References to this File
  • Material/twoHandSorcStaff_stor018_mat.mat
  • Material/sorM_stor166_TRS_mat.mat
  • Material/twoHandSorcStaff_stor020_mat.mat
  • Material/snake_caster_miniboss_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/wildlife_bear_mat.mat
  • Material/necM_stor179_LEG_mat.mat
  • Material/fly_warrior_miniboss_fur_mat.mat
  • Material/rogue_arrow_base_cold.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/Trophy_Nec000_dlux_mat.mat
  • Material/monster_scorpion.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/sorM_stor166_GLV_mat.mat
  • Material/emote_dru022_stor_RockSpike.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/trophy_rog030_stor_mat.mat
  • Material/mnt_amor106_horse_stor_MAT.mat
  • Material/S02_Boss_Torso_Death.mat
  • Material/rogF_stor199_LEG_mat.mat
  • Material/treasure_beast_hammer_mat.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/Dagger_stor015_mat.mat
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/NecM_stor184_GLV_mat.mat
  • Material/fly_warrior_miniboss_mat.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/Goatman_ranged_flay_death.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/trophy_nec011_stor_mat.mat
  • Material/s01_hatredManifest_burst_line_beam_UberCoreMat.mat
  • Material/skeleton_ballista_base_lightning_mat.mat
  • Material/uberbear_hair_mat.mat
  • Material/barM_stor163_BTS_mat.mat
  • Material/legendary_druid_066_rocks_new.mat
  • Material/Wand_stor007_mat.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/rogue_poisonTrap_glassSphere_Glass.mat
  • Material/vfxDruid_EarthSpike_StoneBreak.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/skeleton_twohandCloth_mat_Lightning.mat
  • Material/mnt_dlux001_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/rogM_stor152_TRS_mat.mat
  • Material/thunderDome_active_mat.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/ambient_cat.mat
  • Material/zombie_brute-male_Poison.mat
  • Material/vampire_caster_hawz_mat.mat
  • Material/knight_brute_frac_mat_heal.mat
  • Material/goatman_sorcerer_infection_aoeIntro_gooSplashMesh_d_paint.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/npc_tyrantking_HED_helltide_enrage.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/Dagger_stor051_mat.mat
  • Material/skeleton_necro_sword_death_mat.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/necF_stor179_GLV_mat.mat
  • Material/rogM_stor199_LEG_mat.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/necM_stor154_TRS_mat.mat
  • Material/druF_stor165_TRS_fur_mat.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/sorM_stor156_TRS_mat.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/spider_adult_miniboss_fur_mat.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/npc_tyrantking_leg_helltide_enrage.mat
  • Material/necro_bloodOrb.mat
  • Material/knightMelee_shield_mat_emissiveGlow.mat
  • Material/Amalgam_mat.mat
  • Material/s01_malignant_tentacles.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/vampire_swarmer_shadow_mat.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/skeleton_necro_sword_man_armor_mat.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/twoHandMace_uniq02_mat.mat
  • Material/sorM_stor170_TRS_mat.mat
  • Material/NecM_stor184_HLM_mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/vampire_caster_dissolveIn_shadow_mat.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/treasureGoblinBag_mat_shiny.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/twoHandCrossbow_stor020_fur_mat.mat
  • Material/demon_mega_FrostT4Boss_frostBreath_mat.mat
  • Material/goatman_abom_death_fur_mat.mat
  • Material/skeleton_ballista_weapon_cold_mat.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/lightningStorm_barrierOffset_outro.mat
  • Material/Wand_stor019_mat.mat
  • Material/monster_scorpion_death_fastDecay.mat
  • Material/emote_nec034_stor_skeletonGhost.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/Fallen_Lunatic_lightning_aboutToExplode.mat
  • Material/mnt_stor026_horse_ICE_mat.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/necro_skeletonMage_atk_projectile_bone.mat
  • Material/rogue_arrow_base.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/Andariel_body_death_glow.mat
  • Material/Sword_Stor011_mat.mat
  • Material/S03_construct_wasp_cold.mat
  • Material/Dagger_stor016_mat.mat
  • Material/fallen_shaman_C_mat.mat
  • Material/barF_stor163_GLV_mat.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/necro_bloodWave_wave_bloodPoolMat.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/necM_stor159_TRS_mat.mat
  • Material/monster_scorpion_death_fire.mat
  • Material/skeleton_boss_helltide_cloth_mat.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/necF_Stor177_LEG_mat.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh.mat
  • Material/rogM_stor152_HLM_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/emote_bar022_stor_axeDissolve.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/rogF_stor155_TRS_mat.mat
  • Material/werewolf_stealth_C_mat.mat
  • Material/knightMelee_shield_frac_mat_emissiveGlow.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/wildlife_woodwraith.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/knight_monk_frac_mat_heal.mat
  • Material/wildlife_woodwraith_death_poison.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/knight_brute_mace_slam_emissiveGlow_mat.mat
  • Material/rogue_poisonTrap_glassSphere_Glass_static.mat
  • Material/rogue_arrow_base_poison.mat
  • Material/Fallen_Brute_cold.mat
  • Material/vampire_caster_shadow_mat.mat
  • Material/knight_monk_mat_heal_Spectral.mat
  • Material/barM_stor163_HLM_mat.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/NecF_stor184_LEG_mat.mat
  • Material/trophy_bar034_stor_mat.mat
  • Material/shrine_artillery_arrow_mat.mat
  • Material/knightMelee_shield_frac_mat_emissiveGlow_Spectral.mat
  • Material/spider_adult_miniboss_mat.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/npc_tyrantking_torso_enrage.mat
  • Material/vfxDruid_earthenBulwark_shieldOuterMat.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/npc_routine_arrow_mat.mat
  • Material/druF_stor153_LEG_mat.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/twoHandAxe_stor014_mat.mat
  • Material/druM_stor153_TRS_fur_mat.mat
  • Material/Fallen_Lunatic.mat
  • Material/barF_stor163_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/barM_stor177_TRS_mat.mat
  • Material/knight_mage_miniboss_ghost_mat.mat
  • Material/necM_stor179_GLV_mat.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_cold.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/skeleton_twohandCloth_mat_Cold.mat
  • Material/sword_stor046_mat.mat
  • Material/snake_queen_tailSwipe_tell.mat
  • Material/s02_dungeon_vampireCurse_innerOrbMat.mat
  • Material/twoHandDruidStaff_stor008_mat.mat
  • Material/rogF_stor199_TRS_mat.mat
  • Material/worldboss_wanderingdeath_strikedown_spikes_material.mat
  • Material/Hawe_Bog_GiantSnake_Segment_Wound_mat.mat
  • Material/vfxDruid_EarthSpike_Stone_02.mat
  • Material/andariel_boss_shellMesh_outro.mat
  • Material/wildlife_woodwraith_miniboss_worms_mat.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/bandit_rangedF_miniboss_weapon_mat.mat
  • Material/Dagger_stor042_mat.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/NecM_stor184_LEG_mat.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/necro_skeleton_sword_armyOfTheDead_timer.mat
  • Material/S03_construct_wasp_lightning.mat
  • Material/trophy_bar000_dlux_mat.mat
  • Material/druF_stor153_TRS_fur_mat.mat
  • Material/mnt_amor114_horse_BDY_stor_mat.mat
  • Material/twoHandPolearm_stor015_mat.mat
  • Material/mnt_amor104_horse_stor_BDY_mat.mat
  • Material/necF_sets55_BTS_mat.mat
  • Material/ghostRange_attk_projectile_arrow_head.mat
  • Material/emote_nec034_stor_heartBeating.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/shrine_icon_artillery_bow_lightning.mat
  • Material/necM_sets55_TRS_mat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/lightningStorm_barrier_bubble_outro.mat
  • Material/skeleton_crossbow_armor_mat_Lightning.mat
  • Material/emote_sor030_stor_battlepass_stone.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/thunderDome_inactive_mat.mat
  • Material/necM_stor151_HLM_mat.mat
  • Material/fxKit_damaging_burstRope_spirits_skull.mat
  • Material/knight_brute_mat_heal.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/barF_stor163_TRS_mat.mat
  • Material/wildlife_bear_death_physical_default_Poison.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/Andariel_body_death_glowOutro.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/npc_tyrantking_HED_enrage.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/barM_stor163_TRS_mat.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_shadow.mat
  • Material/twoHandMace_stor017_mat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/rogF_stor199_HLM_mat.mat
  • Material/offHandsNecro_stor003_mat.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/lightningStorm_barrierCenter_mat.mat
  • Material/egb_andariel_echo_anim_body_mat.mat
  • Material/vampire_caster_dissolveIn_mat.mat
  • Material/sorF_stor156_LEG_mat.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/druF_stor174_LEG_mat.mat
  • Material/S04_HelltideBoss__spawn_Bloodybody.mat
  • Material/vampire_caster_scos_mat.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/necro_skeleton_sword_armyOfTheDead.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/rogueCaltropMat.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ambient_egret_02_mat.mat
  • Material/global_poison_projectile_tip.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/barM_stor163_TRS_fur_mat.mat
  • Material/npc_tyrantking_leg_enrage.mat
  • Material/S03_construct_wasp_dead_mat.mat
  • Material/druF_stor153_TRS_mat.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/legendary_sorc_043_rock_mesh_Mat.mat
  • Material/skeleton_necropolisGuardian_cloth_death_m.mat
  • Material/sorF_Stor166_TRS_mat.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/sorM_stor170_BTS_mat.mat
  • Material/barM_stor177_LEG_mat.mat
  • Material/bandit_rangedF_miniboss_fur_mat.mat
  • Material/skeleton_base_mat_Cold.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/necF_sets55_GLV_mat.mat
  • Material/spider_adult_flay_death_cold.mat
  • Material/s02_bloodSkeleton_blisterOrb_innerMatDeath.mat
  • Material/sorF_stor170_LEG_mat.mat
  • Material/offHandsNecro_stor010_mat.mat
  • Material/skeleton_crossbow_weapon_head.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/demon_mega_unique_QST_Kehj.mat
  • Material/portal_inariusWing_center.mat
  • Material/barF_stor163_HLM_mat.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_mesh_v2.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/sorM_stor156_LEG_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/emote_sor003_stor_distortionSphere_vfxActorDistortion_Mat.mat
  • Material/flyWarrior_wings_mat.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/skeleton_ballista_flesh_poison_mat.mat
  • Material/spider_adult_crush_death_cold.mat
  • Material/skeletonboss_variant_torso_material.mat
  • Material/skeleton_necro_mage_death_mat.mat
  • Material/rogF_stor192_HLM_mat.mat
  • Material/necF_stor184_HLM_mat.mat
  • Material/legendary_sorc_035_mesh_mainSpike.mat
  • Material/npc_tyrantking_TRS_skin_helltide_enrage.mat
  • Material/vampire_caster_dissolveIn_hawz_mat.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/Axe_stor007_mat.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/rogF_stor199_BTS_mat.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/vampire_bat_fur_hawz.mat
  • Material/s01_hatredManifest_burst_line_beamCoreMat.mat
  • Material/mnt_stor035_trophy_TPY_mat.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/sorF_Stor166_LEG_mat.mat
  • Material/knight_healer_miniboss_ghost_mat.mat
  • Material/rogM_stor153_HLM_mat.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/legendary_rogue_028_arrow_static_billboard.mat
  • Material/rogue_blindingSmoke_proj.mat
  • Material/spider_spiderF_A_mat.mat
  • Material/skeleton_boss_helltide_staff_mat.mat
  • Material/knight_mage_miniboss_staff_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/skeleton_crossbow_armor_mat_Fire.mat
  • Material/knight_brute_miniboss_mat.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/skeleton_ballista_weapon_mat_Poison.mat
  • Material/emote_sor023_stor_cat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/knight_healer_miniboss_mat.mat
  • Material/astaroth_boss_meteorstorm_proj_rock.mat
  • Material/skeleton_base_mat_Poison.mat
  • Material/uberbear_mat.mat
  • Material/fallen_shaman_B_mat.mat
  • Material/mnt_stor129_trophy_mat.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/snake_queen_spit_splash.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/duriel_Wt4Boss_mat.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/ambient_cat_02.mat
  • Material/wildlife_woodwraith_elite_charred.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/twoHandDruidStaff_stor023_mat.mat
  • Material/spider_adult_death_physical_default_cold.mat
  • Material/skeleton_base_mat_Lightning.mat
  • Material/werewolf_miniboss_fur_mat.mat
  • Material/wildlife_wasp_construct_mat.mat
  • Material/druid_uberwolf_hairlong_mat.mat
  • Material/twoHandBow_lunar001_lte_mat.mat
  • Material/necM_stor164_LEG_mat.mat
  • Material/lilith_p2_head_mat.mat
  • Material/necM_stor177_HLM_mat.mat
  • Material/emote_dru027_stor_spider_ghost.mat
  • Material/skeleton_ballista_flesh_fire_mat.mat
  • Material/skeleton_crossbow_armor_mat_Cold.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/vfxVampireBoss_FleshSac_Spawn_SplashRing.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/s02_bloodSkeleton_blisterOrb_innerMat_anticipation.mat
  • Material/druF_stor165_TRS_mat.mat
  • Material/Axe_stor018_mat.mat
  • Material/skeleton_crossbow_weapon_lightning_mat.mat
  • Material/InteractiveVFX_Goo_Splash_Explosion_Large_01_Black.mat
  • Material/monster_scorpion_death_lowerBody_dissolve.mat
  • Material/s02_bloodSeals_bloodBlister_blisterInnerMat.mat
  • Material/emote_dru022_stor_RockBreak.mat
  • Material/sorF_stor170_BTS_mat.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/snake_queen_spit_mat_v2.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/goatman_abom_mat.mat
  • Material/worldBoss_treasureBeast_oreHazard.mat
  • Material/s02_bloodSkeleton_blisterOrb_innerMat.mat
  • Material/lilith_p1_capstone_teleport_in_head.mat
  • Material/vampire_caster_dissolveIn_scos_mat.mat
  • Material/dagger_stor008_mat.mat
  • Material/barM_stor177_LEG_fur_mat.mat
  • Material/necF_stor164_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/wildlife_bear_death_flay_Poison.mat
  • Material/druM_stor174_LEG_mat.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/Amalgam_fur_death_warmUp_mat.mat
