References to this File
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/necro_bloodSurge_aoe_decal_shockwaves.mat
  • Material/igcWaterExample.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/emote_dru006_brightRoots_mat.mat
  • Material/scos_environment_waterfall_medium.mat
  • Material/emote_nec005_stor_clutterCut.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble_v2.mat
  • Material/dru_emote_stor_001_puddle_decal.mat
  • Material/lilith_p2_attk_combo_R_01a.mat
  • Material/lilith_p2_attk_combo_slam.mat
  • Material/Crypt_SpiderWebs_Thick.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/emote_bar020_stor_decal_Splat_chalise_02.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlowSuccess.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo006_stor.mat
  • Material/lilithsLament_wave_warning_centerGlow01.mat
  • Material/S02_Bloodseeker_vampire_caster_proj_meshEnergy.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Plane.mat
  • Material/fxKit_damaging_persistentWarning_cold_deca_pulse.mat
  • Material/environmentVFX_mageHall_wellGlow.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerBurst.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/legendary_barb_mace2H_001_decalGlow.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_decal_backer.mat
  • Material/partyInvite_phEffect_upDownMesh.mat
  • Material/IGC_PFV_SightlessEye_Screen_Distortion_Billboard_Test.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/vfx_LilithsLament_attk_swipe_warning_decalStatic.mat
  • Material/PortalBarb_persistentOpen_actor_fireyEdge_mat.mat
  • Material/fxKit_damaging_persistentWarning_wind_decalVolume.mat
  • Material/elias_rainChaos_warning_glowDecal.mat
  • Material/s01_boss_hatredManifest_burst_line_Uber_mistTrail.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/rogue_poisonTrap_triggered_decal.mat
  • Material/environmentVFX_sandstorm_safeZone_wisps_mat.mat
  • Material/IGC_SLA_envFX_heatwave_fire_distortion_interior.mat
  • Material/S04_HelltideBossSpawn_persistentRunes_decal_cultist_01.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/vampire_boss_sac_spawn_decal.mat
  • Material/barb_deathBlow_contact_groundShape.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/sorcerer_fireball_payload_flameMesh.mat
  • Material/vfxItems_flippy_sacred_helixMat.mat
  • Material/rogue_poisonTrap_triggered_decal_volumes.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/necro_bloodSurge_aoe_billboard_shockwaves_02.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/S02_Bloodseeker_Dungeon_Affix_DeathPulsee_shadeCastSwirls.mat
  • Material/legendary_barb_111_WeaponTrail_LingeringEnergy_Mat.mat
  • Material/necro_boneWall_cast_essenceDecal.mat
  • Material/hydra_incinerate_fxMesh.mat
  • Material/Orb_Rare_Generic_002_AOE_DecalFill_Mat.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/global_death_cutInHalf_pool.mat
  • Material/barb_legendary_050_whirlwind_inwardsMesh.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/fxKit_aoe_persistent_ghosts_groundDecal.mat
  • Material/fxKit_damaging_persistentCylinder_spirits_decalFill.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/VFX_Conv_QST_CHC_liquidSurface.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/snake_caster_petrify_burst_edges.mat
  • Material/fallen_lunatic_suicide_prep_ringMesh.mat
  • Material/monsterAffix_summoner_portal_decalStatic2.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/necro_blight_aoe_moldPatch.mat
  • Material/vfxDruid_taunt_distSphere.mat
  • Material/rogue_poisonTrap_glassSphere_Glass.mat
  • Material/amulet_unique_sorc_100_lightning_borderDecal.mat
  • Material/barb_rupture_pushIn_meshGlow.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/necro_corpseExplosion_blurSphere.mat
  • Material/druid_shred_slash_L_wideMat.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_03.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog.mat
  • Material/HellPortal_energyMesh_mat.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/lightning_pulse_borderDecal.mat
  • Material/monsterAffix_poisonEnchanted__cylindrical_decal_v2.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/necro_bloodSurge_aoe_billboard_fill.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/UI_DruidSpirit_ActiveBar_Mat.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/s02_hibernalBoss_taunt_ring_shockwave.mat
  • Material/environmentVFX_campfireGeo.mat
  • Material/monsterAffix_poisonEnchanted_AOE_liquid.mat
  • Material/fxKit_damaging_burstCylindricalWave_spirits_swirls.mat
  • Material/Orb_Rare_Generic_002_AOE_Shockwave_01_Mat.mat
  • Material/drowned_seaHag_summoner_baseDecal.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_light.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/emote_dru003_stor_tuskedlord_portal_decal.mat
  • Material/necro_miasma_core.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/fxKit_damaging_persistentWarning_physical_decalPulse.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/fxKit_persistentSigilDecal_cultist_03.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/legendary_rogue_029_liquid_pool.mat
  • Material/VFX_Vhenard_chalk_drawings_lines_Glow_03.mat
  • Material/S03_portal_zoltun_nightmare_decal.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/IGC_BLB_VFX_HellPortal_opening_inv_distortionSphere.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/global_death_decapitate_pool_CPDedit.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/S03_Vaults_Boss_Chests_beam_decalLingeringIntense.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_halfRingLightning.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/vfx_treasurebeast_oreVomit_puddle_bubbles.mat
  • Material/fxKit_damaging_persistentCone_fire_decalStatic.mat
  • Material/Aridah_AOE_lightning_decalStatic.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/Donan_Melee_Smite_Energy_Plane_Basic.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/townPortal_persistentOpen_energyDecal_rog001_stor_01.mat
  • Material/barb_hammerOfTheAncients_aoe_distSphere.mat
  • Material/EGB_knight_brute_lightning_maze_area_warning_decalFill.mat
  • Material/barb_rupture_pushIn_meshSwirl.mat
  • Material/worldboss_abysslord_maw_liquidDecal_mat.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/necro_bloodOrb.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/Ewiley_Ideation_Kehj_Sand_Blown_A.mat
  • Material/VFX_QST_CFB_mistSwirl.mat
  • Material/monsterAffix_fireEnchanted_warning_swirl.mat
