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{ "__fileName__": "base/meta/AnimSet/NPC_Routine_Hunter.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Idle_Lean", "snoAnim": "Animation/npcM_base_HTH_stand_listening" }, { "snoPower": "Power/AnimKey_Inspect_Ground", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_ground" }, { "snoPower": "Power/AnimKey_Point_Ground", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_point_ground" }, { "snoPower": "Power/AnimKey_Ground_Sit_KneesUp", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_kneesup" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_emote_use" }, { "snoPower": "Power/Hunter_NPC_Attack_Ranged", "snoAnim": "Animation/npcM_combat_bow_attk_basic" }, { "snoPower": "Power/AnimKey_AroundFire_Crouch", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_aroundfire_crouch01" }, { "snoPower": "Power/AnimKey_Bow_Scouting01", "snoAnim": "Animation/npcM_base_BOW_evnt_scouting" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }