References to this File
  • Material/Global_Female_Facialhair_06_Narrow.mat
  • Material/Global_Female_Facialhair_07_Thick.mat
  • Material/Global_Male_Facialhair_05_FullGoatee.mat
  • Material/mnt_stor038_horse_mane_mat.mat
  • Material/sorM_B09_mat.mat
  • Material/mnt_stor039_horse_mane_mat.mat
  • Material/Global_Female_Facialhair_08_Bushy.mat
  • Material/Male_Facialhair_09_Barbarian.mat
  • Material/druF_B09_mat.mat
  • Material/rogF_B09_mat.mat
  • Material/mnt_stor023_horse_mane_mat.mat
  • Material/Global_Male_Facialhair_07_FullBeard.mat
  • Material/Global_Female_Facialhair_02_Fine.mat
  • Material/Global_Male_Facialhair_06_Beard.mat
  • Material/mnt_lunar001_horse_mane_mat.mat
  • Material/Global_Male_Facialhair_03_Mustache.mat
  • Material/Global_Female_Facialhair_00_Clean.mat
  • Material/Global_Male_Facialhair_01_Stubble.mat
  • Material/Global_Male_Facialhair_04_ChinGoatee.mat
  • Material/Global_Female_Facialhair_04_Scar.mat
  • Material/druM_B09_mat.mat
  • Material/Global_Male_Facialhair_02_FuManchu.mat
  • Material/rogM_B09_mat.mat
  • Material/Global_Female_Facialhair_03_Thin.mat
  • Material/Global_Female_Facialhair_01_Average.mat
  • Material/DruidF_H00_mat.mat
  • Material/mnt_stor017_horse_mane_mat.mat
  • Material/Global_Female_Facialhair_05_Arched.mat
  • Material/necF_B09_mat.mat
  • Material/RogF_H00_mat.mat
  • Material/Global_Male_Facialhair_08_Bushy.mat
  • Material/DruM_H0_mat.mat
  • Material/sorF_B09_mat.mat
  • Material/necM_B09_mat.mat
  • Material/barM_stor177_hairr.mat
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/npc_hair.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/npc_hair_high.shd
  • Shader/druid_human_hair.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/mount_hair_holographic.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/hero_hair.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/igc_donan_hair_pbr.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/hero_hair_high.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/hair_pbr_igc.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/igc_donan_hair_pbr_deathstage.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/mount_hair.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • 1630859
    { "__fileName__": "base/meta/MaterialValue/Hair Roughness Source.mtv" }