References to this File
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/QuillRat_FootPrint_Human_Decal_05.mat
  • Material/necro_boneSpikes_upMesh.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Plane.mat
  • Material/environmentVFX_mageHall_wellGlow.mat
  • Material/legendary_barb_mace2H_001_decalGlow.mat
  • Material/Blockout.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/emoteprop_smokebomb_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/sorc_enchantment_incinerate_clutter.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/rogue_poisonTrap_triggered_decal.mat
  • Material/igc_soulstone_inner_mtl.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Decal.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_vertical.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/rogue_poisonTrap_triggered_decal_volumes.mat
  • Material/Ancients_FleshWebbing_OverLookStart_01_Dyn.mat
  • Material/sld_frame_mtl2.mat
  • Material/igc_soulstone_inner_mtl_Brighter.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_A_Dyn.mat
  • Material/legendary_barb_111_WeaponTrail_LingeringEnergy_Mat.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/barb_legendary_050_whirlwind_inwardsMesh.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/global_incense_onApply_swirlMesh.mat
  • Material/IGC_Rathmacorpse_Head_mat.mat
  • Material/Frac_Buildings_Window_Glass_Tile_01.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/S01_MalignantHeart_capturing_decalRuneBlue.mat
  • Material/mnt_dlux001_mat.mat
  • Material/igc_wolfhires_eye_mat.mat
  • Material/Frac_Underworld_Vhenard_boxes_01.mat
  • Material/thunderDome_active_mat.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/necro_selectionScreen_hover_weaponTrail_intro.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/fxKit_damaging_burstLine_physical_decalStaticGlow.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/summonScroll_portal_outer.mat
  • Material/necro_selectionScreen_hover_skeleTrail.mat
  • Material/igc_eyewater_mtl.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_B_Dyn.mat
  • Material/igc_soulstone_inner_mtl_mephisto_on.mat
  • Material/igc_BCF_Cathedral_Card.mat
  • Material/cc_soulstone_mtl.mat
  • Material/barb_rupture_pushIn_meshSwirl.mat
  • Material/partyInvite_phEffect_portalFlat.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_B_Dyn.mat
  • Material/sor_stor152_TRS_stars.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section1_Dyn.mat
  • Material/igc_BCF_Cathedral_Card_noemissive.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/jwl05_mat.mat
  • Material/druid_shred_slash_3rd_leadMat.mat
  • Material/Ancients_FleshWebbing_DemonicEntrance_01_Dyn.mat
  • Material/fxKit_damaging_projectile_physical_arrow.mat
  • Material/s01_boss_tubes_mat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Box.mat
  • Material/jwl26_mat.mat
  • Material/FracturedPeaksHU_Rope_Kit_Long_Sway_VertAnim.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Warmup_Decal.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/DrySteppesHU_PrayerFlag_04_VertAnim_NearFade.mat
  • Material/treasureGoblinBag_mat_shiny.mat
  • Material/mnt_stor019_horse_strike_shapeThin.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_puddle_2.mat
  • Material/S01_MalignantHeart_capturing_decalRuneOrange.mat
  • Material/barb_dismount_itf_initialLeapImpact.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_HF.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/druid_shred_slash_L_lingerMat_poison.mat
  • Material/environmentVFX_waterslope_wake2.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section2_Dyn.mat
  • Material/environmentVFX_waterslope_wake.mat
  • Material/headstone_rog002_stor_mat.mat
  • Material/npcF_NecClass_02_Eye_mat.mat
  • Material/DrySteppesHU_Chalk_Scribbles_Decal_01.mat
  • Material/Spawned_Decal_Human_Footprints_04.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/Spawned_Decal_Human_Footprints_03.mat
  • Material/environmentVFX_smoke_largeScalePlumes_fast_dark.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/DrySteppesHU_WindMill_Banner_01.mat
  • Material/emote_dru025_stor_snowPile.mat
  • Material/S01_MalignantHeart_capturing_decalRunePink.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_C_Dyn.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/electricLance_warningTell_decal.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo004_stor.mat
  • Material/necro_dismount_bs_glow.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/Traversal_Gizmo_Indicator_footprintDecals.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Decal.mat
  • Material/jwl12_mat.mat
  • Material/ProtoDun_Sewer_Door_01_Dyn.mat
  • Material/environmentFX_fire_geo.mat
  • Material/DrySteppesHU_PrayerFlag_02_VertAnim.mat
  • Material/igc_devmir_head01_mat.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/mnt_stor002_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_damaging_persistentWarning_cold_decal_backer.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_A_Dyn.mat
  • Material/barb_ironMaelstrom_attk03_lingeringEnergy.mat
  • Material/sorc_incinerate_enchantment_fireOrb2.mat
  • Material/barb_ironMaelstrom_attk03_chain.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/S03_Vaults_Prop_Trap_Rune_Decal_01_Cold.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes.mat
  • Material/S03_Vaults_Prop_Trap_Rune_Decal_01_Poison.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/Ancients_FleshWebbing_01_Glow_Moors.mat
  • Material/jwl18_mat.mat
  • Material/dustMotes_warm_depthFade.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section1_Dyn.mat
  • Material/environmentVFX_bloodOverlay.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_ingame.mat
  • Material/Elias_rainChaos_burst_cylinderActor.mat
  • Material/Ancients_Ruins_UnderworldPillar_A_02.mat
  • Material/SoDun_Glass_Red_Dyn.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/barbarian_leap_largePhysRocks_Silver_01.mat
  • Material/jwl01_mat.mat
  • Material/emote_nec005_stor_headSphereHide.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/fxKit_harmless_persistentTrail_bloodDripping_CFD.mat
  • Material/Frac_KorDragan_Blub_03_Strand_A_Dyn.mat
  • Material/Frac_Underworld_Vhenard_text_Blood_01.mat
  • Material/blockout_actor_cyan_skin.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/IGC_HellKey_1002_MTL.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Decal_Payload.mat
  • Material/barb_charge_weaponTrail_lingeringEnergy.mat
  • Material/Frac_Underworld_Vhenard_boxes_Blood_01.mat
  • Material/fxKit_gizmo_holdArea_vertical.mat
  • Material/barb_groundStomp_aoe_floorRing2.mat
  • Material/Frac_Buildings_Glass_Window_B.mat
  • Material/Cdk_Test_Decal.mat
  • Material/environmentVFX_smoke_wispyPillar_sml.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Section2_Dyn.mat
  • Material/rogue_poisonTrap_arming_decal.mat
  • Material/legendary_rogue_029_decal.mat
  • Material/Ancients_Ruins_UnderworldPillar_A_01.mat
  • Material/environmentVFX_ancients_poiGlowMat.mat
  • Material/townPortal_endScrollMesh_glowingNoise.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/Frac_Underworld_Vhenard_lines_01.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Decal.mat
  • Material/Ancients_FleshWebbing_ExitLeft_02_Dyn.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/environmentVFX_liquidSurface_blackOil.mat
  • Material/DrySteppesHU_Merchant_Tarp_01_S1_Blue_Snow.mat
  • Material/barb_dismount_itf_slashMesh.mat
  • Material/emote_nec034_stor_heartBeating.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/sorc_selectionScreen_active_fireTrail_B.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section1_Dyn.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_horizontal.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_spirit.mat
  • Material/S01_MalignantHeart_Blue_Core_01_Dyn.mat
  • Material/Ancients_Props_BloodAltar_Stone_Pulsing_Dyn.mat
  • Material/monsterAffix_suppressor_buff_decalStatic.mat
  • Material/thunderDome_inactive_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_Dyn_HF.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Warmup_Decal.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/fxKit_gizmo_eliminateArea_vertical.mat
  • Material/IGC_Rathmacorpse_Eyelens_mat.mat
  • Material/Scos_Refugee_TentArrangementStall.mat
  • Material/Frac_Decal_Frost_B.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/Frac_Decal_Frost_A.mat
  • Material/DrySteppesHU_Merchant_Tarp_01_S1_Blue.mat
  • Material/barb_cast_hero_energyRing_portal.mat
  • Material/jwl15_mat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_volume_2_wider.mat
  • Material/lightningStorm_barrierCenter_mat.mat
  • Material/igc_eyelash_monk_mtl.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_B_Dyn.mat
  • Material/igc_eyelens_mtl_bld1190.mat
  • Material/druid_shred_slash_3rd_lingerMat.mat
  • Material/S01_MalignantHeart_Orange_Core_01_Dissolve_Dyn.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo009_stor.mat
  • Material/BP_RewardPreview_back.mat
  • Material/interactiveVFX_featherActor.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_B_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/S03_Boss_damaging_persistentWarning_cold_decal_backer.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_coreMist.mat
  • Material/monsterAffix_vortex_cast_decal.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/barb_ironMaelstrom_weapon_glow.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/barb_callOfTheAncients_cast_vertImpulse.mat
  • Material/S01_boss_varshanRitual_decal_side2.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/lilith_capstone_p2_eye_l_mat.mat
  • Material/Frac_KorDragan_Blub_02_Strand_B_Dyn.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/fxKit_harmless_barrierWall_horadric_actor.mat
  • Material/Frac_Underworld_Vhenard_circles_Blood_01.mat
  • Material/IGC_SLA_Petals_1_slower_Medium_Emissive.mat
  • Material/MageHalls_Base_Lamp_Water_Red.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/jwl27_mat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_B_Dyn.mat
  • Material/Elias_rainChaos_attractor_bloodTrail.mat
  • Material/druid_shred_slash_L_leadMat.mat
  • Material/IGC_SLA_Petals_1_slower_Low_Emissive.mat
  • Material/rogue_DarkShroud_cast_onApply_swirlMesh.mat
  • Material/emote_dru023_stor_sandPile_full.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_mesh_v2.mat
  • Material/Barb_Kick_Ancient_SmallCharge_Decal.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/Ancients_FleshWebbing_01_Glow.mat
  • Material/environmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/jwl21_mat.mat
  • Material/MageHalls_Base_Lamp_Water_A.mat
  • Material/Frac_Underworld_Vhenard_circles_01.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/portal_glo007_endScrollMesh_glowingNoise.mat
  • Material/Ancients_FleshWebbing_ExitLeft_01_Dyn.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/flatSurface.mat
  • Material/portal_sor002_endScrollMesh_glowingNoise.mat
  • Material/Trinkets_01_ClientEffect.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/S01_MalignantHeart_Orange_Core_01_Dyn.mat
  • Material/environmentVFX_potion_Bubbles.mat
  • Material/legendary_sorc_035_mesh_mainSpike.mat
  • Material/barb_ironMaelstrom_attk01_chain.mat
  • Material/mat_igc_pfv_3110_vani_eye_reflection_right.mat
  • Material/S01_MalignantHeart_Pink_Core_01_Dissolve_Dyn.mat
  • Material/IGC_BCF_chillingWind_sweepMesh.mat
  • Material/S01_MalignantHeart_Blue_Core_01_Dissolve_Dyn.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/Frac_KorDragan_Blub_01_Strand_A_Dyn.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/sor024_emote_stor_FollowerOfLight_stars.mat
  • Material/Ancients_FleshWebbing_OverLookStart_02_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveRadial_Dyn.mat
  • Material/resurrection_deathRing.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/Barb_Kick_Ancient_Torus.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/cc_soulstone_cki_mtl.mat
  • Material/MonsterAffix_FireEnchanted_damaging_coneWarning_fire_volume.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/Ancients_Ruins_UnderworldPillar_A_03.mat
  • Material/vfx_ui_bp_s2_blood_swirls_large.mat
  • Material/fxKit_damaging_persistantRope_physical_core_child_links.mat
  • Material/igc_eyelens_mtl.mat
  • Material/rogue_caltrops_ringAura_vertical_cold.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/mnt_dlux003_horse_sprinting_initialBurstMesh.mat
  • Material/igc_wolfhires_eyelens_mat.mat
  • Material/npc_routine_lorathletter.mat
  • Material/QuillRat_FootPrint_Human_Decal_04.mat
  • Material/lilith_capstone_p2_eye_r_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/environmentVFX_blood_smallWaterfall_sparse.mat
  • Material/Knights_Lightning_Variant_groundImpact_decal.mat
  • Material/hellgate_loading_heatGlow_center.mat
  • Material/legendary_barb_019_tornadoMesh_intro_main.mat
  • Material/vfx_treasurebeast_ore_detonate_smallGoldRocks_mesh.mat
  • Material/Ancients_Ruins_Candles_lit.mat
  • Material/S01_Trinkets_01_VertAnim_Slow.mat
  • Material/S01_MalignantHeart_Black_Core_01_Dissolve_Dyn.mat
  • Material/Sorcerer_Summoning_Decal.mat
  • Material/Spawned_Decal_Human_Footprints_05.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/sorc_iceBlades_attack_bladeSwipe_lingerMat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/S02_bloodseeker_leap_itf_initialLeapImpact.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_A_Dyn.mat
  • Material/physRockBillboard_copper.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_C_Dyn.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/chillingWind_wallMesh.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/shrine_conduit_groundImpact_decal.mat
  • Material/interactiveVFX_clothActor.mat
  • Material/npc_tyrantking_attk_charge_coronaMesh.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Box.mat
  • Material/DrySteppesHU_PrayerFlag_04_VertAnim.mat
  • Material/IGC_SLA_Petals_1_slower.mat
  • Material/jwl11_mat.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_D_Dyn.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/wayfindingPortal_endScrollMesh_glowingNoise.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section2_Dyn.mat
  • Material/rogue_caltrops_ringAura_vertical.mat
  • Material/S03_Prop_Unearthed_Machination_01_Highlight_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_04_B_Dyn.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/Ancients_Sand_RisingBridge_FlowingSandPlane_Dyn.mat
  • Material/S03_Boss_damaging_coneWarning_cold_centerGlow.mat
  • Material/portal_nec001_endScrollMesh_glowingNoise.mat
