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{
"__fileName__": "base/meta/AnimSet/NPC_Routine_Hunter.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Idle_Lean",
"snoAnim": "Animation/npcM_base_HTH_stand_listening"
},
{
"snoPower": "Power/AnimKey_Inspect_Ground",
"snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_ground"
},
{
"snoPower": "Power/AnimKey_Point_Ground",
"snoAnim": "Animation/npcM_base_HTH_evnt_emote_point_ground"
},
{
"snoPower": "Power/AnimKey_Ground_Sit_KneesUp",
"snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_kneesup"
},
{
"snoPower": "Power/AnimKey_Use",
"snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_emote_use"
},
{
"snoPower": "Power/Hunter_NPC_Attack_Ranged",
"snoAnim": "Animation/npcM_combat_bow_attk_basic"
},
{
"snoPower": "Power/AnimKey_AroundFire_Crouch",
"snoAnim": "Animation/npcM_base_HTH_evnt_idle_aroundfire_crouch01"
},
{
"snoPower": "Power/AnimKey_Bow_Scouting01",
"snoAnim": "Animation/npcM_base_BOW_evnt_scouting"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}