat_cold.mat
  • Material/barb_chainHook_trail_leadingEdge.mat
  • Material/monsterAffix_vortex_warning_icicle_ice_fractured.mat
  • Material/barb_ironMaelstrom_attk02_weaponTrail.mat
  • Material/rogue_shadowClone_cast_burstSwirlsMat.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/barb_doubleSwing_weaponTrail_back_intensity.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/cultist_summoner_STF_attack_02_first.mat
  • Material/drowned_special_stun_weaponTrail.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat_shadow.mat
  • Material/knightMelee_attk_special_swipeThird_corrupt.mat
  • Material/fxKit_damaging_persistentLine_cold_hailSpikes_v2.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/monsterAffix_vortex_cast_swirlVolume.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/demon_megaDemon_attk01v01_swipeMat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/S03_boss_attkThrow_weapon.mat
  • Material/Blizzcon2019_HeroSelectScreen_wood.mat
  • Material/drowned_seaHag_wave_dirt.mat
  • Material/S03_boss_elementPhase_ringPillarBase_fire.mat
  • Material/druid_bear_shred_swipe.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat_uber.mat
  • Material/rogue_darkShroud_shadows_core.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/shrine_blastwave_buff_energyWindDarkMat.mat
  • Material/rogue_rainOfArrows_shade_poison.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/sorcerer_fireball_proj_tip_mat.mat
  • Material/worldBoss_abyssLord_breath_baseMeshDark.mat
  • Material/gloves_unique_barb_001_swirl.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/druid_lacerate_attk_slashMat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/druid_boulder_largeRock_bloody.mat
  • Material/snake_brute_attk_bite_swipe.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/bandit_sword_attk_basic.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/monsterAffix_vortex_warning_icicle_ice.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning_dark.mat
  • Material/shrine_shapeGlow_dungeon.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/monster_stateChanged_trail.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/wildlife_bloodhawk_frenzy_trail_v2.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/hydra_incinerate_fxMesh_outer.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/environmentVFX_mistSpline_wispy_tendril.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/FracturedPeaksHU_Pale_LightingProps_Burning.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/lilith_p1_heartCrucible_castMeshes_01.mat
  • Material/gloves_unique_barb_001_swirl_darker.mat
  • Material/legendary_barb_111_WeaponTrail_IntensityBackdrop_Mat.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning3.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_02.mat
  • Material/necropolis_guardian_weaponTrail.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/DE_ShrineOfZagraal_goatman_glowX.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/SceneDev_Blizzcon2019_HeroSelectScreen_wood.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/necro_hemorrhage_clickConfirm_target_mat.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/necro_sever_skeleton_scythe_return_mat.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/barb_rend_weaponTrail_lingeringEnergy.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/boneSpear_projectile.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerDetail_mat.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/worldBoss_abyssLord_breath_baseMesh.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/Blizzcon2019_HeroSelectScreen_campfire.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo005_stor.mat
  • Material/S02_bloodSeeker_frozenOrb_cast_orbBuildBloodied.mat
  • Material/druid_rock_update_leadingEdge.mat
  • Material/barb_callOfTheAncients_cast_waveRing.mat
  • Material/worldBoss_abyssLord_breath_cloudMesh.mat
  • Material/S03_boss_attkSwipe_weaponClone.mat
  • Material/druid_shred_slash_L_lingerMat.mat
  • Material/sorc_ballLightning_lightningArcsMat_ds.mat
  • Material/druid_shred_slash_R_leadMat.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/witch_cc_groundCrack_windMesh.mat
  • Material/vfxDruid_earthenBulwark_shieldMat.mat
  • Material/sorcerer_fireball_proj_shell_mat.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/goatmanAbom_SplashMesh01.mat
  • Material/demon_megaDemon_leapAttk01finalMat_cold.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/drowned_brute_weaponTrail.mat
  • Material/rog_shadowClone_barrage_cold.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/vfxDruid_tornado_mainTornado_upper_mat_coldTest.mat
  • Material/sorcerer_fireball_impact_legendary_rampDamage_flameMesh.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/druid_shred_slash_3rd_backerMat_poison.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/demon_megaDemon_attk01v02_swipeMat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/drowned_brute_AOE_waveFoamMesh.mat
  • Material/fallen_grunt_attk_trail.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/druid_hurricane_cast_swirlFill1.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/rogue_shadowClone_shadeCastSwirls.mat
  • Material/necro_blight_castGuide.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/druid_tornado_mesh.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/S02_Bloodseekers_rogue_shadowStep_castMeshesMat.mat
  • Material/fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/fxKit_harmless_shield_cold_burst_main.mat
  • Material/ghostRange_attk_projectile_arrow_stick.mat
  • Material/EmoteWings00_FXwing_LargeCylMain.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01_yellow.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/S02_bloodseeker_frozenOrb_cast_swipeMat.mat
  • Material/andariel_enrage_core_smoke_polar_mesh.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/mosnter_stateChanged_trail_mat2.mat
  • Material/rogue_stealth_outro_burstSwirlsMat.mat
  • Material/scos_environment_waterfall_medium_tall.mat
  • Material/sorc_teleport_motionblurSwirls.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/demon_megaDemon_attk01v02_swipeMat_cold.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/druid_cycloneArmor_aoe_swirlVolumeMat_02.mat
  • Material/duriel_projectile_organs.mat
  • Material/monsterAffix_FireEnchanted_pjt_mat.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/S02_bloodseeker_boneSpear_cast_essenceSwipe.mat
  • Material/necro_boneSpikes_slashMesh.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/scos_environment_waterfall_large_tall.mat
  • Material/necro_golem_bone_attk_02_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/twoHandScythe_tauntF_attach_02.mat
  • Material/necro_armyOfTheDead_exploder_leadingEdge_mat.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/barbarian_flay_weaponTrail_sharpEdge.mat
  • Material/S03_Boss_poison_wave_fronr_v5.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/necro_skeletonWarrior_scythe_melee_overhead.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/druid_boulderleadingEdge.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/S03_boss_chakram_edge_throw.mat
  • Material/Hell_Fort_Cath_Door_A_Rune_01_Dyn.mat
  • Material/necro_boneSplinters_essenceTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/berb_primalAxe_cast_weapon_leadingEnergy.mat
  • Material/vfxDruid_tornado_windBuildupMat.mat
  • Material/vfx_harvestAnima_helix.mat
  • Material/knight_council_resurrect_godRay_inner_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/shrine_icon_Channeling_VendorSet_Glass_Dyn.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/S04_HelltideBoss__barrage_FireWings.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/environmentVFX_igc_snow_planeDrift_lrg.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone.mat
  • Material/environmentVFX_andariel_sandStorm.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeDark.mat
  • Material/druid_windShear_projectileMat.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/necro_skeletonWarrior_sythe_attk_basic_swipe.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/vampire_caster_proj_meshEnergy.mat
  • Material/Rogue_Momentum_energyWindMat.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/S03_boss_chakram_trail_throw.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_01.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/barbarian_flay_weaponTrail_slow.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_cast_shade.mat
  • Material/windVotexNado_mat.mat
  • Material/fxKit_harmless_persistentBarrier_sand.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/S03_buddy_comm_fxShell.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/witch_flameshield_buff_distortion.mat
  • Material/emote_rog015_stor_cloneFX_shadeCastSwirls.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/scos_environment_waterfall_large.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_ds.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_01_mat.mat
  • Material/wanderingdeath_warmup_swirlingWind_dark.mat
  • Material/druid_claw_slashMat_poison.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/druid_cataclysm_cast_cylSweepOuterMat.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning_dark.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison3.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/vampire_caster_teleport_recombine_swirlMesh.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/S03_boss_chakram_weapon.mat
  • Material/witch_flameshield_buff_sphere.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/barb_deathBlow_cast_trail_darkBacker.mat
  • Material/ui_s3_construct_background_glow.mat
  • Material/rogue_darkShroud_shadows_mat.mat
  • Material/necro_skeletonWarrior_scythe_melee_dark.mat
  • Material/ui_abilityReadyFlash_CircleMat.mat
  • Material/Andariel_attk_knockback_cone_edge_fire_mesh.mat
  • Material/pvp_openWorld_obelisk_ritual_lightBeam_innerMat.mat
  • Material/treasuregoblin_portal_outer.mat
  • Material/emote_dru023_stor_crystalGeode_dyn.mat
  • Material/witch_iceball_impact_explosionSphere.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/druid_shred_slash_3rd_darkMat.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
  • Material/S02_bloodseeker_leap_itf_slashMesh.mat
  • Material/druid_shred_attk_swipe02_mat.mat
  • Material/barb_ironSkin_shields_mat_02.mat
  • Material/drowned_seahag_weaponTrail_turn.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog001_stor_01.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
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  • Material/donan_melee_smite_shockwave_proj_postDist.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/environmentVFX_igc_snow_planeDrift_Bright_lrg.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/druid_shred_slash_R_wideMat.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/MageHalls_Base_LampGlass_A_Hub.mat
  • Material/worldBoss_abyssLord_breath_baseMeshEdge.mat
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  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/necro_reap_attach_scythe_02.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/rogue_shadowStep_impactCoasterMat.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/monsterAffix_lightningEnchanted_meshArc_red.mat
  • Material/druid_tornado_innerCone_mat.mat
  • Material/necro_ironGolem_coneAOE.mat
  • Material/barb_charge_intensityBackdrop.mat
  • Material/neyrelle_magic_aoe_funnelDown_01.mat
  • Material/environmentVFX_andariel_sandStorm_dark.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/necro_ironGolem_slam_shieldEnergy.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/necro_bloodOrb_curls.mat
  • Material/portal_glo001_warpSuckIn.mat
  • Material/emote_dru025_stor_Skull_EnergyMesh.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/Goatman_Ranged_1HSpear_att_evade.mat
  • Material/S02_boss_proj_meshCore.mat
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  • Material/skeleton_boss_storm_aoe_tornado02.mat
  • Material/IGC_inariusWings_large_1250.mat
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  • Material/abysslord_maw_abyssliquid.mat
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  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_rog001_stor_01.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/s01_boss_tentacles_mat.mat
  • Material/druid_shred_slash_3rd_wideMat.mat
  • Material/S03_boss_attkThrow_weaponCloneEdge.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_01.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/druid_shred_attk_swipe03_mat.mat
  • Material/astaroth_boss_meteorstorm_proj_flame.mat
  • Material/Andariel_attack_chain_sweep_smoke_mesh.mat
  • Material/vampire_swarmer_attk_basic_swipe_right_child.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/druid_shred_slash_3rdMat_poison.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/legendary_barb_019_tornadoMesh_spiral.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_lit.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/lilith_p2_trailStabMesh.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/DRLG_Trap_Mine_Warning_Cold_ClientEffect_VFX.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/barb_challengingShout_cast_transitionRing.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_post_ds.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/s01_boss_dash_burst_coneMat.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/fxKit_burstLine_waveMesh_cold_archive.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/sorc_iceBlades_attack_bladeSwipe_wideMat.mat
  • Material/drowned_seahag_weaponTrail.mat
  • Material/s02_hibernalCaster_chillweave_waveEdge.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/knightMelee_attk_special_swipeThird_mat.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage.mat
  • Material/necro_raiseSkeletons_target_soul.mat
  • Material/knightMelee_attk_special_swipe_01.mat
  • Material/g_floor_spike_glow.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn.mat
  • Material/drowned_melee_weaponTrail.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/vampire_boss_projectile_impact_radius1.mat
  • Material/fxKit_damaging_projectile_spirits_face.mat
  • Material/dungeon_affix_driftingShade_payload_burst_coasters_mat.mat
  • Material/vfx_carryableExplosion_ringCore.mat
  • Material/druid_earthenMight_proc_swirls2.mat
  • Material/mnt_stor002_horse_tailFire_mat.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/demon_megaDemon_attk01v01_swipeMat_cold.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveEdge.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/necro_golem_bone_attk_backHand_01_mat.mat
  • Material/rogue_rainOfArrows_shade_cold.mat
  • Material/druid_hurricane_aoe_mainCloudMat.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo004_stor.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/townPortal_cast_proxyToPlayer_actor_parallax_mat_dru001_stor.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh_birth.mat
  • Material/necro_sever_skeleton_attk_trail_dark_mat.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/S03_boss_chakram_edge_rolling.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_03.mat
  • Material/werewolfMelee_attk_frenzy_trail.mat
  • Material/s02_hibernalCaster_chillweave_waveCore.mat
  • Material/vfx_treasurebeast_portal_electricalEdge_curved_mesh.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/demon_brute_attackSwipeDark.mat
  • Material/windMeshInward_S03_Zoltun_mat.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/goatmanAbom_attack_LtoR_swipe.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsVSmall.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_ringMesh.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning.mat
  • Material/s01_boss_bodyTentacles_mat.mat
  • Material/IGC_inariusWings_large.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte_02.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/emote_rog015_stor_Stealth_Intro_shadowShellMat.mat
  • Material/astaroth_weapon_shellMat_meteorstormCast.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/HellPortal_energyRingOutward_mat.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/Neyrelle_magic_aoe_funnelDown.mat
  • Material/barb_rend_weaponCut_edge_R2L.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/druid_shred_slash_L_leadMat_poison.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/sorc_meteoer_proj_rock_mesh_blue.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_waveMesh.mat
  • Material/necro_golem_attk_basic_smash_01_mat.mat
  • Material/necro_bloodWave_cast_volumeBlurMat_shadow.mat
  • Material/Dry_Coals_Bright.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/lilthsLament_waveTop.mat
  • Material/drowned_mini_proj_actor.mat
  • Material/barb_callOfTheAncients_cast_hero_energyRing.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat_enh.mat
  • Material/S02_boss_proj_meshEnergy.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/vfx_wanderingdeath_tornado_AOE_SwirledCyl.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/rogue_rainOfArrows_shade_shadow.mat
  • Material/vfx_scorpion_summoned_geo_dirt.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_C.mat
  • Material/skeleton_boss_storm_aoe_tornado_monkboss_recolor.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/gloves_unique_barb_001_swirl3.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/legendary_barb_050_whirlwind_motionBlur.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/Hell_Fort_Cath_Door_A_01_Rune_Dyn_Dissolve.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo006_stor.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/treasuregoblin_portal_energyMesh.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/druid_shred_slash_R_leadMat_poison.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_D.mat
  • Material/vampire_swarmer_attk_basic_swipe_right_base(cold).mat
  • Material/vfx_maggot_projectile_glob.mat
  • Material/portal_sor001_stor_persistentOpen_actor_brightEdge_mat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/S03_boss_elementPhase_ringPillarBase_poison.mat
  • Material/vfx_wanderingdeath_spawn_vortex_SwirledCyl.mat
  • Material/astaroth_melee_swing_left_meshTrail.mat
  • Material/barb_kick_impact_ancient_glowMesh.mat
  • Material/WanderersShrine_Coals_01.mat
  • Material/druid_dismount_bearTrample_leadingMesh.mat
  • Material/interactiveVFX_hair.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/S02_bloodseeker_frozenOrb_cast_orbBuildMat.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/druid_shred_slash_3rd_leadMat_poison.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/emote_S4_ABP_EmoteWings00_Small.mat
  • Material/cultist_melee_1H_Stab_Attack.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/druid_hurricane_aoe_innerCloudMat.mat
  • Material/global_poison_projectile_core.mat
  • Material/wanderingdeath_transformPull_windMesh_arena_snow.mat
  • Material/vfx_treasurebeast_attk_swipe_trail_static_mat.mat
  • Material/demon_megaDemon_leapAttk02finalMat_cold.mat
  • Material/donan_melee_smite_shockwave_proj.mat
  • Material/druid_shockwave_swipeBlur.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/Generic_WoodLog_Med_Bright_01_Dyn.mat
  • Material/Sorc_emote_taunt_spirals_dungeon.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/EmoteWings00_FXwing_Small.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02_yellow.mat
  • Material/druid_windShear_cast_swirlMat.mat
  • Material/necro_bloodOrb_smallOrbs.mat
  • Material/energySphere_mnt_trophy_core.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/lilith_p1_heartCrucible_handVeins.mat
  • Material/Global_Floor_Spikes_swipe.mat
  • Material/demon_spitter_projOuter.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/DruLair_DruidStone_Rune_Lightning.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/ghostRange_attk_projectile_arrow_stick_Lightning.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveMesh.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/S02_Bloodseekers_vfxDruid_tornado_windBuildupMat.mat
