References to this File
References to other File
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{
"__fileName__": "base/meta/AnimSet/NPC_Heavy_Non_Combat_2HS.ans",
"ptWeaponClasses": [
3
],
"eAnimsetType": 0,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/npc_heavy_combat_2HS_attk_omniCast_RT"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/npcH_base_2HS_reac_death"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/npcH_base_2HS_reac_gethit_B"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/npcH_base_2HS_reac_gethit__forward"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/npcH_base_2HS_reac_gethit__left"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/npcH_base_2HS_reac_gethit__right"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/npcH_base_2HS_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/npcH_base_2HS_reac_flinch_F"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/npcH_base_2HS_reac_flinch_L"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/npcH_base_2HS_reac_flinch_R"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/npcH_base_2HS_reac_knockback"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/npcH_base_2HS_reac_knockback"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/npc_heavy_combat_2HS_reac_pullToward_RT"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/npcH_base_2HS_nav_walk_B"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/npcH_base_2HS_nav_idle_add_base"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/npcH_2HS_evnt_idle_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/npcH_base_2HS_nav_turn_Base"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/npcH_base_2HS_nav_run"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/npcH_base_2HS_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/npcH_base_2HS_nav_run_R"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/npcH_base_2HS_nav_run_stop"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/npcH_base_2HS_nav_sprint"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/npcH_base_2HS_nav_sprint_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/npcH_base_2HS_nav_sprint_R"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/npcH_base_2HS_nav_sprint_stop"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/npcH_base_2HS_nav_walk"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/npcH_base_2HS_nav_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/npcH_base_2HS_nav_walk_R"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/npcH_base_2HS_nav_walk_stop"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/npcH_base_2HS_reac_stunned"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/npc_heavy_combat_2HS_event_taunt_RT"
},
{
"snoPower": "Power/Unsheath_Weapons",
"snoAnim": "Animation/npcH_base_2HS_event_unsheathe"
},
{
"snoPower": "Power/Sheath_Weapons",
"snoAnim": "Animation/npcH_base_2HS_event_sheathe"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/npcH_base_2HS_nav_idle_add_base"
},
{
"snoPower": "Power/Summoned_Animating_Ceiling",
"snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_fall_RT"
},
{
"snoPower": "Power/Summoned_Animating_Magical",
"snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_magic_RT"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_ground_RT"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/npc_heavy_combat_2HS_reac_unstoppable_RT"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/npcH_base_2HS_reac_stunned"
},
{
"snoPower": "Power/AnimKey_Talk",
"snoAnim": "Animation/npcH_2HS_event_talk_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/npcH_2HS_evnt_turn_L_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/npcH_2HS_evnt_turn_R_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/npcH_2HS_evnt_turnBase_L_RT"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/npcH_2HS_evnt_turnBase_R_RT"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}