Paragon /347
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Barbarian
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Barbarian
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Swapping weapons grants you 4% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 4% of your Maximum Fury.
Barbarian
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Druid
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Druid
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit.
Druid
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Druid
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Druid
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Druid
Legendary Node
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Cult Leader
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Necromancer
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Scent of Death
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Necromancer
Legendary Node
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Necromancer
Legendary Node
Deal x35% increased Overpower damage.
Bloodbath
Deal x35% increased Overpower damage.
Necromancer
Legendary Node
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Tricks of the Trade
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Rogue
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Rogue
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
Rogue
Legendary Node
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Exploit Weakness
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Rogue
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Sorcerer
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Sorcerer
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Sorcerer
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[100] Armor +10 Strength
Iron Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Barbarian, Druid, Necromancer
Rare Node
+0.1*100% Physical Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.1*100% Physical Damage if requirements met:[200 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
DamageBonusDot_RareMajor +10 Strength
Butcher
Bonus: Another DamageBonusDot_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageReductionFromDotted_RareMajor +10 Strength
Grit
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Barbarian, Druid, Necromancer
Rare Node
DamageBonusDot_RareMajor +0.1*100% Damage while Shapeshifted
Flayer
Bonus: Another DamageBonusDot_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Barbarian, Druid, Rogue, Sorcerer
Rare Node
DamageBonusDot_RareMajor +0.1*100% Physical Damage
Lacerator
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies BerserkDuration_RareMinor
Enraged
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage while Shapeshifted +10 Strength
Revel
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Fire Resistance +[100] Armor
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Craving
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +[100] Armor
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
0.01*100% Damage Reduction from 0.01 Enemies DamageBonusToElite_RareMinor
Berserker
Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:[180 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies +10 Strength
Fierce
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
0.045*100% Damage Reduction from Distant Enemies +10 Strength
Brash
Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor +10 Strength
Demolish
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Strength
Arrogance
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusToVulnerable_RareMajor +[100] Armor
Pillage
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage with Two-Handed Slashing Weapons DamageBonusToVulnerable_RareMinor
Destroyer
Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:[215 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.04*100% Fortify Generation +0.065*100% Damage while Fortified
Bulwark
Bonus: Another +0.04*100% Fortify Generation if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[215 + (130 * EquipIndex)] Willpower
Barbarian, Druid
Rare Node
DamageBonusWhileFortified_RareMajor DamageBonusWhileHealthy_RareMinor
Inner Strength
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage with Two-Handed Bludgeoning Weapons +0.45*100}% Overpower Damage
Bludgeoner
Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:[230 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.45*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.05*100% Damage while Healthy +10 Strength
Vigor
Bonus: Another +0.05*100% Damage while Healthy if requirements met:[160 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Barbarian, Rogue
Rare Node
+0.1*100% Damage with One-Handed Weapons +[0.025 * 100|1%|] Attack Speed
Wild Force
Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Barbarian, Druid, Rogue
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Barbarian, Druid, Rogue
Rare Node
+0.15*100% Critical Strike Damage with One-Handed Weapons +10 Strength
Heavy Blows
Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Barbarian
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[170 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonus_RareMajor +0.065*100% Damage while Fortified
Guarded Advance
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Barbarian, Necromancer
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[180 + (90 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +10 Strength
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Barbarian, Rogue, Sorcerer
Rare Node
+0.1*100% Physical Damage +[0.025 * 100|1%|] Attack Speed
Brute
Bonus: Another +0.1*100% Physical Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Barbarian, Druid, Rogue
Rare Node
+0.1*100% Lightning Resistance +[100] Armor
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Damage +10 Willpower
Impel
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.03*100% Resistance to All Elements +10 Willpower
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Druid, Necromancer, Rogue
Rare Node
+0.1*100% Storm Skill Damage +10 Willpower
Stormcaller
Bonus: Another +0.1*100% Storm Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Willpower
Hubris
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Druid, Sorcerer
Rare Node
+0.15*100% Critical Strike Damage +0.15*100% Damage to 0.15 Enemies
Deluge
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.15*100% Critical Strike Damage DamageBonusToVulnerable_RareMinor
Tempest
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.15*100% Damage to 0.15 Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Intelligence
Druid, Rogue
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Druid, Necromancer, Rogue, Sorcerer
Rare Node
+0.15*100% Critical Strike Damage with Earth Skills +10 Willpower
Earthen Power
Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Earth Skill Damage +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Crushing Earth
Bonus: Another +0.1*100% Earth Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusWhileHealthy_RareMajor +[100] Armor
Zealous
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusToHealthy_RareMajor +[100] Armor
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Intelligence
Druid, Rogue
Rare Node
DamageBonus_RareMajor +10 Willpower
Grizzly
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.02*100% Total Armor while in Werebear Form +10 Willpower
Battleworn Hide
Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:[160 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Werebear Skill Damage +0.45*100}% Overpower Damage
Ursine
Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Werewolf Skill Damage +10 Willpower
Feral
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.04*100% Healing Received +10 Willpower
Regenerative
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Werewolf Skill Damage +0.15*100% Critical Strike Damage
Ferocity
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Druid, Rogue
Rare Node
+0.1*100% Damage while Shapeshifted +0.1*100% Poison Damage
Toxic Bane
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Overturn
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Damage while Shapeshifted +10 Willpower
Sinking Fangs
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
DamageReductionFromDotted_RareMajor +10 Willpower
Nature-born
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Druid, Rogue
Rare Node
+0.1*100% Shapeshifting Skill Damage +10 Willpower
Shapeshifter
Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+[100] Armor +10 Willpower
Determination
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.15*100% Damage to 0.15 Enemies 0.04*100% Maximum Life
Superiority
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Willpower
Druid
Rare Node
+0.1*100% Nature Magic Skill Damage DamageBonusToElite_RareMinor
Devastation
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Nature Magic Skill Damage +10 Willpower
Nature's Will
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Maximum Life +10 Willpower
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Dexterity
Druid
Rare Node
+0.14*100% Core Skill Damage +10 Willpower
Harmony
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit 0.04*100% Maximum Life
Natural Attunement
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Spiritual Power
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+[100] Armor +10 Intelligence
Preservation
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Necromancer, Rogue, Sorcerer
Rare Node
0.1*100% Damage Reduction for Your Minions +10 Intelligence
Overlord
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Minion Attack Speed +10 Intelligence
Custody
Bonus: Another +0.1*100% Minion Attack Speed if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusPetSingle_RareMajor +0.08*100% Minion Resistance to All Elements
Infused Caster
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
0.1*100% Damage Reduction for Your Minions +0.05*100% Companion Movement Speed
Puppeteer
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[230 + (130 * EquipIndex)] Intelligence
Necromancer
Rare Node
DamageBonusPetSingle_RareMajor +0.14*100% Warriors Attack Speed
Infused Warrior
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.08*100% Minion Armor 0.1*100% Maximum Minion Life
Armor-clad
Bonus: Another +0.08*100% Minion Armor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusPetSingle_RareMajor Golem Inherit +0.14*100% of Your Thorns
Infused Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.14*100% Golem Attack Speed +0.08*100% Minion Resistance to All Elements
Flesh-horror
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[160 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.14*100% Golem Attack Speed +10 Intelligence
Miscreation
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusPetSingle_RareMajor +10 Intelligence
Mutation
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1 Armor while Golem are Active ArmorBonusWithActivePet_RareMinor
Borrowed Strength
Bonus: Another +0.1 Armor while Golem are Active if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusPetSingle_RareMajor +0.17*100% Damage while Golem are Active
Frenzied Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToLowHP_RareMajor +0.15*100% Critical Strike Damage
Stifle
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusToElite_RareMajor +10 Intelligence
Targeted
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Necromancer, Sorcerer
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Necromancer, Rogue, Sorcerer
Rare Node
DamageBonusToLowHP_RareMajor +10 Intelligence
Deathmarked
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToLowHP_RareMajor +[100] Armor
Deathbringer
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.15*100% Critical Strike Damage 0.04*100% Potion Cooldown Cooldown
Corrective
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToHealthy_RareMajor +0.15*100% Critical Strike Damage
Ruin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+0.02*100% Critical Strike Chance with Bone Skills 0.04*100% Potion Cooldown Cooldown
Entomb
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.15*100% Critical Strike Damage with Bone Skills +0.1*100% Bone Skill Damage
Calcified
Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[8] Maximum Essence +2 Essence On Kill
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[160 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Bone Skill Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.1*100% Bone Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.45*100}% Overpower Damage +0.1*100% Damage
Aggression
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.05*100% Blood Orb Healing 0.04*100% Maximum Life
Vampiric
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[160 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusOnPickBloodOrb_RareMajor DamageBonusOnPickBloodOrbDuration DamageBonusWhileHealthy_RareMinor
Invigorated
Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusOnPickBloodOrbDuration DamageBonusOnPickBloodOrb_RareMajor +10 Intelligence
Blood-Empowered
Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:[180 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.05*100% Blood Orb Healing +10 Intelligence
Blooddrinker
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusWhileHealthy_RareMajor +0.45*100}% Overpower Damage
Powerhouse
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusWhileFortified_RareMajor 0.04*100% Maximum Life
Thick Hide
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusWhileFortified_RareMajor +10 Intelligence
Hardened
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.04*100% Healing Received +10 Intelligence
Remedy
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.1*100% Shadow Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Shadow Resistance +10 Intelligence
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusDot_RareMajor +0.1*100% Shadow Damage
Lingering Shadows
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Gnawing Darkness
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+[100] Armor +10 Dexterity
Lawless
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Strength
Rogue
Rare Node
+0.15*100% Imbued Skill Damage +10 Dexterity
Potent
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[180 + (90 * EquipIndex)] Strength
Rogue
Rare Node
0.04*100% Potion Cooldown Cooldown +10 Dexterity
Dosage
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
Ready Supply
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rogue
Rare Node
+0.15*100% Imbued Skill Damage +[0.1 * 100|1%|] Non-Physical Damage
Imbuer
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
DamageBonusToNear_RareMajor 0.045*100% Damage Reduction from Distant Enemies
Brawler
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
DamageBonusToElite_RareMajor +10 Dexterity
Focused
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusToFar_RareMajor +0.06*100% Damage Taken from Close Enemies
Ranger
Bonus: Another DamageBonusToFar_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Damage to 0.15 Enemies +[100] Armor
Calculated
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Damage to 0.15 Enemies +10 Dexterity
Devious
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageReductionFromCC_RareMajor +10 Dexterity
Wiles
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
+0.065*100% Damage to Elites +[100] Armor
Safeguard
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Rogue, Sorcerer
Rare Node
+0.1*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageReductionFromTrapped_RareMajor +10 Dexterity
Cunning
Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
[0.025 * 100|1%|] Trap Skill Cooldown Reduction Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
Spring-loaded
Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Trap Skill Damage +0.1*100% Damage to Enemies Affected by Trap Skills
Trapper
Bonus: Another +0.15*100% Trap Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration DamageBonusToElite_RareMinor
Discerning
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration +10 Dexterity
Feint
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.03*100% Resistance to All Elements +10 Dexterity
Tolerance
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
0.04*100% Maximum Life +10 Dexterity
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Strength
Rogue
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +[100] Armor
Unassailable
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Rogue
Rare Node
DamageBonusToVulnerable_RareMajor DamageBonusToLowHP_RareMinor
Exploit
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusToVulnerable_RareMajor +10 Dexterity
Artifice
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Rogue
Rare Node
+0.14*100% Core Skill Damage +10 Dexterity
Finisher
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Dominant
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Rogue
Rare Node
+0.35*100% Basic Skill Damage +0.1*100% Damage
Fundamentals
Bonus: Another +0.35*100% Basic Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.1*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.1*100% Fire Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Fire Resistance +10 Intelligence
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Fire Damage +0.15*100% Critical Strike Damage
Combustion
Bonus: Another +0.1*100% Fire Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Fire Damage DamageBonusDot_RareMinor
Pyromancy
Bonus: Another +0.1*100% Fire Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Kindling
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Damage while Shapeshifted +10 Intelligence
Cinders
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +10 Intelligence
Smoldering Embers
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[160 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.1*100% Cold Resistance +10 Intelligence
Chilling
Bonus: Another +0.1*100% Cold Resistance if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Weakness
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
[0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills +0.1*100% Cold Resistance
Guarded
Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
Oppressive
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromCC_RareMajor +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Cold Damage 0.02*100% Chill Application
Cryomancy
Bonus: Another +0.1*100% Cold Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
DamageBonusToCC_RareMajor +[0.1 * 100|1%|] Non-Physical Damage
Polar Rime
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Sorcerer
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Frosts
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageReductionFromCC_RareMajor +10 Intelligence
Frigid
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToCC_RareMajor DamageBonusToElite_RareMinor
Overwhelming
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Incapacitate
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Resistance +10 Intelligence
Electro
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageBonusToCC_RareMajor +[8] Maximum Mana
Paralyzing
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[215 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
CracklingEnergyDamageBonus_RareMajor +0.1*100% Lightning Damage
Conduit
Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.1*100% Lightning Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.15*100% Conjuration Skill Damage +10 Intelligence
Conjurer
Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[8] Maximum Mana 0.04*100% Maximum Life
Reservoir
Bonus: Another +[8] Maximum Mana if requirements met:[160 + (90 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +0.03*100% Resistance to All Elements
Keeper of Elements
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.15*100% Conjuration Skill Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage DamageBonusToElite_RareMinor
Ruinous
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Sorcerer
Magic Node
+0.01*100% Physical Damage
Barbarian, Druid, Rogue
Magic Node
+[25] Armor
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+7 Dexterity
Barbarian, Druid, Necromancer, Sorcerer
Magic Node
+7 Willpower
Barbarian, Necromancer, Sorcerer
Magic Node
0.01*100% Maximum Life
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
DamageBonusDot_Magic
Barbarian
Magic Node
DamageReductionFromDotted_Magic
Barbarian
Magic Node
+0.025*100% Poison Resistance
Barbarian, Druid, Necromancer, Rogue
Magic Node
+0.01*100% Damage while Shapeshifted
Barbarian
Magic Node
0.02*100% Control Impaired Duration Reduction
Barbarian, Druid, Rogue, Sorcerer
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
0.01*100% Potion Cooldown Cooldown
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
0.01*100% Damage Reduction from 0.01 Enemies
Barbarian
Magic Node
BerserkDuration_Magic
Barbarian
Magic Node
+0.025*100% Fire Resistance
Barbarian, Sorcerer
Magic Node
DamageBonusToElite_Magic
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+0.025*100% Cold Resistance
Barbarian, Rogue, Sorcerer
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Barbarian, Rogue
Magic Node
HPRegen_Magic
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
DamageBonusToVulnerable_Magic
Barbarian, Druid, Rogue, Sorcerer
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Barbarian, Druid, Rogue, Sorcerer
Magic Node
+0.01*100% Damage with Two-Handed Slashing Weapons
Barbarian
Magic Node
+0.01*100% Fortify Generation
Barbarian, Druid
Magic Node
+0.0163*100% Damage while Fortified
Barbarian, Druid, Necromancer
Magic Node
DamageBonusWhileFortified_Magic
Barbarian, Necromancer
Magic Node
DamageBonusWhileHealthy_Magic
Barbarian, Druid, Necromancer
Magic Node
+0.045*100}% Overpower Damage
Barbarian, Druid, Necromancer
Magic Node
+0.01*100% Damage with Two-Handed Bludgeoning Weapons
Barbarian
Magic Node
+0.0125*100% Damage while Healthy
Barbarian
Magic Node
+0.01*100% Damage with One-Handed Weapons
Barbarian
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+0.015*100% Critical Strike Damage
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+0.015*100% Critical Strike Damage with One-Handed Weapons
Barbarian
Magic Node
+1 Fury On Kill
Barbarian
Magic Node
+[0.8] Maximum Fury
Barbarian
Magic Node
+0.0075*100% Resistance to All Elements
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Barbarian, Rogue, Sorcerer
Magic Node
+0.025*100% Lightning Resistance
Barbarian, Druid, Sorcerer
Magic Node
+0.01*100% Damage
Druid, Necromancer, Rogue
Magic Node
+7 Intelligence
Druid, Rogue
Magic Node
+0.01*100% Storm Skill Damage
Druid
Magic Node
+0.015*100% Damage to 0.015 Enemies
Druid, Rogue
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Druid, Rogue
Magic Node
+0.015*100% Critical Strike Damage with Earth Skills
Druid
Magic Node
+0.01*100% Earth Skill Damage
Druid
Magic Node
DamageBonusToHealthy_Magic
Druid, Necromancer, Rogue
Magic Node
DamageBonus_Magic
Druid
Magic Node
+0.005*100% Total Armor while in Werebear Form
Druid
Magic Node
+0.01*100% Werebear Skill Damage
Druid
Magic Node
+0.01*100% Werewolf Skill Damage
Druid
Magic Node
+0.01*100% Healing Received
Druid, Necromancer
Magic Node
+[0.8] Maximum Spirit
Druid
Magic Node
+0.01*100% Damage while Shapeshifted
Druid
Magic Node
+0.01*100% Poison Damage
Druid
Magic Node
DamageReductionFromDotted_Magic
Druid
Magic Node
+0.01*100% Shapeshifting Skill Damage
Druid
Magic Node
+0.01*100% Nature Magic Skill Damage
Druid
Magic Node
+0.014*100% Core Skill Damage
Druid, Rogue
Magic Node
+1 Spirit On Kill
Druid
Magic Node
+0.035*100% Basic Skill Damage
Druid, Rogue
Magic Node
0.01*100% Damage Reduction for Your Minions
Necromancer
Magic Node
+0.025*100% Minion Attack Speed
Necromancer
Magic Node
DamageBonusPetSingle_Magic
Necromancer
Magic Node
+0.02*100% Minion Resistance to All Elements
Necromancer
Magic Node
+0.005*100% Companion Movement Speed
Necromancer
Magic Node
DamageBonusPetSingle_Magic
Necromancer
Magic Node
+0.035*100% Warriors Attack Speed
Necromancer
Magic Node
+0.02*100% Minion Armor
Necromancer
Magic Node
0.025*100% Maximum Minion Life
Necromancer
Magic Node
Golem Inherit +0.035*100% of Your Thorns
Necromancer
Magic Node
DamageBonusPetSingle_Magic
Necromancer
Magic Node
+0.035*100% Golem Attack Speed
Necromancer
Magic Node
+0.01 Armor while Golem are Active
Necromancer
Magic Node
ArmorBonusWithActivePet_Magic
Necromancer
Magic Node
+0.008*100% Damage while Golem are Active
Necromancer
Magic Node
DamageBonusToLowHP_Magic
Necromancer, Rogue
Magic Node
Execute_Magic
Necromancer, Rogue, Sorcerer
Magic Node
+0.025*100% Shadow Resistance
Necromancer, Rogue
Magic Node
+0.015*100% Critical Strike Damage with Bone Skills
Necromancer
Magic Node
+0.01*100% Bone Skill Damage
Necromancer
Magic Node
+1 Essence On Kill
Necromancer
Magic Node
+[0.8] Maximum Essence
Necromancer
Magic Node
+0.0125*100% Blood Orb Healing
Necromancer
Magic Node
DamageBonus_Magic
Necromancer
Magic Node
+0.01*100% Shadow Damage
Necromancer
Magic Node
DamageBonusDot_Magic
Necromancer
Magic Node
DamageReductionFromDotted_Magic
Necromancer
Magic Node
+0.01*100% Damage while Shapeshifted
Necromancer
Magic Node
+7 Strength
Rogue
Magic Node
+0.015*100% Imbued Skill Damage
Rogue
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Rogue, Sorcerer
Magic Node
[0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
Rogue
Magic Node
DamageBonusToNear_Magic
Rogue
Magic Node
DamageBonusToFar_Magic
Rogue
Magic Node
+0.015*100% Damage Taken from Close Enemies
Rogue
Magic Node
DamageReductionFromCC_Magic
Rogue
Magic Node
+0.0163*100% Damage to Elites
Rogue, Sorcerer
Magic Node
+0.01*100% Damage to Enemies Affected by Trap Skills
Rogue
Magic Node
DamageReductionFromTrapped_Magic
Rogue
Magic Node
+0.01*100% Trap Skill Damage
Rogue
Magic Node
[0.0063 * 100|1%|] Trap Skill Cooldown Reduction
Rogue
Magic Node
DamageBonusAfterDodge_Magic DodgeDamageDuration
Rogue
Magic Node
+0.01*100% Fire Damage
Sorcerer
Magic Node
DamageReductionFromDotted_Magic
Sorcerer
Magic Node
DamageBonusDot_Magic
Sorcerer
Magic Node
+0.01*100% Damage while Shapeshifted
Sorcerer
Magic Node
+0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
Sorcerer
Magic Node
DamageReductionFromCC_Magic
Sorcerer
Magic Node
+0.01*100% Cold Damage
Sorcerer
Magic Node
0.02*100% Chill Application
Sorcerer
Magic Node
DamageBonusToCC_Magic
Sorcerer
Magic Node
DamageBonusToCC_Magic
Sorcerer
Magic Node
+[0.8] Maximum Mana
Sorcerer
Magic Node
+0.01*100% Lightning Damage
Sorcerer
Magic Node
CracklingEnergyDamageBonus_Magic
Sorcerer
Magic Node
+0.015*100% Conjuration Skill Damage
Sorcerer
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
+5 Willpower
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
+5 Strength
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
+5 Intelligence
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
+5 Dexterity
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
Glyph Socket
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Normal Node
Paragon Starting Node
Barbarian
Normal Node
Paragon Starting Node
Druid
Normal Node
Paragon Starting Node
Necromancer
Normal Node
Paragon Starting Node
Rogue
Normal Node
Paragon Starting Node
Sorcerer