  • Material/S02_Bloodseeker_sorcerer_frostOrb_shockwave.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/mnt_stor137_trophy_TPY_mat.mat
  • Material/mnt_stor034_horse_mat.mat
  • Material/rogue_arrow_base_shadow.mat
  • Material/twoHandDruidStaff_stor017_mat.mat
  • Material/monsterAffix_FireEnchanted_aoe_explosion_cylindrical_impactDecal.mat
  • Material/S02_Bloodseeker_rogue_arrow_base.mat
  • Material/necM_stor177_LEG_mat.mat
  • Material/andariel_boss_shellMesh_intro.mat
  • Material/skeleton_ballista_flesh_mat_Lightning.mat
  • Material/ambient_cat_03.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/dagger_stor046_fur_mat.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/wildlife_woodwraith_death_poison_charred.mat
  • Material/necM_stor154_GLV_mat.mat
  • Material/rogM_stor155_TRS_mat.mat
  • Material/Fallen_Lunatic_cold_aboutToExplode.mat
  • Material/lightningStorm_barrierCenter_outro.mat
  • Material/knight_melee_miniboss_weapon_mat.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_03_mat.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/S04_helltideBossSpawn_Egg_mat.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/skeleton_necropolisGuardian_torso_m.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/demon_mega_miniboss_mat.mat
  • Material/sorF_stor170_GLV_mat.mat
  • Material/s02_bloodSeals_major_bloodBlister_volSphereMat.mat
  • Material/vampire_swarmer_scos_mat.mat
  • Material/knight_melee_mat_heal.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/wildlife_bloodhawk_02_mat.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/S02_Boss_Legs.mat
  • Material/necF_stor184_BTS_mat.mat
  • Material/necF_stor179_LEG_mat.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/worldboss_wanderingdeath_bonewall_spikes_mat.mat
  • Material/necM_sets55_HLM_mat.mat
  • Material/Flask_grenade_Inside.mat
  • Material/knight_monk_mat_heal.mat
  • Material/lilith_p1_death_transition_veins_02_mat.mat
  • Material/spider_hostM_C_mat.mat
  • Material/S03_boss_attkThrow_weaponClone.mat
  • Material/twoHandSorcStaff_uniq10_mat.mat
  • Material/global_death_gib_flesh.mat
  • Material/S02_Bloodseeker_rogue_arrow_static.mat
  • Material/zombie_melee_male_clothing_ds_Poison.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/offHandsNecro_stor006_mat.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/monster_scorpion_death_dissolve.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/worldboss_wanderingdeath_legs_arms_dither.mat
  • Material/rogF_stor186_TRS_mat.mat
  • Material/necro_bloodWave_wave_bloodPoolNoShadow.mat
  • Material/wildlife_bloodhawk_03_frenzy_mat.mat
  • Material/knight_caster_frac_mat_heal.mat
  • Material/sorF_Stor166_HLM_mat.mat
  • Material/SeaHagSquire_Blockout.mat
  • Material/barF_stor163_TRS_fur_mat.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/fallen_shaman_miniboss_staff_mat.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/Sorc_stor012_glass.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/rogM_stor199_BTS_mat.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
  • Material/sorM_stor170_GLV_mat.mat
  • Material/necro_boneSpikes_projectile.mat
  • Material/generic_legendary_barrier_mesh_v2.mat
  • Material/Shield_stor001_mat.mat
  • Material/global_lava_omni_c.mat
  • Material/Sorcerer_IceSpike_mat.mat
  • Material/Sword_stor010_mat.mat
  • Material/monsterAffix_vortex_warning_icicle_ice_fractured.mat
  • Material/skeleton_necro_mage_mat.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/zombie_brute_female_Poison.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/S03_boss_attkThrow_weapon.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/S02_bloodseeker_twistingBlades_dagger_mat.mat
  • Material/sorF_Stor166_BTS_mat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/knight_caster_mat_heal.mat
  • Material/monster_scorpion_death_shadow.mat
  • Material/lilith_p2_coagulate_bloodBubble.mat
  • Material/fxKit_damaging_burstCylindrical_earth_thornyRock_mat.mat
  • Material/Shield_stor004_mat.mat
  • Material/Fallen_Shaman_Fenris.mat
  • Material/goatman_abom_fur_mat.mat
  • Material/monsterAffix_vortex_warning_icicle_ice.mat
  • Material/sorF_Stor166_GLV_mat.mat
  • Material/Sword_stor041_mat.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/wildlife_woodwraith_death_poison_hawz.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/knight_melee_mat_frac_heal.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/twoHandMace_stor011_ICE_mat.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/druM_stor153_HLM_mat.mat
  • Material/vampire_bat_hawz.mat
  • Material/emote_nec034_stor_heartDissolveReverse.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/sorF_uniq97_GLV_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/emotes_031_cloth_mat.mat
  • Material/mnt_dlux001_eyes_mat.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/trophy_sor012_stor_mat.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/FlyHost_mat_death.mat
