References to this File
  • Material/druF_stor152_BTS_mat.mat
  • Material/barF_stor150_HLM_mat.mat
  • Material/druF_stor152_LEG_mat.mat
  • Material/druF_stor152_HLM_mat.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/twoHandDruidStaff_stor002_mat.mat
  • Material/mnt_stor021_TPY_mat.mat
  • Material/druM_stor152_LEG_mat.mat
  • Material/druM_stor152_TRS_mat.mat
  • Material/druM_stor152_BTS_mat.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/druM_stor152_HLM_mat.mat
  • Material/offHandsDruid_stor001_mat.mat
  • Material/mnt_uniq012_TPY_mat.mat
  • Material/mnt_stor016_trophy_TPY_mat.mat
  • Material/druF_stor152_TRS_mat.mat
  • Material/druF_stor152_GLV_mat.mat
  • Material/trophy_dru001_stor_mat.mat
  • Material/druM_stor152_GLV_mat.mat
  • Material/mnt_amor110_BDY_horse_mat.mat
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • 1308352
    { "__fileName__": "base/meta/MaterialValue/Water Flow Secondary Scroll Speed.mtv" }