References to other File
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npc_heavy_combat_2HS_attk_omniCast_RT
  • Power/Death
  • Animation/npcH_base_2HS_reac_death
  • Power/GetHit_Back
  • Animation/npcH_base_2HS_reac_gethit_B
  • Power/GetHit
  • Animation/npcH_base_2HS_reac_gethit__forward
  • Power/GetHit_Left
  • Animation/npcH_base_2HS_reac_gethit__left
  • Power/GetHit_Right
  • Animation/npcH_base_2HS_reac_gethit__right
  • Power/AnimKey_Flinch_Back
  • Animation/npcH_base_2HS_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/npcH_base_2HS_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/npcH_base_2HS_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/npcH_base_2HS_reac_flinch_R
  • Power/Knockback
  • Animation/npcH_base_2HS_reac_knockback
  • Power/CrowdControl_Knockdown
  • Power/Knockback_Pull
  • Animation/npc_heavy_combat_2HS_reac_pullToward_RT
  • Power/AnimKey_Backpedal
  • Animation/npcH_base_2HS_nav_walk_B
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcH_base_2HS_nav_idle_add_base
  • Power/AnimKey_Neutral
  • Animation/npcH_2HS_evnt_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcH_base_2HS_nav_turn_Base
  • Power/AnimKey_Run
  • Animation/npcH_base_2HS_nav_run
  • Power/AnimKey_Run_Left
  • Animation/npcH_base_2HS_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/npcH_base_2HS_nav_run_R
  • Power/AnimKey_RunToIdle
  • Animation/npcH_base_2HS_nav_run_stop
  • Power/AnimKey_Sprint
  • Animation/npcH_base_2HS_nav_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/npcH_base_2HS_nav_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcH_base_2HS_nav_sprint_R
  • Power/AnimKey_SprintToIdle
  • Animation/npcH_base_2HS_nav_sprint_stop
  • Power/AnimKey_Walk
  • Animation/npcH_base_2HS_nav_walk
  • Power/AnimKey_Walk_Left
  • Animation/npcH_base_2HS_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcH_base_2HS_nav_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/npcH_base_2HS_nav_walk_stop
  • Power/CrowdControl_StunWithIntro
  • Animation/npcH_base_2HS_reac_stunned
  • Power/Generic_Taunt
  • Animation/npc_heavy_combat_2HS_event_taunt_RT
  • Power/Unsheath_Weapons
  • Animation/npcH_base_2HS_event_unsheathe
  • Power/Sheath_Weapons
  • Animation/npcH_base_2HS_event_sheathe
  • Power/AnimKey_Idle_ADD_BasePose
  • Power/Summoned_Animating_Ceiling
  • Animation/npc_heavy_combat_2HS_event_summoned_fall_RT
  • Power/Summoned_Animating_Magical
  • Animation/npc_heavy_combat_2HS_event_summoned_magic_RT
  • Power/Summoned_Animating_Ground
  • Animation/npc_heavy_combat_2HS_event_summoned_ground_RT
  • Power/Unstoppable_Monster
  • Animation/npc_heavy_combat_2HS_reac_unstoppable_RT
  • Power/AnimKey_Stunned
  • Power/AnimKey_Talk
  • Animation/npcH_2HS_event_talk_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcH_2HS_evnt_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcH_2HS_evnt_turn_R_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npcH_2HS_evnt_turnBase_L_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcH_2HS_evnt_turnBase_R_RT
  • 1223526
    { "__fileName__": "base/meta/AnimSet/NPC_Heavy_Non_Combat_2HS.ans", "ptWeaponClasses": [ 3 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npc_heavy_combat_2HS_attk_omniCast_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcH_base_2HS_reac_death" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcH_base_2HS_reac_gethit_B" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcH_base_2HS_reac_gethit__forward" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcH_base_2HS_reac_gethit__left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcH_base_2HS_reac_gethit__right" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcH_base_2HS_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcH_base_2HS_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcH_base_2HS_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcH_base_2HS_reac_flinch_R" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcH_base_2HS_reac_knockback" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcH_base_2HS_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npc_heavy_combat_2HS_reac_pullToward_RT" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcH_base_2HS_nav_walk_B" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcH_base_2HS_nav_idle_add_base" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcH_2HS_evnt_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcH_base_2HS_nav_turn_Base" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcH_base_2HS_nav_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcH_base_2HS_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcH_base_2HS_nav_run_R" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcH_base_2HS_nav_run_stop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcH_base_2HS_nav_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcH_base_2HS_nav_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcH_base_2HS_nav_sprint_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcH_base_2HS_nav_sprint_stop" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcH_base_2HS_nav_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcH_base_2HS_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcH_base_2HS_nav_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcH_base_2HS_nav_walk_stop" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcH_base_2HS_reac_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npc_heavy_combat_2HS_event_taunt_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcH_base_2HS_event_unsheathe" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcH_base_2HS_event_sheathe" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npcH_base_2HS_nav_idle_add_base" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_fall_RT" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_magic_RT" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npc_heavy_combat_2HS_event_summoned_ground_RT" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npc_heavy_combat_2HS_reac_unstoppable_RT" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcH_base_2HS_reac_stunned" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npcH_2HS_event_talk_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcH_2HS_evnt_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcH_2HS_evnt_turn_R_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcH_2HS_evnt_turnBase_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcH_2HS_evnt_turnBase_R_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }