References to other File
  • Power/AnimKey_Neutral
  • Animation/Goatman_Ranged_attk_idle
  • Power/Goatman_ranged_leapback
  • Animation/Goatman_Ranged_attk_evade
  • Power/Goatman_ranged_attk
  • Animation/Goatman_Ranged_attk_throw
  • Power/AnimKey_Run
  • Animation/Goatman_Ranged_attk_run
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/GoatMan_Ranged_attk_strafe_walkL
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/GoatMan_Ranged_attk_strafe_walkR
  • Power/Generic_Taunt
  • Animation/Goatman_Ranged_evnt_taunt
  • Power/AnimKey_Walk
  • Animation/Goatman_Ranged_attk_walk
  • Power/GetHit
  • Animation/Goatman_Ranged_reac_gethit_forward
  • Power/GetHit_Left
  • Animation/Goatman_Ranged_reac_gethit_left
  • Power/GetHit_Right
  • Animation/Goatman_Ranged_reac_gethit_right
  • Power/Goatman_sorcerer_infect_impact
  • Animation/Goatman_Ranged_reac_transform
  • Power/GetHit_Knockback
  • Animation/GoatMan_Ranged_reac_knockback
  • Power/Summoned_Animating_Ground
  • Animation/GoatMan_Ranged_summoned_crawl
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/Goatman_Ranged_attk_omnicast
  • Power/Unstoppable_Monster
  • Animation/Goatman_Ranged_unstoppable
  • Power/AnimKey_Backpedal
  • Animation/Goatman_Ranged_attk_runB
  • Power/GetHit_Back
  • Animation/Goatman_Ranged_reac_gethit_backward
  • Power/AnimKey_Flinch_Right
  • Animation/GoatMan_Ranged_flinch_right
  • Power/AnimKey_Flinch_Left
  • Animation/GoatMan_Ranged_flinch_left
  • Power/AnimKey_Flinch_Forward
  • Animation/GoatMan_Ranged_flinch_forward
  • Power/AnimKey_Flinch_Back
  • Animation/GoatMan_Ranged_flinch_backward
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/Goatman_Ranged_base_ADDITIVE
  • Power/AnimKey_Sprint
  • Power/AnimKey_Stunned
  • Animation/Goatman_Ranged_reac_stunned
  • Power/Knockback
  • Power/Knockback_Pull
  • Animation/GoatMan_Ranged_attk_pulltowards
  • Power/CrowdControl_Knockdown
  • Animation/GoatMan_Ranged_reac_knockdown
  • Power/AnimKey_Walk_Right
  • Animation/GoatMan_Ranged_attk_walkR
  • Power/AnimKey_Walk_Left
  • Animation/GoatMan_Ranged_attk_walkL
  • Power/AnimKey_Run_Left
  • Animation/Goatman_Ranged_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/Goatman_Ranged_attk_runR
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/Summoned_Animating_Ceiling
  • Animation/GoatMan_Ranged_summoned_fall
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Neutral_TurnBase
  • Animation/Goatman_Ranged_attk_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/Goatman_Ranged_attk_turn_left
  • Power/AnimKey_Neutral_TurnRight
  • Animation/Goatman_Ranged_attk_turn_right
  • Power/AnimKey_Dead
  • Animation/Goatman_Ranged_dead_pose
  • Power/AnimKey_Dead_Pose
  • Power/Summoned_Animating_Magical
  • Animation/Goatman_Ranged_summoned
  • Power/AnimKey_OmniChannel
  • Animation/Goatman_Ranged_attk_omniChannel
  • Power/AnimKey_Use
  • Animation/Goatman_Ranged_1HSpear_event_01_use_generic_stand
  • Power/AnimKey_Use_Crouch
  • Animation/Goatman_Ranged_1HSpear_event_01_use_generic_crouch
  • Power/Summoned_Animating_FadeIdle
  • Animation/goatman_ranged_event_summoned_fadeIdle
  • Power/Summoned_Animating_FadeCharge
  • Animation/goatman_ranged_event_summoned_fadeCharge
  • 130495
    { "__fileName__": "base/meta/AnimSet/goatman_ranged.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/Goatman_Ranged_attk_idle" }, { "snoPower": "Power/Goatman_ranged_leapback", "snoAnim": "Animation/Goatman_Ranged_attk_evade" }, { "snoPower": "Power/Goatman_ranged_attk", "snoAnim": "Animation/Goatman_Ranged_attk_throw" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/Goatman_Ranged_attk_run" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkL" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkR" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/Goatman_Ranged_evnt_taunt" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/Goatman_Ranged_attk_walk" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/Goatman_Ranged_reac_gethit_forward" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/Goatman_Ranged_reac_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/Goatman_Ranged_reac_gethit_right" }, { "snoPower": "Power/Goatman_sorcerer_infect_impact", "snoAnim": "Animation/Goatman_Ranged_reac_transform" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/GoatMan_Ranged_reac_knockback" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/GoatMan_Ranged_summoned_crawl" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/Goatman_Ranged_attk_omnicast" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/Goatman_Ranged_unstoppable" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/Goatman_Ranged_attk_runB" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/Goatman_Ranged_reac_gethit_backward" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/GoatMan_Ranged_flinch_right" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/GoatMan_Ranged_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/GoatMan_Ranged_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/GoatMan_Ranged_flinch_backward" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/Goatman_Ranged_base_ADDITIVE" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/Goatman_Ranged_attk_run" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/Goatman_Ranged_reac_stunned" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/GoatMan_Ranged_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/GoatMan_Ranged_attk_pulltowards" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/GoatMan_Ranged_reac_knockdown" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/GoatMan_Ranged_attk_walkR" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/GoatMan_Ranged_attk_walkL" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/Goatman_Ranged_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/Goatman_Ranged_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/Goatman_Ranged_attk_runL" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/Goatman_Ranged_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkR" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkL" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/GoatMan_Ranged_summoned_fall" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkL" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/GoatMan_Ranged_attk_strafe_walkR" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/Goatman_Ranged_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/Goatman_Ranged_attk_turn_left" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/Goatman_Ranged_attk_turn_right" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/Goatman_Ranged_dead_pose" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/Goatman_Ranged_dead_pose" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/Goatman_Ranged_summoned" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/Goatman_Ranged_attk_omniChannel" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/Goatman_Ranged_1HSpear_event_01_use_generic_stand" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/Goatman_Ranged_1HSpear_event_01_use_generic_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/goatman_ranged_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/goatman_ranged_event_summoned_fadeCharge" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_leapback", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_attk", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Sprint", "flBlendTimeOverride": 0.4000000059604645 } ] }, { "snoPowerFrom": "Power/Goatman_ranged_leapback", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_leapback", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Goatman_ranged_attk", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Sprint", "flBlendTimeOverride": 0.4000000059604645 } ] }, { "snoPowerFrom": "Power/Goatman_ranged_attk", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_leapback", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Goatman_ranged_attk", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Sprint", "flBlendTimeOverride": 0.4000000059604645 } ] }, { "snoPowerFrom": "Power/AnimKey_Run", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_leapback", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/Goatman_ranged_attk", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.4000000059604645 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", 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