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References to other File
769388
{
"__fileName__": "base/meta/AnimSet/NPC_M_Base_combat_1HT_DONOTUSE.ans",
"ptWeaponClasses": [
2
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/Generic_NPC_Attack",
"snoAnim": "Animation/npcM_combat_1HS_attk_basic"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_combat_1HS_attk_basic"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/npcM_combat_1HS_attk_walk"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/npcM_combat_1HS_attk_backpedal"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/npcM_combat_1HS_attk_gethit_forward"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/npcM_combat_1HS_attk_gethit_B"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprint"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/npcM_combat_1HS_attk_idle"
},
{
"snoPower": "Power/AnimKey_Dead",
"snoAnim": "Animation/npcM_base_HTH_evnt_death"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/npcM_combat_1HS_attk_run"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_gethit_left"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/npcM_combat_1HS_attk_flinch_backward"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/npcM_combat_1HS_attk_flinch_forward"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_flinch_left"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_gethit_right"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_flinch_right"
},
{
"snoPower": "Power/AnimKey_Wounded_Standing_Idle",
"snoAnim": "Animation/npcM_base_1HS_attk_wounded_standing_idle_stomach"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_1HS_evnt_wounded_seated_stomach"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_1HS_attk_wounded_sit_stomach_getup"
},
{
"snoPower": "Power/Generic_NPC_Attack_Magic_Projectile",
"snoAnim": "Animation/npcM_combat_1HS_attk_basic"
},
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/npcM_combat_1HS_attk_omniCast"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/npcM_combat_1HS_attk_walkStop"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/npcM_combat_1HS_attk_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/npcM_combat_1HS_attk_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/npcM_combat_1HS_attk_turn_R"
},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/npcM_combat_1HS_attk_omniChannel"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_runL"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_runR"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_run"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_run"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprint_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprint_R"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprint_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprint_R"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_walk_R"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/npcM_combat_1HS_reac_knockDown"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/npcM_combat_1HS_attk_stunned"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/npcM_combat_bow_attk_death"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/npcM_combat_1HS_event_taunt"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/npcM_combat_1HS_attk_knockback"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/npcM_combat_1HS_reac_pullToward"
},
{
"snoPower": "Power/Summoned_Animating_Ceiling",
"snoAnim": "Animation/npcM_combat_1HS_event_summoned_fall"
},
{
"snoPower": "Power/Summoned_Animating_Magical",
"snoAnim": "Animation/npcM_combat_1HS_event_summoned_magic"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/npcM_combat_1HS_event_summoned_ground"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/npcM_combat_1HS_reac_unstoppable"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/npcM_combat_1HS_attk_runstop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/npcM_combat_1HS_attk_sprintStop"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_1HS_event_standGuard_idle"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_1HS_event_standGuard_walk"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_1HS_event_standGuard_walkStop"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_strafe_left"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_strafe_right"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/npcM_combat_1HS_reac_idle_add_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/npcM_combat_1HS_attk_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/npcM_combat_1HS_attk_turn_base"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}