References to other File
  • Power/Generic_NPC_Attack
  • Animation/npcH_combat_DW_attk_basic_RT
  • Power/
  • Power/AnimKey_Walk
  • Animation/npcH_combat_DW_attk_walk_RT
  • Power/AnimKey_Backpedal
  • Animation/npcH_combat_DW_attk_walk_B_RT
  • Power/AnimKey_Sprint
  • Animation/npcH_combat_DW_attk_sprint_RT
  • Power/AnimKey_Neutral
  • Animation/npcH_combat_DW_attk_idle
  • Power/AnimKey_Run
  • Animation/npcH_combat_DW_attk_run_RT
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Animation/npcM_combat_DW_attk_basic
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcH_combat_DW_attk_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcH_combat_DW_attk_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcH_combat_DW_attk_turn_R_RT
  • Power/AnimKey_Run_Left
  • Animation/npcH_combat_DW_attk_runL_RT
  • Power/AnimKey_Run_Right
  • Animation/npcH_combat_DW_attk_runR_RT
  • Power/AnimKey_Sprint_Left
  • Animation/npcH_combat_DW_attk_sprint_L_RT
  • Power/AnimKey_Sprint_Right
  • Animation/npcH_combat_DW_attk_sprint_R_RT
  • Power/AnimKey_Walk_Left
  • Animation/npcH_combat_DW_attk_walk_L_RT
  • Power/AnimKey_Walk_Right
  • Animation/npcH_combat_DW_attk_walk_R_RT
  • Power/Death
  • Animation/npcH_combat_DW_attk_death_RT
  • Power/AnimKey_OmniChannel
  • Animation/npcH_combat_DW_attk_omniChannel_RT
  • Power/AnimKey_RunToIdle
  • Animation/npcH_combat_DW_attk_runstop_RT
  • Power/AnimKey_SprintToIdle
  • Animation/npcH_combat_DW_attk_sprintStop_RT
  • Power/AnimKey_WalkToIdle
  • Animation/npcH_combat_DW_attk_walkStop_RT
  • Power/Unsheath_Weapons
  • Animation/npcH_combat_DW_event_unsheathe_RT
  • Power/Sheath_Weapons
  • Animation/npcH_combat_DW_event_sheathe_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • 1203883
    { "__fileName__": "base/meta/AnimSet/NPC_Heavy_Combat_DW.ans", "ptWeaponClasses": [ 9 ], "eAnimsetType": 1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcH_combat_DW_attk_basic_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/npcH_combat_DW_attk_basic_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcH_combat_DW_attk_walk_RT" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcH_combat_DW_attk_walk_B_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcH_combat_DW_attk_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcH_combat_DW_attk_run_RT" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcM_combat_DW_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcH_combat_DW_attk_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcH_combat_DW_attk_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcH_combat_DW_attk_turn_R_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcH_combat_DW_attk_runL_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcH_combat_DW_attk_runR_RT" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_R_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcH_combat_DW_attk_walk_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcH_combat_DW_attk_walk_R_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcH_combat_DW_attk_death_RT" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcH_combat_DW_attk_omniChannel_RT" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_runstop_RT" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_sprintStop_RT" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_walkStop_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcH_combat_DW_event_unsheathe_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcH_combat_DW_event_sheathe_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcH_combat_DW_attk_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcH_combat_DW_attk_turn_base_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }