Paragon /347
Legendary Node
Hemorrhage

Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Blood Rage

Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Carnage

While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Decimator

Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Barbarian
Legendary Node
Bone Breaker

Every 12 seconds, your next Skill is guaranteed to Overpower.
Barbarian
Legendary Node
Flawless Technique

Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
Warbringer

For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Weapons Master

Swapping weapons grants you 4% of your Maximum Fury.
Barbarian
Legendary Node
Thunderstruck

Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.

Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Earthen Devastation

Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.

Current Bonus: x10%
Druid
Legendary Node
Survival Instincts

While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Druid
Legendary Node
Lust for Carnage

Critical Strikes with Werewolf Skills restore 2 Spirit.
Druid
Legendary Node
Heightened Malice

While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Druid
Legendary Node
Inner Beast

After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Druid
Legendary Node
Constricting Tendrils

Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
Ancestral Guidance

After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Druid
Legendary Node
Cult Leader

Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Necromancer
Legendary Node
Hulking Monstrosity

Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Flesh-eater

Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
Scent of Death

With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Bone Graft

Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Necromancer
Legendary Node
Blood Begets Blood

Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Necromancer
Legendary Node
Bloodbath

Deal x35% increased Overpower damage.
Necromancer
Legendary Node
Wither

Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.

Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Eldritch Bounty

When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Tricks of the Trade

Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Rogue
Legendary Node
Cheap Shot

You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Rogue
Legendary Node
Deadly Ambush

You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
Leyrana's Instinct

When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.

Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
No Witnesses

Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.

Current Bonus: [0 * 100|%x|]
Rogue
Legendary Node
Exploit Weakness

Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Rogue
Legendary Node
Cunning Stratagem

Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Searing Heat

Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.

Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Burning Instinct

Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.

Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Frigid Fate

You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Icefall

Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Sorcerer
Legendary Node
Static Surge

After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.

This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Sorcerer
Legendary Node
Ceaseless Conduit

Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Elemental Summoner

Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Enchantment Master

Your Enchantments are 20% stronger.
Sorcerer
Rare Node
Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Iron Strength

  • +[100] Armor
  • +10 Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian, Druid, Necromancer
    Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Butcher

  • DamageBonusDot_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Grit

  • DamageReductionFromDotted_RareMajor
  • +10 Strength
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer
    Rare Node
    Flayer

  • DamageBonusDot_RareMajor
  • +0.1*100% Damage while Shapeshifted
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian, Druid, Rogue, Sorcerer
    Rare Node
    Lacerator

  • DamageBonusDot_RareMajor
  • +0.1*100% Physical Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Enraged

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • BerserkDuration_RareMinor
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Revel

  • +0.1*100% Damage while Shapeshifted
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Craving

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Berserker

  • 0.01*100% Damage Reduction from 0.01 Enemies
  • DamageBonusToElite_RareMinor
  • Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fierce

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • +10 Strength
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Brash

  • 0.045*100% Damage Reduction from Distant Enemies
  • +10 Strength
  • Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Demolish

  • DamageBonusToVulnerable_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Arrogance

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Strength
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Pillage

  • DamageBonusToVulnerable_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Destroyer

  • +0.1*100% Damage with Two-Handed Slashing Weapons
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:
  • [215 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Bulwark

  • +0.04*100% Fortify Generation
  • +0.065*100% Damage while Fortified
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Barbarian, Druid
    Rare Node
    Inner Strength

  • DamageBonusWhileFortified_RareMajor
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bludgeoner

  • +0.1*100% Damage with Two-Handed Bludgeoning Weapons
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Brutality

  • +0.45*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Vigor

  • +0.05*100% Damage while Healthy
  • +10 Strength
  • Bonus: Another +0.05*100% Damage while Healthy if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian, Rogue
    Rare Node
    Wild Force

  • +0.1*100% Damage with One-Handed Weapons
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Rogue
    Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Rogue
    Rare Node
    Heavy Blows

  • +0.15*100% Critical Strike Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Guarded Advance

  • DamageBonus_RareMajor
  • +0.065*100% Damage while Fortified
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian, Necromancer
    Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +10 Strength
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Barbarian, Rogue, Sorcerer
    Rare Node
    Brute

  • +0.1*100% Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Barbarian, Druid, Rogue
    Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Impel

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Druid, Necromancer, Rogue
    Rare Node
    Stormcaller

  • +0.1*100% Storm Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Storm Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Hubris

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Sorcerer
    Rare Node
    Deluge

  • +0.15*100% Critical Strike Damage
  • +0.15*100% Damage to 0.15 Enemies
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Tempest

  • +0.15*100% Critical Strike Damage
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Oppress

  • +0.15*100% Damage to 0.15 Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Earthen Power

  • +0.15*100% Critical Strike Damage with Earth Skills
  • +10 Willpower
  • Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Crushing Earth

  • +0.1*100% Earth Skill Damage
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.1*100% Earth Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Zealous

  • DamageBonusWhileHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Grizzly

  • DamageBonus_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Battleworn Hide

  • +0.02*100% Total Armor while in Werebear Form
  • +10 Willpower
  • Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ursine

  • +0.1*100% Werebear Skill Damage
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Feral

  • +0.1*100% Werewolf Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Regenerative

  • +0.04*100% Healing Received
  • +10 Willpower
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ferocity

  • +0.1*100% Werewolf Skill Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Druid, Rogue
    Rare Node
    Toxic Bane

  • +0.1*100% Damage while Shapeshifted
  • +0.1*100% Poison Damage
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Overturn

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Sinking Fangs

  • +0.1*100% Damage while Shapeshifted
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nature-born

  • DamageReductionFromDotted_RareMajor
  • +10 Willpower
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Druid, Rogue
    Rare Node
    Shapeshifter

  • +0.1*100% Shapeshifting Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Determination

  • +[100] Armor
  • +10 Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Superiority

  • +0.15*100% Damage to 0.15 Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Devastation

  • +0.1*100% Nature Magic Skill Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Nature's Will

  • +0.1*100% Nature Magic Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +10 Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Harmony

  • +0.14*100% Core Skill Damage
  • +10 Willpower
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Natural Attunement

  • +[8] Maximum Spirit
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Spiritual Power

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Preservation

  • +[100] Armor
  • +10 Intelligence
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Necromancer, Rogue, Sorcerer
    Rare Node
    Overlord

  • 0.1*100% Damage Reduction for Your Minions
  • +10 Intelligence
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Custody

  • +0.1*100% Minion Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.1*100% Minion Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Caster

  • DamageBonusPetSingle_RareMajor
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Puppeteer

  • 0.1*100% Damage Reduction for Your Minions
  • +0.05*100% Companion Movement Speed
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Infused Warrior

  • DamageBonusPetSingle_RareMajor
  • +0.14*100% Warriors Attack Speed
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Armor-clad

  • +0.08*100% Minion Armor
  • 0.1*100% Maximum Minion Life
  • Bonus: Another +0.08*100% Minion Armor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Golem

  • DamageBonusPetSingle_RareMajor
  • Golem Inherit +0.14*100% of Your Thorns
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Flesh-horror

  • +0.14*100% Golem Attack Speed
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Miscreation

  • +0.14*100% Golem Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Mutation

  • DamageBonusPetSingle_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Borrowed Strength

  • +0.1 Armor while Golem are Active
  • ArmorBonusWithActivePet_RareMinor
  • Bonus: Another +0.1 Armor while Golem are Active if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Frenzied Golem

  • DamageBonusPetSingle_RareMajor
  • +0.17*100% Damage while Golem are Active
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Stifle

  • DamageBonusToLowHP_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Targeted

  • DamageBonusToElite_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer, Sorcerer
    Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue, Sorcerer
    Rare Node
    Deathmarked

  • DamageBonusToLowHP_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Deathbringer

  • DamageBonusToLowHP_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Corrective

  • +0.15*100% Critical Strike Damage
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Ruin

  • DamageBonusToHealthy_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Entomb

  • +0.02*100% Critical Strike Chance with Bone Skills
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Calcified

  • +0.15*100% Critical Strike Damage with Bone Skills
  • +0.1*100% Bone Skill Damage
  • Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Shaper of Bone

  • +0.1*100% Bone Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Bone Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Aggression

  • +0.45*100}% Overpower Damage
  • +0.1*100% Damage
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Vampiric

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Invigorated

  • DamageBonusOnPickBloodOrb_RareMajor
  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blood-Empowered

  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusOnPickBloodOrb_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Blooddrinker

  • +0.05*100% Blood Orb Healing
  • +10 Intelligence
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Powerhouse

  • DamageBonusWhileHealthy_RareMajor
  • +0.45*100}% Overpower Damage
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Thick Hide

  • DamageBonusWhileFortified_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Hardened

  • DamageBonusWhileFortified_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Remedy

  • +0.04*100% Healing Received
  • +10 Intelligence
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Malediction

  • +0.1*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Lingering Shadows

  • DamageBonusDot_RareMajor
  • +0.1*100% Shadow Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Gnawing Darkness

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Dragging Shadows

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Shadow Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Potent

  • +0.15*100% Imbued Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Dosage

  • 0.04*100% Potion Cooldown Cooldown
  • +10 Dexterity
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ready Supply

  • +[0.1 * 100|1%|] Non-Physical Damage
  • [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Imbuer

  • +0.15*100% Imbued Skill Damage
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Brawler

  • DamageBonusToNear_RareMajor
  • 0.045*100% Damage Reduction from Distant Enemies
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Focused

  • DamageBonusToElite_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ranger

  • DamageBonusToFar_RareMajor
  • +0.06*100% Damage Taken from Close Enemies
  • Bonus: Another DamageBonusToFar_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Calculated

  • +0.15*100% Damage to 0.15 Enemies
  • +[100] Armor
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Devious

  • +0.15*100% Damage to 0.15 Enemies
  • +10 Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Wiles

  • DamageReductionFromCC_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Safeguard

  • +0.065*100% Damage to Elites
  • +[100] Armor
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rogue, Sorcerer
    Rare Node
    Engineering

  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Cunning

  • DamageReductionFromTrapped_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Spring-loaded

  • [0.025 * 100|1%|] Trap Skill Cooldown Reduction
  • Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
  • Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Trapper

  • +0.15*100% Trap Skill Damage
  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • Bonus: Another +0.15*100% Trap Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Discerning

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Feint

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • +10 Dexterity
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Tolerance

  • +0.03*100% Resistance to All Elements
  • +10 Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +10 Dexterity
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Unassailable

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +[100] Armor
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Exploit

  • DamageBonusToVulnerable_RareMajor
  • DamageBonusToLowHP_RareMinor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Artifice

  • DamageBonusToVulnerable_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Finisher

  • +0.14*100% Core Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Dominant

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Fundamentals

  • +0.35*100% Basic Skill Damage
  • +0.1*100% Damage
  • Bonus: Another +0.35*100% Basic Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Flame-touched

  • +0.1*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Flames

  • DamageReductionFromDotted_RareMajor_Sorc
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Combustion

  • +0.1*100% Fire Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Pyromancy

  • +0.1*100% Fire Damage
  • DamageBonusDot_RareMinor
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Kindling

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Cinders

  • +0.1*100% Damage while Shapeshifted
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Smoldering Embers

  • DamageReductionFromDotted_RareMajor_Sorc
  • +10 Intelligence
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Chilling

  • +0.1*100% Cold Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Weakness

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Guarded

  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • +0.1*100% Cold Resistance
  • Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Oppressive

  • DamageBonusToVulnerable_RareMajor
  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Winter

  • DamageReductionFromCC_RareMajor
  • +0.1*100% Cold Resistance
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Cryomancy

  • +0.1*100% Cold Damage
  • 0.02*100% Chill Application
  • Bonus: Another +0.1*100% Cold Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Polar Rime

  • DamageBonusToCC_RareMajor
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Frosts

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Frigid

  • DamageReductionFromCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Overwhelming

  • DamageBonusToCC_RareMajor
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Incapacitate

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Electro

  • +0.1*100% Lightning Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Paralyzing

  • DamageBonusToCC_RareMajor
  • +[8] Maximum Mana
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Conduit

  • CracklingEnergyDamageBonus_RareMajor
  • +0.1*100% Lightning Damage
  • Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Galvanic Catalyst

  • +0.1*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Conjurer

  • +0.15*100% Conjuration Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Reservoir

  • +[8] Maximum Mana
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Mana if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Keeper of Elements

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.15*100% Conjuration Skill Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Ruinous

  • +[0.1 * 100|1%|] Non-Physical Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Magic Node
  • +0.01*100% Physical Damage
  • Barbarian, Druid, Rogue
    Magic Node
  • +[25] Armor
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +7 Dexterity
  • Barbarian, Druid, Necromancer, Sorcerer
    Magic Node
  • +7 Willpower
  • Barbarian, Necromancer, Sorcerer
    Magic Node
  • 0.01*100% Maximum Life
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • DamageBonusDot_Magic
  • Barbarian
    Magic Node
  • DamageReductionFromDotted_Magic
  • Barbarian
    Magic Node
  • +0.025*100% Poison Resistance
  • Barbarian, Druid, Necromancer, Rogue
    Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Barbarian
    Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • 0.01*100% Damage Reduction from 0.01 Enemies
  • Barbarian
    Magic Node
  • BerserkDuration_Magic
  • Barbarian
    Magic Node
  • +0.025*100% Fire Resistance
  • Barbarian, Sorcerer
    Magic Node
  • DamageBonusToElite_Magic
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Cold Resistance
  • Barbarian, Rogue, Sorcerer
    Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Barbarian, Rogue
    Magic Node
  • HPRegen_Magic
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • DamageBonusToVulnerable_Magic
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage with Two-Handed Slashing Weapons
  • Barbarian
    Magic Node
  • +0.01*100% Fortify Generation
  • Barbarian, Druid
    Magic Node
  • +0.0163*100% Damage while Fortified
  • Barbarian, Druid, Necromancer
    Magic Node
  • DamageBonusWhileFortified_Magic
  • Barbarian, Necromancer
    Magic Node
  • DamageBonusWhileHealthy_Magic
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.045*100}% Overpower Damage
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.01*100% Damage with Two-Handed Bludgeoning Weapons
  • Barbarian
    Magic Node
  • +0.0125*100% Damage while Healthy
  • Barbarian
    Magic Node
  • +0.01*100% Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.015*100% Critical Strike Damage
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.015*100% Critical Strike Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +1 Fury On Kill
  • Barbarian
    Magic Node
  • +[0.8] Maximum Fury
  • Barbarian
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Barbarian, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Lightning Resistance
  • Barbarian, Druid, Sorcerer
    Magic Node
  • +0.01*100% Damage
  • Druid, Necromancer, Rogue
    Magic Node
  • +7 Intelligence
  • Druid, Rogue
    Magic Node
  • +0.01*100% Storm Skill Damage
  • Druid
    Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Druid, Rogue
    Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Druid, Rogue
    Magic Node
  • +0.015*100% Critical Strike Damage with Earth Skills
  • Druid
    Magic Node
  • +0.01*100% Earth Skill Damage
  • Druid
    Magic Node
  • DamageBonusToHealthy_Magic
  • Druid, Necromancer, Rogue
    Magic Node
  • DamageBonus_Magic
  • Druid
    Magic Node
  • +0.005*100% Total Armor while in Werebear Form
  • Druid
    Magic Node
  • +0.01*100% Werebear Skill Damage
  • Druid
    Magic Node
  • +0.01*100% Werewolf Skill Damage
  • Druid
    Magic Node
  • +0.01*100% Healing Received
  • Druid, Necromancer
    Magic Node
  • +[0.8] Maximum Spirit
  • Druid
    Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Druid
    Magic Node
  • +0.01*100% Poison Damage
  • Druid
    Magic Node
  • DamageReductionFromDotted_Magic
  • Druid
    Magic Node
  • +0.01*100% Shapeshifting Skill Damage
  • Druid
    Magic Node
  • +0.01*100% Nature Magic Skill Damage
  • Druid
    Magic Node
  • +0.014*100% Core Skill Damage
  • Druid, Rogue
    Magic Node
  • +1 Spirit On Kill
  • Druid
    Magic Node
  • +0.035*100% Basic Skill Damage
  • Druid, Rogue
    Magic Node
  • 0.01*100% Damage Reduction for Your Minions
  • Necromancer
    Magic Node
  • +0.025*100% Minion Attack Speed
  • Necromancer