  • Material/Ancients_FleshWebbing_DemonicEntrance_02_Dyn.mat
  • Material/environmentVFX_blood_smallWaterfall_thick.mat
  • Material/Elias_rainChaos_burstCylinder.mat
  • Material/interactiveVFX_ivy_actor.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_A_Dyn.mat
  • Material/lightningStorm_barrierCenter_outro.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/townPortal_endScrollMesh_glowingNoise_dru001_stor.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Section2_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/S01_boss_babyVarshan_Core_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/Frac_Underworld_Vhenard_circles_02.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_white.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/S03_Vaults_Prop_Trap_Rune_Decal_01_Fire.mat
  • Material/fxKit_gizmo_eliminateArea_horizontal.mat
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  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_decal.mat
  • Material/igc_sightlesseye_holy_rays.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Warmup_Decal.mat
  • Material/npcF_ui_hedaji_deal_card_deal_blur.mat
  • Material/cc_soulstone_mtl_chs.mat
  • Material/Flask_grenade_Inside.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold.mat
  • Material/jwl30_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/fxKit_harmless_persistentTrail_bloodDripping.mat
  • Material/druid_shred_slash_3rd_lingerMat_poison.mat
  • Material/QuillRat_FootPrint_Human_Decal_02.mat
  • Material/Frac_KorDragan_Blub_03_Strand_C_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dissolve_Dyn.mat
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  • Material/igc_candles_02_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
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  • Material/ElementalTotem_gizmo_eliminateArea_vertical_spirit.mat
  • Material/ScosglenHU_Druid_FleshWebbing_01_Glow_Moors_Exterior.mat
  • Material/Ancients_Prop_JarofSouls_Vase_Glow_Dyn.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/ElementalTotem_gizmo_eliminateArea_horizontal_spirit.mat
  • Material/Elias_rainChaos_warningCylinder_horizontal.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/allClasses_ascendentArmor_tentacleOuter_mat.mat
  • Material/Ancients_FleshWebbing_Exit_01_Dyn.mat
  • Material/mnt_dlux003_horse_sprinting_sindragosa.mat
  • Material/fxKit_damaging_lineWarning_cold_decal_mid_pulse.mat
  • Material/UI_ParagonBoard_Background_Smoke_Mesh_Mat.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/fxKit_damaging_burstCone_physical_decalStaticPrimaryGlow.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/S01_MalignantHeart_Pink_Core_01_Dyn.mat
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  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_thick.mat
  • Material/S01_MalignantHeart_Black_Core_01_Dyn.mat
  • Material/igc_devmir_head02_mat.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/generic_legendary_barrier_mesh_v2.mat
  • Material/mnt_stor015_sprinting_initialBurstMesh.mat
  • Material/mat_igc_pfv_3110_vani_eye_reflection_left.mat
  • Material/Frac_KorDragan_Blub_02_Strand_D_Dyn.mat
  • Material/berb_primalAxe_cast_weapon_fresnelOutline.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_swirls.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/chillingWind_sweepMesh.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/DrySteppesHU_Chalk_Scribbles_Decal_03.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/fxKit_gizmo_holdArea_horizontal.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_edgeBoarder.mat
  • Material/fxKit_harmless_persistentRope_poison_core.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo006_stor.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_grey.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/Frac_KorDragan_FleshWebbing_01.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/pvp_step_geyser_indicator_shadow_actor.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_A_Dyn.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/spectralmount_sprinting_initialBurst_mesh.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge.mat
  • Material/chillingWind_wallMesh_inner.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/Duriel_Abdomen_mat.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/environmentVFX_smoke_largeScalePlumes_fast.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/emote_nec034_stor_heartDissolveReverse.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/fxKit_damaging_lineWarning_cold_decal_main.mat
  • Material/igc_donandeskcandle_mtl.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section3_Dyn.mat
  • Material/DrySteppesHU_PrayerFlag_03_VertAnim_NearFade.mat
  • Material/mnt_dlux001_eyes_mat.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_demonic.mat
  • Material/S01_MalignantHeart_Orange_Drips_01.mat
