References to this File
References to other File
1093157
{
"__fileName__": "base/meta/AnimSet/NPC_Heavy_Combat_HTH.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 1,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/Generic_NPC_Attack",
"snoAnim": "Animation/npcH_base_HTH_attk_basic"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcH_combat_HTH_attk_basic_RT"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/npcH_combat_HTH_attk_walk_RT"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/npcH_combat_HTH_attk_walk_B_RT"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/npcH_combat_HTH_reac_gethit_F_RT"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/npcH_combat_HTH_reac_gethit_B_RT"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/npcH_base_HTH_nav_sprint"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/npcH_base_HTH_nav_idle"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/npcH_base_HTH_nav_run"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/npcH_combat_HTH_reac_gethit_L_RT"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/npcH_combat_HTH_reac_flinch_B_RT"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/npcH_combat_HTH_reac_flinch_F_RT"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/npcH_combat_HTH_reac_flinch_L_RT"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/npcH_combat_HTH_reac_gethit_R_RT"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/npcH_combat_HTH_reac_flinch_R_RT"
},
{
"snoPower": "Power/Generic_NPC_Attack_Magic_Projectile",
"snoAnim": "Animation/npcH_combat_HTH_attk_basic_RT"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/npcH_combat_HTH_reac_pullToward_RT"
},
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/npcH_combat_HTH_attk_omniCast_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/npcH_base_HTH_nav_turn_Base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/npcH_base_HTH_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/npcH_base_HTH_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/npcH_base_HTH_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/npcH_base_HTH_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/npcH_base_HTH_nav_sprint_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/npcH_base_HTH_nav_sprint_R"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/npcH_combat_HTH_attk_walk_L_RT"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/npcH_combat_HTH_attk_walk_R_RT"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/npcH_combat_HTH_reac_knockDown_RT"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/npcH_base_HTH_event_taunt_RT"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/npcH_combat_HTH_reac_knockback_RT"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/npcH_combat_HTH_reac_unstoppable_RT"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/npcH_combat_hth_attk_death_RT"
},
{
"snoPower": "Power/Summoned_Animating_Ceiling",
"snoAnim": "Animation/npcH_base_HTH_event_summoned_fall_RT"
},
{
"snoPower": "Power/Summoned_Animating_Magical",
"snoAnim": "Animation/npcH_base_HTH_event_summoned_magic_RT"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/npcH_base_HTH_event_summoned_ground_RT"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/npcH_combat_HTH_attk_stunned_RT"
},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/npcH_combat_HTH_attk_omniChannel_RT"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/npcH_base_HTH_nav_run_stop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/npcH_base_HTH_nav_sprint_stop"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/npcH_combat_HTH_attk_walkStop_RT"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/npcH_combat_HTH_reac_idle_add_base_RT"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/npcH_combat_HTH_reac_idle_add_base_RT"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/npcH_combat_HTH_attk_stunned_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/npcH_base_HTH_nav_turn_Base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/npcH_base_HTH_nav_turn_Base"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}