References to this File
  • Material/npcF_hawe_omni_03_BOD_mat_Spectral.mat
  • Material/goatman_melee_fur_death_physical_default.mat
  • Material/vampire_swarmer_death_shadow.mat
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/vampire_swarmer_death_physical_default.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/npcM_drys_barbarian_01_HED_mat_Spectral.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/S01_boss_babyVarshan_Corpse_Base_Dissolve_Dyn.mat
  • Material/wildlife_bear_mat.mat
  • Material/necM_stor179_LEG_mat.mat
  • Material/rogue_arrow_base_cold.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/werewolf_melee_death_shadow_Physical.mat
  • Material/Global_Female_Facialhair_06_Narrow.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/drowned_special_death_poison.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/IGC_HED_IGC_godray_cool_small.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/cannibal_dualWield_death_shadow_Dry Steppes.mat
  • Material/knight_caster_frac_death_shadow.mat
  • Material/environmentVFX_mageHall_wellGlow.mat
  • Material/barb_hammerOfTheAncients_aoe_snowMainFiller.mat
  • Material/npcF_vhenard_ghost_TRS_mat.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/npcF_scos_druid_HED_01_Spectral.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/necro_corpse_outro_essence.mat
  • Material/Ghost_Caster_mat.mat
  • Material/MageHalls_Base_LampGlass_A_Hub_02.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/vampire_bat_scos_death_fire.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_bottom.mat
  • Material/demon_megademon_death_mat.mat
  • Material/cannibal_melee_death_shadow_Dry Steppes.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/knight_monk_frac_death_poison.mat
  • Material/npcF_scos_druid_HLM_02_Spectral.mat
  • Material/wildlife_beast_death_poison.mat
  • Material/IGC_FHK_IGC_godray_cool_small.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/wildlife_bloodhawk_death_shadow.mat
  • Material/SightlessEye_lilithProjectile_projectile_rock.mat
  • Material/KehjistanHU_Market_Drapery_Set_02_Base_Sand.mat
  • Material/goatman_ranged_death_poison.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/rog_shade_flurry.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/rogue_caltrops_caltrop_mainMat.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/spider_adult_base_Body_mat_death_crush_poison.mat
  • Material/knight_melee_death_physical_default.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/npcF_drys_omni_01_TRS_mat_Spectral.mat
  • Material/ashava_breath_cloud_bubble.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/demon_brute_death_physical_default_Fire.mat
  • Material/vfx_carryableExplosion__bloodPot_ringCore.mat
  • Material/sorF_stor159_faceveilT_mat.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/IGC_FHK_IGC_godray_warm_large_slow_contrast.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/demon_spitter_mat_lightning_Spectral.mat
  • Material/ashava_breath_cloud_mesh.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/s01_boss_hatredManifest_burst_coneMat.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/knight_melee_frac_death_shadow.mat
  • Material/Global_Male_Facialhair_05_FullGoatee.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/Kehj_Crucifix_Debris.mat
  • Material/wildlife_bear_death_shadow_Poison.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_CHS_outro.mat
  • Material/s01_malignantAffix_red_meleeBurst_meshSwipe.mat
  • Material/Goatman_Corruption_Wall_01_Dissolve_Quick.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/s01_hatredManifest_burst_line_beam_UberCoreMat.mat
  • Material/npcM_hawe_omni_02_LEG_mat_Spectral.mat
  • Material/npcF_drys_omni_01_LEG_mat_Spectral.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/legendary_druid_066_rocks_new.mat
  • Material/druid_landslide_stones_energyMesh.mat
  • Material/npcM_drys_barbarian_02_LEG_mat_Spectral.mat
  • Material/drowned_mini_death_shadow.mat
  • Material/spider_adult_base_Body_mat_death_poison_test.mat
  • Material/fallen_lunatic_suicide_prep_ringMesh.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/snake_caster_death_shadow_hawz.mat
  • Material/knight_melee_frac_death_poison.mat
  • Material/werewolf_warg_death_physical_default.mat
  • Material/S03_construct_scorpion_sting_geo.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat.mat
  • Material/Hawe_Ruins_Statue_Small_01_Hawe_Moss_B.mat
  • Material/maggot_adult_death_fire.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/UI_ParagonBoard_Background_BurningEdge_Mesh_Mat.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/IGC_PFV_godray_cool_medium.mat
  • Material/MageHalls_Prop_Chest_Common_01_Dyn_Attunement.mat
  • Material/snake_brute_death_lowerBody_default.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/spider_adult_base_Body_mat_death_poison_test_poison.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning.mat
  • Material/knight_mage_miniboss_staff_ghost_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/wildlife_bear_death_shadow.mat
  • Material/knight_brute_frac_death_shadow.mat
  • Material/fly_warrior_death_poison.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/wildlife_bear_death_physical_default_Hawezar.mat
  • Material/wildlife_woodwraith_death_shadow_hawz.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/sorcerer_firebolt_proj_tip_mat.mat
  • Material/snake_brute_death_shadow_kehj.mat
  • Material/npcM_scos_omni_HED_04_Spectral.mat
  • Material/IGC_KEL_IGC_godray_warm_large.mat
  • Material/s02_hibernalBoss_taunt_ring_shockwave.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_04.mat
  • Material/shrine_artillery_arrow_highlight_trail.mat
  • Material/wildlife_woodwraith_death_fire_frac.mat
  • Material/npcF_drys_omni_02_BOD_mat_Spectral.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_light.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/drowned_brute_weaponTrail_02.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/twoHandSword_crft05_mat_Spectral.mat
  • Material/cave_godray_medium.mat
  • Material/necro_miasma_core.mat
  • Material/sorcerer_fireballB_impact_sphere_PerfTest_Shader.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/goatman_brute_death_poison_Fractured Peaks.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thin.mat
  • Material/npcM_drys_barbarian_01_BOD_mat_Spectral.mat
  • Material/portal_colorVariant_004_persistent_actor_energyRing_mat.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/npcF_hawe_omni_02_BOD_mat_Spectral.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/Lilith_Head_mat.mat
  • Material/igc_lilith_eyelash_mtl.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/zombie_melee_female_death_physical_default.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/Ancients_Base_FLEXgiant_A_06.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/goatman_ranged_death_shadow.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_halfRingLightning.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/summonScroll_portal_outer.mat
  • Material/werewolf_stealth_death_poison_Fractured Peaks.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/cannibal_melee_death_poison.mat
  • Material/goatman_brute_fur_death_physical_default_Fractured Peaks.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/vampire_swarmer_death_hawz_shadow.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/resurrection_soulFX_lightPillarSpawn.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/vfx_ui_bp_s4_embelmWing_smoke.mat
  • Material/demon_swarmer_death_physical_default_Lightning.mat
  • Material/skeletonboss_staff_spectralRed.mat
  • Material/IGC_PFV_godray_warm_large_3040_01.mat
  • Material/ghost_ranged_weapon_mat.mat
  • Material/npcM_drys_omni_01_HAR_mat_Spectral.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/knight_monk_death_poison.mat
  • Material/VFX_QST_CFB_mistSwirl.mat
  • Material/monsterAffix_fireEnchanted_warning_swirl.mat
  • Material/spider_adult_death_fire_test.mat
  • Material/global_healthLow_fullscreen_bloodBorder_Mat.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/ScosglenHU_Druid_TormentedRemains_Roots_Soft_B_Dyn.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/fallen_lunatic_death_suicide.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/sword_base01_mat_MonsterGhost.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/demon_succubus_death_physical_default_lightning.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thick.mat
  • Material/bandit_melee_death_poison.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/DGN_Scos_CalibelsMine_GhostBridge_Wood.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/mnt_uniq06_TPY_mat_emote_store_s01_014_dissolve.mat
  • Material/treasureGoblin_portal_out_bag.mat
  • Material/npcM_drys_omni_01_HLM_mat_Spectral.mat
  • Material/barF_stor150_HLM_mat.mat
  • Material/goatman_sorcerer_death_cloth_physical_default_dry_steppes.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/Fallen_Grunt_ghost_mat.mat
  • Material/fxKit_soulercoaster_corkscrew_bone.mat
  • Material/knight_brute_miniboss_death_poison.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/S02_Boss_UpperBody_spawnfx.mat
  • Material/Goatman_Corruption_Wall_01_Ancients_Dissolve.mat
  • Material/UI_ParagonBoard_Background_FrameActivate_Mesh_Mat.mat
  • Material/vampire_bat_frac_death_poison.mat
  • Material/rogue_imbueShadow_gather.mat
  • Material/DruM_H04_mat.mat
  • Material/summonScroll_windMesh.mat
  • Material/wildlife_bear_death_physical_default.mat
  • Material/rog_emote_stor_001_wolf.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/rogue_clarity_resourceOrb_glow.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveCore.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/npcM_scos_omni_01_LEG_mat_Spectral.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/goatman_sorcerer_death_cloth_physical_default.mat
  • Material/npcM_hawe_omni_04_BOD_mat_Spectral.mat
  • Material/emote_nec033_stor_skeletonSolidCrumble.mat
  • Material/goatman_brute_death_shadow_Dry Steppes.mat
  • Material/igc_godray_large_white.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_top_SPAWN.mat
  • Material/witch_fireball_impact_explosionShockwave.mat
  • Material/sorM_B09_mat.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/mnt_stor039_horse_mane_mat.mat
  • Material/S02_Bloodseeker_rog_shade_flurry.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/barb_hammerOfTheAncients_aoe_dirtMainFiller.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/npcF_hawe_omni_01_HED_mat_Spectral.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/drowned_special_weaponTrail.mat
  • Material/cannibal_dualwield_death_physical_default.mat
  • Material/npcM_kehj_sellSword_01_TRS_mat_Spectral.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/demon_brute_base_Body_mat_death_shadow_test_Fire.mat
  • Material/VFX_Conv_QST_CCE_sandstorm_dark.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/PFV_bloodParticleActor.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/npc_inarius_ghost_arms_mat.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/necro_boneSpear_tip.mat
  • Material/lightningStorm_barrierOffset_outro.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/UI_ParagonBoard_Background_BurningBlur_Mesh_Mat.mat
  • Material/fallen_shaman_rezMesh_baseStaff_cold.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/monster_scorpion_death_fastDecay.mat
  • Material/vampire_bat_frac_death_fire.mat
  • Material/goatman_brute_death_poison.mat
  • Material/emote_nec034_stor_skeletonGhost.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/vampire_swarmer_death_poison.mat
  • Material/mnt_stor026_horse_ICE_mat.mat
  • Material/vfxDungeon_Affix_HellPortal_Center.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/tarBubble.mat
  • Material/cannibal_twohand_death_poison_Hawezar.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/knight_brute_miniboss_death_physical_default.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/ScosglenHU_QST_DaughterOak_Branches_Dyn.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/environmentVFX_smoke_largeScalePlumes_fast_dark.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/npcF_hawe_omni_01_LEG_mat_Spectral.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/npcF_drys_omni_03_HED_mat_Spectral.mat
  • Material/necro_skeletonMage_atk_projectile_bone.mat
  • Material/rog_shadowClone_barrage_poison_inverted.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/Kehj_Buildings_Glass_Window_A_Base.mat
  • Material/goatman_sorcerer_death_poison_Fractured Peaks.mat
  • Material/rog_shadowClone_barrage.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/DruidSpirit_Snake_mat.mat
  • Material/IGC_FHK_IGC_godray_warm_medium.mat
  • Material/S04_Doomsayer_cylinder_02.mat
  • Material/rogue_arrow_base.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/fxKit_damaging_persistentAttractor_cold_tube.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/healthGlobe_injured_gas2.mat
  • Material/IGC_FHK_1020_godray_warm_large_slow.mat
  • Material/environmentVFX_waterfall_spline_cap1.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/necro_dismount_bs_glow.mat
  • Material/Knight_council_healer_ressurectpillarOuter.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/barM_stor181_trailSmoke.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/npcM_kehj_ironWolf_01_HLM_mat_Spectral.mat
  • Material/fallen_shaman_death_shadow.mat
  • Material/nec_H09_mat.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/s02_bloodseeker_death.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/npcF_frac_priest_02_HED_ghost_mat.mat
  • Material/vfx_csw_rune_5.mat
  • Material/FallenAltarOfBishibosh_death.mat
  • Material/wildlife_woodwraith_death_fire_charred.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/snake_brute_death_shadow.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/goatman_sorcerer_cloth_death_shadow_Fractured Peaks.mat
  • Material/portal_colorVariant_002_persistent_windMesh_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
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  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
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  • Material/s02_bloodwell_liquidOverflow_neutral.mat
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  • Material/FrontEnd_CharacterCreate_SkyClouds.mat
  • Material/resurrection_death_lightPillar.mat
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  • Material/twoHandScythe_taunt_attach.mat
  • Material/FracturedPeaksHU_Mining_Box_01_Red_Sand_Light.mat
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  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/KehjistanHU_Market_Drapery_Set_02_Var01_Sand.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/vfx_boss_duriel_burst_ring_smoke.mat
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  • Material/S03_Boss_Head_Mat.mat
  • Material/lightningStorm_barrier_bubble_outro.mat
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  • Material/vfx_harmlessbarrier_perpendicular.mat
