References to this File
  • Material/mnt_stor049_horse_mat.mat
  • Material/BarF_stor211_TRS_mat.mat
  • Material/mnt_stor038_horse_mat.mat
  • Material/BarM_stor211_TRS_mat.mat
  • Material/mnt_stor049_horse_bones_mat.mat
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_Out_1953136.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_Out_1953136.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_In_1913789.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_Out_1953136.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1913820.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1913820.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_In_1913789.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1913820.shd
  • Shader/mount_opaque_pbr_colorNoise_emissive_ditherBlur.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_Out_1953136.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_In_1953136.shd
  • Shader/item_opaque_pbr_unique_wings.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_Out_1913789.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_Out_1913789.shd
  • Shader/mount_opaque_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1913820.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • 1913496
    { "__fileName__": "base/meta/MaterialValue/ColorEmissive Noise Type.mtv" }