References to this File
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/emote_nec005_stor_clutterCut.mat
  • Material/vfx_dungeonMoteJar_centralFlare.mat
  • Material/emote_bar005_stor_decalStaticPrimary.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/fxkit_burstCylindrical_sorc_cold_iceChunks.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/trophy_rog029_stor_fireVolume.mat
  • Material/astaroth_boss_mount_fireBreath_warmUp_flames_v2.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Decal.mat
  • Material/druF_stor183_GLV_lightningEnergy.mat
  • Material/environmentVFX_candleFlame_mystic.mat
  • Material/mnt_stor232_trophy_rope.mat
  • Material/fxKit_damaging_lineWarning_demonic_decalEdge_front-back.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_poison_glow.mat
  • Material/vfx_harvestAnima_centerGlow.mat
  • Material/vfx_ui_bp_s4_goldRays.mat
  • Material/mnt_stor164_sprinting_reins.mat
  • Material/LilithShrine_playonplayer_decal_Cluttercut.mat
  • Material/SorM_stor170_TRS_ashTrail.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail.mat
  • Material/townPortal_persistentOpen_energyDecal_rog001_stor_01.mat
  • Material/cannibal_dualWield_dash_dirt.mat
  • Material/S04_profaneMindCage_helltideCinder_smoke.mat
  • Material/vfx_mote_darkPolar.mat
  • Material/summonScroll_portal_dissolve.mat
  • Material/druM_stor183_HLM_lightningEnergy.mat
  • Material/druM_stor183_GLV_lightningEnergy_leftHand.mat
  • Material/fxKit_burstCylindrical_generic_physical_shockwaveRing_01.mat
  • Material/IGC_EPL1130_brazfire_Max_de_jour.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_cold_glow.mat
  • Material/sorcerer_fireball_enchant_payload_volume.mat
  • Material/emote_nec033_stor_skeletonSolidCrumble.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Warmup_Decal.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/allClasses_ascendentArmor_ropeWisp.mat
  • Material/mnt_stor039_horse_sprinting_trail.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/S3BP_ascendedArmor_TRS_glowChest.mat
  • Material/S04_Doomsayer_cylinder_02.mat
  • Material/trophy_sor032_stor_fireVolume02.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Decal.mat
  • Material/fxKit_damaging_persistentWarning_blood_pusBubble.mat
  • Material/environmentVFX_candleFlame_green.mat
  • Material/trophy_rog029_stor_fireVolume02.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_areaArcs_decal.mat
  • Material/mnt_stor006_trophy_rope.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/townPortal_glo006_outro_stor_fire.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
  • Material/Challenger_UI_Scorescreen_EdgeMotes.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/emote_bar022_stor_trailDirt.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/bar_stor183_TRS_energyBright.mat
  • Material/offHandsNecro_stor018_ropeSmoke.mat
  • Material/fxKit_damaging_burstCylindrical_physical_debris.mat
  • Material/fxKit_burstCylindrical_sorc_fire_smoke_03.mat
  • Material/trophy_dru026_stor_lightningEnergy_arcsThick.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/twoHandDruidStaff_stor021_lightningEnergy_horizontalArc.mat
  • Material/mnt_stor068_trophy_rope.mat
  • Material/dagger_stor047_fireTrail.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_ingame.mat
  • Material/fxKit_damaging_persistentCylindrical_physical_debris.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/mnt_stor185_trophy_candle.mat
  • Material/portalCos_vampBlood_bat.mat
  • Material/emote_sor018_stor_snakeFlames.mat
  • Material/emote_nec005_stor_decal.mat
  • Material/rogue_poisonTrap_armed_poisonSmoke.mat
  • Material/EGB_Duriel_swipe_left_v2.mat
  • Material/emote_dru023_stor_sandPileDecal.mat
  • Material/mnt_chal003_trophy_godrays.mat
  • Material/S03_Zoltun_teleporterMain_flat_S03_Zoltun_mat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Decal.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/lilithlament_attk_swipeFX_leadingEdge_mat.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalWater.mat
  • Material/mnt_chal004_trophy_godrays.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_groundActor_decalEdge.mat
  • Material/cosmetic_mnt_stor142_GlowCore.mat
  • Material/Challenger_UI_PlacementResults_EdgeMotes.mat
  • Material/emote_dru006_grassDecal_mat.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/barM_stor155_GLV_subtleFlames.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Warmup_Decal.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/S04_fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/worldboss_abysslord_stagger_snowChurn_mat.mat
  • Material/vfx_scos_Rock_standingStones_Druid_01_bloodMesh_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/emote_dru019_groundCracks_decal.mat
  • Material/vfx_harvestAnima_spawnSmoke.mat
  • Material/mnt_stor077_trophy_lightningEnergy_arcsRadialFront.mat
  • Material/astaroth_boss_mount_bite_burstFlames.mat
  • Material/fxKit_damaging_weaponBuff_monster_velPoison_trail.mat
  • Material/portal_inariusWing_center.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/portalCosmetic_vampBlood_smokeFront.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/barF_stor155_GLV_subtleFlames.mat
  • Material/sorcerer_deepFreeze_gustCore.mat
  • Material/boots_unique_001_buff_frozenGround_trail.mat
  • Material/IGC_EPL1190_brazfire_Max_de_jour.mat
  • Material/druF_stor183_HLM_lightningEnergy.mat
  • Material/emote_nec004_stor_bonecaster_wisps.mat
  • Material/druM_stor183_GLV_lightningEnergy.mat
  • Material/fxKit_damaging_burstAttractor_cold_core.mat
  • Material/emote_sor_004_Runes_02.mat
  • Material/S03_buddy_firefly_hit_aoe_volume.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/barM_stor155_TRS_subtleFlames.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_persistentRopeArcing_sorc_lightning_castFlashHorizontal.mat
  • Material/portalCosmetic_vampBlood_smokeBacker.mat
  • Material/npcF_ui_hedaji_purchase_cardMotes.mat
  • Material/emote_nec034_stor_skeletonSolidCrumble.mat
  • Material/emote_nec034_stor_skeletonCrumbleReverse.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/resurrection_deathRing.mat
  • Material/emote_dru016_stor_flashSword.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/fxKit_damaging_weaponBuff_monster_velShadow_trail.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/necro_boneStorm_shadow_aoe_essenceDecal.mat
  • Material/emote_nec033_stor_skeletonSolid.mat
  • Material/portal_sor001_stor_persistentOpen_grounArcs_decal.mat
  • Material/fxKit_damaging_persistentCast_demonic_large_volumeBright.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/vfx_ccCHW_eyeSmoke.mat
  • Material/emote_nec034_stor_shockwave.mat
  • Material/fxKit_damaging_persistentCast_demonic_volumeBright.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_torch.mat
  • Material/Sword_stor036_ropeSmoke.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/vampire_caster_proj_blood_spurt_C.mat
  • Material/classFxKit_buff_damage_activation_mote.mat
  • Material/vfx_eventChest_groundCracks_decal.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/astaroth_boss_mount_fireBreath_outro_flames_v2.mat
  • Material/fxKit_damaging_persistentLine_poison_groundDecal.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSnow.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/mnt_stor067_trophy_rope.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Warmup_Decal.mat
  • Material/druF_stor183_GLV_lightningEnergy_leftHand.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/fxKit_harmless_persistentBarrier_blood_lit.mat
  • Material/S04_BanefulHeart_vfx_helltideCinder_smoke.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/lilithlament_attk_swipeFX_mat_v2.mat
  • Material/Sword_stor025_smokeTrail.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/townPortal_persistentOpen_energyDecal_glo004_stor.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/barM_stor155_HLM_subtleFlames.mat
  • Material/emote_rog016_stor_swordBorder.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/twoHandMace_stor010_smokeTrail.mat
  • Material/mnt_stor036_fire_glow.mat
  • Material/portalCos_vampBlood_bloodPour.mat
  • Material/druid_selectionScreen_hover_lightningStrike_01.mat
  • Material/astaroth_boss_mount_fireBreath_burstFlames.mat
  • Material/EGB_Duriel_swipe_right.mat
  • Material/druM_stor151_HLM_energyBright.mat
  • Material/necro_skeletonPriest_target_wave.mat
  • Material/astaroth_boss_mount_death_burstFlames.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_runeCenter.mat
  • Material/dagger_stor047_fire.mat
  • Material/vfx_harvest_helix1.mat
  • Material/Axe_stor020_lightningEnergy_arcsRadial.mat
  • Material/fxKit_damaging_projectile_blood_spurt_C.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/environmentVFX_candleFlame.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/mnt_stor002_horse_volume.mat
  • Material/vfx_scos_Rock_standingStones_Druid_03_bloodMesh_mat.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_hand.mat
  • Material/VFX_WaterFloodingHawezar_splashChurn_decal.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/astaroth_boss_mount_bite_burstflash_blood.mat
  • Material/druid_earthspike_proj_trail.mat
  • Material/emote_bar031_stor_Wings_shadow_glow.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velPoison_trail.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_vel.mat
  • Material/portal_sor001_stor_outro_coreArc.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/emote_nec034_stor_shockwavePostLarge.mat
  • Material/worldboss_abysslord_stagger_dirtchurn_mat.mat
  • Material/emote_nec034_stor_skeletonSolid.mat
  • Material/legendary_necro_038_fracturedBones.mat
  • Material/mnt_stor038_horse_backTrail.mat
  • Material/mnt_stor019_horse_lightning_burst02.mat
  • Material/monsterAffix_vampiricEnrage_projBlood.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/classFxKit_buff_damage_activation_burstMist.mat
  • Material/S04_helltideBoss_Attract_persistentLine_fire_intro_decalWave.mat
  • Material/fxKit_experience_Powerup_motes_mat.mat
  • Material/townPortal_rog001_shadowRing_shadowTrail_translucent_stor.mat
  • Material/vfx_ui_bp_s4_celebration_goldRays.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/trophy_sor032_stor_fireVolume.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/fxKit_harmless_shield_shadow_decal.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_groundDecal.mat
  • Material/necro_boneStorm_aoe_essenceDecal.mat
  • Material/trophy_sor032_stor_fireVolume_Core.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/townPortal_rog001_stor_shadowRing_shadowTrail_translucent_backer.mat
  • Material/boots_unique_001_buff_decal.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_decalGroundCover.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/barF_stor155_TRS_subtleFlames.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/IGC_EPL1080_brazfire_Max_de_jour.mat
  • Material/necro_ironGolem_coneAOE_decal_normalAO_blood.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_pusBubble.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_glow.mat
  • Material/emote_bar022_stor_axeBloodShell.mat
  • Material/emote_nec010_stor_lightDecal.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/fxKit_damaging_burstLine_blood_decal_puddle_pus.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/vfx_harvestAnima_center.mat
  • Material/fxKit_harmless_persistentRopeArcing_poison_sludgeDirectional.mat
  • Material/barF_stor155_HLM_subtleFlames.mat
  • Material/fxKit_damaging_burstWarning_lightning_decalCover.mat
  • Material/emote_sor010_stor_ashesTrail.mat
  • Material/druM_stor151_HLM_energyFull.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSand.mat
  • Material/mnt_amor139_horse_stor_horizontalArc.mat
  • Material/bandit_melee_smokeBomb_impact_splinters.mat
  • Material/amulet_unique_sorc_100_sorcLightning_lightningRing.mat
  • Material/offHandsSorc_stor021ropeSmoke.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Warmup_Decal.mat
  • Material/S02_Bloodseeker_fxKit_damaging_persistentWarning_blood_pusBubble.mat
  • Material/emote_bar031_stor_Wings_velShadow_trail.mat
  • Material/townPortal_glo004_sandRing_magicTrail_translucent_stor.mat
  • Material/emote_bar022_stor_trailBloodMist.mat
  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/monsterAffix_vampiricEnrage_projTrail.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/SorM_stor170_TRS_ashTrail_translucent.mat
  • Material/necro_bloodOrb_curls.mat
  • Material/astaroth_boss_mount_tripleAttack_flames_local.mat
  • Material/vfx_helltideCinder_smoke.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/fxKit_harmless_persistentRopeArcing_lightning_castFlashHorizontal.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velShadow_trail.mat
  • Material/S04_Doomsayer_environmentVFX_candleFlame_red.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_lit.mat
  • Material/mnt_chal004_trophy_runes.mat
  • Material/sor024_emote_stor_FollowerOfLight_moth_fly.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/sorc_incinerate_upgrade_aoe_groundDecal_intensity.mat
  • Material/necro_ironGolem_coneAOE_decal_normalAO_snow.mat
  • Material/monsterAffix_vampiricEnrage_projMotes.mat
  • Material/fxKit_harmless_persistentCharge_demonic_mephisto_glowrope.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/fxKit_damaging_lineWarning_demonic_decalEdge.mat
  • Material/ashava_Leap_Impact_ring_mat.mat
  • Material/classFxKit_buff_damage_activation_decalFlared.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_burstCylindrical_generic_physical_new_shockwaveRing_01.mat
  • Material/store_bp_s4_ui_vfx_purchaseCelebration_fireBeam.mat
  • Material/IGC_inariusWings_large.mat
  • Material/fxKit_damaging_burstCylindrical_earth_rockSpiral_decalTrail.mat
  • Material/druid_grizzlyRage_eruption_shockwave_water.mat
  • Material/townPortal_glo004_sandRing_sandTrail_translucent_stor.mat
  • Material/emote_rog016_stor_bloodTrail.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/mnt_stor015_horse_trail.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/fxKit_burstCylindrical_rogue_shadow_centerDecal.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_shadow_glow.mat
  • Material/global_state_staggered_decalShadow.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_hotCore.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/LilithShrine_playonplayer_decal_color.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/emote_bar022_stor_bloodPuddleDecal.mat
  • Material/portal_sor001_stor_persistentOpen_actor_brightEdge_mat.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/LilithShrine_playonplayer_decal.mat
  • Material/astaroth_boss_mount_bite_burstflash.mat
  • Material/fxKit_damaging_persistentLine_poison_edgeDecal.mat
  • Material/ashava_Leap_impact_snow_ring_mat.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_fire_glow.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/sorcerer_blizzard_frozenGround3.mat
  • Material/legendary_necro_023_blizzard_frozenGround.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/trophy_rog029_stor_fireRope.mat
  • Material/airidah_Windvortex_decalGroundCover.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/emote_bar022_stor_debrisVortex.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/allClasses_ascendentArmor_ropeWispHLM.mat
  • Material/S3BP_ascendedArmor_TRS_GlowCore.mat
  • Material/environmentVFX_candleFlame_red.mat
  • Material/townPortal_persistentOpen_energyDecal_glo005_stor.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/S03_Zoltun_portal_decal.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/emote_sor010_stor_ashesTrail_translucent.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Decal.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandRed.mat
  • Material/vfx_scos_Rock_standingStones_Druid_02_bloodMesh_mat.mat
  • Material/legendary_necro_038_rocks.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/emote_dru019_stor_bigBranch.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Decal.mat
  • Material/portal_inariusWings_echo.mat
  • Material/cosmentic_mnt_stor142_glow.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Warmup_Decal.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail_worldSpace.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/vfx_decal_parallax_colorNormal_med.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/vfx_decal_uber_lit_emissive_polarUV.shd
  • Shader/DEPRECATED_particle_blend_flipbook_lit.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/IGC_vfx_flipbookAtlas_mv_6d.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/vfx_inferno_shadowCookie.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_decal_parallax_colorOnly_med.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/vfx_decal_uber_unlit_noUVDist_noSwipe.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/vfx_decal_parallax_normalOnly_low.shd
  • Shader/mount_ghost_armor.shd
  • Shader/IGC_SLA_ToD_vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Low_Base_946229.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_unique_static_lit_noNormal.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_KEL_1050_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Medium_Base_516464.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_decal_uber_unlit_emissive_polarUV.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/decalParticle_blend_uber_lit.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/vfx_decal_basic_unlit.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_low.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/vfx_ropeOrTrail_blend_textureSet1_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/vfx_decal_uber_lit_noUVDist_noSwipe_flatNormal.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_decal_parallax_normalOnly_high.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_decal_unique_normalAOOnly.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_particle_unique_dmgNumbers.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_pbrTex.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/IGC_vfx_shadowCookie_flipbookAtlas_mv_6d.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Low_Base_516464.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/particle_blend_weather_unlit.shd
  • Shader/vfx_decal_uber_lit_AO_normal.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/DEPRECATED_particle_add_trans_cGrad.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/IGC_environmentVFX_particle_blend_unlit_fakeDoF_noDoF_noAA.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_particle_unique_blend_lightning.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_med.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_decal_uber_lit_emissive.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/KEL_1020_blood_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_decal_uber_unlit_emissive_flowmap.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/monster_ghost2.shd
  • Shader/vfx_actor_shadowCookie_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/IGC_GENERATED_vfx_decal_uber_lit_pbrTex_Default_Medium_Base_460032.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Medium_Base_946229.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/decal_particle_footStep_residual_liquid.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_high.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/vfx_decal_parallax_colorOnly_low.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_decal_parallax_colorNormal_low.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/vfx_decal_uber_unlit_emissive.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/vfx_decal_unique_simple_uvDist2_polarUV_lit.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/rope_blend_chainLightning.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF_noDoF_mmos.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/decalParticle_blend_uber.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/vfx_decal_parallax_normalOnly_med.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/sorc_hydra_cookie.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_decal_uber_unlit.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/IGC_particle_blend_uber_lit_alphaPower.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_decal_uber_lit.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/vfx_decal_parallax_colorOnly_high.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_decal_uber_unlit_polarUV.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_parallax_colorNormal_high.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_High_Base_516464.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • Shader/fur_skin.shd
  • 1076921
    { "__fileName__": "base/meta/MaterialValue/Alpha Test Treshold.mtv" }