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  • Material/sorcerer_hydra_proj_shell_mat.mat
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  • Material/worldBoss_abyssLord_spawnPool_membrainBig.mat
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  • Material/Druid_Medium_Rock_Set_A.mat
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  • Material/IGC_BLB_1250_fxBloodBubble.mat
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  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/treasuregoblin_death_physical_default.mat
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  • Material/Chest_Emissive_Plane_mat.mat
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  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
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  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
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  • Material/Ext_MageHalls_Base_Kehj_Template_Gold_A_02_Fade.mat
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  • Material/necro_boneSplinters_projectileBase.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/S02_Boss_UpperBody_UberSpawnfx.mat
  • Material/wanderingdeath_soulCore_humanSkull_spirit.mat
  • Material/Global_Male_Facialhair_07_FullBeard.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
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  • Material/S02_Bloodseeker_rogue_arrow_base_shadow.mat
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  • Material/Demonic_Cursed_Relic_Dyn.mat
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  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
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  • Material/IGC_KPR_IGC_godray_cool_large.mat
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  • Material/worldBoss_abyssLord_spawnPool_wind_top.mat
  • Material/bandit_ranged_male_death_physical_default.mat
  • Material/RogF_H01_mat.mat
  • Material/vampire_swarmer_death_hawz_poison.mat
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  • Material/lilith_p1_melee_meshTrailEdge_01.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/fallen_brute_eventBoss_death_shadow.mat
  • Material/S03_boss_attkSwipe_swirl.mat
  • Material/IGC_PFV_godray_warm_large_2020_01.mat
  • Material/twoHandMace_stor011_mat.mat
  • Material/knight_brute_death_poison.mat
  • Material/fxKit_harmless_barrierBubble_demonic_inside.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
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  • Material/Goatman_Corruption_Heart_Death.mat
  • Material/Goatman_Corruption_Wall_01_B_Ancients_Dissolve.mat
  • Material/DruidF_H08_mat.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/sorcerer_hydra_proj_tip_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/base_teethtongue_mat_Spectral.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/werewolf_melee_death_physical_default_Physical.mat
  • Material/cultist_caster_female_drys_death_shadow.mat
  • Material/resurrect_death_lightPillarOuter.mat
  • Material/wildlife_quillrat_death_physical_default_Fractured Peaks.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/skeleton_boss_cloth_ghost_m.mat
  • Material/twoHandScythe_tauntF_attach.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/bandit_ambusher_male_death_physical_default.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo005_stor.mat
  • Material/rogueCaltropMat.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/wildlife_quillrat_death_physical_default.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/Scos_Building_RefugeeTent_Fabric_02_VertAnim.mat
  • Material/ghost_melee_female_weapon_mat_Lightning.mat
  • Material/Global_Female_Facialhair_02_Fine.mat
  • Material/cultist_caster_female_hawz_death_poison.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/environmentVFX_waterfall_spline_cap2.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/global_poison_projectile_tip.mat
  • Material/rogF_H04_mat.mat
  • Material/Global_Male_Facialhair_06_Beard.mat
  • Material/drowned_special_energyInward_mesh.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/demon_succubus_death_shadow.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/wildlife_woodWraith_death_physical_default_frac.mat
  • Material/bandit_sword_female_death_shadow.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/healthGlobe_injured_gas1.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/S02_bloodseeker_twistingBlades_blade_shellMesh.mat
  • Material/npcM_drys_barbarian_03_HED_mat_Spectral.mat
  • Material/vampire_bat_frac_death_shadow.mat
  • Material/werewolf_stealth_fur_death_physical_default.mat
  • Material/npcM_kehj_ironWolf_01_BOD_mat_Spectral.mat
  • Material/npcM_drys_omni_03_HED_mat_Spectral.mat
  • Material/cannibal_dualWield_death_poison.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/vfxBarb_portal_chain_metal.mat
  • Material/s02_bloodSkeleton_blisterOrb_innerMatDeath.mat
  • Material/knight_brute_mace_death_physical_default.mat
  • Material/npcF_drys_omni_04_LEG_mat_Spectral.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/necro_summonPersistent.mat
  • Material/npc_elias_dec_HED_mat_Spectral.mat
  • Material/legendary_necro_017_WarningAttractingDarkWaves.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/npcM_drys_omni_04_HED_mat_Spectral.mat
  • Material/bandit_ambusher_female_death_poison.mat
  • Material/portal_glo009_stor_persistentOpen_actor_fireyEdge_mat.mat
  • Material/portal_inariusWing_center.mat
  • Material/LightningTotem_01_dyn.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/npcM_hawe_omni_01_HLM_mat_Spectral.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo006_stor.mat
  • Material/knight_monk_frac_death_shadow.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/npcF_drys_omni_01_HED_mat_Spectral.mat
  • Material/IGC_FIG_IGC_godray_cool_large.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/dungeon_affix_driftingShade_warning_coasters.mat
  • Material/ElementalTotem_fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric_inside.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/WorldBoss_AbyssLord_mat_escape.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/environmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/IGC_KPR_IGC_godray_cool_small.mat
  • Material/S02_bloodseeker_boneSpear_projectile.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/monsterAffix_summoner_portal_veins.mat
  • Material/rogue_caltrops_caltrop_cold_02.mat
  • Material/mnt_stor008_horse_mane_mat.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/GoatmanFlesh_Anim_ghost.mat
  • Material/fly_warrior_death_physical_default.mat
  • Material/drowned_brute_death_physical_default.mat
  • Material/npcM_frac_priest_02_TRS_ghost_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/IGC_PFV_godray_warm_medium.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/twoHandSword_crft08_mat_Spectral.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thin_SPAWN.mat
  • Material/wildlife_bear_death_physical_default_Fractured Peaks.mat
  • Material/Cultist_Melee_Male_Spectral.mat
  • Material/vfxBarb_PrimalAxe_Cast_ChainSk_ds.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningAttractingBrightWaves.mat
  • Material/S02_Bloodseeker_druid_landslide_stones_energyMesh.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/snake_queen_swipe.mat
  • Material/npcM_hawe_crusader_carthas_HLM_mat.mat
  • Material/fxKit_burstLine_waveMesh_cold.mat
  • Material/fallen_shaman_fireBall_sphere.mat
