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1582536
{
"__fileName__": "base/meta/AnimSet/MERC_bountyHunter_bow_Combat.ans",
"ptWeaponClasses": [
6
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle"
},
{
"snoPower": "Power/Generic_NPC_Attack_Ranged",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_backpedal"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/Generic_NPC_Attack_Magic_Projectile",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk_R"
},
{
"snoPower": "Power/Mercenary_Death",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_mercenary_death_phased"
},
{
"snoPower": "Power/Generic_NPC_Attack",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop"
},
{
"snoPower": "Power/Unsheath_Weapons",
"snoAnim": "Animation/MERC_bountyHunter_BOW_event_unsheathe"
},
{
"snoPower": "Power/Sheath_Weapons",
"snoAnim": "Animation/MERC_bountyHunter_BOW_event_sheathe"
},
{
"snoPower": "Power/Generic_NPC_Attack_Ranged_Multishot",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_BasicAttack",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_ConcussiveTrap",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_concussiveTrap"
},
{
"snoPower": "Power/Mercenary_Archer_DecreaseTargetting",
"snoAnim": "Animation/npcM_combat_bow_attk_omniCast"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_Volley",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_volley"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_Molotov",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov"
},
{
"snoPower": "Power/Mercenary_Resurrect",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_mercenary_resurrect"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_F"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_B"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_L"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_F"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_L"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_R"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_R"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_knockDown"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_stunned"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_knockback"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_pullToward"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_stunned"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/MERC_bountyhunter_BOW_reac_idle_add_base"
},
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle"
},
{
"snoPower": "Power/AnimKey_Talk",
"snoAnim": "Animation/MERC_bountyHunter_BOW_event_talk"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_Snipe",
"snoAnim": "Animation/npcM_combat_bow_attk_omniChannel"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_ExplosiveCharge",
"snoAnim": "Animation/NPC_Mercenary_Archer_bow_attk"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_ScatterTraps",
"snoAnim": "Animation/MERC_bountyHunter_BOW_attk_scatterTraps"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/MERC_bountyHunter_BOW_reac_evadeBack"
},
{
"snoPower": "Power/NPC_Mercenary_BountyHunter_xbow_reload",
"snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_reload"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_R"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}