References to this File
References to other File
  • MaterialValue/emissive multiplier
  • MaterialValue/emissive color lerp
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Wetness Bias
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Normal Intensity - Detail Map 3
  • MaterialValue/Roughness Intensity - Detail Map 1
  • MaterialValue/Roughness Intensity - Detail Map 2
  • MaterialValue/Roughness Intensity - Detail Map 3
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Use Hit Flash Proximity Mask
  • MaterialValue/Hit Flash Proximity Distance
  • MaterialValue/Cylindrical UV Projection Direction
  • MaterialValue/Invert Cylindrical UVs
  • MaterialValue/Water Flow Normal Intensity
  • MaterialValue/Water Flow Secondary Scroll Speed
  • MaterialValue/Water Flow Refraction Intensity
  • MaterialValue/Water Roughness
  • MaterialValue/Water Roughness Blend
  • MaterialValue/Iridescent Metal Factor
  • MaterialValue/Iridescent Fresnel Power
  • MaterialValue/Iridescence Intensity
  • MaterialValue/Normal 4 UV Set
  • MaterialValue/Bloodiness Bias
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/emissive color
  • MaterialValue/Blood Color
  • MaterialValue/Low Quality
  • Texture/000_flatNormal
  • Texture/000_white
  • Texture/tileableGoop_Normal
  • Texture/necro_essence_cloud_Noise
  • Texture/vfx_monster_summoner_cast_bloodScroll_Normal
  • Texture/hero_blood_tiling
  • Texture/solid_black
  • Texture/vfx_monster_summoner_cast_bloodScroll_Color
  • 1553792
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