References to other File
  • MaterialValue/flow power
  • MaterialValue/flow speed
  • MaterialValue/flow speed 2
  • MaterialValue/normal 1 speed multiplier
  • MaterialValue/alpha scalar
  • MaterialValue/Env Soft Alpha Power
  • MaterialValue/Env Soft Alpha Distance
  • MaterialValue/Water Albedo - Shallow Depth
  • MaterialValue/Water Albedo - Deep Depth
  • MaterialValue/Shadow Distance
  • MaterialValue/Env Soft Alpha Distance - Shadow
  • MaterialValue/Env Soft Alpha Power - Shadow
  • MaterialValue/Test_01
  • MaterialValue/Test_02
  • MaterialValue/Env Roughness
  • MaterialValue/Env Caustics Strength
  • MaterialValue/Env Caustics Speed
  • MaterialValue/Env Caustics Distortion
  • MaterialValue/Env Normal Intensity
  • MaterialValue/Env Normal Flowmap Influence
  • MaterialValue/Env Normal Intensity Base
  • MaterialValue/Env Normal Intensity For Water Albedo
  • MaterialValue/Env Normal 1 Tiling
  • MaterialValue/Env Normal Tiling
  • MaterialValue/Env Foam 0 Flow Speed
  • MaterialValue/Env Foam 0 Power
  • MaterialValue/Env Foam 1 Waterfall Curl Flow Speed
  • MaterialValue/Env Foam 1 Curl Flow Speed
  • MaterialValue/Env Flow Influence Power
  • MaterialValue/Env Flow Mask Min
  • MaterialValue/Env View Depth Mask Max
  • MaterialValue/Env View Depth Mask Min
  • MaterialValue/Env Foam 1 Power
  • MaterialValue/Env Foam 1 Vertex Normal Influence
  • MaterialValue/Env Foam 1 Vertex Normal Power
  • MaterialValue/Env Foam 1 Waterfall Power
  • MaterialValue/Env Vertex Offset Up Multiplier
  • MaterialValue/Env Vertex Noise Tiling
  • MaterialValue/Env Vertex Flow Speed Mask Min
  • MaterialValue/Env Vertex Noise Contrast
  • MaterialValue/Env Vertex Offset Down Multiplier
  • MaterialValue/Env Force Sim Strength
  • MaterialValue/Env Sky Color Influence
  • MaterialValue/Env Force Sim Multiplier
  • MaterialValue/Env Water Four Way Normal Intensity
  • MaterialValue/Env Water Four Way Normal Tiling
  • MaterialValue/Env Water Four Way Normal Speed
  • MaterialValue/Env Caustics Surface Detail Distance
  • MaterialValue/Env Caustic Detail Surface Flow speed
  • MaterialValue/normal speed multiplier
  • MaterialValue/IGC Blood Radio
  • MaterialValue/IGC Blood X speed
  • MaterialValue/IGC Blood Y speed
  • MaterialValue/IGC Blood Rotation
  • MaterialValue/IGC Blood Depth
  • MaterialValue/IGC Blood Noise Size
  • MaterialValue/IGC Blood Noise Intensity
  • MaterialValue/IGC Blood Fade
  • MaterialValue/IGC Blood Brightness
  • MaterialValue/IGC Blood Contrast
  • MaterialValue/IGC Blood Detail Contrast
  • MaterialValue/IGC Blood Detail Scale
  • MaterialValue/IGC Blood Pos X
  • MaterialValue/IGC Blood Pos Y
  • MaterialValue/IGC Blood Follow Character
  • MaterialValue/water translucency
  • MaterialValue/Water Albedo - Deep Water Translucency
  • MaterialValue/Water Albedo - Shallow Water Translucency
  • MaterialValue/Shadow Tint
  • MaterialValue/Test_Color
  • MaterialValue/IGC_Blood_Color_1
  • MaterialValue/IGC_Blood_Color_2
  • Texture/Scos_River_Water_A_Flow_Color_A
  • Texture/fxKit_demonic_fire_UVDistortion
  • Texture/Noise_Swell
  • Texture/water_causticFoam_256
  • Texture/JMan_ocean_foam_01_normal
  • Texture/Noise_Clouds_Smooth
  • Texture/bloodTrail_IGC_test_Mask
  • Texture/caustic_noise_chromAberration_bright
  • Texture/environmentFX_Fire_Noise
  • MaterialValue/Water FWD Refraction Factor
  • MaterialValue/Water FWD Refraction Factor Long Shot
  • MaterialValue/IGC Long Shot Height
  • 459323
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