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  • Material/sorc_selectionScreen_active_fireTrail.mat
  • Material/Frac_KorDragan_Blub_01_Strand_C_Dyn.mat
  • Material/barb_rend_weaponTrail_lingeringEnergy.mat
  • Material/fxKit_harmless_persistentBubble_water_swirls.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/DrySteppesHU_PrayerFlag_03_VertAnim.mat
  • Material/druid_shred_slash_L_lingerMat.mat
  • Material/portal_sor001_stor_outro_coreArc.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/druid_shred_slash_R_leadMat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/Frac_Decal_Frost_C.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/jwl20_mat.mat
  • Material/Frac_Buildings_Glass_Window_A.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dyn.mat
  • Material/townPortal_template_endScrollMesh_glowingNoise.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold_inside.mat
  • Material/igc_pop_card_mat.mat
  • Material/rogue_poisonTrap_triggered_inwardStreaks.mat
  • Material/mnt_stor019_horse_embers.mat
  • Material/environmentVFX_waterBoiling_Bubbles.mat
  • Material/environmentVFX_mageHall_wellGlow_red.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/fxKit_damaging_coneWarning_fire_volume.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Dyn.mat
  • Material/fxKit_damaging_persistentRope_cold_introTip.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_cold_02.mat
  • Material/lightningStorm_barrier_bubble.mat
  • Material/QuillRat_FootPrint_Human_Decal_01.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow.mat
  • Material/Frac_Buildings_Glass_Window_A_Interior.mat
  • Material/necro_boneSpikes_slashMesh.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/mnt_stor027_horse_sprinting_initialBurstMesh.mat
  • Material/CPD_screeneffect_test.mat
  • Material/QuillRat_FootPrint_Human_Decal_03.mat
  • Material/portal_glo001_endScrollMesh_glowingNoise.mat
  • Material/boots_unique_001_buff_decal.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/twoHandBow_stor011_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/igc_devmir_eyelens_mat.mat
  • Material/emote_sor006_stor_WaterElement_core_mesh_02_mat.mat
  • Material/S03_Vaults_Prop_Trap_Rune_Decal_01_Shadow.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_spirit.mat
  • Material/environmentVFX_waterslope_bottom_surfaceWater.mat
  • Material/barb_callOfTheAncients_cast_outro_vertRay.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/allClasses_ascendentArmor_tentacleInner_mat.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dyn.mat
  • Material/jwl31_mat.mat
  • Material/CBH_Cathedral_Card.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/emote_dru027_spider_spirit_new.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/emote_nec034_stor_heartBeatStop.mat
  • Material/Frac_Underworld_Vhenard_text_01.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/jwl23_mat.mat
  • Material/_ccenvironmentVFX_bloodOverlay.mat
  • Material/igc_SLY_fxRnD_soulstone_inner_mtl.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/bandit_melee_smokeBomb_impact_splinters.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Warmup_Decal.mat
  • Material/S02_bloodseeker_leap_itf_slashMesh.mat
  • Material/necro_selectionScreen_hover_weaponTrail.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/S03_Vaults_Prop_Trap_Rune_Decal_01_Lightning.mat
  • Material/jwl13_mat.mat
  • Material/lightningStorm_barrierOffset_mat.mat
  • Material/fxKit_damaging_coneWarning_cold_centerGlow.mat
  • Material/jwl14_mat.mat
  • Material/environmentVFX_bloodPetal_actor.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_swirls_B.mat
  • Material/townPortal_endScrollMesh_glowingNoise_rog001_stor.mat
  • Material/necro_ironGolem_slam_shieldEnergy.mat
  • Material/S01_Trinkets_01_VertAnim.mat
  • Material/environmentVFX_waypoint_shellGlow_writing.mat
  • Material/pvp_geyser_smoke_actor.mat
  • Material/MageHall_Glass_Blue_Dyn_Ideation.mat
  • Material/escape_menu_shop_back.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_B_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/headstone_bar034_stor_mat.mat
  • Material/legendary_barb_019_tornadoMesh_spiral.mat
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  • Material/S02_Door_harmless_persistentBarrier_blood_lit.mat
  • Material/Conv_QST_Hell_City_Cine_CBM_Mephisto_CU_Card.mat
  • Material/Traversal_Gizmo_Indicator_footprintDecals_normal.mat
  • Material/barb_challengingShout_cast_transitionRing.mat
  • Material/Ancients_FleshWebbing_ExitRight_01_Dyn.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_post_ds.mat
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  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/fxKit_harmless_persistentBubble_cold_inside.mat
  • Material/S01_MalignantHeart_Red_Core_01_Dyn.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_VertAnim_01_Base.mat
  • Material/mnt_stor025_sprinting_initialBurst_mesh.mat
  • Material/barb_ironMaelstrom_attk02_chain.mat
  • Material/Ancients_FleshWebbing_ExitRight_02_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/IGC_SLA_Petals_1_slower_Emmisive_Mockup.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn.mat
  • Material/DrySteppesHU_PrayerFlag_01.mat
  • Material/S01_MalignantHeart_capturing_decalRuneBlack.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Box.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_trail.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_C_Dyn.mat
  • Material/Frac_KorDragan_Blub_02_Strand_A_Dyn.mat
  • Material/SoDun_Glass_Dyn_Unlit.mat
  • Material/zombieBrute_deathExplosion_AOEindicator_mat_new.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_C_Dyn.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_demonic.mat
  • Material/mnt_stor019_horse_strike_sprint.mat
  • Material/S01_MalilgnantHeart_Capturing_Decal_01_Red_test.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_swirls_B.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/vfx_wildlife_quillratQuillFlat.mat
  • Material/Ancients_FleshWebbing_AngelicEntrance_01_Dyn.mat
  • Material/emote_sor003_stor_singleStars_mat.mat
  • Material/druid_shred_slash_L_leadMat_poison.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/fxKit_damaging_persistantRope_physical_core_child_section.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow_red.mat
  • Material/Duriel_Abdomen_burst_mat.mat
  • Material/S01_Trinkets_01.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Dyn.mat
  • Material/barb_callOfTheAncients_cast_hero_energyRing.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_Dyn.mat
  • Material/vfxDungeon_Affix_HellPortal_Ring.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_cold_02.mat
  • Material/barM_stor150_GLV_mat.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/S01_MalignantHeart_Orange_CorpseStrands_01_Dyn.mat
  • Material/fxKit_harmless_persistentRope_blood.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/DrySteppesHU_Merchant_Tarp_01_Red.mat
  • Material/IGC_Rathmacorpse_Body_mat.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/barb_primalAxe_chain_energy.mat
  • Material/fxKit_harmless_persistentBarrier_blood_swirls.mat
  • Material/druid_shred_slash_R_leadMat_poison.mat
  • Material/jwl29_mat.mat
  • Material/Spawned_Decal_Human_Footprints_01.mat
  • Material/igc_lilith_eyelash_mtl_BLD1190.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/jwl02_mat.mat
  • Material/S04_Flippy_Helltide_CraftingMaterial_Normal_01.mat
  • Material/mnt_stor019_horse_regularLightningArc_sprint_body.mat
  • Material/interactiveVFX_hair.mat
  • Material/Scos_Refugee_TentArrangementStallRed.mat
  • Material/sorc_dismount_frigidAssault_snowWisps_decal.mat
  • Material/rogue_deathTrap_warning_vertRays.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/druid_shred_slash_3rd_leadMat_poison.mat
  • Material/SoDun_Glass_Orange_Dyn.mat
  • Material/emote_nec005_stor_handTar.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_B_Dyn.mat
  • Material/jwl00_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dyn.mat
  • Material/environmentVFX_blood_mediumWaterfall_gBuffer.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section2_Dyn.mat
  • Material/fxKit_damaging_persistentWarning_fire_volume.mat
  • Material/electricLance_beamBursts.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_pillar.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_volume.mat
  • Material/SoDunVarA_Glass_Red_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01.mat
  • Material/fxKit_harmless_persistentCharge_blood_coasters.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/fxKit_damaging_persistentRope_spirits_fill.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/mount_sprinting_initialBurst_mesh.mat
  • Material/interactiveVFX_straw_actor.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Box.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dissolve_Dyn.mat
  • Material/propVFX_liquidSurface_blackOil.mat
  • Material/jwl03_mat.mat
  • Material/DrySteppesHU_Merchant_Tarp_01.mat
  • Material/emote_nec034_stor_heartDissolve.mat
  • Material/S01_boss_varshan_Ritual_Decal_Decal_Red_01.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/Ancients_FleshWebbing_ExitRight_01B_Dyn.mat
  • Material/portal_bar002_stor_endScrollMesh_glowingNoise.mat
  • Material/partyInvite_phEffect_floorHintMesh.mat
  • Material/igc_soulstone_inner_mtl_mephisto_off.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Decal.mat
  • Material/S01_boss_babyVarshan_heart_capturing_decalCorruption.mat
  • Material/vfx_glassShard.mat
  • Material/s01_boss_multiTendrilEmissive_mat.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn2.mat
  • Material/Frac_Underworld_Vhenard_Blood_lines_01.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/PFV_bloodParticleActor_3250.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Decal.mat