  • Material/skeleton_base_mat_Fire.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/skeleton_ballista_weapon_mat_Fire.mat
  • Material/vampire_caster_shadow_death_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/egb_andariel_echo_anim_head_mat.mat
  • Material/skeleton_necropolisguardian_helltide_scythe_mat.mat
  • Material/S02_bloodSeeker_frozenOrb_cast_orbBuildBloodied.mat
  • Material/twoHandMace_stor007_mat.mat
  • Material/druM_stor165_TRS_fur_mat.mat
  • Material/emote_sor010_stor_hourGlass.mat
  • Material/shrine_icon_artillery_bow.mat
  • Material/S03_boss_attkSwipe_weaponClone.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/necM_uniq99_GLV_mat.mat
  • Material/ambient_egret_01_mat.mat
  • Material/skeletonboss_variant_cloth_material.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/rogM_stor199_TRS_mat.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/spider_spiderF_B_mat.mat
  • Material/barM_stor163_GLV_mat.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/spider_spiderF_A_death_mat.mat
  • Material/knight_mage_miniboss_mat.mat
  • Material/lightningStorm_barrier_mesh_core_outro.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/skeleton_crossbow_weapon_cold_mat.mat
  • Material/necF_sets55_HLM_mat.mat
  • Material/environmentVFX_lava_bubbleSim.mat
  • Material/necF_stor159_TRS_mat.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/barM_stor177_TRS_fur_mat.mat
  • Material/necM_sets55_BTS_mat.mat
  • Material/knight_brute_mace_emissiveGlow_mat.mat
  • Material/lightningStorm_barrier_bubble.mat
  • Material/Mace_stor007_mat.mat
  • Material/spider_spiderF_C_death_mat.mat
  • Material/FlyHost_mat.mat
  • Material/monsterAffix_FireEnchanted_pjt_mat.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/lilith_p1_capstone_teleport_in_upperBody.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/wildlife_bloodhawk_02_frenzy_mat.mat
  • Material/mnt_stor133_trophy_TPY_mat.mat
  • Material/flyHost_explode_mat.mat
  • Material/npc_tyrantking_TRS_skin_enrage.mat
  • Material/demon_megademon_fireBreath.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/Raider_acolyte_mat.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/sorF_stor170_HLM_mat.mat
  • Material/twoHandAxe_stor012_mat.mat
  • Material/fallen_shaman_B_mat_death.mat
  • Material/skeleton_necro_melee_mat.mat
  • Material/mnt_stor136_trophy_TPY_mat.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/NecM_stor184_BTS_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/barM_stor163_LEG_mat.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/wildlife_woodwraith_death_poison_frac.mat
  • Material/twoHandCrossbow_stor027_mat.mat
  • Material/skeleton_boss_helltide_torso_mat.mat
  • Material/skeleton_base_death_fire_mat.mat
  • Material/skeleton_crossbow_armor_mat_Poison.mat
  • Material/skeleton_crossbow_weapon_fire_mat.mat
  • Material/necM_stor184_TRS_mat.mat
  • Material/necM_sets55_LEG_mat.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/S03_buddy_comm_fxShell.mat
  • Material/demon_mega_miniboss_weapon_mat.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/knightMelee_shield_mat_emissiveGlow_Spectral.mat
  • Material/emote_dru027_spider_spirit_new.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/necM_stor179_TRS_mat.mat
  • Material/Amalgam_fur_fireBreathTell_mat.mat
  • Material/druM_stor165_TRS_mat.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/emote_nec034_stor_heartBeatStop.mat
  • Material/S02_boss_bloodDome_mat.mat
  • Material/Lilith_Wings_mat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/mnt_stor126_trophy_TPY_mat.mat
  • Material/skeletonboss_staff_m.mat
  • Material/offHandsNecro_stor014_ghost_mat.mat
  • Material/sorM_stor166_BTS_mat.mat
  • Material/npc_tyrantking_torso_helltide_enrage.mat
  • Material/skeleton_twohandCloth_mat_Poison.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/sorc_frozenOrb_cast_orbBuildMat.mat
  • Material/lilith_p1_heartCrucible_groundVeins2.mat
  • Material/bandit_rangedF_miniboss_mat.mat
  • Material/monster_scorpion_death_poison.mat
  • Material/Temple_Base_Mephisto_CC_Head_01.mat
  • Material/S03_boss_chakram_weapon.mat
  • Material/spider_hostM_B_mat.mat
  • Material/necM_sets55_GLV_mat.mat
  • Material/Dagger_stor040_mat.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/emote_dru023_stor_crystalGeode_dyn.mat
  • Material/Amalgam_unborn_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/mnt_stor032_horse_flow_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/twoHandMace_stor015_mat.mat
  • Material/Shield_hibernal001_lte_mat.mat
  • Material/skeleton_melee_shield_zakarum_mat.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/spider_spiderF_B_death_mat.mat
  • Material/lightningStorm_barrierOffset_mat.mat
