References to this File
  • Material/wildlife_bear_mat.mat
  • Material/S03_Prop_Unearthed_Machination_Lightning_Emissive_01_Dyn_VertAO.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Goatman_melee_corrupted_transition.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Lightning_01_Dyn_HF.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/S03_Prop_Unearthed_Machination_Cold_Emissive_01_Dyn_VertAO.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/goatmanRanged_corrupted_transition_Fractured Peaks.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Poison_01_Dyn_Emissive.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/wildlife_woodwraith.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Poison_Orb_01_Dyn_HF.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/S03_Prop_Unearthed_Machination_Fire_Emissive_01_Dyn_VertAO.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Shadow_01_Dyn_HF.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Lightning_01_Dyn.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/demon_megademon_StomachCutDissolve.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Lightning_01_Dyn_Emissive.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/lilith_p2_head_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Shadow_01_Dyn_Emissive.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/goatmanRanged_corrupted_transition_Dry Steppes.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/goatmanRanged_corrupted_transition.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Shadow_01_Dyn.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Cold_Orb_01_Dyn_HF.mat
  • Material/S03_Vault_Prop_Trap_Totem_Poison_01_Dyn_HF.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/S02_Boss_Legs.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/cc_soulstone_mtl_chs.mat
  • Material/global_death_gib_flesh.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/S03_Vault_Prop_Trap_Totem_Fire_01_Dyn_HF.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Lightning_01_Dyn_HF.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Fire_01_Dyn_Emissive.mat
  • Material/Goatman_melee_corrupted_transition_Fractured Peaks.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Cold_01_Dyn_Emissive.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/skeletonboss_variant_cloth_material.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/Lilith_Wings_mat.mat
  • Material/skeletonboss_staff_m.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Cold_Orb_01_Dyn.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/S03_Vault_Prop_Trap_Totem_Shadow_01_Dyn_HF.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Fire_01_Dyn_HF.mat
  • Material/drownedBrute_mat.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Cold_01_Dyn_HF.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/S02_Boss_Wings.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/Goatman_melee_corrupted_transition_Dry Steppes.mat
  • Material/S03_Vaults_Prop_Trap_Totem_Orb_Fire_01_Dyn.mat
  • Material/S02_Boss_Torso.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Shader/scene_def_gbuff_emissive_pulsing_layered_2_mask_blend.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/prop_def_gbuff_emissive_pulsing.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/monster_opaque.shd
  • Shader/monster_opaque_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_emissive_pulseVertically.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_Out_346209.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gsoft_emissive_pulseVertically.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_Out_346209.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_In_346209.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_In_346209.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/scene_def_gsoft_emissive_pulsing.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_pbr.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/scene_def_gbuff_emissive_pulsing.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/goatman_corrupted.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/prop_def_gsoft_emissive_pulsing.shd
  • Shader/prop_def_gsoft_emissive_pulseVertically.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/druid_wereform_opaque_skin.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask_skinned.shd
  • Shader/scene_def_gbuff_emissive_pulseVertically.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_vtexture_pbr.shd
  • EffectGroup/Conv_QST_Step_KedBardu_Cine_CDA.efg
  • EffectGroup/Conv_QST_Hawe_Verge_Cine_CHS.efg
  • 148336
    { "__fileName__": "base/meta/MaterialValue/color lerp.mtv" }