  • Material/S02_boss_bloodpool_eruptCry_cast_distSphere.mat
  • Material/fxKit_persistentSigilDecal_necromancer_02.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/emote_rog017_stor_trail_distort.mat
  • Material/fxKit_aoe_explosion_sorcFire_decalShockwave.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/s01_master_itemFlippy_malignantHeart_decal.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/fxKit_aoe_persistent_lightning_cylindrical_decalFill.mat
  • Material/fxKit_harmless_persistentCylindrical_blood_decal.mat
  • Material/barbarian_flay_weaponTrail_vertical.mat
  • Material/spiderHost_aoe_shockwave.mat
  • Material/fxKit_persistentSigilDecal_succubus_01.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/sorc_deepFreeze_aoeBlast_distortionSphere.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/EGB_knight_brute_lightning_aoe_warning_decalFill.mat
  • Material/Hawe_Tar_Bubble_mat.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/goatman_infected_transform_spiral.mat
  • Material/rogue_clarity_resourceOrb_glow.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/chest_sweep_trail_mat.mat
  • Material/necro_miasma_shadowEdge.mat
  • Material/environmentVFX_blood_persistentPool.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_01.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/witch_fireball_impact_explosionShockwave.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/S02_boss_pool_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/necro_boneStrom_cast_castMesh_mat_shadow.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_puddle_2.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/legendary_barb_018_burst_aoe_discSphere.mat
  • Material/fxKit_harmless_persistentBarrier_blood_decal.mat
  • Material/pvp_volcano_indicator_decalRing.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scosInside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/elias_rainChaos_warning_flyDecal.mat
  • Material/rogue_deathTrap_arming_shadow_decal.mat
  • Material/fxKit_harmless_persistentBarrier_spirits_decal.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/necro_boneSpear_tip.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_decalWave6.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/fxKit_aoe_persistent_bone_harmless_decal.mat
  • Material/environmentVFX_liquidSurface_waterClean.mat
  • Material/S03_EGB_Duriel_poisonPool_aoe_leadingEdge.mat
  • Material/vfxDungeon_Affix_HellPortal_Center.mat
  • Material/tarBubble.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/druid_dismount_bearTrample_leadingMesh2.mat
  • Material/surface_all_necM_stor176_bloodFootstep_footprintDecal_R.mat
  • Material/SLY_fxRnd_igc_yorin_soulstone_Mouth_mat.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/ui_vampirePanel_active_Mat.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/S02_Bloodseeker_sorc_teleport_motionblurSwirls.mat
  • Material/healthGlobe_injured_gas2.mat
  • Material/fxKit_damaging_burstLine_demonic_decalStatic_backer.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/environmentVFX_waterfall_spline_cap1.mat
  • Material/IGC_FIG_1110_inariusWings_distort_transition.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_12.mat
  • Material/fxKit_burstLine_sorc_fire_shockwave_decal_parent.mat
  • Material/fxKit_aoe_persistent_necroUndead_groundDecalDark.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/fxKit_harmless_persistentBarrier_fog_swirlmesh.mat
  • Material/lilith_p1_windOfHate_warning_decal_corruption.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/environmentFX_fire_geo.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_distortionSphere.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold3.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/vfxItems_flippy_legendary_lightBeamMat.mat
  • Material/mnt_stor002_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_areaArcs_decal.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_01.mat
  • Material/fxKit_damaging_persistentWarning_cold_decal_backer.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/barb_ironMaelstrom_attk03_lingeringEnergy.mat
  • Material/S01_boss_varshanRitual_initiation_diskMesh.mat
  • Material/Seasonal_Flippy_Beam_GroundEffect_Decal.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/item_flippy_legendaryDecal.mat
  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_Mephisto2.mat
  • Material/druid_stormStrike_weaponTrail_intensity.mat
  • Material/EGB_knight_brute_lightning_aoe_damage_decalStatic.mat
  • Material/energySphere_core.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/lilith_circleOfDoom_glow_mat.mat
  • Material/rogue_stealth_outro_shadowShellMat.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/IGC_FIG_1220_inariusWings_distort.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/vfxItems_flippy_unique_helixMat.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport_inside.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneBase_mat.mat
  • Material/fxKit_harmless_barrierBubble_fog_inside.mat
  • Material/rogue_poisonTrap_glassSphere_Glass_static.mat
  • Material/Aridah_AOE_lightning_decalBurst.mat
  • Material/emote_sor006_stor_waterDrops_decal_01.mat
  • Material/interactiveVFX_destructible_bloodPool.mat
  • Material/lilith_p1_windOfHate_cast_windMesh.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic_decal.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/wanderingdeath_warmup_swirlingWind.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshEnergy.mat
  • Material/demonSuccubus_bloodstar_trailingMeshMat.mat
  • Material/S04_helltideBoss_barrage_persistentWarning_fire_decalCover.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/rogue_stealth_cast_burstSwirlsMat.mat
  • Material/environmentVFX_bloodOverlay.mat
  • Material/barb_leap_shockwave_portal.mat
  • Material/waterfall.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_09.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/vampire_boss_dissipate_cast_baseDecal.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Sorc_nova_aoe_lightning_mesh_Mat.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/rogue_stealth_cast_decalShadow.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/fxKit_harmless_persistentBarrier_fog_decal.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/cultist_projectile_impact_explosionSphere.mat
  • Material/Crypt_SpiderWebs_Long.mat
  • Material/tempFX_areaOfEffect_ExplosionSphere_1m_xScalarDiameter.mat
  • Material/igcWaterExampleTransparentRenderLayer.mat
  • Material/environmentVFX_andariel_sandStorm_power_phase1.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/worldBoss_abyssLord_bloodPool_large.mat
  • Material/emote_nec005_stor_headSphereHide.mat
  • Material/S02_Boss_wingBuffet_burstLine_decal_backer.mat
  • Material/fxKit_damaging_burstCone_shadow_decalStatic.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_decal.mat
  • Material/necro_boneSpear_cast_essenceSwipe.mat
  • Material/Dungeon_Affix_DeathPulsee_shadeCastSwirls.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/FrontEnd_CharacterCreate_SkyClouds.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/spider_webShot_AOE_sphereMesh.mat
  • Material/barb_charge_weaponTrail_lingeringEnergy.mat
  • Material/werewolf_stealth.mat
  • Material/s01_boss_cageExplosion_distortionSphere.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/fxKit_damaging_persistentWarning_fire_decalCover.mat
  • Material/lilith_p1_deathFromAbove_slam_warning_decalCorruption.mat
  • Material/emote_nec005_stor_decal.mat
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  • Material/barb_groundStomp_aoe_floorRing2.mat
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  • Material/S03_boss_elementPhase_ringHighlight_poison.mat
  • Material/IGC_inariusWings_large_1190.mat
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  • Material/healthGlobe_healthy_godRays.mat
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  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/bandit_melee_smokeBomb_aoe_oilDecal.mat
  • Material/barb_lungingStrike_attk_weaponTrail.mat
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  • Material/environmentVFX_fire_beamCracks.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/S03_boss_elementPhase_runeEnergy.mat
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  • Material/S04_fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
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  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
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  • Material/fxKit_damaging_burstLine_demonic_decal_backer.mat
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  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
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  • Material/fallen_lunatic_suicide_burst_aoeRing_lightning.mat
  • Material/S02_Bloodseeker_barb_emote_stor_002_distortion_area.mat
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  • Material/EGB_knight_brute_lightning_maze_area_warning_decalStatic_dark.mat
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  • Material/mouthofhell_cyl_front_red2.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
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  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/Airidah_persistentWarning_lightning_decalStatic.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
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  • Material/vfxItems_flippy_ancestral_helixMat.mat
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  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
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  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/global_poison_projectile_tip.mat
  • Material/mouthofhell_bell_front_02.mat
  • Material/vfx_harvest_ritual_node_opening_flames_mat.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
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  • Material/barb_rallyingCry_cast_distSphere.mat
  • Material/rogue_shadowStep_castMeshesMat.mat
  • Material/IGC_BLB_1180_FX_igc_neyrelle_arm.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalGlow.mat
  • Material/goatman_sorcerer_infection_aoeIntro_energyoutside.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/dru_emote_stor_001_puddle_decal_start.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring.mat
  • Material/healthGlobe_injured_gas1.mat
  • Material/S02_bloodseeker_twistingBlades_blade_shellMesh.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/necro_summonPersistent.mat
  • Material/emote_bar024_SpiderSplatDecal_02.mat
  • Material/QST_Hell_Fire_blockade_fireLicks.mat
  • Material/legendary_necro_017_WarningAttractingDarkWaves.mat
  • Material/andariel_attk_sweep_cone_edge_mesh.mat
  • Material/portal_glo009_stor_persistentOpen_actor_fireyEdge_mat.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/druid_shred_slash_L_wideMat_poison.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/barb_doubleSwing_weaponTrail_lesser.mat
  • Material/orb_defensive_rogue_001_cloneWarningCylinder_Mat.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Barb_Kick_Ancient_SmallCharge_Decal.mat
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  • Material/environmentVFX_sandFlow_huge.mat
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  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo004_stor.mat
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  • Material/VFX_Frac_Underworld_Vhenard_lines_01.mat
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  • Material/environmentVFX_geyser_bubbles_blood.mat
  • Material/VFX_HellPortal_opening_distortionSphere.mat
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  • Material/fallen_shaman_fireBall_sphere.mat
  • Material/item_flippy_uniqueDecal.mat
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  • Material/vfxBarb_AOE_DistSphere_legnedary.mat
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  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
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  • Material/s02_bloodSkeleton_blisterOrb_outerMatDeath.mat
  • Material/global_waypoint_discovered_distSphere.mat
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  • Material/Tree_of_Whispers_ready_smokeSpirals_mystic_mat.mat
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  • Material/IGC_inariusWings_echo_huge_v3.mat
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  • Material/witch_fireball_impact_explosionSphere.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
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  • Material/Hawe_Swamp_Shore_Algae_B.mat
  • Material/rogue_rapidFire_castShadow.mat
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  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
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  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
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  • Material/andariel_boss_attk_flameWall_segment_Decal_tell.mat
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  • Material/vfx_DemonButcher_RscapePuddle_mat.mat
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  • Material/portal_nec001_stor_persistentOpen_fireyEdge_mat.mat
  • Material/spiderHost_aoe_distSphere.mat
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  • Material/chillingWind_wallMesh.mat
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  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
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  • Material/s02_bloodwell_liquidPlane_vertAnim_opening.mat
  • Material/vfx_monster_summoner_cast_small_summonCircle_bloodPollPolar_test.mat
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  • Material/lilith_p2_attk_combo_L_01a.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/barb_emote_stor_002_distortion_area.mat
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  • Material/necro_bloodLance_projectile_shard.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_Blood_02.mat
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  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
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  • Material/npc_inarius_ghost_wing_mat.mat
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  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/yorin_aoeDebuff_shockwave_decal.mat
  • Material/environmentVFX_blood_smallWaterfall_thick.mat
  • Material/demon_spitter_projSmallBlobMat.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/VFX_QST_Conv_CFB_lightbeams.mat
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  • Material/fxKit_persistentSigilDecal_witch_01.mat
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  • Material/Airidah_persistentWarning_lightning_decalCover_start.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/knightMelee_pbaoe_explosion_distortionSphere.mat
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  • Material/LTE_Hibernal_Cloak_Flippy_GroundEffect_Decal.mat
  • Material/necro_commandSkeletons_confirm_pulse.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
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  • Material/fxKit_harmless_persistentBarrier_blood.mat
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  • Material/global_poison_projectile_outer.mat
  • Material/vampire_caster_proj_impact_meshEnergy.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/IGC_BLB_shockwave_fxKit_distortionSphere.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_decal.mat
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  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/igc_sightlesseye_holy_rays.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/Trialshrine_emissive_activate_global.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/surface_all_druM_stor156_footstep_webDecal.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_decal.mat
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  • Material/fxKit_harmless_persistentBarrier_fog.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/scos_standingStone_symbol.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_15.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/fxKit_harmless_persistentBarrier_blood_lit.mat
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  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_lightning.mat
  • Material/helm_unique_generic_001_poison_polarDecal.mat
  • Material/lilith_p2_tailSwipe_meshTrail_01.mat
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  • Material/environmentVFX_smoke_steam_large.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/s01_boss_hatredManifest_burst_cone_mistTrail.mat
  • Material/lilithlament_attk_swipeFX_mat_v2.mat
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  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/legendary_sorc_136_decal.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_CC.mat
  • Material/townPortal_persistentOpen_energyDecal_glo004_stor.mat
  • Material/bp_ui_vfx_segment_mesh_ring.mat
  • Material/ElementalTotem_gizmo_eliminateArea_horizontal_spirit.mat
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  • Material/s02_bloodwell_liquidRipple_opening.mat
  • Material/knight_brute_barrier_border.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/s01_boss_hatredManifest_warning_line_mistTrail.mat
  • Material/s2_boss_blood_decal_puddle_3.mat
  • Material/mnt_dlux003_horse_sprinting_sindragosa.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
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  • Material/fxKit_damaging_coneWarning_shadow_glowContinuous_ws.mat
  • Material/fxKit_damaging_lineWarning_cold_decal_mid_pulse.mat
  • Material/MageHalls_Prop_IGC_Lens_01.mat
  • Material/ui_townPortal_onUnlock_plane_sparkles.mat
  • Material/druid_dismount_bearTrample_slashMeshMat.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/vfxGlobal_AOE_DistortionSphere.mat
  • Material/barbarian_leap_distSphere.mat
  • Material/townPortal_persistentOpen_windMesh_mat_rog001_stor_01.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/andariel_death_fireMesh_mat.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/fxKit_damaging_burstCone_wind_directionalSupport.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_thick.mat
  • Material/s01_boss_dash_burst_cone_mistTrail.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/environmentVFX_andariel_sandStorm_power.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat.mat
  • Material/legendary_sorc_136_wallShimmerMat.mat
  • Material/necro_miasma_veinSpread_emote_stor_s01_014.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/fxKit_impact_sorcFire_mesh.mat
  • Material/snake_caster_petrify_burst_coneFill.mat
  • Material/fxKit_harmless_persistentCylindrical_horadric_decal.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/snake_caster_petrify_buildup_coneFill.mat
  • Material/rogue_shadowClone_cast_decalShadow.mat
  • Material/EGB_Duriel_swipe_right.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat_enh.mat
  • Material/S03_attunementChest_Rare_ambient_ground_Decal.mat
  • Material/fxKit_damaging_coneWarning_shadow_decalStatic_ws.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/barb_chainHook_trail_leadingEdge.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/itemFlippy_ancestral_decalLingeringIntense.mat
  • Material/rogue_shadowClone_cast_burstSwirlsMat.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/barb_doubleSwing_weaponTrail_back_intensity.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/yorin_aoeDebuff_souls_burst.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat_shadow.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/pvp_volcano_persistent_decal.mat
  • Material/drowned_brute_AOE_waveMesh.mat
  • Material/chillingWind_sweepMesh.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/s02_bloodSeals_major_bloodPool_aoe_runes.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/EGB_knight_brute_lightning_aoe_warning_decalStatic.mat
  • Material/fxKit_damaging_persistentWarning_lightning_edgeWisps.mat
  • Material/demon_megaDemon_attk01v01_swipeMat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_slowAnim.mat
  • Material/S02_vampire_boss_death_gibs.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_boss_elementPhase_ringPillarBase_fire.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/ui_townPortal_onUnlock_plane_flare.mat
  • Material/chillingWind_decal_indicator.mat
  • Material/S03_boss_attkSwipe_burst_decal.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/rogue_darkShroud_shadows_core.mat
  • Material/fxKit_harmless_barrierBubble_fog.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_slowAnim.mat
  • Material/emote_nec005_stor_demonHead.mat
  • Material/worldBoss_abyssLord_breath_baseMeshDark.mat
  • Material/IGC_BLB_1180_FX_igc_neyrelle_hand_closeup.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_edgeBoarder.mat
  • Material/rogue_poisonTrap_triggered_volumeActor.mat
  • Material/interactiveVFX_destructible_oilPool.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/S02_Bloodseeker_fxKit_distortionSphere.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/fxKit_aoe_persistent_necroUndead_backdrop.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/portalCos_inarius_006_persistent_windMesh_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_wave2.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_grey.mat
  • Material/vfx_demonbutcher_escape_ripples.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_trunk_mat.mat
  • Material/fxKit_aoe_persistent_sorcFire_groundDecal.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/wildlife_bloodhawk_frenzy_trail_v2.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/dungeonAffix_lightningPulse_aoe_warning_decalStatic.mat
  • Material/environmentVFX_liquidSurface_waterWarm.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/hydra_incinerate_fxMesh_outer.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/Dungeon_Affix_DeathPulse_cast_decalShadow.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/environmentVFX_mistSpline_wispy_tendril.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/goatmanSorcerer_AOE_liquid.mat
  • Material/Orb_Rare_Generic_002_AOE_DarkWave_01_Mat.mat
  • Material/vfx_scos_Rock_standingStones_Druid_03_bloodMesh_mat.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic_swirlmesh.mat
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  • Material/sorc_flameShield_buff_rune_blue.mat
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  • Material/chillingWind_wallMesh_inner.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/VFX_WaterFloodingHawezar_splashChurn_decal.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/igc_soulstone_mephisto_blue_on_NeyrelleReflection.mat
  • Material/vampire_caster_forming_shadowySmoke.mat
  • Material/sorc_incinerate_igniteDecal.mat
  • Material/vfx_resplendAmbient_wedgeGlow.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/vfx_scos_rock_standingStones_02_streamDecal.mat
  • Material/IGC_BLB_1230_FX_neyrelle_igc_face_02.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning3.mat
  • Material/vfxDruid_EarthSpike_CastGround_EnergyDecal.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/lilith_p2_attk_combo_R_01b.mat
  • Material/lilith_p2_attk_combo_L_01b.mat
  • Material/fxKit_distortionSphere.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_decalGroundCover.mat
  • Material/DE_ShrineOfZagraal_goatman_glowX.mat
  • Material/VFX_HellPortal_opening_cracks_mat.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/werewolf_melee_frac_electrify_halfRingLightning.mat
  • Material/s01_boss_absorb_barrierMat.mat
  • Material/necro_hemorrhage_clickConfirm_target_mat.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/fxKit_damaging_projectile_physical_trail_distort.mat
  • Material/drowned_special_weaponFX_constant.mat
  • Material/barb_rend_weaponTrail_lingeringEnergy.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/barb_dismount_intoTheFray_distSphere.mat
  • Material/environmentVFX_bossEntrance_decalLine.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/andariel_death_demonfire_footMesh_mat.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor.mat
  • Material/wanderingdeath_chestbeam_swirlFill.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/worldBoss_abyssLord_breath_baseMesh.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/itemFlippy_sacred_decalLingering.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo005_stor.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/sorc_firewall_igniteDecal.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/S02_bloodseeker_leap_impact_outwardDecal2.mat
  • Material/2HSword_Unique_barb_002_Spawn.mat
  • Material/shrine_player_activate_decal.mat
  • Material/worldBoss_abyssLord_breath_cloudMesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/SLY_fxRnd_igc_yorin_soulstone_head_mtl.mat
  • Material/global_death_decapitate_pool_CFD_Linger.mat
  • Material/spider_webShot_AOE_webDecal.mat
  • Material/global_incense_burn_polar_decal.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/lilith_p2_subjugate_slam_warning_billboard.mat
  • Material/interactiveVFX_destructible_waterPool.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/necro_miasma_veinSpread.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/barbarian_whirlwind_groundDecal_fury.mat
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  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_decalBurst.mat
  • Material/fxKit_damaging_burstCylindrical_earth_decalBurst.mat
  • Material/demon_megaDemon_attk01v02_swipeMat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/fxKit_harmless_barrierWall_water_decal.mat
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  • Material/rogue_darkShroud_shadows_bubble_mat.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/druid_landslide_tell_energyDecal.mat
  • Material/escapeScroll_cast_decalRing.mat
  • Material/environmentVFX_fire_beamCracks_smolder.mat
  • Material/sorcerer_meteor_indicator_upBillboard.mat
  • Material/dungeonAffix_lightningPulse_aoe_warning_decalCover.mat
  • Material/environmentVFX_mageHall_wellGlow_red.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/duriel_death_decal.mat
  • Material/rogue_shadowClone_shadeCastSwirls.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/S02_Bloodseekers_rogue_shadowStep_castMeshesMat.mat
  • Material/surface_all_necM_stor176_bloodFootstep_footprintDecal_L.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
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  • Material/EmoteWings00_FXwing_LargeCylMain.mat
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  • Material/sorc_firewall_flameDecal.mat
  • Material/ui_s3_construct_background_glow.mat
  • Material/amulet_unique_sorc_100_sorcLightning_lightningRing.mat
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  • Material/emote_dru023_stor_crystalGeode_dyn.mat
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  • Material/interactiveVFX_destructible_waterDrownedPool.mat
  • Material/s02_hibernalBrute_mistwave_decal.mat
  • Material/Andariel_darkFire_flameWall_sweep_decal.mat
  • Material/goatman_Abom_puddle_poison_bubbles.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
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  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/barb_ironSkin_shields_mat_02.mat
  • Material/S04_Doomsayer_helltide_death_gibs.mat
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  • Material/yorin_aoeDebuff_dome.mat
  • Material/witch_iceball_impact_explosionShockwave.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_decal.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/monster_champion_resistDamage_decal.mat
  • Material/druid_shred_slash_R_wideMat.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/s01_boss_hatredManifest_burst_cone_uber_mistTrail.mat
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  • Material/worldBoss_abyssLord_breath_baseMeshEdge.mat
  • Material/vfx_iceBarrierHarmless_baseMist.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/rogue_shadowStep_impactCoasterMat.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/portalCos_vampBlood_bloodPool.mat
  • Material/environmentVFX_andariel_sandStorm_dark.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/fxKit_damaging_persistentWarning_wind_decalStatic.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/lilith_p1_death_transition_bloodDecal.mat
  • Material/mnt_stor019_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
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  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
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  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/vfx_LilithsLament_attk_swipe_warning_glowContinuous.mat
  • Material/barb_rend_weaponTrail_metal.mat
  • Material/skeleton_boss_storm_aoe_tornado02.mat
  • Material/IGC_inariusWings_large_1250.mat
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  • Material/abysslord_maw_abyssliquid.mat
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  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scos.mat
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  • Material/environmentVFX_liquidSurface_waterBoiling.mat
  • Material/bandit_melee_slam_distortionSphere_pale_yellow.mat
  • Material/rogue_stealth_outro_decalShadow.mat
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  • Material/fxKit_persistentSigilDecal_scosglenRune_parent.mat
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  • Material/andariel_death_demonfire_legsMesh_mat.mat
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  • Material/barb_challengingShout_cast_transitionRing.mat
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  • Material/vfx_genericChestGlow_wedge.mat
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  • Material/sorc_iceBlades_attack_bladeSwipe_wideMat.mat
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  • Material/mnt_dlux003_horse_eyeMist.mat
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  • Material/bp_ui_vfx_segment_mesh_ring_glow.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
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  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/legendary_lightningTrap_distortion.mat
  • Material/townPortal_cast_proxyToPlayer_actor_parallax_mat_dru001_stor.mat
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  • Material/legendary_necro_038_wave_decal.mat
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  • Material/barbarian_bash_cast_distortionSphere.mat
  • Material/Trial_shrine_lightningTrap_distortion.mat
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  • Material/s02_bloodSeals_bloodPool_spawn_volCylMat.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/igc_soulstone_mephisto_blue_on.mat
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  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentCylindrical_horadric_decal.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
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  • Material/IGC_inariusWings_large.mat
  • Material/astaroth_boss_meteorstorm_impactBurst_decalGlow.mat
  • Material/ui_townPortal_onUnlock_plane_ring.mat
  • Material/2HSword_Unique_Barb_002_blister_spawn_decalBloodPool.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
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  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/IGC_Footage_Plane_Procedural_Noise.mat
  • Material/emote_rog015_stor_Stealth_Intro_shadowShellMat.mat
  • Material/EGB_knight_brute_lightning_maze_area_warning_decalStatic.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInner.mat
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  • Material/environmentVFX_blood_directionalDecal.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/druid_stormStrike_weaponTrail_dark.mat
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  • Material/surface_all_ascendedBattlePass_bloodFootstep_footprintDecal_L.mat
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  • Material/environmentVFX_mageHall_brazier_actorGlow_red.mat
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  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/lilthsLament_waveTop.mat
  • Material/fxKit_harmless_barrierWall_holy_decal.mat
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  • Material/fxKit_persistentSigilDecal_necromancer_01.mat
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  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
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  • Material/druid_earthenBulwark_energyInwardMat.mat
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  • Material/barb_callOfTheAncients_leap_shockwave.mat
  • Material/global_state_staggered_decalShadow.mat
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  • Material/sorc_enchantment_incinerate_decal_burnt.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
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  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_outerMat.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/tempFX_playerPing_inwardSphere.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/fxKit_distortionSphere_ripple.mat
  • Material/rogue_shadowClone_cast_decalShadow_emote_stor_s01_014.mat
  • Material/vfx_maggot_projectile_glob.mat
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  • Material/S01_Malignant_death_phase1_decalSplat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/Necro_CorpeTendrils_inward Wave.mat
  • Material/fxKit_burstLine_generic_physical_new_shockwave_decal.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/S03_boss_elementPhase_ringPillarBase_poison.mat
  • Material/vfx_wanderingdeath_spawn_vortex_SwirledCyl.mat
  • Material/emote_Bar024_DecalHole.mat
  • Material/fxKit_harmless_persistentBubble_blood_lit.mat
  • Material/S03_attunementChest_ambient_ground_Decal.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/sorc_spark_impact.mat
  • Material/druid_dismount_bearTrample_leadingMesh.mat
  • Material/sorc_dismount_frigidAssault_snowWisps_decal.mat
  • Material/fxKit_damaging_lineWarning_poison_centerGlow.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_decal_ring_mist.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/shrine_blastwave_mistInward.mat
  • Material/s02_bloodwell_liquidPlane_staticOpening.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/InteractiveVFX_BloodPool_rising_mesh_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/goatmanAbom_Death_bubble.mat
  • Material/S03_Boss_damaging_coneWarning_cold_mid_ice.mat
  • Material/legendary_Necro_100_aoe_veinDecal.mat
  • Material/lilithsLament_flood_burst_decal.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/fxKit_harmless_persistentBarrier_bone_decal.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog_inside.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_groundSplatDecal_panning.mat
  • Material/portal_colorVariant_002_persistent_actor_fireyEdge_mat.mat
  • Material/demon_megaDemon_leapAttk02finalMat_cold.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/environmentVFX_blood_mediumWaterfall_gBuffer.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/S01_MalignantHeart_testing_deathDecal_01.mat
  • Material/energySphere_mnt_trophy_core.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/demon_spitter_projOuter.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/sorcerer_fireballB_impact_shockwave.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/airidah_Windvortex_decalGroundCover.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/DungeonAffix_Volcanic_column.mat
  • Material/fxKit_damaging_persistentWarning_physical_decalGlow.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic_inside.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningAttractingDarkWaves.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_inside.mat
  • Material/Crypt_SpiderWebs_Medium.mat
  • Material/legendary_necro_032_trail_aoe_veinDecal.mat
  • Material/s01_boss_alternate_barrierMat.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat.mat
  • Material/fxKit_damaging_lineWarning_lightning_decalStatic_bright.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_Blood_02.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/player_global_potion_Decal.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/sorc_incinerate_upgrade_aoe_groundDecal.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/2HSword_Unique_barb_002_aoe_wellingBorder_billboard.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Decal_Payload.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/s01_boss_cageExplosion_burstCylindricalWave_demonic_decal.mat
  • Material/emote_nec023_stor_sigilNormal.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/lilith_p1_windOfHate_warning_decal_directionalEnergy.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/ElementalTotem_fxKit_aoe_persistent_spirits_harmless_decal.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/goatmanSorcerer_AOE_welling.mat
  • Material/Andariel_darkFire_flameWall_rectangle_decal.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/vfxItems_flippy_sacred_lightBeamMat.mat
  • Material/fxKit_persistentLine_sorc_fire_decal.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_02.mat
  • Material/townPortal_persistentOpen_energyDecal_glo005_stor.mat
  • Material/necro_blight_aoe_edges.mat
  • Material/rogue_twistingBlades_blade_shellMesh.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/propVFX_liquidSurface_blackOil.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/sorc_iceshard_cast_swipeMat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/vfx_scos_rock_standingStones_01_streamDecal.mat
  • Material/S03_Boss_damaging_lineWarning_lightning_decalStatic_bright.mat
  • Material/wayfindingPortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/S04_helltideBoss_barrage_persistentProjWarning_fire_decalCover.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/fxKit_harmless_burstCylindrical_waterRipple_decal.mat
  • Material/EmoteWings00_membrane.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/goatman_Abom_puddle_poison_wave_mesh.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_decalStatic_glow.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/S03_Zoltun_portal_decal.mat
  • Material/portal_colorVariant_004_persistent_actor_fireyEdge_mat.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilNormal.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/fxKit_damaging_coneWarning_cold_mid_ice.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/partyInvite_phEffect_floorHintMesh.mat
  • Material/hydra_flameMesh.mat
  • Material/Dungeon_Affix_DeapthPulse_burst.mat
  • Material/vfxDungeon_Affix_HellPortal_BloodPool_Decal.mat
  • Material/item_flameShield_moreDamage_buff_distortion.mat
  • Material/portal_inariusSilver_persistent_windMesh_mat.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_swirlmesh.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/vfx_scos_rock_standingStones_03_streamDecal.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/vfx_duriel_burrow_rumble_distortion.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlow.mat
  • Material/fxKit_harmless_persistentBubble_fog_scosInside.mat
  • Material/hydra_flameMesh_death.mat
  • Material/fly_host_shockwaveDark.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_dark.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn2.mat
  • Material/lilith_p2_tailSwipe_meshTrail_02.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/S02_bloodportal_decal.mat
  • Material/necro_blight_aoe_veinDecal.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat_anticipation.mat
  • Material/fxKit_damaging_lineWarning_blood_centerGlow01.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_decal.mat
  • Material/vfx_scos_Rock_standingStones_Druid_02_bloodMesh_mat.mat
  • Material/barb_deathBlow_contact_flashMesh.mat
  • Material/barbarian_upheaval_decal_glow_fix_02.mat
  • Material/elias_rainChaos_warning_runeDecal.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/pants_unique_druid_001_wolfGhost.mat
  • Material/s01_boss_attk_stab_lingerMat.mat
  • Material/snake_caster_petrify_buildup_smokeRay.mat
  • Material/necro_decrepify_aoe_sigilNormal.mat
  • Material/druid_boulderleadingEdge_intensity.mat
  • Material/s01_boss_hatredManifest_burst_line_mistTrail.mat
  • Material/dungeonAffix_lightningPulse_aoe_warning_decalFill.mat
  • Material/vfxItem_Druid_Spirit_Offering_decalLingering.mat
  • Material/RangedAttack_Telegraph_Arrow_02.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/SLY_fxRnd_igc_yorin_soulstone_eyes_mat_L.mat
  • Material/vampire_caster_forming_veins.mat
  • Material/fxKit_damaging_coneWarning_fire_decalFill.mat
  • Material/rogue_poisonTrap_expired_distSphere.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/vfx_LilithsLament_attk_swipe_warning_glowContinuous_dark.mat
  • Material/fxKit_harmless_persistentBubble_cold.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/fxKit_damaging_projectileStrong_wind_core_windSpiral.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/fallen_lunatic_suicide_lightning_warning.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/Pants_Unique_Druid_001_halfRingLightning.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/fxKit_damaging_lineWarning_cold_centerGlow.mat
  • Material/worldboss_abysslord_maw_liquidDecalescape_mat.mat
  • Material/s02_bloodseeker_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/Neyrelle_runes_decalStatic_spell.mat
  • Material/portal_nec001_stor_persistentOpen_sigilNormal.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor_red.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerRim.mat
  • Material/IGC_SLA_1100_envFX_heatwave_fire_distortion.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/IGC_SLA_envFX_heatwave_fire_distortion.mat
  • Material/lilith_p1_heartCrucible_cast_bigDecal.mat
  • Material/andariel_darkbeamStomp_aoe_distSphere.mat
  • Material/wanderingdeath_warmup_swirlingWind_snow.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/genericRemotePortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/S01_boss_Varshan_deathDecal_01.mat
  • Shader/vfx_actor_distortion_singlePass_masked.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_emissive_polarUV.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/IGC_water.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/IGC_actor_transparent.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/IGC_BLB_1230_FX_opaque_subsurface_pbr_neyrelle.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/cookie_scene_bluenoise_alphatest_distort.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/actor_transparent_textureSet2_colorMult_uvDist2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/distortionSphere_lit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/SLY_fxRnd_IGC_opaque_subsurface_pbr.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/S02_Bloodseeker_vfx_actor_distortionSphere_singlePass.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/depth_scene_basic_bluenoise_alphatest.shd
  • Shader/vfx_decal_uber_unlit_emissive_polarUV.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_distortionSphere_singlePass.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/vfx_ropeOrTrail_postDistortion.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_supersoft.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/Ideation_Hawezar_actor_transparent_softAlpha_pbr.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_subsurface_pbr.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/vfx_decal_uber_lit_emissive.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_cookie_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/particle_actor_shockWave.shd
  • Shader/particle_actor_shockWave_am2x_doubleSided.shd
  • Shader/prop_transparent_distort_pbr.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/scene_def_gbuff_basic_bluenoise_alphatest_distort.shd
  • Shader/IGC_vfx_Actor_SightlessEye_post_distortion.shd
  • Shader/vfx_decal_uber_unlit_emissive.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/actor_blend_trans_am_cGrad.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/trail_blend_postD.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/IGC_vfx_particle_post_distortion.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_pbr.shd
  • Shader/igc_SLY_fxRnD_monster_opaque_subsurface_pbr.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/IGC_BLB_1180_FX_igc_character_gbuff_lit_pbr_neyrelle_arm_closeup.shd
  • Shader/vfx_decal_uber_unlit.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_trans_cGrad.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist2_2side.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_decal_uber_lit.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_decal_uber_unlit_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • 139066
    { "__fileName__": "base/meta/MaterialValue/UV Distortion Global Strength.mtv" }