  • Material/Fallen_Lunatic_cold.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/lilith_pt_capstone_teleport_out_head.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/summonScroll_toTown_groundDecal.mat
  • Material/EGB_knight_brute_death_mat.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/OffHandNecro_stor018_mat.mat
  • Material/skeleton_death_shadow.mat
  • Material/rogueCaltropMat_cold.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/knight_healer_miniboss_staff_mat.mat
  • Material/IGC_1210_rainSplash_Mat.mat
  • Material/abysslord_maw_abyssliquid.mat
  • Material/s01_boss_tentacles_mat.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/twoHandAxe_lunar001_lte_mat.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/rogue_arrow_static.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/sorM_stor170_LEG_mat.mat
  • Material/bone_cage__shing_material.mat
  • Material/environmentVFX_lava_bubblePop.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/offHandsNecro_stor010_mat_bloodFlow.mat
  • Material/flyWarrior_glow.mat
  • Material/rogue_twistingBlades_dagger_mat.mat
  • Material/fly_warrior_miniboss_helltide_mat.mat
  • Material/Wand_stor022_fur_mat.mat
  • Material/skeleton_crossbow_weapon_poison_mat.mat
  • Material/Amalgam_fur_stagger_shout_mat.mat
  • Material/offHandsNecro_stor023_mat.mat
  • Material/egb_andariel_echo_anim_mat.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/knight_brute_miniboss_mace_mat.mat
  • Material/S03_buddy_firefly_projectile_mesh_body.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/fallen_shaman_miniboss_staff_B_mat.mat
  • Material/fallen_shaman_C_mat_death.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/mnt_stor132_trophy_mat.mat
  • Material/s02_dungeon_vampireCurse_outerOrbMat.mat
  • Material/rogM_stor192_HLM_mat.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/Amalgam_stagger_shout_mat.mat
  • Material/druid_uberwolf_hairshort_mat.mat
  • Material/skeleton_necropolisGuardian_cloth_m.mat
  • Material/fxKit_damaging_blood_droplets.mat
  • Material/druM_stor153_LEG_mat.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/knight_brute_mace_3hitCombo_emissiveGlow_mat.mat
  • Material/wildlife_bloodhawk_03_mat.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/Shield_stor013_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/vampire_caster_mat.mat
  • Material/s01_boss_bodyTentacles_mat.mat
  • Material/IGC_SLA_mm_sparseEmbers_actor_noSparse.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/drownedBrute_mat.mat
  • Material/trophy_dru017_stor_mat.mat
  • Material/Seagull_01_mat.mat
  • Material/Amalgam_fireBreathTell_mat.mat
  • Material/werewolf_miniboss_mat.mat
  • Material/sorc_meteoer_proj_rock_mesh_blue.mat
  • Material/fly_warrior_miniboss_helltide_fur_mat.mat
  • Material/S03_construct_wasp_vendor.mat
  • Material/resurrection_lightPillarCore.mat
  • Material/drowned_mini_proj_actor.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/sword_stor029_mat.mat
  • Material/druF_stor153_HLM_mat.mat
  • Material/vfxDruid_EarthSpike_Stone.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/goatman_abom_death_mat.mat
  • Material/mnt_dlux002_mat.mat
  • Material/skeleton_necropolisGuardian_torso_death_m.mat
  • Material/skeleton_ballista_base_cold_mat.mat
  • Material/druid_uberwolf.mat
  • Material/monsterAffix_mortar_aoe_explosion_cylindrical_impactDecal.mat
  • Material/cannibal_twohand_miniboss_mat.mat
  • Material/necF_sets55_LEG_mat.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/druM_stor153_TRS_mat.mat
  • Material/skeleton_melee_shield_mat_bash.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/lilith_pt_capstone_teleport_out_upperBody.mat
  • Material/knight_melee_miniboss_mat.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/necF_Stor177_HLM_mat.mat
  • Material/wildlife_bear_death_roadkill_Poison.mat
  • Material/emote_nec030_stor_spider_mat.mat
  • Material/skeleton_ballista_flesh_cold_mat.mat
  • Material/Raider_acolyte_mat_Scosglen.mat
  • Material/IGC_dst_1225_globules_DEV_01.mat
  • Material/twoHandAxe_stor007_mat.mat
  • Material/knight_brute_miniboss_mat_heal.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/mnt_stor012_horse_mat.mat
  • Material/S02_bloodseeker_frozenOrb_cast_orbBuildMat.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/rogF_stor199_GLV_mat.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/skeleton_ballista_base_poison_mat.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/sorF_stor170_TRS_mat.mat
  • Material/global_poison_projectile_core.mat
  • Material/rogM_stor152_GLV_mat.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/spider_hostM_A_mat.mat
  • Material/S03_construct_wasp_fire.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/necro_bloodOrb_smallOrbs.mat
  • Material/rogue_poisonTrap_boneRing.mat
  • Material/necF_sets55_TRS_mat.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_poison.mat
  • Material/lilith_p1_heartCrucible_handVeins.mat
  • Material/skeleton_twohandCloth_mat_Fire.mat
