References to other File
  • MaterialValue/emissive multiplier
  • MaterialValue/UV Distortion Global Strength
  • MaterialValue/Color Gradient V
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/emissive color lerp
  • MaterialValue/emissive add multiplier
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Wetness Bias
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Normal Intensity - Detail Map 3
  • MaterialValue/Roughness Intensity - Detail Map 1
  • MaterialValue/Roughness Intensity - Detail Map 2
  • MaterialValue/Roughness Intensity - Detail Map 3
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Death Darken Multiplier
  • MaterialValue/Death Darken Duration
  • MaterialValue/Cylindrical UV Projection Direction
  • MaterialValue/Invert Cylindrical UVs
  • MaterialValue/Dye Ramp Levels Min
  • MaterialValue/Dye Ramp Levels Mid
  • MaterialValue/Dye Ramp Levels Max
  • MaterialValue/ColorEmissive Noise Type
  • MaterialValue/Enable Vertex Animation Influence
  • MaterialValue/Mask Strength
  • MaterialValue/Normal 5 Influence
  • MaterialValue/Emissive Color Texture UV
  • MaterialValue/emissive color
  • MaterialValue/Low Quality
  • Texture/flat_NM
  • Texture/tileableGoop_Normal
  • Texture/000_white
  • Texture/000_flatNormal
  • Texture/necro_essence_cloud_Noise
  • Texture/vfx_monster_summoner_cast_bloodScroll_Normal
  • Texture/solid_white
  • Texture/CharacterSnow_Mask
  • Texture/solid_black
  • Texture/black
  • Texture/vfx_monster_summoner_cast_bloodScroll_Color
  • Texture/CharacterSnow_Normal
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 2 V Strength
  • MaterialValue/UV Distortion 2 U Strength
  • MaterialValue/Alpha Multipler
  • MaterialValue/Alpha Texture Influence
  • MaterialValue/Dither Blur Noise Type
  • Texture/hero_blood_tiling
  • 1913816
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