References to other File
  • Power/AnimKey_Neutral
  • Animation/knight_monk_event_idle
  • Power/AnimKey_Walk
  • Animation/knight_monk_nav_walk
  • Power/AnimKey_Run
  • Animation/knight_monk_nav_run
  • Power/GetHit
  • Animation/knight_monk_reac_getHit_F
  • Power/GetHit_Knockback
  • Animation/knight_monk_reac_knockBack
  • Power/CrowdControl_StunWithIntro
  • Animation/knight_monk_reac_stunned
  • Power/Generic_Taunt
  • Animation/knight_monk_event_taunt_far
  • Power/Summoned_Animating_Ground
  • Animation/knight_monk_event_summoned_ground
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/knight_monk_attk_omnicast
  • Power/Unstoppable_Monster
  • Animation/knight_monk_reac_unstoppable
  • Power/AI_Backpedal
  • Animation/knight_monk_nav_walk_B
  • Power/AnimKey_Sprint
  • Animation/knight_monk_nav_sprint
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/knight_monk_nav_strafe_L
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/knight_monk_nav_strafe_R
  • Power/Knockback
  • Power/knight_monk_attk
  • Animation/knight_monk_attk_basic
  • Power/AnimKey_Backpedal
  • Power/AnimKey_Flinch_Right
  • Animation/knight_monk_reac_flinch_R
  • Power/AnimKey_Flinch_Left
  • Animation/knight_monk_reac_flinch_L
  • Power/AnimKey_Flinch_Forward
  • Animation/knight_monk_reac_flinch_F
  • Power/AnimKey_Flinch_Back
  • Animation/knight_monk_reac_flinch_B
  • Power/GetHit_Back
  • Animation/knight_monk_reac_getHit_B
  • Power/GetHit_Left
  • Animation/knight_monk_reac_getHit_L
  • Power/GetHit_Right
  • Animation/knight_monk_reac_getHit_R
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/knight_monk_reac_idle_add_base
  • Power/AnimKey_Walk_Left
  • Animation/knight_monk_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/knight_monk_nav_walk_R
  • Power/AnimKey_Run_Left
  • Animation/knight_monk_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/knight_monk_nav_run_R
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Neutral_TurnBase
  • Animation/knight_monk_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_base_HTH_evnt_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_base_HTH_evnt_turn_R
  • Power/Summoned_Animating_Ceiling
  • Animation/knight_monk_event_summoned_fall
  • Power/Knockback_Pull
  • Animation/knight_monk_reac_pullToward
  • Power/
  • Animation/knight_monk_reac_suspend
  • Power/CrowdControl_Knockdown
  • Animation/knight_monk_reac_knockDown
  • Power/Bandit_EvadeL
  • Animation/knight_monk_nav_evade_L
  • Power/Bandit_EvadeR
  • Animation/knight_monk_nav_evade_R
  • Power/
  • Animation/knight_monk_attk_roll
  • Power/Goatman_ranged_leapback
  • Animation/knight_monk_nav_evade_B
  • Power/Generic_Taunt_Close
  • Animation/knight_monk_event_taunt
  • Power/knight_monk_attk_triple
  • Animation/knight_monk_attk_special
  • Power/Summoned_Animating_Magical
  • Animation/knight_monk_event_summoned_magic
  • Power/AnimKey_Nav_LeftTurnPose
  • Power/AnimKey_Nav_RightTurnPose
  • Power/AnimKey_Nav_ForwardPose
  • Power/AnimKey_OmniChannel
  • Animation/knight_monk_attk_omnichannel
  • Power/
  • Animation/knight_monk_event_sit_headInHands
  • Power/
  • Animation/knight_monk_event_grounded_sit_headInHands_talk
  • Power/AnimKey_Neutral_Alt
  • Power/AnimKey_Use
  • Animation/knight_monk_event_generic_use
  • Power/AnimKey_Use_Crouch
  • Animation/knight_monk_event_generic_use_crouch
  • Power/Summoned_Animating_FadeIdle
  • Animation/knight_monk_nav_idle
  • Power/Summoned_Animating_FadeCharge
  • Animation/knight_monk_event_summoned_fadeCharge
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • 1297964
    { "__fileName__": "base/meta/AnimSet/knight_monk_NPC.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/knight_monk_event_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/knight_monk_nav_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/knight_monk_nav_run" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/knight_monk_reac_getHit_F" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/knight_monk_reac_knockBack" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/knight_monk_reac_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/knight_monk_event_taunt_far" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/knight_monk_event_summoned_ground" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/knight_monk_attk_omnicast" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/knight_monk_reac_unstoppable" }, { "snoPower": "Power/AI_Backpedal", "snoAnim": "Animation/knight_monk_nav_walk_B" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/knight_monk_nav_sprint" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/knight_monk_nav_strafe_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/knight_monk_nav_strafe_R" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/knight_monk_reac_knockBack" }, { "snoPower": "Power/knight_monk_attk", "snoAnim": "Animation/knight_monk_attk_basic" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/knight_monk_nav_walk_B" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/knight_monk_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/knight_monk_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/knight_monk_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/knight_monk_reac_flinch_B" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/knight_monk_reac_getHit_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/knight_monk_reac_getHit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/knight_monk_reac_getHit_R" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/knight_monk_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/knight_monk_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/knight_monk_nav_walk_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/knight_monk_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/knight_monk_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/knight_monk_nav_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/knight_monk_nav_sprint" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/knight_monk_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/knight_monk_nav_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/knight_monk_nav_sprint" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/knight_monk_nav_run_R" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/knight_monk_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_R" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/knight_monk_event_summoned_fall" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/knight_monk_reac_pullToward" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_monk_reac_suspend" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/knight_monk_reac_knockDown" }, { "snoPower": "Power/Bandit_EvadeL", "snoAnim": "Animation/knight_monk_nav_evade_L" }, { "snoPower": "Power/Bandit_EvadeR", "snoAnim": "Animation/knight_monk_nav_evade_R" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_monk_attk_roll" }, { "snoPower": "Power/Goatman_ranged_leapback", "snoAnim": "Animation/knight_monk_nav_evade_B" }, { "snoPower": "Power/Generic_Taunt_Close", "snoAnim": "Animation/knight_monk_event_taunt" }, { "snoPower": "Power/knight_monk_attk_triple", "snoAnim": "Animation/knight_monk_attk_special" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/knight_monk_event_summoned_magic" }, { "snoPower": "Power/AnimKey_Nav_LeftTurnPose", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_L" }, { "snoPower": "Power/AnimKey_Nav_RightTurnPose", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_R" }, { "snoPower": "Power/AnimKey_Nav_ForwardPose", "snoAnim": "Animation/knight_monk_nav_turn_base" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/knight_monk_attk_omnichannel" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_monk_event_sit_headInHands" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_monk_event_grounded_sit_headInHands_talk" }, { "snoPower": "Power/AnimKey_Neutral_Alt", "snoAnim": "Animation/knight_monk_event_idle" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/knight_monk_event_generic_use" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/knight_monk_event_generic_use_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/knight_monk_nav_idle" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/knight_monk_event_summoned_fadeCharge" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_R" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/CrowdControl_StunWithIntro", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Left", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 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