  • Material/barbarianM_wrath.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/wildlife_bloodhawk_mat.mat
  • Material/spider_spiderF_C_mat.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/skeleton_ballista_base_fire_mat.mat
  • Material/sorM_stor170_HLM_mat.mat
  • Material/ghostRange_attk_projectile_arrow_head_Lightning.mat
  • Material/Fallen_Lunatic_lightning.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/necF_stor184_GLV_mat.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Amalgam_death_warmUp_mat.mat
  • Material/lilith_p1_heartCrucible_handVeins_03.mat
  • Material/Raider_acolyte_mat_Kehjistan.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/druF_stor174_TRS_mat.mat
  • Material/mnt_stor015_horse_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/nightmareDungeon_volcanic_groundDecal.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/necF_stor179_TRS_mat.mat
  • Material/emote_nec034_stor_heartDissolve.mat
  • Material/twoHandSword_stor015_mat.mat
  • Material/S02_Boss_Wings.mat
  • Material/vfx_wasp_projectile_mesh_body.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/sorM_stor166_HLM_mat.mat
  • Material/offHandsNecro_stor021_fur_mat.mat
  • Material/twoHandScythe_stor002_mat.mat
  • Material/Dagger_stor027_mat.mat
  • Material/demon_butcher_headbutt_hornFX_mat.mat
  • Material/treasure_beast_hammer_mat_portal.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/worldboss_wanderingdeath_legs_arms.mat
  • Material/rogM_stor186_TRS_mat.mat
  • Material/trophy_sor031_stor_mat.mat
  • Material/Ghost_Caster_miniboss_mat.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/Fallen_Lunatic_aboutToExplode.mat
  • Material/barM_stor163_LEG_fur_mat.mat
  • Material/s01_boss_multiTendrilEmissive_mat.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/offHandsSorc_stor012_mat.mat
  • Material/necF_stor151_HLM_mat.mat
  • Material/monster_scorpion_death_physical_defualt.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/vfx_helltide_coalEXP.mat
  • Material/barF_stor163_BTS_mat.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/sorcerer_frostOrb_shockwave.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/wand_lunar001_lte_mat.mat
  • Material/knight_melee_mat_heal_Spectral.mat
  • Material/druM_stor174_TRS_mat.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/cannibal_twohand_miniboss_fur_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/sorM_stor166_LEG_mat.mat
  • Material/rogM_stor199_GLV_mat.mat
  • Material/S03_construct_wasp_poison.mat
  • Material/S02_Boss_Torso.mat
  • Material/duriel_Wt4Boss_abdomen_mat.mat
  • Material/sorc_meteoer_proj_rock_mesh.mat
  • Material/barF_stor163_LEG_fur_mat.mat
  • Material/necF_stor184_TRS_mat.mat
  • Material/fallen_shaman_miniboss_staff_C_mat.mat
  • Material/twoHandMace_stor010_mat.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Material/twoHandSorcStaff_stor004_mat.mat
  • Material/rogM_stor199_HLM_mat.mat
  • Material/vfxSchool_mmoseley_bloodBubbleSim.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Material/flyDemons_Fly_mat_Scosglen.mat
  • Material/sorF_stor156_TRS_mat.mat
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_In_1061621.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_dithered.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/boss_butcher.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/druid_human_opaque_crystal.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Shadowblight_1572499.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_Out_623857.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_Out_1667361.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/pet_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_In_1391581.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/pet_opaque_necroSkeleton.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_In_1572499.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Actor_ObjectiveHighlight_1572499.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_In_1804379.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/monster_opaque_doubleSided.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_Out_1061621.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_In_1657475.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/mount_opaque_pbr_crystal.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_In_1667361.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/igc_nec_golem_opaque_subsurface_pbr_colorLerp.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_In_1667361.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_Out_346209.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_In_354795.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_In_1667361.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_Out_354795.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/worldboss_treasurebeast.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_In_1572499.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/mount_opaque_pbr_twitch.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Holy_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Petrify_1572499.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Charred_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Chilled_1657475.shd