    Magic Node
  • DamageBonusPetSingle_Magic
  • Necromancer
    Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Necromancer
    Magic Node
  • +0.005*100% Companion Movement Speed
  • Necromancer
    Magic Node
  • DamageBonusPetSingle_Magic
  • Necromancer
    Magic Node
  • +0.035*100% Warriors Attack Speed
  • Necromancer
    Magic Node
  • +0.02*100% Minion Armor
  • Necromancer
    Magic Node
  • 0.025*100% Maximum Minion Life
  • Necromancer
    Magic Node
  • Golem Inherit +0.035*100% of Your Thorns
  • Necromancer
    Magic Node
  • DamageBonusPetSingle_Magic
  • Necromancer
    Magic Node
  • +0.035*100% Golem Attack Speed
  • Necromancer
    Magic Node
  • +0.01 Armor while Golem are Active
  • Necromancer
    Magic Node
  • ArmorBonusWithActivePet_Magic
  • Necromancer
    Magic Node
  • +0.008*100% Damage while Golem are Active
  • Necromancer
    Magic Node
  • DamageBonusToLowHP_Magic
  • Necromancer, Rogue
    Magic Node
  • Execute_Magic
  • Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Shadow Resistance
  • Necromancer, Rogue
    Magic Node
  • +0.015*100% Critical Strike Damage with Bone Skills
  • Necromancer
    Magic Node
  • +0.01*100% Bone Skill Damage
  • Necromancer
    Magic Node
  • +1 Essence On Kill
  • Necromancer
    Magic Node
  • +[0.8] Maximum Essence
  • Necromancer
    Magic Node
  • +0.0125*100% Blood Orb Healing
  • Necromancer
    Magic Node
  • DamageBonus_Magic
  • Necromancer
    Magic Node
  • +0.01*100% Shadow Damage
  • Necromancer
    Magic Node
  • DamageBonusDot_Magic
  • Necromancer
    Magic Node
  • DamageReductionFromDotted_Magic
  • Necromancer
    Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Necromancer
    Magic Node
  • +7 Strength
  • Rogue
    Magic Node
  • +0.015*100% Imbued Skill Damage
  • Rogue
    Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Rogue, Sorcerer
    Magic Node
  • [0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Rogue
    Magic Node
  • DamageBonusToNear_Magic
  • Rogue
    Magic Node
  • DamageBonusToFar_Magic
  • Rogue
    Magic Node
  • +0.015*100% Damage Taken from Close Enemies
  • Rogue
    Magic Node
  • DamageReductionFromCC_Magic
  • Rogue
    Magic Node
  • +0.0163*100% Damage to Elites
  • Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage to Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • DamageReductionFromTrapped_Magic
  • Rogue
    Magic Node
  • +0.01*100% Trap Skill Damage
  • Rogue
    Magic Node
  • [0.0063 * 100|1%|] Trap Skill Cooldown Reduction
  • Rogue
    Magic Node
  • DamageBonusAfterDodge_Magic
  • DodgeDamageDuration
  • Rogue
    Magic Node
  • +0.01*100% Fire Damage
  • Sorcerer
    Magic Node
  • DamageReductionFromDotted_Magic
  • Sorcerer
    Magic Node
  • DamageBonusDot_Magic
  • Sorcerer
    Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Sorcerer
    Magic Node
  • +0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Sorcerer
    Magic Node
  • DamageReductionFromCC_Magic
  • Sorcerer
    Magic Node
  • +0.01*100% Cold Damage
  • Sorcerer
    Magic Node
  • 0.02*100% Chill Application
  • Sorcerer
    Magic Node
  • DamageBonusToCC_Magic
  • Sorcerer
    Magic Node
  • DamageBonusToCC_Magic
  • Sorcerer
    Magic Node
  • +[0.8] Maximum Mana
  • Sorcerer
    Magic Node
  • +0.01*100% Lightning Damage
  • Sorcerer
    Magic Node
  • CracklingEnergyDamageBonus_Magic
  • Sorcerer
    Magic Node
  • +0.015*100% Conjuration Skill Damage
  • Sorcerer
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Willpower
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Strength
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
    Glyph Socket

    Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
    Paragon Starting Node

    Barbarian
    Normal Node
    Paragon Starting Node

    Druid
    Normal Node
    Paragon Starting Node

    Necromancer
    Normal Node
    Paragon Starting Node

    Rogue
    Normal Node
    Paragon Starting Node

    Sorcerer