References to this File
References to other File
  • MaterialValue/emissive multiplier
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/emissive color lerp
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/Fresnel Strength
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Wetness Bias
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Normal Intensity - Detail Map 3
  • MaterialValue/Roughness Intensity - Detail Map 1
  • MaterialValue/Roughness Intensity - Detail Map 2
  • MaterialValue/Roughness Intensity - Detail Map 3
  • MaterialValue/Normal Intensity
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Character Fresnel Toggle
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Normal Blend Sharpness
  • MaterialValue/Use Hit Flash Proximity Mask
  • MaterialValue/Hit Flash Proximity Distance
  • MaterialValue/Iridescent Metal Factor
  • MaterialValue/Iridescent Fresnel Power
  • MaterialValue/Iridescence Intensity
  • MaterialValue/Dye Ramp Levels Min
  • MaterialValue/Dye Ramp Levels Mid
  • MaterialValue/Dye Ramp Levels Max
  • MaterialValue/Bloodiness Bias
  • MaterialValue/Blood Metalness Blend
  • MaterialValue/UV Distortion Global Strength Blood
  • MaterialValue/Blood Flow Normal Intensity
  • MaterialValue/Blood Metalness
  • MaterialValue/Blood Roughness Blend
  • MaterialValue/Blood Roughness
  • MaterialValue/Blood Flow Scroll Speed - Main
  • MaterialValue/UV Distortion Blood Speed
  • MaterialValue/Normal 5 UV Set
  • MaterialValue/Blood Normal Edge Blend Thickness
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/emissive color
  • MaterialValue/Blood Color
  • MaterialValue/Low Quality
  • Texture/000_white
  • Texture/flat_NM
  • Texture/000_flatNormal
  • Texture/vfx_monster_summoner_cast_bloodScroll_Color
  • Texture/CharacterSnow_Mask
  • Texture/black
  • Texture/CharacterSnow_Normal
  • Texture/default_white_linear
  • Texture/solid_black
  • Texture/hero_blood_tiling
  • 1497307
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