  • Material/emote_dru023_stor_sandPileLightning.mat
  • Material/rogue_poisonTrap_ringAura_vertical.mat
  • Material/hellgate_loading_heatGlow.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/fxKit_harmless_persistentBubble_cold.mat
  • Material/horadric_portal_coasters.mat
  • Material/jwl28_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_lineWarning_cold_centerGlow.mat
  • Material/DrySteppesHU_Chalk_Scribbles_Decal_02.mat
  • Material/emote_sor026_stor_feather_3D_Longer.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/fxKit_damaging_projectile_physical_trail3.mat
  • Material/fxKit_harmless_persistentBarrier_shadow_swirls.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Warmup_Decal.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Material/Step_Building_Yurt_Secondary_Canvas_Teal.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_dithered.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/vfx_decal_parallax_colorNormal_med.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_SecondAlpha_doubleside.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_Out_1667361.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_layered_directional_blend_emissive_mult.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/prop_def_gbuff_emissive_mult_mask.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_In_1657475.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_In_1667361.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_In_1667361.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/prop_def_gbuff_glass_scroll_emissive.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/hero_hair.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/scene_def_gwatr_ice.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/scene_def_gbuff_layered_directional_blend_emissive_mult.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_In_1667361.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/actor_transparent_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Holy_1657475.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/S02_Bloodseeker_vfx_actor_distortionSphere_singlePass.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/ghost_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Charred_1657475.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Chilled_1657475.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/scene_def_gsoft_parallaxocclusion_emissive_flicker.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/scene_def_gbuff_emissive_mult_campfire.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_Out_1667361.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_distortionSphere_singlePass.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_Out_1667361.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/scene_def_gwatr_ice_regularUV.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Poisoned_1657475.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_low.shd
  • Shader/scene_def_gbuff_basic_vtex.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/item_opaque_pbr_emissiveFlicker.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_SecondAlpha.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_ShadowInfected_1657475.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gbuff_emissive_mult.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_med.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/player_ghost_fur.shd
  • Shader/prop_def_gwatr_ice_regularUV.shd
  • Shader/prop_def_gwatr_ice.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/hero_hair_high.shd
  • Shader/vfx_actor_post_motionBlur_uvDist.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/item_opaque_twitch.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Petrify_1657475.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/ShaderFX_Chr_Holy.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_1657475.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_high.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_decal_parallax_colorNormal_low.shd
  • Shader/scene_def_gsoft_basic_vtex.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/scene_def_gbuff_glass_scroll_emissive.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/item_opaque.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/ShaderFX_Chr_Malignant.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/depth_scene_basic_bluenoise_alphatest_SecondAlpha.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/scene_def_gbuff_emissive_mult_mask.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/prop_def_gbuff_basic_scroll_emissive.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_emissive_transparent.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_parallax_colorNormal_high.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 573875
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