References to other File
  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
  • MaterialValue/Alpha Dissolve Power Max
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/Alpha Shape-Noise Multiplier
  • MaterialValue/UV Distortion Shape Strength
  • MaterialValue/UV Distortion Noise Strength
  • MaterialValue/Color Dissolve Influence
  • MaterialValue/Alpha Brightness
  • MaterialValue/Alpha Soft Distance
  • MaterialValue/Emissive
  • MaterialValue/zSwitch Use Shape Mask
  • MaterialValue/Alpha1 U Clamped
  • MaterialValue/Alpha1 V Clamped
  • MaterialValue/Noise1 U Clamped
  • MaterialValue/Noise1 V Clamped
  • MaterialValue/Noise2 V Clamped
  • MaterialValue/Noise2 U Clamped
  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/Noise 2 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Exposure Compensation Enabled
  • MaterialValue/Low EV Alpha
  • MaterialValue/High EV Alpha
  • MaterialValue/Color Saturation
  • MaterialValue/Alpha Test Threshold
  • MaterialValue/Recolor for Helltide Water
  • MaterialValue/VFX Dye Gradient
  • MaterialValue/VFX Dye Color Saturation
  • MaterialValue/VFX Dye Color Intensity
  • MaterialValue/zSwitch Alpha Fresnel NoStatic
  • MaterialValue/Color Global Tint
  • MaterialValue/zSwitch Particle Distortion Method
  • MaterialValue/zSwitch Particle Noise Method
  • MaterialValue/zSwitch Particle Dissolve Method
  • MaterialValue/zSwitch Particle Color Method
  • MaterialValue/Inherit Armor Dye Color
  • Texture/flat_NM
  • Texture/solid_white
  • Texture/black_blackalpha
  • 267025
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