  • Material/npcM_frac_priest_01_TRS_ghost_mat.mat
  • Material/lilith_p1_deathFromAbove_Slam_payload_mesh_02.mat
  • Material/npcM_drys_barbarian_02_BOD_mat_Spectral.mat
  • Material/cultist_melee_female_death_poison.mat
  • Material/worldBoss_abyssLord_spawnPool_goo.mat
  • Material/npcM_drys_omni_02_HLM_mat_Spectral.mat
  • Material/wildlife_bloodhawk_basic_trail_v2.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/rogue_deathTrap_clone_aoe_start.mat
  • Material/cultist_summoner_death_poison.mat
  • Material/rogue_clarity_resourceOrb_smoke.mat
  • Material/knight_caster_staff_death_physical_default.mat
  • Material/demon_megademon_StomachCutDissolve.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/wildlife_woodwraith_death_shadow_frac.mat
  • Material/zombie_melee_female_death_poison.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/Succubus_Body_mat_Lightning_Spectral.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh.mat
  • Material/fallen_lunatic_death_physical_default.mat
  • Material/npcF_hawe_omni_01_TRS_mat_Spectral.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/MageHalls_Base_LampGlass_A_Red.mat
  • Material/rogue_rainOfArrows_cast_shade.mat
  • Material/werewolf_melee_death_poison.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/goatman_sorcerer_cloth_death_poison_Dry Steppes.mat
  • Material/werewolf_stealth_fur_death_poison_Scosglen.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/knight_caster_frac_death_poison.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/npcM_drys_omni_02_HED_mat_Spectral.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/npcF_drys_omni_04_TRS_mat_Spectral.mat
  • Material/Cultist_Caster_weapon_mat_Spectral.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/global_skeletonDeath_poison.mat
  • Material/zombie_melee_male_death_shadow.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/emote_nec034_stor_skeletonSolidCrumble.mat
  • Material/emote_nec034_stor_skeletonCrumbleReverse.mat
  • Material/wildlife_quillrat_death_physical_default_Dry Steppes.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/fxKit_damaging_burstAttractor_cold_tube.mat
  • Material/demon_swarmer_base_Body_mat_death_poison_test_Lightning.mat
  • Material/headstone_soulFx_lightPillarSpawn.mat
  • Material/s01_hatredManifest_burst_line_beamCoreMat.mat
  • Material/IGC_FIG_IGC_godray_warm_medium.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/godray_warm_large.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/global_death_gib_flesh_Spectral.mat
  • Material/drowned_seahag_summoner_actorToActor_splashMesh.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/knight_healer_miniboss_ghost_mat.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic_CHS_outro.mat
  • Material/townPortal_persistentOpen_windMesh_mat.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/rog_shadowClone_barrage_poison.mat
  • Material/cultist_caster_female_drys_death_poison.mat
  • Material/resurrection_deathRing.mat
  • Material/IGC_PFV_1180_godray_warm_large_slow.mat
  • Material/vampire_brute_death_scos_shadow.mat
  • Material/wildlife_bear_death_poison_Poison.mat
  • Material/ScosglenHU_QST_DaughterOak_Twigs_Dyn.mat
  • Material/emote_dru018_crystal_blue_new_01.mat
  • Material/legendary_rogue_028_arrow_static_billboard.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/npcF_scos_druid_HLM_01_Spectral.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/vampire_caster_teleport_swirlMesh.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/cannibal_melee_death_physical_default.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/IGC_FHK_IGC_godray_cool_large.mat
  • Material/fxKit_damaging_weaponBuff_monster_velShadow_trail.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/fallen_lunatic_death_poison.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/S03_boss_elementPhase_ringPillarBase_lightning.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/snake_caster_projectile_eye_dissolveOut_kehj.mat
  • Material/npcM_drys_omni_02_HAR_mat_Spectral.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/vfx_ui_bp_s2_blood_swirls_large.mat
  • Material/fxKit_harmless_soulercoaster_LadyOasis_corkscrew.mat
  • Material/S02_bloodwell_statue_B_robe_opening.mat
  • Material/snake_caster_death_poison.mat
  • Material/vfx_scorpion_sting_geo.mat
  • Material/VFX_Conv_QST_CHC_Yorin_Whisp.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_01.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/npcM_kehj_sellSword_01_HAR_mat_Spectral.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/fxKit_harmless_persistentBarrier_water_swirls.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/vfx_boss_duriel_burst_ring_shockwave.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/S02_Boss_bloodpool_wingfx.mat
  • Material/demon_megademon_StomachCutDissolve_switchstate.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/npcM_drys_barbarian_02_HAR_mat_Spectral.mat
  • Material/goatman_brute_cloth_death_poison.mat
  • Material/sorcerer_fireball_impact_blueAccent.mat
  • Material/lilith_p1_deathFromAbove_Slam_payload_mesh_03.mat
  • Material/snake_serpent_death_shadow.mat
  • Material/IGC_BLB_environmentVFX_bossEntrance_NP_volumeSphere.mat
  • Material/Goatman_Corruption_Wall_01_B_Dissolve.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/DruidSpirit_Stag_mat.mat
  • Material/demon_swarmer_death_physical_default.mat
  • Material/environmentVFX_sand_splashCone.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/emote_nec033_stor_skeletonSolid.mat
  • Material/cannibal_dualWield_death_poison_Dry Steppes.mat
  • Material/goatman_melee_base_Body_mat_death_shadow_test_Fractured Peaks.mat
  • Material/wildlife_bloodhawk_frenzy_flap.mat
  • Material/environmentVFX_blood_smallWaterfall_sparse.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMatDeath.mat
  • Material/npcM_hawe_omni_01_HAR_mat_Spectral.mat
  • Material/portal_colorVariant_001_persistent_windMesh_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_waterStars_SPAWN.mat
  • Material/IGC_FIG_IGC_godray_cool_medium.mat
  • Material/DruidSpirit_Deer_mat.mat
  • Material/spider_adult_death_physical_default_cold.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/npcM_hawe_omni_04_HLM_mat_Spectral.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport.mat
  • Material/goatman_ranged_death_physical_default_Fractured Peaks.mat
  • Material/sorcerer_hydra_proj_core_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/IGC_KPR_IGC_godray_warm_small.mat
  • Material/vfx_monster_summoner_cast_bloodpool_test_top.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/MageHalls_Base_LampGlass_A_01.mat
  • Material/wanderingdeath_warmup_corkscrew_spirits.mat
  • Material/werewolf_stealth_death_poison.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/werewolf_stealth_fur_death_poison.mat
  • Material/npc_elias_TRS_mat_ds_Spectral.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/townPortal_persistentOpen_nec002_stor_floorBones02.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/wildlife_bear_death_shadow_Hawezar.mat
  • Material/lilith_p2_head_mat.mat
  • Material/witch_fireball_impact_explosionSphere.mat
  • Material/demon_spitter_death_physical_default_Fire.mat
  • Material/ghost_melee_female_weapon_mat.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary_CHS_outro.mat
  • Material/npcM_drys_omni_04_HLM_mat_Spectral.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
  • Material/emote_dru027_stor_spider_ghost.mat
  • Material/S03_boss_elementPhase_ringPillarBase_cold.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/werewolf_stealth_fur_death_physical_default_Scosglen.mat
  • Material/knight_caster_staff_mat_Spectral.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/cannibal_brute_death_shadow.mat
  • Material/Step_Ruins_Stone_Balluster_Kit_A_Sand_Heavy.mat
  • Material/Ghost_Caster_mat_Lightning.mat
  • Material/rogue_rapidFire_castShadow.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/goatman_ranged_death_poison_Fractured Peaks.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/snake_caster_death_lowerBody_default.mat
  • Material/portal_dru001_stor_opening.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire3.mat
  • Material/portal_colorVariant_003_persistent_windMesh_mat.mat
  • Material/legendary_barb_002_Crack_Ring01_Mesh_Mat.mat
  • Material/DruidSpirit_Eagle_mat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/environmentVFX_fire_beamFlame.mat
  • Material/demon_brute_death_physical_default.mat
  • Material/environmentVFX_fire_ancientsBrazier_pillar.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/sorcerer_fireballB_impact_sphere.mat
  • Material/barb_deathBlow_cast_trail.mat
  • Material/sorc_flameShield_cone.mat
  • Material/demon_spitter_base_Body_mat_death_poison_test.mat
  • Material/vfx_carryableExplosion_sweepMesh.mat
  • Material/ScosglenHU_Druid_TormentedRemains_LongHair_03_Dissolve_Dyn.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/S03_boss_attkThrow_edge.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/Kehj_IronWolf_Tent_Small_A_Jute_D.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/IGC_FHK_1020_godray_cool_large_slow.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/vampire_swarmer_death_scos_shadow.mat
  • Material/chillingWind_wallMesh.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/portal_colorVariant_001_persistent_actor_energyRing_mat.mat
  • Material/S03_Vaults_Prop_Pillar_01_Dissolve_Reverse_Dyn.mat
  • Material/knight_melee_frac_death_physical_default.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/drowned_special_death_shadow.mat
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  • Material/npcM_hawe_crusader_carthas_TRS_mat.mat
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  • Material/ui_townPortal_onUnlock_plane_sparkles.mat
  • Material/S03_boss_attkSwipe_swirl_left.mat
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  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
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  • Material/sorc_deepFreeze_iceBlock_intro.mat
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  • Material/godray_lightPuzzle.mat
  • Material/environmentVFX_andariel_sandStorm_power.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
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  • Material/environmentFX_fire_geo_blue_barbLair.mat
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  • Material/Step_City_NecroBones_A_01.mat
  • Material/monsterAffix_vortex_warning_icicle_ice.mat
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  • Material/S04_sorc_flameShield_buff_fireTube.mat
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  • Material/S03_lilthsLament_waveTop.mat
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  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
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  • Material/Orb_Rare_Generic_002_AOE_DarkWave_01_Mat.mat
  • Material/rogue_caltrops_caltrop_cold.mat
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  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
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  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
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  • Material/S01_MalignantHeart_child_Base_Dyn.mat
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  • Material/andariel_wraith_projectile_trail_mesh.mat
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  • Material/skeletonboss_torso_m_Spectral.mat
  • Material/bandit_sword_male_death_shadow.mat
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  • Material/sorcerer_inferno_serpent_spikes.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning3.mat
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  • Material/vfx_csw_rune_4.mat
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  • Material/goatman_sorcerer_death_shadow_Dry Steppes.mat
  • Material/emotes_031_cloth_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/druid_earthspike_proj_trail.mat
  • Material/snake_serpent_death_physical_default.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/barb_callOffTheAncients_groundWave.mat
  • Material/werewolf_melee_frac_electrify_halfRingLightning.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/npcM_hawe_omni_04_LEG_mat_Spectral.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/vampire_bat_hawz_death_poison.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/necro_sever_skeleton_scythe_return_mat.mat
  • Material/wildlife_quillrat_death_physical_default_Hawezar.mat
  • Material/ghost_melee_PaladinKiteShield_mat.mat
  • Material/emote_dru006_stor_bigBranch.mat
  • Material/FracturedPeaks_GravelSnow_01_Dyn.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/werewolf_melee_death_physical_default.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/S04_Doomsayer_helltide_chunks.mat
  • Material/boneSpear_projectile.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor.mat
  • Material/mnt_amor139_horse_stor_lightningEnergy_guards.mat
  • Material/snake_serpent_muscle_death_poison.mat
  • Material/wanderingdeath_chestbeam_swirlFill.mat
  • Material/nightmareDungeon_BloodTentacles_Dissolve.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/worldBoss_abyssLord_breath_baseMesh.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/bar_emote_stor_004_bear_ghost2.mat
  • Material/demon_spitterr_base_Body_mat_death_shadow.mat
  • Material/ghost_melee_female_mat.mat
  • Material/treasuregoblin_death_poison.mat
  • Material/fxKit_harmless_persistentBubble_water_swirls.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/goatman_brute_death_shadow_Fractured Peaks.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/environmentVFX_smoke_largeScalePlumes.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/goatman_ranged_fur_death_physical_default_Fractured Peaks.mat
  • Material/shrine_icon_artillery_bow.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/npcM_drys_omni_04_LEG_mat_Spectral.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/DGN_Scos_CalibelsMine_GhostBridge_Rope.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_01_Dissolve_Reverse_Dyn.mat
  • Material/Cultist_Tents_Snake_Dyn.mat
  • Material/sorcerer_fireball_proj_shell_mat.mat
  • Material/ScosglenHU_Druid_TormentedRemains_Cloth_Dissolve_Dyn.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/emote_nec034_stor_skeletonSolid.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/necF_stor182_TRS_mat.mat
  • Material/skeleton_ballista_flesh_mat_Spectral.mat
  • Material/wildlife_beast_death_poison_kehj.mat
  • Material/npcF_hawe_omni_01_HAR_mat_Spectral.mat
  • Material/drowned_brute_weaponTrail.mat
  • Material/npcM_kehj_ironWolf_01_HED_mat_Spectral.mat
  • Material/rog_shadowClone_barrage_cold.mat
  • Material/werewolf_warg_death_poison.mat
  • Material/npcF_frac_priest_01_LEG_ghost_mat.mat
  • Material/knight_council_healer_resurrect_death_lightPillarOuter.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/werewolf_melee_death_poison_Physical.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/DRLG_Trap_Spectral_Dyn.mat
  • Material/shrine_icon_artillery_arrow_lightning.mat
  • Material/wayfindingPortal_persistentOpen_actor_energyRing_mat.mat
  • Material/godray_red_large.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/genericRemotePortal_persistentOpen_actor_energyRing_mat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/goatman_ranged_death_poison_Dry Steppes.mat
  • Material/goatman_sorcerer_death_shadow_Fractured Peaks.mat
  • Material/monster_boss_andariel_hair_death_mat_V02.mat
  • Material/fallen_grunt_attk_trail.mat
  • Material/npcM_drys_omni_01_TRS_mat_Spectral.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/cannibal_brute_death_shadow_Dry Steppes.mat
  • Material/IGC_FIG_1020_godray_warm_large_slow.mat
  • Material/necro_skeletonMage_bone_projectileGlow.mat
  • Material/environmentVFX_fire_beamCracks_smolder.mat
  • Material/sorc_icefall_activation_waveUp.mat
  • Material/druid_earthSpike_spike_energy.mat
  • Material/environmentVFX_mageHall_wellGlow_red.mat
  • Material/lightningStorm_barrier_mesh_core_outro.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/necroBlood_AOE_bubble.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/druid_tornado_mesh.mat
  • Material/Goatman_Corruption_Wall_02_A_Ancients_Dissolve.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/snake_serpent_death_physical_default_hawz.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/npcM_drys_omni_03_HLM_mat_Spectral.mat
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  • Material/npcM_drys_barbarian_03_TRS_mat_Spectral.mat
  • Material/fxkit_buff_damage_fireCylinder.mat
  • Material/offHandsSorc_stor010_mat.mat
  • Material/wildlife_quillrat_death_shadow_Hawezar.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/npcF_hawe_omni_03_TRS_mat_Spectral.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/environmentVFX_fire_flameShapes_blue.mat
  • Material/EmoteWings00_FXwing_LargeCylMain.mat
  • Material/Zakarum_Hanging_Scrolls_Dyn.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/shrine_protection_cone.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/cannibal_twohand_death_physical_default.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/npcM_kehj_ironWolf_01_LEG_mat_Spectral.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/S01_boss_babyVarshan_Corpse_Base_Dyn.mat
  • Material/RogF_H08_mat.mat
  • Material/IGC_KPR_IGC_godray_warm_large.mat
  • Material/wildlife_quillrat_death_shadow_Dry Steppes.mat
  • Material/emote_sor030_stor_battlepass_shell.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/Hell_Prop_Chest_01_Dissolve_Dyn.mat
  • Material/Vampire_boss_sacks_mat_ds_dead.mat
  • Material/S02_Bloodseeker_necro_boneWall_death_mat.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/goatman_sorcerer_cloth_death_poison_Fractured Peaks.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/goatman_ranged_death_shadow_Fractured Peaks.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow.mat
  • Material/treasuregoblin_death_shadow.mat
  • Material/bandit_ambusher_male_death_shadow.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/vampire_brute_death_scos_poison.mat
  • Material/goatman_ranged_death_shadow_Dry Steppes.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/werewolf_melee_death_poison_Scosglen.mat
  • Material/knight_brute_miniboss_death_shadow.mat
  • Material/demon_spitter_deathMat_Lightning_Spectral.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/demon_swarmer_mat_Lightning_Spectral.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/global_death_muscle_gib_skeleton.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/cannibal_twohand_death_poison.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/DruM_H08_mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/sorF_stor170_HLM_mat.mat
  • Material/goatman_melee_death_physical_default_Dry Steppes.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/npc_rathma_ghost_hair_mat.mat
  • Material/npcM_hawe_crusader_carthas_BOD_mat.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/treasureGoblin_custom_death.mat
  • Material/npcF_vhenard_ghost_HED_mat.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/Goatman_Corruption_Wall_01_Dissolve.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/environmentFX_fire_geo_tallDim.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/druid_boulderleadingEdge.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/npcM_hawe_omni_02_HAR_mat_Spectral.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/knight_caster_death_poison.mat
  • Material/S03_boss_chakram_edge_throw.mat
  • Material/Hell_Fort_Cath_Door_A_Rune_01_Dyn.mat
  • Material/snake_brute_death_shadow_hawz.mat
  • Material/necro_boneSplinters_essenceTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/Cave_Lava_Obsidian_03_Dyn.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_spirit.mat
  • Material/goatman_Abom_puddle_small_mesh.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/necF_B09_mat.mat
  • Material/cultist_melee_male_death_poison.mat
  • Material/S04_HelltideBoss__barrage_FireWings.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/S02_Boss_UpperBody_spawn_FX.mat
  • Material/demon_spitter_death_physical_default.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/vfx_scos_CSB_astarothTransformation_dissolveMat.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/wildlife_woodwraith_death_poison_frac.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/npcM_kehj_sellSword_01_BOD_mat_Spectral.mat
  • Material/environmentVFX_igc_snow_planeDrift_lrg.mat
  • Material/wildlife_bloodhawk_death_poison.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/environmentVFX_andariel_sandStorm.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeDark.mat
  • Material/npcM_drys_omni_03_TRS_mat_Spectral.mat
  • Material/vfx_csw_rune_dissolve.mat
  • Material/cannibal_dualWield_death_shadow.mat
  • Material/Mal_Hair_Foliage_Ground_Set_A_01.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_head.mat
  • Material/snake_serpent_death_poison_hawz.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/necro_skeletonWarrior_sythe_attk_basic_swipe.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/knight_melee_polearm_mat_Spectral.mat
  • Material/npcF_hawe_omni_03_LEG_mat_Spectral.mat
  • Material/S02_Boss_Wings_uberSpawnFX.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/emote_bar022_stor_axeBloodShell.mat
  • Material/RogF_H00_mat.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/S03_boss_chakram_trail_throw.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_01.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/succubus_hawz_body_mat_death_shadow.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_cast_shade.mat
  • Material/Fallen_Weapon_static_Fire_Death.mat
  • Material/fxKit_harmless_persistentBarrier_sand.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/demon_swarmer_base_Body_mat_death_poison_test.mat
  • Material/CBH_Cathedral_Card.mat
  • Material/demon_spitterr_base_Body_mat_death_shadow_Lightning.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/knightMelee_shield_mat_emissiveGlow_Spectral.mat
  • Material/cultist_melee_female_death_shadow.mat
  • Material/npc_rathma_ghost_LEG_mat.mat
  • Material/emote_dru027_spider_spirit_new.mat
  • Material/demon_swarmer_death_physical_default_Fire.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/werewolf_warg_death_physical_default_Fractured Peaks.mat
  • Material/witch_flameshield_buff_distortion.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/trophy_dru030_stor_mat.mat
  • Material/emote_nec034_stor_heartBeatStop.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/goatman_melee_death_physical_default_Fractured Peaks.mat
  • Material/drowned_special_death_poison_Scosglen.mat
  • Material/Lilith_Wings_mat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/Mal_Hair_Foliage_Ceiling_Set_A_01.mat
  • Material/skeletonboss_staff_m.mat
  • Material/mnt_stor039_horse_mat.mat
  • Material/offHandsNecro_stor014_ghost_mat.mat
  • Material/Hell_Prop_Banner_Client_Dyn_Dissolve.mat
  • Material/bandit_ranged_male_death_shadow.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/knight_brute_frac_death_physical_default.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/emote_bar005_stor_twoHandMace_mat.mat
  • Material/npcM_kehj_sellSword_01_LEG_mat_Spectral.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_01_mat.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/goatman_brute_cloth_death_poison_Dry Steppes.mat
  • Material/scos_building_breakable_roof_thatch_burnt_mat.mat
  • Material/npcF_frac_priest_02_TRS_ghost_mat.mat
  • Material/knight_melee_mat_Spectral.mat
  • Material/wanderingdeath_warmup_swirlingWind_dark.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/_ccenvironmentVFX_bloodOverlay.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/barb_frenzy_fireCylinder.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison3.mat
  • Material/environmentVFX_smoke_steam.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/monster_scorpion_death_poison.mat
  • Material/vampire_caster_teleport_recombine_swirlMesh.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/werewolf_melee_death_shadow.mat
  • Material/legendary_necro_017_WarningAttractingBrightWaves.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/npcF_frac_priest_01_HED_ghost_mat.mat
  • Material/ProtoDun_Root_noMoss_Wood_A_01.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/demon_swarmer_base_Body_mat_death_shadow.mat
  • Material/goatman_sorcerer_death_cloth_physical_default_Fractured_Peaks.mat
  • Material/ghost_ranged_female_mat.mat
  • Material/npcM_drys_barbarian_02_TRS_mat_Spectral.mat
  • Material/barb_deathBlow_impact_fatal_trail.mat
  • Material/snake_serpent_death_poison_kehj.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/Kayla_EL_mat_Spectral.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/witch_iceball_impact_explosionSphere.mat
  • Material/emote_bar031_stor_Wings_velShadow_trail.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/cannibal_brute_death_poison.mat
  • Material/vfx_ui_bp_s2_embelmWing_smoke_wide.mat
  • Material/npcM_scos_omni_03_LEG_mat_Spectral.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
  • Material/emote_bar022_stor_trailBloodMist.mat
  • Material/IGC_KEL_IGC_godray_warm_large_slow_contrast.mat
  • Material/goatman_melee_base_Body_mat_death_shadow_test.mat
  • Material/barb_ironSkin_shields_mat_02.mat
  • Material/drowned_seahag_weaponTrail_turn.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog001_stor_01.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/witch_iceball_impact_explosionShockwave.mat
  • Material/demon_succubus_death_physical_default.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/environmentVFX_igc_snow_planeDrift_Bright_lrg.mat
  • Material/Sorcerer_inferno_serpent_mat_02.mat
  • Material/Goatman_Corruption_Wall_04_Dissolve.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/IGC_FIG_IGC_godray_warm_large_slow_contrast.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
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  • Material/npcM_hawe_omni_01_BOD_mat_Spectral.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/goatman_melee_base_Body_mat_death_poison_test_Fractured Peaks.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_pillar.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic_inside.mat
  • Material/goatman_melee_base_Body_mat_death_poison_test.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningAttractingDarkWaves.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/rog_shadowClone_base.mat
  • Material/SoDunVarA_Glass_Red_Dyn.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/cultist_caster_female_death_shadow.mat
  • Material/goatman_brute_death_shadow.mat
  • Material/vampire_caster_scos_mat_Spectral.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat.mat
  • Material/trophy_nec004_stor_mat.mat
  • Material/demon_brute_base_Body_mat_death_shadow_test_Lightning.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/sorM_stor170_HLM_mat.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/npcF_drys_omni_03_LEG_mat_Spectral.mat
  • Material/barb_hammerOfTheAncients_aoe_sandMainFiller.mat
  • Material/ui_skilltree_reset_transition_mesh_Mat.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/cannibal_twohand_death_shadow_Hawezar.mat
  • Material/S02_Boss_UpperBody_UberSpawn_FX.mat
  • Material/IGC_HED_IGC_godray_cool_large.mat
  • Material/vfx_treasurebeast_portal_twistedCylinder_mesh.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/npcM_drys_omni_04_TRS_mat_Spectral.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/S01_MalignantHeart_Corpse_Base_Dyn.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/worldBoss_abyssLord_spawnPool_waterStars.mat
  • Material/npcM_drys_barbarian_02_HED_mat_Spectral.mat
  • Material/werewolf_warg_base_Body_mat_death_poison_test.mat
  • Material/shrine_icon_crit_push.mat
  • Material/s1_boss_tubes_death.mat
  • Material/mnt_stor078_trophy_lightningEnergy.mat
  • Material/rogue_twistingBlades_blade_shellMesh.mat
  • Material/emote_sor010_stor_ashSphere.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/ghost_melee_male_mat_death_Lightning.mat
  • Material/environmentVFX_waypoint_glowMesh_maskedInner.mat
  • Material/knight_monk_death_physical_default.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/snake_serpent_death_poison.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/knight_brute_death_shadow.mat
  • Material/drowned_mini_proj_splashStatic_local.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/portal_dru001_stor_vines.mat
  • Material/goatman_ranged_death_physical_default_Dry Steppes.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/IGC_PFV_godray_warm_small.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/EmoteWings00_membrane.mat
  • Material/fallen_shaman_death_physical_default.mat
  • Material/snake_serpent_death_shadow_hawz.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/s01_boss_hatredManifest_burst_cone_uberMat.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/skeleton_ballista_death_poison.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/S02_Boss_Wings.mat
  • Material/knight_melee_shield_death_physical_default.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/goatman_ranged_fur_death_physical_default_Dry Steppes.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/wildlife_bear_death_poison_Hawezar.mat
  • Material/twoHandAxe_base02_mat_Dyn.mat
  • Material/wildlife_quillrat_death_shadow_Fractured Peaks.mat
  • Material/goatman_brute_cloth_death_shadow.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/summonScroll_portal_energyMesh.mat
  • Material/snake_caster_death_poison_kehj.mat
  • Material/hydra_flameMesh.mat
  • Material/S02_bloodwell_statue_B_robe_neutral.mat
  • Material/ghost_melee_male_mat.mat
  • Material/item_flameShield_moreDamage_buff_distortion.mat
  • Material/poisonState_bubble.mat
  • Material/portal_inariusSilver_persistent_windMesh_mat.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/npcF_scos_druid_TRS_01_Spectral.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/Ghost_Caster_miniboss_mat.mat
  • Material/drowned_melee_death_poison.mat
  • Material/ghost_melee_sword_mat.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/cultist_summoner_death_shadow.mat
  • Material/monster_ghost_melee_mat.mat
  • Material/Goatman_Frozen_Corruption_Death.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/npcF_hawe_omni_04_TRS_mat_Spectral.mat
  • Material/hydra_flameMesh_death.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_dark.mat
  • Material/demon_megademon_death_mat_Shadow.mat
  • Material/npc_ui_hedaji_store_details_fxMesh_smoke_persistent_wide.mat
  • Material/barM_stor177_hairr.mat
  • Material/IGC_HED_IGC_godray_warm_medium.mat
  • Material/cannibal_twohand_death_shadow_Dry Steppes.mat
  • Material/spider_adult_death_physical_default.mat
  • Material/spider_adult_death_gib_skeleton_poison.mat
  • Material/snake_caster_projectile_eye_dissolveIn.mat
  • Material/npcF_drys_omni_02_HED_mat_Spectral.mat
  • Material/PFV_bloodParticleActor_3250.mat
  • Material/werewolf_stealth_death_physical_default.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/spider_adult_death_fire_test_cold.mat
  • Material/Hell_Fort_Cath_Door_A_01_Dyn_Dissolve.mat
  • Material/S02_Boss_Wings_bloodseekersummonFX.mat
  • Material/emote_dru019_stor_bigBranch.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/npcF_scos_druid_HAR_01_Spectral.mat
  • Material/knight_monk_frac_death_physical_default.mat
  • Material/godray_green_medium.mat
  • Material/druid_boulderleadingEdge_intensity.mat
  • Material/global_insect_boneDeath_poison.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/knight_caster_frac_death_physical_default.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/sorcerer_fireball_proj_core_mat.mat
  • Material/IGC_KEL_IGC_godray_cool_medium.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/demon_swarmer_base_Body_mat_death_shadow_Fire.mat
  • Material/demon_succubus_death_physical_default_fire.mat
  • Material/knight_melee_mat_heal_Spectral.mat
  • Material/druid_earthSpike_stones_energyMesh.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/S02_Bloodseekers_rog_shade_flurry.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/fxKit_damaging_projectileStrong_wind_core_windSpiral.mat
  • Material/twoHandPolearm_base00_mat_MonsterGhost.mat
  • Material/goatman_sorcerer_cloth_death_shadow_Dry Steppes.mat
  • Material/wildlife_woodwraith_death_shadow.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/Pants_Unique_Druid_001_halfRingLightning.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/npcM_drys_barbarian_03_LEG_mat_Spectral.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/goatman_ranged_fur_death_physical_default.mat
  • Material/S02_Boss_Torso.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/Lilith_UpperBody_ghost_mat.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/cultist_caster_male_death_poison.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor_red.mat
  • Material/treasuregoblin_portal_twistedcylinder.mat
  • Material/npcM_hawe_omni_03_HAR_mat_Spectral.mat
  • Material/vampire_swarmer_death_scos_poison.mat
  • Material/environmentVFX_smoke_largeScalePlumes_split.mat
  • Material/Goatman_Corruption_Wall_02_Dissolve.mat
  • Material/werewolf_stealth_fur_death_shadow_Scosglen.mat
  • Material/fxKit_harmless_persistentBarrier_shadow_swirls.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Material/PvP_invasionPortal_twistedCylinder.mat
  • Material/wanderingdeath_warmup_swirlingWind_snow.mat
  • Material/npcF_frac_priest_02_HLM_ghost_mat.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Material/twoHandSword_uniq02_mat_Spectral.mat
  • Material/npcM_drys_omni_02_TRS_mat_Spectral.mat
  • Material/global_healthLow_fullscreen_tunnel_Mat.mat
  • Material/npcM_hawe_omni_01_HED_mat_Spectral.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Material/spider_adult_base_Body_mat_death_shadow_test.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/cookie_basic_bluenoise_alphatest_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/ShaderFX_Chr_Poisoned.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/IGC_prop_def_gbuff_basic_doublesided_BLACtest.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_In_345855.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_inferno_shadowCookie.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/IGC_prop_def_gbuff_basic_BLAC_test.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/worldBoss_abyssLord_spawnpool_DELETE_starswater.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/prop_def_gbuff_blenddir_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/duriel_body_intro.shd
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_directional_blend_dissolve_Default_Medium_Actor_BloodRain_1093933.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_Out_345855.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_dissolve.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/prop_def_gsoft_layered_2_directional_blend_dissolve.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/highlight_prop_basic_bluenoise_alphatest_dissolve.shd
  • Shader/cookie_prop_def_gbuff_basic_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/cookie_prop_basic_fuzzy_alphaControl_dissolve.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_dissolve_Default_Medium_Actor_BloodRain_498603.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/monster_opaque_skin_layeredDissolve_ShadowCookie.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/prop_def_gsoft_blenddir_dissolve.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/highlight_prop_basic_dissolve.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_vertexOffset_growth.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/prop_def_gsoft_basic_fuzzy_alphaControl_dissolve.shd
  • Shader/actor_2sided_alphatest_pbr_Andariel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/IGC_actor_gbuff_pbr_blood_mblur_VAT.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/cookie_prop_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_cookie_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/vfx_actor_shadowCookie_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gsoft_basic_dissolve.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado_dissolve.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_In_454551.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/worldBoss_abysslord_boss_spawn.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_Out_454551.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_In_345855.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/highlight_prop_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_In_454551.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_Out_345855.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/player_ghost.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/cookie_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_Out_454551.shd
  • EffectGroup/Conv_QST_Step_KedBardu_Cine_CDA.efg
  • EffectGroup/IGC_BLB_1220.efg
  • EffectGroup/emote_dru018.efg
  • EffectGroup/ghost_nonfamily_death_FX.efg
  • EffectGroup/barb_callOfTheAncients_ancient_outro_Legendary111.efg
  • EffectGroup/emote_dru018_Female.efg
  • EffectGroup/RogM_emote_025_stor_dagger.efg
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  • 163059
    { "__fileName__": "base/meta/MaterialValue/Alpha Dissolve.mtv" }