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1497294
{
"__fileName__": "base/meta/AnimSet/S02_BloodSeeker_necM_Skills_STF.ans",
"ptWeaponClasses": [],
"eAnimsetType": 0,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Nav_Run_DownHill",
"snoAnim": "Animation/necM_STF_attk_run_down"
},
{
"snoPower": "Power/AnimKey_Nav_Run_UpHill",
"snoAnim": "Animation/necM_STF_attk_run_up"
},
{
"snoPower": "Power/AnimKey_Nav_Sprint_UpHill",
"snoAnim": "Animation/necM_STF_nav_sprint_up"
},
{
"snoPower": "Power/AnimKey_Nav_Walk_DownHill",
"snoAnim": "Animation/necM_STF_nav_walk_down"
},
{
"snoPower": "Power/AnimKey_Nav_Walk_UpHill",
"snoAnim": "Animation/necM_STF_nav_walk_up"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/necM_STF_attk_Idle"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/necM_STF_attk_run"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/necM_STF_attk_runstop"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/necM_STF_nav_sprint"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/necM_STF_nav_walk"
},
{
"snoPower": "Power/Necromancer_BoneSpear",
"snoAnim": "Animation/necM_STF_attk_bonespear"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/necM_STF_reac_knockback"
},
{
"snoPower": "Power/Necromancer_BonePrison",
"snoAnim": "Animation/necM_STF_attk_boneWall"
},
{
"snoPower": "Power/AnimKey_Nav_Run_Turn180_Right",
"snoAnim": "Animation/necM_stf_attk_additve_turnright"
},
{
"snoPower": "Power/AnimKey_Nav_Run_Turn180_Left",
"snoAnim": "Animation/necM_stf_attk_additive_turnleft"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/necM_STF_reac_Additive_BasePose"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/AnimKey_Channel_AimDown",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_down"
},
{
"snoPower": "Power/AnimKey_Channel_AimForward",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_forward"
},
{
"snoPower": "Power/AnimKey_Channel_AimLeft",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_left"
},
{
"snoPower": "Power/AnimKey_Channel_AimRight",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_right"
},
{
"snoPower": "Power/AnimKey_Channel_AimUp",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_up"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/necM_STF_nav_walk_right"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/necM_STF_nav_walk_left"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/necM_STF_attk_run_left"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/necM_STF_attk_run_right"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Left",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Right",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/necM_STF_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/necM_STF_reac_flinch_F"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/necM_STF_reac_flinch_L"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/necM_STF_reac_flinch_R"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/necM_STF_reac_Additive_BasePose"
},
{
"snoPower": "Power/AnimKey_AimingTurnInPlace_Right90",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_right_counter_90"
},
{
"snoPower": "Power/AnimKey_AimingTurnInPlace_Left90",
"snoAnim": "Animation/necM_STF_attk_decompose_AIM_left_counter_90"
},
{
"snoPower": "Power/Sheath_Weapons",
"snoAnim": "Animation/necM_STF_nav_sheathe"
},
{
"snoPower": "Power/Unsheath_Weapons",
"snoAnim": "Animation/necM_STF_nav_unsheathe"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/necM_STF_reac_gethit_fwd"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/necM_STF_reac_gethit_bwd"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/necM_STF_reac_gethit_left"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/necM_STF_reac_gethit_right"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/necM_STF_reac_pulltoward"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/necM_STF_reac_knockdown"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/necM_STF_reac_knockdown"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/necM_STF_reac_stunned"
},
{
"snoPower": "Power/Necromancer_Decrepify",
"snoAnim": "Animation/necM_STF_attk_commandSkel"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/necM_STF_nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/necM_STF_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/necM_STF_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_Nav_WalkStop",
"snoAnim": "Animation/necM_STF_nav_walk_stop"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/necM_stf_attk_additve_runpose"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/necM_STF_nav_turn_L_180"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/necM_STF_nav_turn_R_180"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/S02_BloodSeeker_NecM_Backpedal"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Left",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Right",
"snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right"
},
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/S02_BloodSeeker_necM_STF_affix"
},
{
"snoPower": "Power/Summoned_Animating_FadeIdle",
"snoAnim": "Animation/S02_BloodSeeker_necM_summoned_fadeIdle"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/s02_bloodseeker_necro_reac_death"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/necM_STF_attk_run_left"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/necM_STF_attk_run_right"
},
{
"snoPower": "Power/S02_BloodSeeker_Ambusher_Retreat",
"snoAnim": "Animation/S02_BloodSeeker_necM_ambusher_retreat"
},
{
"snoPower": "Power/Generic_Stagger",
"snoAnim": "Animation/necM_STF_reac_stagger"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/S02_BloodSeeker_necM_ambusher_retreat"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/necM_HTH_emote_taunt",
"snoFemaleOverrideAnim": "Animation/necF_HTH_emote_taunt"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}