References to other File
  • Power/AnimKey_Backpedal
  • Animation/npcH_combat_DW_attk_walk_B_RT
  • Power/AnimKey_Neutral
  • Animation/npcH_DW_event_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcH_DW_event_turn_base_L_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcH_DW_event_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcH_DW_event_turn_R_RT
  • Power/AnimKey_Run
  • Animation/npcH_combat_DW_attk_run_RT
  • Power/AnimKey_Run_Left
  • Animation/npcH_combat_DW_attk_runL_RT
  • Power/AnimKey_Run_Right
  • Animation/npcH_combat_DW_attk_runR_RT
  • Power/AnimKey_Sprint
  • Animation/npcH_combat_DW_attk_sprint_RT
  • Power/AnimKey_Sprint_Left
  • Animation/npcH_combat_DW_attk_sprint_L_RT
  • Power/AnimKey_Sprint_Right
  • Animation/npcH_combat_DW_attk_sprint_R_RT
  • Power/AnimKey_Walk
  • Animation/npcH_combat_DW_attk_walk_RT
  • Power/AnimKey_Walk_Left
  • Animation/npcH_combat_DW_attk_walk_L_RT
  • Power/AnimKey_Walk_Right
  • Animation/npcH_combat_DW_attk_walk_R_RT
  • Power/AnimKey_RunToIdle
  • Animation/npcH_combat_DW_attk_runstop_RT
  • Power/AnimKey_SprintToIdle
  • Animation/npcH_combat_DW_attk_sprintStop_RT
  • Power/AnimKey_WalkToIdle
  • Animation/npcH_combat_DW_attk_walkStop_RT
  • Power/Sheath_Weapons
  • Animation/npcH_combat_DW_event_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/npcH_combat_DW_event_unsheathe_RT
  • Power/Death
  • Animation/npcH_combat_DW_attk_death_RT
  • Power/AnimKey_Flinch_Back
  • Animation/npcH_combat_DW_reac_flinch_B_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/npcH_combat_DW_reac_flinch_F_RT
  • Power/AnimKey_Flinch_Left
  • Animation/npcH_combat_DW_reac_flinch_L_RT
  • Power/AnimKey_Flinch_Right
  • Animation/npcH_combat_DW_reac_flinch_R_RT
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/npcH_combat_DW_reac_idle_add_base_RT
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npcH_combat_DW_attk_omniCast_RT
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Stunned
  • Animation/npcH_combat_DW_attk_stunned_RT
  • Power/CrowdControl_Knockdown
  • Animation/npcH_combat_DW_reac_knockDown_RT
  • Power/CrowdControl_StunWithIntro
  • Power/Generic_Taunt
  • Animation/npcH_combat_DW_event_taunt_RT
  • Power/GetHit
  • Animation/npcH_combat_DW_reac_gethit_F_RT
  • Power/GetHit_Back
  • Animation/npcH_combat_DW_reac_gethit_B_RT
  • Power/GetHit_Left
  • Animation/npcH_combat_DW_reac_gethit_L_RT
  • Power/GetHit_Right
  • Animation/npcH_combat_DW_reac_gethit_R_RT
  • Power/Knockback
  • Animation/npcH_combat_DW_reac_knockback_RT
  • Power/Knockback_Pull
  • Animation/npcH_combat_DW_reac_pullToward_RT
  • Power/Summoned_Animating_Ceiling
  • Animation/npcH_combat_DW_event_summoned_fall_RT
  • Power/Summoned_Animating_Ground
  • Animation/npcH_combat_DW_event_summoned_ground_RT
  • Power/Summoned_Animating_Magical
  • Animation/npcH_combat_DW_event_summoned_magic_RT
  • Power/Unstoppable_Monster
  • Animation/npcH_combat_DW_reac_unstoppable_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcH_DW_event_turn_base_R_RT
  • Power/AnimKey_Talk
  • Animation/npcH_DW_event_talk_RT
  • 1203884
    { "__fileName__": "base/meta/AnimSet/NPC_Heavy_NonCombat_DW.ans", "ptWeaponClasses": [ 9 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcH_combat_DW_attk_walk_B_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcH_DW_event_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcH_DW_event_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcH_DW_event_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcH_DW_event_turn_R_RT" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcH_combat_DW_attk_run_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcH_combat_DW_attk_runL_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcH_combat_DW_attk_runR_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_RT" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcH_combat_DW_attk_sprint_R_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcH_combat_DW_attk_walk_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcH_combat_DW_attk_walk_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcH_combat_DW_attk_walk_R_RT" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_runstop_RT" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_sprintStop_RT" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcH_combat_DW_attk_walkStop_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcH_combat_DW_event_sheathe_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcH_combat_DW_event_unsheathe_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcH_combat_DW_attk_death_RT" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcH_combat_DW_reac_flinch_B_RT" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcH_combat_DW_reac_flinch_F_RT" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcH_combat_DW_reac_flinch_L_RT" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcH_combat_DW_reac_flinch_R_RT" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npcH_combat_DW_reac_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npcH_combat_DW_attk_omniCast_RT" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcH_combat_DW_reac_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcH_combat_DW_attk_stunned_RT" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcH_combat_DW_reac_knockDown_RT" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcH_combat_DW_attk_stunned_RT" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcH_combat_DW_event_taunt_RT" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcH_combat_DW_reac_gethit_F_RT" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcH_combat_DW_reac_gethit_B_RT" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcH_combat_DW_reac_gethit_L_RT" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcH_combat_DW_reac_gethit_R_RT" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcH_combat_DW_reac_knockback_RT" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcH_combat_DW_reac_pullToward_RT" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcH_combat_DW_event_summoned_fall_RT" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcH_combat_DW_event_summoned_ground_RT" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcH_combat_DW_event_summoned_magic_RT" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcH_combat_DW_reac_unstoppable_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcH_DW_event_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcH_DW_event_turn_base_R_RT" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npcH_DW_event_talk_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }