幸運の一撃発生率: 50%
人狼に変身して病を感染させる牙で前方の敵に噛みつき28%のダメージを与え、さらに6秒間かけて175.02%の毒ダメージを追加で与える。
感染した敵は〈狼の毒牙〉を周囲の敵に伝播させる。
ランクアップ:
初撃のダメージ 28%
毒ダメージ 175.02%
毒ダメージ 175.02%
- 狼の毒牙(強化): 〈狼の毒牙〉の毒ダメージが感染中に増加していき、最大まで持続した場合のダメージボーナスはx60%に達する。
- 狼の毒牙(天然): 〈狼の毒牙〉の伝播範囲が70%増加する。
- 狼の毒牙(野性): 〈狼の毒牙〉のすべての毒ダメージを、[6]秒ではなく[4]秒で与え終わる。
特性 /4
ドルイド, 汎用, 力の古文書
使用可能なアイテムの種類: 兜, 胸当て, 手袋, ブーツ, 盾, アミュレット [+50%]
ドルイド, 攻撃, 力の古文書
使用可能なアイテムの種類: 手袋, オフハンド, 片手用武器, 両手用武器 [+100%], 指輪, アミュレット [+50%]
ドルイド, 攻撃, 力の古文書
使用可能なアイテムの種類: 手袋, オフハンド, 片手用武器, 両手用武器 [+100%], 指輪, アミュレット [+50%]
Info /36
name | desc |
---|---|
SF_0 | 1.75 * [1/1.1/1.2/1.3/1.4] |
SF_1 | Mod.Duration?4 : 6 |
SF_2 | 1.75 * [1/1.1/1.2/1.3/1.4]/Mod.Duration?4 : 6 |
SF_3 | 4 |
SF_4 | 0.7 |
SF_5 | 3 * (Mod.Spread ? (1+0.7) : 1) |
SF_6 | 40 |
SF_7 | 0.28 * [1/1.1/1.2/1.3/1.4] |
SF_8 | 2.5 |
SF_9 | 12 |
SF_10 | 6 |
SF_14 | 0.6 |
SF_16 | 0.3 |
SF_17 | 0.1 |
SF_18 | 50 |
SF_19 | (1-POW(1-50/100,1/2))*100 |
SF_20 | (1-POW(1-(1-POW(1-50/100,1/2))*100/100,1/(Mod.Duration?4 : 6*2)))*100 |
SF_22 | Affix_Value_1#legendary_druid_123 |
SF_23 | Affix.legendary_druid_123."Static Value 0" |
SF_24 | PowerTag.ParagonGlyph_048."Script Formula 0" |
name | 狼の毒牙 |
desc | クールダウン: {Cooldown Time}秒 幸運の一撃発生率: [{Combat_Effect_Chance_Script_Formula_Override:18}|%|] 人狼に変身して病を感染させる牙で前方の敵に噛みつき{PAYLOAD:INITIAL_DAMAGE}のダメージを与え、さらに{buffduration:BUFF_OHNORABIES}秒間かけて{dot:BUFF_OHNORABIES}の毒ダメージを追加で与える。 感染した敵は〈狼の毒牙〉を周囲の敵に伝播させる。 |
rankup_desc | 初撃のダメージ {payload:INITIAL_DAMAGE} 毒ダメージ {dot:BUFF_OHNORABIES} |
Mod2_Description | 〈狼の毒牙〉の毒ダメージが感染中に増加していき、最大まで持続した場合のダメージボーナスは[{SF_14}*100|%x|]に達する。 |
Mod2_Name | 狼の毒牙(強化) |
Mod0_Description | 〈狼の毒牙〉の伝播範囲が[{SF_4}*100|%|]増加する。 |
Mod0_Name | 狼の毒牙(天然) |
Mod1_Description | 〈狼の毒牙〉のすべての毒ダメージを、[SF_10]秒ではなく[SF_3]秒で与え終わる。 |
Mod1_Name | 狼の毒牙(野性) |
{buffduration:BUFF_OHNORABIES} | Mod.Duration?4 : 6 |
{dot:BUFF_OHNORABIES} | [Mod.Duration?4 : 6*1.75 * [1/1.1/1.2/1.3/1.4]/Mod.Duration?4 : 6]*100% |
{PAYLOAD:INITIAL_DAMAGE} | 0.28 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:INITIAL_DAMAGE} | 0.28 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 29.2893 |
{Cooldown Time} | 0 |
{Recharge Time} | 12 |
stl
{
"name": "狼の毒牙",
"desc": "{c_label}クールダウン:{/c_label} {c_resource}{Cooldown Time}{/c_resource}秒\r\n{if:ADVANCED_TOOLTIP}{c_label}幸運の一撃発生率: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}\r\n{/if}人狼に変身して病を感染させる牙で前方の敵に噛みつき{c_number}{PAYLOAD:INITIAL_DAMAGE}{/c}のダメージを与え、さらに{c_number}{buffduration:BUFF_OHNORABIES}{/c}秒間かけて{c_number}{dot:BUFF_OHNORABIES}{/c}の毒ダメージを追加で与える。\r\n\r\n感染した敵は{c_important}〈狼の毒牙〉{/c}を周囲の敵に伝播させる。",
"rankup_desc": "\r\n{icon:bullet,1.2} 初撃のダメージ {icon:arrow,1.2} {c_number}{payload:INITIAL_DAMAGE}{/c}\r\n{icon:bullet,1.2} 毒ダメージ {icon:arrow,1.2} {c_number}{dot:BUFF_OHNORABIES}{/c}",
"Mod2_Description": "{c_important}〈狼の毒牙〉{/c}の毒ダメージが感染中に増加していき、最大まで持続した場合のダメージボーナスは{c_number}[{SF_14}*100|%x|]{/c}に達する。",
"Mod2_Name": "狼の毒牙(強化)",
"Mod0_Description": "{c_important}〈狼の毒牙〉{/c}の伝播範囲が{c_number}[{SF_4}*100|%|]{/c}増加する。",
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"Mod1_Description": "{c_important}〈狼の毒牙〉{/c}のすべての毒ダメージを、{c_number}[SF_10]{/c}秒ではなく{c_number}[SF_3]{/c}秒で与え終わる。",
"Mod1_Name": "狼の毒牙(野性)"
}
References to this File
References to other File
416337
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