  • Shader/item_gsoft.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_In_1391581.shd
  • Shader/hero_opaque_cloth_iridescent.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_In_1572499.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/monster_opaque_skin_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/pet_opaque_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_Out_1391581.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_Out_1667361.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_Out_346209.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/pet_opaque_faded.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/hero_opaque_skin.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/monster_opaque_emissiveUV1.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_In_346209.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_Out_354795.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_In_1061621.shd
  • Shader/mount_opaque_pbr.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Poisoned_1572499.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_Out_1667361.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/sorc_hydra.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/monster_opaque_skin.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Poisoned_1657475.shd
  • Shader/worldBoss_abysslord.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/pet_opaque_skin.shd
  • Shader/item_opaque_pbr_emissiveFlicker.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_Out_1572499.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/mount_opaque_pbr_cloth_fuzzy.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/mount_opaque_emissiveFlow_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/pet_opaque_skin_faded.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_ShadowInfected_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/chr_opaque_skin_noCustomization.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/monster_opaque_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/vfx_actor_unique_mephisto.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/mount_opaque_pbr_lightning.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_In_346209.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_In_354795.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_Out_1804379.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_ShadowInfected_1572499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/item_opaque_twitch.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/druid_human_opaque.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Petrify_1657475.shd
  • Shader/monster_skin_frozenSwipe.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Charred_1572499.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/monster_ghost2.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/hero_opaque_cloth_twitch.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_1657475.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_Out_1391581.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Holy_1572499.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/worldboss_treasurebeast_portal.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_1572499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/monster_opaque_skin_doubleSided.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_In_623857.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/hero_opaque_cloth_iridescent_dithered.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/item_opaque_pbr_parallax_textureLerp.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_Out_1061621.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/igc_SLY_fxRnD_monster_opaque_subsurface_pbr.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/worldBoss_abysslord_boss_spawn.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/hero_opaque_dithered.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_opaque_cloth.shd
  • Shader/druid_wereform_opaque_skin.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Chilled_1572499.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask_skinned.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/mount_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/ambient_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/mount_opaque_pbr_glass.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/monster_opaque_randomVariation.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/monster_opaque_twoEmissive.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 293180
    { "__fileName__": "base/meta/MaterialValue/Fresnel Slope Emissive.mtv" }