  • Material/rog_shadowClone_base.mat
  • Material/astaroth_melee_swing_right_meshTrail.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/ghostRange_attk_projectile_arrow_head_Lightning.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/DRLG_Trap_Mine_Warning_Shadow_ClientEffect_VFX.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshDirect_v01.mat
  • Material/DrySteppesHUBrazierStonePillarCoal.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/dungeon_affix_driftingShade_projectile_coreMesh.mat
  • Material/S02_Bloodseeker_rog_shadowClone_mat.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/druid_bear_maul_clawMat.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/lilith_p1_heartCrucible_handVeins_03.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/shrine_icon_crit_push.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/headstone_godRay_inner_mat.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/sorc_iceshard_cast_swipeMat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/Lilith_p2_subjugate_slam_windMesh.mat
  • Material/portal_dru001_stor_vines.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/s01_hatredManifest_burst_line_beam_UberOuterMat.mat
  • Material/EmoteWings00_membrane.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/s01_boss_hatredManifest_burst_cone_uberMat.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/Andariel_attack_line_chain_trail.mat
  • Material/monsterAffix_Chaos_Fume_verticalStar.mat
  • Material/portal_colorVariant_004_persistent_actor_fireyEdge_mat.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/wanderingdeath_transformPull_pullIn_windMesh_arena.mat
  • Material/summonScroll_portal_energyMesh.mat
  • Material/hydra_flameMesh.mat
  • Material/lightningStorm_barrier_bubble_offset.mat
  • Material/campfire_logShell_mat.mat
  • Material/item_flameShield_moreDamage_buff_distortion.mat
  • Material/snake_brute_attk_bite_swipe_charge_outro.mat
  • Material/poisonState_bubble.mat
  • Material/portal_inariusSilver_persistent_windMesh_mat.mat
  • Material/knightBrute_3hit_combo_swipeHit02.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/hydra_flameMesh_death.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/s01_boss_multiTendrilEmissive_mat.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_dark.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn2.mat
  • Material/global_lilithShrine_mistSweepMat.mat
  • Material/lilith_p2_tailSwipe_meshTrail_02.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/necro_sever_skeleton_mat.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/barb_deathBlow_contact_flashMesh.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/druid_lacerate_aoe_introSweepMat.mat
  • Material/PFV_bloodParticleActor_3250.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/fallen_shaman_rezMesh_staffSwirls1.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/druid_boulderleadingEdge_intensity.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/necro_reap_scythe.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/RangedAttack_Telegraph_Arrow_02.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/vfxDemon_succubus_cast_swirl_rightMat_hibernal.mat
  • Material/sorc_ballLightning_cast_swipeMat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/PortalBarbCosmetic_onPlayer_cast_animatedScroll_endDissolve.mat
  • Material/S02_Bloodseekers_rog_shade_flurry.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/Andariel_attack_chain_line_side_mesh.mat
  • Material/fxKit_damaging_projectileStrong_wind_core_windSpiral.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/treasuregoblin_portal_twistedcylinder.mat
  • Material/Lilith_p2_subjugate_pullIn_windMesh_arena.mat
  • Material/sorc_meteoer_proj_rock_mesh.mat
  • Material/cultist_summoner_STF_Attack_01_dark.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/wanderingdeath_warmup_swirlingWind_snow.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/actor_transparent_oneSided_fresnel_am2x_cGrad_uvDist1_shapeMask.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/scene_def_gbuff_emissive_mult_campfire.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/death_damageType_firePseudo_hell.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_shapeMask.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_supersoft.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/vfx_actor_unique_deathScreen_combined.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/scene_def_gsoft_parallax_ice_soulstone.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/actor_blend_trans_am_cGrad.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gbuff_emissive_nomult.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/actor_blend_trans_cGrad.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist2_2side.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 139162
    { "__fileName__": "base/meta/MaterialValue/Color Gradient V.mtv" }